All magic tools: Add "complexity_level" arg to init()

This commit is contained in:
Bill Kendrick 2023-12-29 14:43:40 -08:00
parent 0bc54921d9
commit 2055b071f1
61 changed files with 185 additions and 189 deletions

View file

@ -25,7 +25,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: April 22, 2023
Last updated: December 29, 2023
TODO:
* Support sizes (for snowflakes, we'll need a new set of bitmap PNGs!) -bjk 2023.04.22
@ -83,7 +83,7 @@ const char *snow_descs[snow_NUM_TOOLS] = {
};
Uint32 snow_api_version(void);
int snow_init(magic_api * api, Uint32 disabled_features);
int snow_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
int snow_get_tool_count(magic_api * api);
SDL_Surface *snow_get_icon(magic_api * api, int which);
char *snow_get_name(magic_api * api, int which);
@ -116,7 +116,7 @@ Uint32 snow_api_version(void)
}
//Load sounds
int snow_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
int snow_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
int i;