All magic tools: Add "complexity_level" arg to init()
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61 changed files with 185 additions and 189 deletions
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@ -28,7 +28,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: May 22, 2023
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Last updated: December 29, 2023
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*/
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#include <stdio.h>
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@ -95,7 +95,7 @@ static Point2D smooth_PointOnCubicBezier(Point2D * cp, float t);
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static void smooth_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve);
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static float smooth_dist(float x1, float y1, float x2, float y2);
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int smooth_init(magic_api * api, Uint32 disabled_features);
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int smooth_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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Uint32 smooth_api_version(void);
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int smooth_get_tool_count(magic_api * api);
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SDL_Surface *smooth_get_icon(magic_api * api, int which);
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@ -125,7 +125,7 @@ void smooth_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas,
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int smooth_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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int smooth_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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int i;
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