All magic tools: Add "complexity_level" arg to init()
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61 changed files with 185 additions and 189 deletions
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@ -25,7 +25,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: April 19, 2023
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Last updated: December 29, 2023
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*/
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// sound only plays on release
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@ -54,7 +54,7 @@ Mix_Chunk *rosette_snd;
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Uint32 rosette_api_version(void);
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void rosette_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int rosette_init(magic_api * api, Uint32 disabled_features);
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int rosette_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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int rosette_get_tool_count(magic_api * api);
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SDL_Surface *rosette_get_icon(magic_api * api, int which);
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char *rosette_get_name(magic_api * api, int which);
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@ -95,7 +95,7 @@ void rosette_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
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rosette_colors.b = b;
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}
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int rosette_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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int rosette_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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