All magic tools: Add "complexity_level" arg to init()

This commit is contained in:
Bill Kendrick 2023-12-29 14:43:40 -08:00
parent 0bc54921d9
commit 2055b071f1
61 changed files with 185 additions and 189 deletions

View file

@ -23,7 +23,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: April 19, 2023
Last updated: December 29, 2023
*/
#include <stdio.h>
@ -42,7 +42,7 @@ static int ripples_z, ripples_brite;
static float ripples_radius = 100;
Uint32 ripples_api_version(void);
int ripples_init(magic_api * api, Uint32 disabled_features);
int ripples_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
int ripples_get_tool_count(magic_api * api);
SDL_Surface *ripples_get_icon(magic_api * api, int which);
char *ripples_get_name(magic_api * api, int which);
@ -76,8 +76,7 @@ Uint32 ripples_api_version(void)
#define deg_cos(x) cos((x) * M_PI / 180.0)
#define deg_sin(x) sin((x) * M_PI / 180.0)
// No setup required:
int ripples_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
int ripples_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -87,7 +86,6 @@ int ripples_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
return (1);
}
// We have multiple tools:
int ripples_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (1);