All magic tools: Add "complexity_level" arg to init()

This commit is contained in:
Bill Kendrick 2023-12-29 14:43:40 -08:00
parent 0bc54921d9
commit 2055b071f1
61 changed files with 185 additions and 189 deletions

View file

@ -23,7 +23,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: April 19, 2023
Last updated: December 29, 2023
*/
#include <stdio.h>
@ -77,7 +77,7 @@ static int rainbow_color, rainbow_mix;
static Uint32 rainbow_rgb;
static Mix_Chunk *rainbow_snd;
int rainbow_init(magic_api * api, Uint32 disabled_features);
int rainbow_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
Uint32 rainbow_api_version(void);
int rainbow_get_tool_count(magic_api * api);
SDL_Surface *rainbow_get_icon(magic_api * api, int which);
@ -115,7 +115,7 @@ Uint32 rainbow_api_version(void)
}
// Load our sfx:
int rainbow_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
int rainbow_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];