All magic tools: Add "complexity_level" arg to init()

This commit is contained in:
Bill Kendrick 2023-12-29 14:43:40 -08:00
parent 0bc54921d9
commit 2055b071f1
61 changed files with 185 additions and 189 deletions

View file

@ -25,7 +25,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: April 22, 2023
Last updated: December 29, 2023
*/
#include <stdio.h>
@ -75,7 +75,7 @@ const char *noise_descs[noise_NUM_TOOLS][2] = {
};
Uint32 noise_api_version(void);
int noise_init(magic_api * api, Uint32);
int noise_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
SDL_Surface *noise_get_icon(magic_api * api, int which);
char *noise_get_name(magic_api * api, int which);
int noise_get_group(magic_api * api, int which);
@ -109,7 +109,7 @@ Uint32 noise_api_version(void)
}
//Load sounds
int noise_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
int noise_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
int i;
char fname[1024];