All magic tools: Add "complexity_level" arg to init()

This commit is contained in:
Bill Kendrick 2023-12-29 14:43:40 -08:00
parent 0bc54921d9
commit 2055b071f1
61 changed files with 185 additions and 189 deletions

View file

@ -26,7 +26,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: April 22, 2023
Last updated: December 29, 2023
*/
#include <stdio.h>
@ -51,7 +51,7 @@ static void reset_mosaic_blured(SDL_Surface * canvas);
/* Prototypes */
Uint32 mosaic_api_version(void);
int mosaic_init(magic_api *, Uint32);
int mosaic_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
int mosaic_get_tool_count(magic_api *);
SDL_Surface *mosaic_get_icon(magic_api *, int);
char *mosaic_get_name(magic_api *, int);
@ -117,7 +117,7 @@ Uint32 mosaic_api_version(void)
}
//Load sounds
int mosaic_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
int mosaic_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
int i;