All magic tools: Add "complexity_level" arg to init()
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61 changed files with 185 additions and 189 deletions
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@ -2,7 +2,7 @@
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Allows painting generated maze puzzles on your picture.
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Last updated: February 5, 2023
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Last updated: December 29, 2023
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*/
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#include <stdio.h>
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@ -43,7 +43,7 @@ int maze_start_x, maze_start_y;
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int num_maze_starts = 0, maze_starts_size = 0;
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Uint32 maze_api_version(void);
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int maze_init(magic_api * api, Uint32 disabled_features);
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int maze_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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int maze_get_tool_count(magic_api * api);
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SDL_Surface *maze_get_icon(magic_api * api, int which);
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char *maze_get_name(magic_api * api, int which);
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@ -80,7 +80,7 @@ Uint32 maze_api_version(void)
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return (TP_MAGIC_API_VERSION);
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}
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int maze_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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int maze_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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