All magic tools: Add "complexity_level" arg to init()
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61 changed files with 185 additions and 189 deletions
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@ -24,7 +24,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: April 18, 2023
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Last updated: December 29, 2023
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*/
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#include <stdio.h>
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@ -41,7 +41,7 @@ static Uint8 grass_r, grass_g, grass_b;
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static SDL_Surface *img_grass;
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// Prototypes
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int grass_init(magic_api * api, Uint32 disabled_features);
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int grass_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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Uint32 grass_api_version(void);
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int grass_get_tool_count(magic_api * api);
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SDL_Surface *grass_get_icon(magic_api * api, int which);
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@ -69,7 +69,7 @@ void grass_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas,
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SDL_Rect * update_rect);
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// No setup required:
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int grass_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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int grass_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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