All magic tools: Add "complexity_level" arg to init()
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61 changed files with 185 additions and 189 deletions
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@ -1,7 +1,7 @@
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/*
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Draws fretwork
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Last updated: November 12, 2023
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Last updated: December 29, 2023
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*/
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#include "tp_magic_api.h"
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@ -59,7 +59,7 @@ int fretwork_modes(magic_api * api, int which);
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void fretwork_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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static void fretwork_colorize(magic_api * api, SDL_Surface * dest, SDL_Surface * src);
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int fretwork_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED);
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int fretwork_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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int fretwork_get_tool_count(magic_api * api);
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SDL_Surface *fretwork_get_icon(magic_api * api, int which);
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char *fretwork_get_name(magic_api * api, int which);
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@ -138,7 +138,7 @@ static void fretwork_colorize(magic_api * api, SDL_Surface * dest, SDL_Surface *
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}
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int fretwork_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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int fretwork_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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Uint8 i; //is always < 4, so Uint8 seems to be a good idea
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