All magic tools: Add "complexity_level" arg to init()

This commit is contained in:
Bill Kendrick 2023-12-29 14:43:40 -08:00
parent 0bc54921d9
commit 2055b071f1
61 changed files with 185 additions and 189 deletions

View file

@ -23,7 +23,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: November 12, 2023
Last updated: December 29, 2023
*/
#include <stdio.h>
@ -42,7 +42,7 @@ static int *foam_mask, *foam_mask_tmp;
static SDL_Surface *foam_7, *foam_5, *foam_3, *foam_1;
Uint32 foam_api_version(void);
int foam_init(magic_api * api, Uint32 disabled_features);
int foam_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
char *foam_get_description(magic_api * api, int which, int mode);
void foam_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
@ -77,7 +77,7 @@ Uint32 foam_api_version(void)
// No setup required:
int foam_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
int foam_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];
SDL_Surface *foam_data;