All magic tools: Add "complexity_level" arg to init()

This commit is contained in:
Bill Kendrick 2023-12-29 14:43:40 -08:00
parent 0bc54921d9
commit 2055b071f1
61 changed files with 185 additions and 189 deletions

View file

@ -25,7 +25,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: April 22, 2023
Last updated: December 29, 2023
*/
#include <math.h>
@ -41,7 +41,7 @@ int fisheye_radius = 80;
Uint32 fisheye_api_version(void);
void fisheye_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int fisheye_init(magic_api * api, Uint32 disabled_features);
int fisheye_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
int fisheye_get_tool_count(magic_api * api);
SDL_Surface *fisheye_get_icon(magic_api * api, int which);
char *fisheye_get_name(magic_api * api, int which);
@ -82,7 +82,7 @@ void fisheye_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
{
}
int fisheye_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
int fisheye_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];