All magic tools: Add "complexity_level" arg to init()

This commit is contained in:
Bill Kendrick 2023-12-29 14:43:40 -08:00
parent 0bc54921d9
commit 2055b071f1
61 changed files with 185 additions and 189 deletions

View file

@ -1,5 +1,5 @@
/*
Last updated: April 19, 2023
Last updated: December 29, 2023
*/
#include <time.h> //For time()
@ -29,7 +29,7 @@ Mix_Chunk *confetti_snd;
Uint32 confetti_api_version(void);
void confetti_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int confetti_init(magic_api * api, Uint32 disabled_features);
int confetti_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
int confetti_get_tool_count(magic_api * api);
SDL_Surface *confetti_get_icon(magic_api * api, int which);
char *confetti_get_name(magic_api * api, int which);
@ -72,7 +72,7 @@ void confetti_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UN
confetti_colors.b = b;
}
int confetti_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
int confetti_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];