All magic tools: Add "complexity_level" arg to init()

This commit is contained in:
Bill Kendrick 2023-12-29 14:43:40 -08:00
parent 0bc54921d9
commit 2055b071f1
61 changed files with 185 additions and 189 deletions

View file

@ -25,7 +25,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: April 19, 2023
Last updated: December 29, 2023
*/
#include <stdio.h>
@ -56,7 +56,7 @@ static int brick_size = TOOL_LARGEBRICKS;
/* Local function prototype: */
static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y, int w, int h);
int bricks_init(magic_api * api, Uint32 disabled_features);
int bricks_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
Uint32 bricks_api_version(void);
int bricks_get_tool_count(magic_api * api);
SDL_Surface *bricks_get_icon(magic_api * api, int which);
@ -81,7 +81,7 @@ void bricks_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Rect * update_rect);
// No setup required:
int bricks_init(magic_api * api, Uint32 disabled_features)
int bricks_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];