All magic tools: Add "complexity_level" arg to init()
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61 changed files with 185 additions and 189 deletions
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@ -25,7 +25,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: April 19, 2023
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Last updated: December 29, 2023
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*/
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#include <stdio.h>
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@ -56,7 +56,7 @@ static int brick_size = TOOL_LARGEBRICKS;
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/* Local function prototype: */
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static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y, int w, int h);
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int bricks_init(magic_api * api, Uint32 disabled_features);
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int bricks_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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Uint32 bricks_api_version(void);
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int bricks_get_tool_count(magic_api * api);
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SDL_Surface *bricks_get_icon(magic_api * api, int which);
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@ -81,7 +81,7 @@ void bricks_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas,
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SDL_Rect * update_rect);
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// No setup required:
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int bricks_init(magic_api * api, Uint32 disabled_features)
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int bricks_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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