Rivulet: More WIP
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7168fb94a5
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1f8de8af83
1 changed files with 90 additions and 21 deletions
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@ -22,9 +22,10 @@
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#include "SDL_mixer.h"
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Mix_Chunk *snd_effect = NULL;
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SDL_Surface * rivulet_img_brush_add,
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* rivulet_img_brush_sub,
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* rivulet_img_angles;
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SDL_Surface * rivulet_img_brush_add = NULL,
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* rivulet_img_brush_sub = NULL,
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* rivulet_img_angles = NULL;
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SDL_Surface * rivulet_snapshot = NULL;
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int riv_x, riv_y;
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Uint8 * riv_radii = NULL,
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* riv_angles = NULL;
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@ -159,7 +160,7 @@ void rivulet_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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SDL_FreeSurface(rivulet_img_brush_add);
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if (rivulet_img_brush_sub != NULL)
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SDL_FreeSurface(rivulet_img_brush_add);
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SDL_FreeSurface(rivulet_img_brush_sub);
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if (rivulet_img_angles != NULL)
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SDL_FreeSurface(rivulet_img_angles);
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@ -180,7 +181,7 @@ rivulet_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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riv_x = x;
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riv_y = y;
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if (riv_radii == NULL)
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if (riv_radii == NULL || rivulet_snapshot == NULL)
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return;
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if (snd_effect != NULL)
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@ -200,7 +201,7 @@ rivulet_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
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{
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int old_riv_x, old_riv_y;
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if (riv_radii == NULL)
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if (riv_radii == NULL || rivulet_snapshot == NULL)
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return;
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/* Don't go backwards */
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@ -232,15 +233,15 @@ rivulet_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
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void
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rivulet_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot,
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
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int x, int y, /* ignored and reused in a for-loop */
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SDL_Rect * update_rect)
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{
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int src_x, src_y;
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Uint8 radius, angle;
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double radius, angle_deg, angle_rad;
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Uint32 pix;
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if (riv_radii == NULL)
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if (riv_radii == NULL || rivulet_snapshot == NULL)
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return;
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/* Undo all of the placeholder drawings */
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@ -251,15 +252,24 @@ rivulet_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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{
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for (x = 0; x < canvas->w; x++)
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{
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radius = riv_radii[(y * canvas->w) + x];
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angle = riv_angles[(y * canvas->w) + x];
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radius = ((double) riv_radii[(y * canvas->w) + x]) / 2.0;
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/* FIXME */
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src_x = x - 10;
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src_y = y - 10;
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if (radius != 0.0) {
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/* Angle is stored as 0-255 (so 256 would be 360 degrees) */
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/* FIXME: Simplify this :-P */
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angle_deg = ((((double) riv_angles[(y * canvas->w) + x]) / 256.0) * 360.0);
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pix = api->getpixel(snapshot, src_x, src_y);
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api->putpixel(canvas, x, y, pix);
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angle_deg = angle_deg + 90.0;
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angle_rad = (angle_deg * M_PI) / 180.0;
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/* FIXME */
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src_x = x - cos(angle_rad) * radius;
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src_y = y + sin(angle_rad) * radius;
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pix = api->getpixel(rivulet_snapshot, src_x, src_y);
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api->putpixel(canvas, x, y, pix);
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}
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}
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}
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@ -276,19 +286,66 @@ void rivulet_set_color(magic_api * api ATTRIBUTE_UNUSED,
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}
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void rivulet_line_callback_drag(void *ptr ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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void rivulet_line_callback_drag(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas,
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SDL_Surface * snapshot ATTRIBUTE_UNUSED,
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int x, int y)
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{
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magic_api * api;
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SDL_Rect dest;
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int w, h, half_w, half_h;
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int src_x, src_y, dest_x, dest_y;
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Uint32 pix;
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Uint8 r, g, b;
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int new_rad;
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dest.x = x - rivulet_img_brush_add->w / 2;
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dest.y = y - rivulet_img_brush_add->h / 2;
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api = (magic_api *) ptr;
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w = rivulet_img_brush_add->w;
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h = rivulet_img_brush_add->h;
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half_w = w / 2;
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half_h = h / 2;
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/* Draw placeholder onto the image
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(no lense effect yet; will do at the very end) */
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dest.x = x - half_w;
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dest.y = y - half_h;
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dest.w = rivulet_img_brush_add->w;
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dest.h = rivulet_img_brush_add->h;
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SDL_BlitSurface(rivulet_img_brush_add, NULL, canvas, &dest);
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/* Adjust the displacement maps */
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for (src_y = 0; src_y <= h; src_y++) {
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dest_y = (y - half_h) + src_y;
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if (dest_y >= 0 && dest_y < canvas->h) {
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for (src_x = 0; src_x < w; src_x++) {
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dest_x = (x - half_w) + src_x;
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if (dest_x >= 0 && dest_x < canvas->w) {
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/* Apply radius */
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pix = api->getpixel(rivulet_img_brush_add, src_x, src_y);
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SDL_GetRGB(pix, rivulet_img_brush_add->format, &r, &g, &b);
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new_rad = ((int) riv_radii[(dest_y * canvas->w) + dest_x] + (int) r - 128);
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if (new_rad < 0)
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new_rad = 0;
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if (new_rad > 255)
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new_rad = 255;
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riv_radii[(dest_y * canvas->w) + dest_x] = (Uint8) new_rad;
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/* Apply angle */
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pix = api->getpixel(rivulet_img_angles, src_x, src_y);
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SDL_GetRGB(pix, rivulet_img_angles->format, &r, &g, &b);
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riv_angles[(dest_y * canvas->w) + dest_x] = r;
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}
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}
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}
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}
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}
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void rivulet_switchin(magic_api * api ATTRIBUTE_UNUSED,
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@ -315,6 +372,15 @@ void rivulet_switchin(magic_api * api ATTRIBUTE_UNUSED,
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}
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zero_riv_arrays(canvas);
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if (rivulet_snapshot == NULL)
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rivulet_snapshot = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
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canvas->format->BitsPerPixel, canvas->format->Rmask,
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canvas->format->Gmask, canvas->format->Bmask,
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canvas->format->Amask);
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if (rivulet_snapshot != NULL)
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SDL_BlitSurface(canvas, NULL, rivulet_snapshot, NULL);
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}
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void rivulet_switchout(magic_api * api ATTRIBUTE_UNUSED,
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@ -322,10 +388,13 @@ void rivulet_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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zero_riv_arrays(canvas);
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}
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void zero_riv_arrays(SDL_Surface * canvas)
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{
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memset(riv_radii, 0, (canvas->w * canvas->h));
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memset(riv_angles, 0, (canvas->w * canvas->h));
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if (riv_radii != NULL)
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memset(riv_radii, 0, (canvas->w * canvas->h));
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if (riv_angles != NULL)
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memset(riv_angles, 0, (canvas->w * canvas->h));
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}
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