Use Japanese characters, not "Aa", in font selector when available
Also closes https://sourceforge.net/p/tuxpaint/bugs/266/ by using code based on Pere's patch. Thanks to Shin-ichi & Pere!
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3 changed files with 48 additions and 14 deletions
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@ -10813,9 +10813,29 @@ static void draw_fonts(void)
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if (font < num_font_families)
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{
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SDL_Surface *tmp_surf_1;
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TuxPaint_Font * fonthandle;
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/* Label for 'Letters' buttons (font selector, down the right when the Text tool is being used); used to show the difference between font faces */
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tmp_surf_1 = render_text(getfonthandle(font), gettext("Aa"), black);
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/* Label for 'Letters' buttons (font selector, down the right when
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the Text or Label tool are being used); used to show the difference
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between font faces. (We'll decide whether a font is suitable to
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use the localized string here, or fallback to "Aa", depending on
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whether the two glyphs render the same. i.e., if they both come
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back as identical rectangles, we know the font doesn't adequately
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support this font.) */
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fonthandle = getfonthandle(font);
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if (charset_works(fonthandle, gettext("Aa"))) {
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/* Use the localized label string (e.g., "あぁ" in Japanese) */
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#ifdef DEBUG
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printf("Font label '%s' for %s\n", gettext("Aa"), fonthandle->desc);
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#endif
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tmp_surf_1 = render_text(fonthandle, gettext("Aa"), black);
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} else {
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/* Fallback; use the latin "Aa" string */
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#ifdef DEBUG
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printf("Fallback font label 'Aa' for %s\n", fonthandle->desc);
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#endif
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tmp_surf_1 = render_text(fonthandle, "Aa", black);
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}
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if (tmp_surf_1 == NULL)
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{
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