Finished flower tool.
Added foam tool. Cleanup.
This commit is contained in:
parent
f8249b1e4d
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1f0d12ba91
17 changed files with 840 additions and 92 deletions
390
magic/src/foam.c
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390
magic/src/foam.c
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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/* Our globals: */
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Mix_Chunk * foam_snd;
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Uint8 foam_r, foam_g, foam_b;
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int foam_mask_w, foam_mask_h;
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int * foam_mask, * foam_mask_tmp;
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SDL_Surface * foam_7, * foam_5, * foam_3, * foam_1;
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void foam_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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#define FOAM_PROP 8
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#define FOAM_RADIUS 3
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Uint32 foam_api_version(void) { return(TP_MAGIC_API_VERSION); }
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// No setup required:
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int foam_init(magic_api * api)
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{
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char fname[1024];
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SDL_Surface * foam_data;
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snprintf(fname, sizeof(fname), "%s/sounds/magic/foam.wav",
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api->data_directory);
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foam_snd = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%s/images/magic/foam_data.png",
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api->data_directory);
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foam_data = IMG_Load(fname);
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foam_7 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 4) / 4,
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((api->canvas_h / FOAM_PROP) * 4) / 4, 0);
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foam_5 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 3) / 4,
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((api->canvas_h / FOAM_PROP) * 3) / 4, 0);
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foam_3 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 2) / 4,
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((api->canvas_h / FOAM_PROP) * 2) / 4, 0);
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foam_1 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 1) / 4,
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((api->canvas_h / FOAM_PROP) * 1) / 4, 0);
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SDL_FreeSurface(foam_data);
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return(1);
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}
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// We have multiple tools:
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int foam_get_tool_count(magic_api * api)
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{
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return(1);
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}
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// Load our icons:
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SDL_Surface * foam_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/foam.png",
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api->data_directory);
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return(IMG_Load(fname));
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}
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// Return our names, localized:
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char * foam_get_name(magic_api * api, int which)
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{
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return(strdup(gettext("Foam")));
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}
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// Return our descriptions, localized:
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char * foam_get_description(magic_api * api, int which)
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{
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return(strdup(gettext("Click and drag the mouse to cover an area with foamy bubbles..")));
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}
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// Do the effect:
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void do_foam(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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int xx, yy, nx, ny;
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/* SDL_Rect dest; */
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for (yy = -FOAM_RADIUS; yy < FOAM_RADIUS; yy++)
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{
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for (xx = -FOAM_RADIUS; xx < FOAM_RADIUS; xx++)
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{
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if (api->in_circle(xx, yy, FOAM_RADIUS))
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{
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nx = (x / FOAM_PROP) + xx;
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ny = (y / FOAM_PROP) + yy;
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if (nx >= 0 && ny >= 0 &&
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nx < foam_mask_w &&
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ny < foam_mask_h)
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{
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foam_mask[ny * foam_mask_w + nx] = 1;
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}
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}
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}
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}
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}
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// Affect the canvas on drag:
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void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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api->line(which, canvas, last, ox, oy, x, y, 1, do_foam);
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foam_release(api, which, canvas, last, x, y, update_rect);
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/* FIXME */
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if (ox > x) { int tmp = ox; ox = x; x = tmp; }
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if (oy > y) { int tmp = oy; oy = y; y = tmp; }
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(foam_snd, (x * 255) / canvas->w, 255);
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}
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// Affect the canvas on click:
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void foam_click(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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int i;
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if (foam_mask == NULL)
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{
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foam_mask_w = canvas->w / FOAM_PROP;
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foam_mask_h = canvas->h / FOAM_PROP;
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foam_mask = (int *) malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
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foam_mask_tmp = (int *) malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
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}
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for (i = 0; i < foam_mask_w * foam_mask_h; i++)
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foam_mask[i] = 0;
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foam_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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int foam_mask_test(int r, int x, int y)
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{
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int xx, yy;
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int tot, bub_r;
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tot = 0;
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for (yy = 0; yy < r; yy++)
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{
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for (xx = 0; xx < r; xx++)
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{
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if (x + xx < foam_mask_w && y + yy < foam_mask_h)
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{
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bub_r = foam_mask[((y + yy) * foam_mask_w) + (x + xx)];
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tot = tot + bub_r;
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}
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}
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}
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return(tot);
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}
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// Affect the canvas on release:
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void foam_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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int xx, yy;
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int changes, max_iters;
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SDL_Rect dest;
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int n;
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SDL_Surface * img;
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SDL_BlitSurface(last, NULL, canvas, NULL);
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memcpy(foam_mask_tmp, foam_mask, (sizeof(int) * (foam_mask_w * foam_mask_h)));
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max_iters = 2;
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do
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{
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changes = 0;
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max_iters--;
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for (yy = 0; yy < foam_mask_h - 7; yy++)
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{
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for (xx = 0; xx < foam_mask_w - 7; xx++)
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{
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if (foam_mask_test(7, xx, yy) >= 40)
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{
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 7;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 1;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 4)] = 1;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 5)] = 2;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 6)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 1;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 5)] = 2;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 6)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 1;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 5)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 6)] = 1;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 0)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 1)] = 1;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 5)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 6)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 0)] = 1;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 5)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 6)] = 1;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 0)] = 2;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 3)] = 7;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 5)] = 3;
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foam_mask[((yy + 5) * foam_mask_w) + (xx + 6)] = 0;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 0)] = 0;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 2)] = 1;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 4)] = 1;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 5)] = 0;
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foam_mask[((yy + 6) * foam_mask_w) + (xx + 6)] = 2;
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changes = 1;
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}
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else if (foam_mask_test(5, xx, yy) >= 30)
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{
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 2;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 1;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 3)] = 1;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 4)] = 2;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 1;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 4)] = 1;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 5;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 3)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 0)] = 2;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 2)] = 1;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 3)] = 2;
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foam_mask[((yy + 3) * foam_mask_w) + (xx + 4)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 0)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 1)] = 1;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 3)] = 1;
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foam_mask[((yy + 4) * foam_mask_w) + (xx + 4)] = 0;
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changes = 1;
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}
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else if (foam_mask_test(3, xx, yy) >= 8)
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{
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 1;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 1;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 0;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 3;
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foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 1;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0;
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foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 1;
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changes = 1;
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}
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}
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}
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}
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while (changes && max_iters > 0);
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for (yy = 0; yy < foam_mask_h; yy++)
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{
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for (xx = 0; xx < foam_mask_w; xx++)
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{
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n = foam_mask[yy * foam_mask_w + xx];
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img = NULL;
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if (n == 1)
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img = foam_1;
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else if (n == 3)
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img = foam_3;
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else if (n == 5)
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img = foam_5;
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else if (n == 7)
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img = foam_7;
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if (img != NULL)
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{
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dest.x = (xx * FOAM_PROP) - (img->w / 2) + ((rand() % 15) - 7);
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dest.y = (yy * FOAM_PROP) - (img->h / 2) + ((rand() % 15) - 7);
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SDL_BlitSurface(img, NULL, canvas, &dest);
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}
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}
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}
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memcpy(foam_mask, foam_mask_tmp, (sizeof(int) * (foam_mask_w * foam_mask_h)));
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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// No setup happened:
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void foam_shutdown(magic_api * api)
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{
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if (foam_snd != NULL)
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Mix_FreeChunk(foam_snd);
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if (foam_mask != NULL)
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free(foam_mask);
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if (foam_1 != NULL)
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SDL_FreeSurface(foam_1);
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if (foam_3 != NULL)
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SDL_FreeSurface(foam_3);
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if (foam_5 != NULL)
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SDL_FreeSurface(foam_5);
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if (foam_7 != NULL)
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SDL_FreeSurface(foam_7);
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}
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// Record the color from Tux Paint:
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void foam_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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{
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foam_r = r;
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foam_g = g;
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foam_b = b;
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}
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// Use colors:
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int foam_requires_colors(magic_api * api, int which)
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{
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return 0; /* FIXME: Would be nice to tint the bubbles */
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}
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