Indentation.

This commit is contained in:
Pere Pujal i Carabantes 2017-12-19 02:17:27 +01:00
commit 1e0ea6d4b3
94 changed files with 26586 additions and 26244 deletions

View file

@ -34,7 +34,7 @@
SDL_Surface *img_progress;
int progress_bar_disabled, prog_bar_ctr;
void show_progress_bar_(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer *renderer)
void show_progress_bar_(SDL_Surface * screen, SDL_Texture * texture, SDL_Renderer * renderer)
{
SDL_Rect dest, src, r;
int x;
@ -45,39 +45,39 @@ void show_progress_bar_(SDL_Surface * screen, SDL_Texture *texture, SDL_Renderer
return;
newtime = SDL_GetTicks();
if (newtime > oldtime + 15) // trying not to eat some serious CPU time!
{
for (x = 0; x < screen->w; x = x + 65)
if (newtime > oldtime + 15) // trying not to eat some serious CPU time!
{
src.x = 65 - (prog_bar_ctr % 65);
src.y = 0;
src.w = 65;
src.h = 24;
for (x = 0; x < screen->w; x = x + 65)
{
src.x = 65 - (prog_bar_ctr % 65);
src.y = 0;
src.w = 65;
src.h = 24;
dest.x = x;
dest.y = screen->h - 24;
dest.x = x;
dest.y = screen->h - 24;
SDL_BlitSurface(img_progress, &src, screen, &dest);
SDL_BlitSurface(img_progress, &src, screen, &dest);
}
prog_bar_ctr++;
// FIXME SDL2
// SDL_UpdateRect(screen, 0, screen->h - 24, screen->w, 24);
r.x = 0;
r.y = screen->h - 24;
r.w = screen->w;
r.h = 24;
SDL_UpdateTexture(texture, &r, screen->pixels + ((screen->h - 24) * screen->pitch), screen->pitch);
// NOTE docs says one should clear the renderer, however this means a refresh of the whole thing.
// SDL_RenderClear(renderer);
// SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderCopy(renderer, texture, &r, &r);
SDL_RenderPresent(renderer);
}
prog_bar_ctr++;
// FIXME SDL2
// SDL_UpdateRect(screen, 0, screen->h - 24, screen->w, 24);
r.x = 0;
r.y = screen->h - 24;
r.w = screen->w;
r.h = 24;
SDL_UpdateTexture(texture, &r, screen->pixels + ((screen->h - 24) * screen->pitch), screen->pitch);
// NOTE docs says one should clear the renderer, however this means a refresh of the whole thing.
// SDL_RenderClear(renderer);
// SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderCopy(renderer, texture, &r, &r);
SDL_RenderPresent(renderer);
}
oldtime = newtime;