Finished organizing Magic tools; updated docs
Added group code to `tp_magic_example.c`, and documented in the "Creating Tux Paint Magic Tool Plugins" docs.
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@ -12,7 +12,7 @@ alink="#FF00FF">
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<p>Copyright 2007-2021 by various contributors; see AUTHORS.txt<br/>
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<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
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<p>July 5, 2007 - February 20, 2021</p>
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<p>July 5, 2007 - September 21, 2021</p>
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</center>
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<hr size=2 noshade>
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@ -266,6 +266,26 @@ then the names of your functions must begin with "<code><b>zoom_</b></code>"
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contain (by your "<code>get_tool_count()</code>").<br>
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<br>
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<li><code><b>int get_group(magic_api * api,
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int which)</b></code><br>
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Use this to group tools together within sections of the
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'Magic' selector. A number of groups are pre-defined within
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an <code>enum</code> found in "<code>tp_magic_api.h</code>":
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<ul>
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<li><code>MAGIC_TYPE_DISTORTS</code> mdash; Tools that distort the shape of the image, like Blur, Emboss, and Ripples</li>
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<li><code>MAGIC_TYPE_COLOR_FILTERS</code> mdash; Tools that mostly affect the colors of the image without distortion, like Darken, Negative, and Tint</li>
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<li><code>MAGIC_TYPE_PICTURE_WARPS</code> mdash; Tools that warp or move the entire picture, like Shift, Flip, and Waves</li>
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<li><code>MAGIC_TYPE_PAINTING</code> mdash; Tools that generally paint new content at the cursor position, like Grass, Bricks, and Rails</li>
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<li><code>MAGIC_TYPE_PATTERN_PAINTING</code> mdash; Tools that paint in multiple places at once, like Kaleidoscope and the Symmetry tools</li>
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<li><code>MAGIC_TYPE_PICTURE_DECORATIONS</code> mdash; Tools that apply decorations to the entire picture, like Blinds and Checkboard</li>
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<li><code>MAGIC_TYPE_ARTISTIC</code> mdash; Special-purpose artistic tools, like Flower, the String tools, and the Rainbow-arc-drawing tools.</li>
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</ul>
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<b>Note:</b> Called once for each Magic tool your plugin claims to
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contain (by your "<code>get_tool_count()</code>").<br>
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<i>Note: Added to Tux Paint 0.9.27; Magic API version
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'0x00000005'</i><br>
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<br>
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<li><code><b>SDL_Surface * get_icon(magic_api * api,
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int which)</b></code><br>
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This should return an SDL_Surface containing the icon representing
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