WIP "Smooth" freehand curve drawing Magic tool
https://sourceforge.net/p/tuxpaint/feature-requests/238/ h/t Pere for the suggestion Needs to support color, thickness (size controls), and have a round brush shape (anti-aliased would be nice, considering the objective is smoothness ;-) )
This commit is contained in:
parent
353d572caa
commit
1beaad3553
1 changed files with 386 additions and 0 deletions
386
magic/src/WIP/smooth.c
Normal file
386
magic/src/WIP/smooth.c
Normal file
|
|
@ -0,0 +1,386 @@
|
||||||
|
/*
|
||||||
|
smooth.c
|
||||||
|
|
||||||
|
FIXME: WORK IN PROGRESS
|
||||||
|
|
||||||
|
Smoothed-Line Magic Tool Plugin
|
||||||
|
Tux Paint - A simple drawing program for children.
|
||||||
|
|
||||||
|
Idea: Pere Pujal i Carabantes (https://sourceforge.net/p/tuxpaint/feature-requests/238/)
|
||||||
|
Based on: calligraphy.c by Bill Kendrick
|
||||||
|
|
||||||
|
Copyright (c) 2002-2023 by Bill Kendrick and others; see AUTHORS.txt
|
||||||
|
bill@newbreedsoftware.com
|
||||||
|
https://tuxpaint.org/
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
(See COPYING.txt)
|
||||||
|
|
||||||
|
Last updated: May 16, 2023
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include "tp_magic_api.h"
|
||||||
|
#include "SDL_image.h"
|
||||||
|
#include "SDL_mixer.h"
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
static Mix_Chunk *smooth_snd;
|
||||||
|
static int smooth_r, smooth_g, smooth_b;
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
float x, y;
|
||||||
|
} Point2D;
|
||||||
|
|
||||||
|
#define MAX_CTRL_POINTS 4096
|
||||||
|
static Point2D smooth_control_points[MAX_CTRL_POINTS];
|
||||||
|
static int num_input_points, smooth_capture;
|
||||||
|
|
||||||
|
/* Local Function Prototypes */
|
||||||
|
static Point2D smooth_PointOnCubicBezier(Point2D * cp, float t);
|
||||||
|
static void smooth_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve);
|
||||||
|
static float smooth_dist(float x1, float y1, float x2, float y2);
|
||||||
|
|
||||||
|
int smooth_init(magic_api * api, Uint32 disabled_features);
|
||||||
|
Uint32 smooth_api_version(void);
|
||||||
|
int smooth_get_tool_count(magic_api * api);
|
||||||
|
SDL_Surface *smooth_get_icon(magic_api * api, int which);
|
||||||
|
char *smooth_get_name(magic_api * api, int which);
|
||||||
|
int smooth_get_group(magic_api * api, int which);
|
||||||
|
char *smooth_get_description(magic_api * api, int which, int mode);
|
||||||
|
static void smooth_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
||||||
|
void smooth_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||||
|
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||||
|
void smooth_click(magic_api * api, int which, int mode,
|
||||||
|
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||||
|
void smooth_release(magic_api * api, int which, SDL_Surface * canvas,
|
||||||
|
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||||
|
void smooth_shutdown(magic_api * api);
|
||||||
|
void smooth_set_color(magic_api * api, int which, SDL_Surface * canvas,
|
||||||
|
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
|
||||||
|
int smooth_requires_colors(magic_api * api, int which);
|
||||||
|
void smooth_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||||
|
void smooth_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||||
|
int smooth_modes(magic_api * api, int which);
|
||||||
|
Uint8 smooth_accepted_sizes(magic_api * api, int which, int mode);
|
||||||
|
Uint8 smooth_default_size(magic_api * api, int which, int mode);
|
||||||
|
void smooth_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
|
||||||
|
SDL_Rect * update_rect);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int smooth_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
char fname[1024];
|
||||||
|
|
||||||
|
snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav", api->data_directory); // FIXME
|
||||||
|
smooth_snd = Mix_LoadWAV(fname);
|
||||||
|
|
||||||
|
return (1);
|
||||||
|
}
|
||||||
|
|
||||||
|
Uint32 smooth_api_version(void)
|
||||||
|
{
|
||||||
|
return (TP_MAGIC_API_VERSION);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only one tool:
|
||||||
|
int smooth_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
return (1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load our icon:
|
||||||
|
SDL_Surface *smooth_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
char fname[1024];
|
||||||
|
|
||||||
|
snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png", api->data_directory); // FIXME
|
||||||
|
return (IMG_Load(fname));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return our name, localized:
|
||||||
|
char *smooth_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
return (strdup(gettext_noop("Smooth")));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return our group
|
||||||
|
int smooth_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
return MAGIC_TYPE_PAINTING;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return our description, localized:
|
||||||
|
char *smooth_get_description(magic_api * api ATTRIBUTE_UNUSED,
|
||||||
|
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
return (strdup(gettext_noop("Click and drag the mouse around to draw in freehand; it will be smoothed when you let go.")));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void smooth_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
|
||||||
|
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
||||||
|
{
|
||||||
|
magic_api *api = (magic_api *) ptr;
|
||||||
|
SDL_Rect dest;
|
||||||
|
|
||||||
|
dest.x = x;
|
||||||
|
dest.y = y;
|
||||||
|
dest.w = 2;
|
||||||
|
dest.h = 2;
|
||||||
|
|
||||||
|
SDL_FillRect(canvas, &dest, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void smooth_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||||
|
SDL_Surface * canvas,
|
||||||
|
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||||
|
{
|
||||||
|
if (num_input_points < MAX_CTRL_POINTS) {
|
||||||
|
smooth_capture = (smooth_capture + 1) % 4;
|
||||||
|
|
||||||
|
if (smooth_capture == 1) {
|
||||||
|
num_input_points++;
|
||||||
|
smooth_control_points[num_input_points].x = x;
|
||||||
|
smooth_control_points[num_input_points].y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, smooth_linecb);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ox > x)
|
||||||
|
{
|
||||||
|
int tmp = ox;
|
||||||
|
|
||||||
|
ox = x;
|
||||||
|
x = tmp;
|
||||||
|
}
|
||||||
|
if (oy > y)
|
||||||
|
{
|
||||||
|
int tmp = oy;
|
||||||
|
|
||||||
|
oy = y;
|
||||||
|
y = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
// FIXME
|
||||||
|
update_rect->x = ox - 16;
|
||||||
|
update_rect->y = oy - 16;
|
||||||
|
update_rect->w = (x + 16) - update_rect->x;
|
||||||
|
update_rect->h = (y + 16) - update_rect->y;
|
||||||
|
|
||||||
|
api->playsound(smooth_snd, (x * 255) / canvas->w, 255); // FIXME
|
||||||
|
}
|
||||||
|
|
||||||
|
void smooth_click(magic_api * api ATTRIBUTE_UNUSED,
|
||||||
|
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||||
|
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||||
|
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
num_input_points = 0;
|
||||||
|
smooth_control_points[num_input_points].x = x;
|
||||||
|
smooth_control_points[num_input_points].y = y;
|
||||||
|
|
||||||
|
smooth_capture = 0;
|
||||||
|
api->playsound(smooth_snd, (x * 255) / canvas->w, 255); // FIXME
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void smooth_release(magic_api * api ATTRIBUTE_UNUSED,
|
||||||
|
int which ATTRIBUTE_UNUSED,
|
||||||
|
SDL_Surface * canvas,
|
||||||
|
SDL_Surface * last,
|
||||||
|
int x, int y, SDL_Rect * update_rect)
|
||||||
|
{
|
||||||
|
Point2D *curve;
|
||||||
|
int p, i, n_points;
|
||||||
|
|
||||||
|
for (p = 0; p < 4; p++) {
|
||||||
|
num_input_points++;
|
||||||
|
smooth_control_points[num_input_points].x = x;
|
||||||
|
smooth_control_points[num_input_points].y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_BlitSurface(last, NULL, canvas, NULL);
|
||||||
|
|
||||||
|
for (p = 0; p < num_input_points - 3; p += 3) {
|
||||||
|
n_points = smooth_dist(smooth_control_points[p + 0].x,
|
||||||
|
smooth_control_points[p + 0].y,
|
||||||
|
smooth_control_points[p + 1].x,
|
||||||
|
smooth_control_points[p + 1].y) +
|
||||||
|
smooth_dist(smooth_control_points[p + 1].x,
|
||||||
|
smooth_control_points[p + 1].y,
|
||||||
|
smooth_control_points[p + 2].x,
|
||||||
|
smooth_control_points[p + 2].y) +
|
||||||
|
smooth_dist(smooth_control_points[p + 2].x,
|
||||||
|
smooth_control_points[p + 2].y,
|
||||||
|
smooth_control_points[p + 3].x,
|
||||||
|
smooth_control_points[p + 3].y);
|
||||||
|
|
||||||
|
if (n_points == 0)
|
||||||
|
continue; // No-op; not any points to plot
|
||||||
|
|
||||||
|
|
||||||
|
curve = (Point2D *) malloc(sizeof(Point2D) * n_points);
|
||||||
|
|
||||||
|
smooth_ComputeBezier(smooth_control_points + p, n_points, curve);
|
||||||
|
|
||||||
|
for (i = 0; i < n_points - 1; i++)
|
||||||
|
{
|
||||||
|
api->line((void *)api, which, canvas, last, curve[i].x, curve[i].y, curve[i + 1].x, curve[i + 1].y, 1, smooth_linecb);
|
||||||
|
}
|
||||||
|
|
||||||
|
free(curve);
|
||||||
|
api->update_progress_bar();
|
||||||
|
}
|
||||||
|
|
||||||
|
api->playsound(smooth_snd, (x * 255) / canvas->w, 255); // FIXME
|
||||||
|
|
||||||
|
update_rect->x = 0;
|
||||||
|
update_rect->y = 0;
|
||||||
|
update_rect->w = canvas->w;
|
||||||
|
update_rect->h = canvas->h;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void smooth_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
if (smooth_snd != NULL)
|
||||||
|
Mix_FreeChunk(smooth_snd);
|
||||||
|
}
|
||||||
|
|
||||||
|
void smooth_set_color(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
||||||
|
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
|
||||||
|
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
if (smooth_r == r && smooth_g == g && smooth_b == b)
|
||||||
|
return;
|
||||||
|
|
||||||
|
smooth_r = r;
|
||||||
|
smooth_g = g;
|
||||||
|
smooth_b = b;
|
||||||
|
}
|
||||||
|
|
||||||
|
int smooth_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
Code to generate a cubic Bezier curve
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
cp is a 4 element array where:
|
||||||
|
cp[0] is the starting point, or P0 in the above diagram
|
||||||
|
cp[1] is the first control point, or P1 in the above diagram
|
||||||
|
cp[2] is the second control point, or P2 in the above diagram
|
||||||
|
cp[3] is the end point, or P3 in the above diagram
|
||||||
|
t is the parameter value, 0 <= t <= 1
|
||||||
|
*/
|
||||||
|
|
||||||
|
static Point2D smooth_PointOnCubicBezier(Point2D * cp, float t)
|
||||||
|
{
|
||||||
|
float ax, bx, cx;
|
||||||
|
float ay, by, cy;
|
||||||
|
float tSquared, tCubed;
|
||||||
|
Point2D result;
|
||||||
|
|
||||||
|
/* calculate the polynomial coefficients */
|
||||||
|
|
||||||
|
cx = 3.0 * (cp[1].x - cp[0].x);
|
||||||
|
bx = 3.0 * (cp[2].x - cp[1].x) - cx;
|
||||||
|
ax = cp[3].x - cp[0].x - cx - bx;
|
||||||
|
|
||||||
|
cy = 3.0 * (cp[1].y - cp[0].y);
|
||||||
|
by = 3.0 * (cp[2].y - cp[1].y) - cy;
|
||||||
|
ay = cp[3].y - cp[0].y - cy - by;
|
||||||
|
|
||||||
|
/* calculate the curve point at parameter value t */
|
||||||
|
|
||||||
|
tSquared = t * t;
|
||||||
|
tCubed = tSquared * t;
|
||||||
|
|
||||||
|
result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
|
||||||
|
result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
ComputeBezier fills an array of Point2D structs with the curve
|
||||||
|
points generated from the control points cp. Caller must
|
||||||
|
allocate sufficient memory for the result, which is
|
||||||
|
<sizeof(Point2D) numberOfPoints>
|
||||||
|
*/
|
||||||
|
|
||||||
|
static void smooth_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve)
|
||||||
|
{
|
||||||
|
float dt;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
dt = 1.0 / (numberOfPoints - 1);
|
||||||
|
|
||||||
|
for (i = 0; i < numberOfPoints; i++)
|
||||||
|
curve[i] = smooth_PointOnCubicBezier(cp, i * dt);
|
||||||
|
}
|
||||||
|
|
||||||
|
static float smooth_dist(float x1, float y1, float x2, float y2)
|
||||||
|
{
|
||||||
|
float d;
|
||||||
|
|
||||||
|
d = (sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)));
|
||||||
|
|
||||||
|
return d;
|
||||||
|
}
|
||||||
|
|
||||||
|
void smooth_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
||||||
|
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void smooth_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
||||||
|
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
int smooth_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
return (MODE_PAINT);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Uint8 smooth_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
|
||||||
|
int mode ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Uint8 smooth_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void smooth_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||||
|
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
|
||||||
|
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
||||||
|
{
|
||||||
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue