Merge branch 'master' into sdl2.0
Tons of bugfixes and improvements for Windows by Toyama Shin-Ichi Angle rotation and some magic tools by Bill.
This commit is contained in:
commit
1afe9e155c
200 changed files with 16094 additions and 10127 deletions
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@ -23,7 +23,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: September 20, 2021
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Last updated: October 27, 2021
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$Id$
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*/
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@ -43,6 +43,8 @@ enum
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NUM_TOOLS
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};
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#define EFFECT_REZ 4
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/* Our globals: */
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@ -143,14 +145,34 @@ int blocks_chalk_drip_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTR
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}
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// Return our descriptions, localized:
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char *blocks_chalk_drip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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char *blocks_chalk_drip_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
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{
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if (which == TOOL_BLOCKS)
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return (strdup(gettext_noop("Click and drag the mouse around to make the picture blocky.")));
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{
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if (mode == MODE_PAINT)
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{
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return (strdup(gettext_noop("Click and drag the mouse around to make the picture blocky.")));
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}
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else
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{
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return (strdup(gettext_noop("Click to make the entire picture blocky.")));
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}
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}
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else if (which == TOOL_CHALK)
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return (strdup(gettext_noop("Click and drag the mouse around to turn the picture into a chalk drawing.")));
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{
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if (mode == MODE_PAINT)
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{
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return (strdup(gettext_noop("Click and drag the mouse around to turn the picture into a chalk drawing.")));
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}
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else
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{
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return (strdup(gettext_noop("Click to turn the entire picture into a chalk drawing.")));
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}
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}
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else if (which == TOOL_DRIP)
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return (strdup(gettext_noop("Click and drag the mouse around to make the picture drip.")));
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{
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return (strdup(gettext_noop("Click and drag the mouse around to make the picture drip.")));
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}
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return (NULL);
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}
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@ -170,19 +192,19 @@ static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas,
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{
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/* Put x/y on exact grid points: */
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x = (x / 4) * 4;
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y = (y / 4) * 4;
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x = (x / EFFECT_REZ) * EFFECT_REZ;
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y = (y / EFFECT_REZ) * EFFECT_REZ;
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if (!api->touched(x, y))
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{
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for (yy = y - 8; yy < y + 8; yy = yy + 4)
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for (yy = y - (EFFECT_REZ * 2); yy < y + (EFFECT_REZ * 2); yy = yy + EFFECT_REZ)
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{
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for (xx = x - 8; xx < x + 8; xx = xx + 4)
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for (xx = x - (EFFECT_REZ * 2); xx < x + (EFFECT_REZ * 2); xx = xx + EFFECT_REZ)
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{
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Uint32 pix[16];
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Uint32 pix[(EFFECT_REZ * EFFECT_REZ)];
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Uint32 p_or = 0;
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Uint32 p_and = ~0;
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unsigned i = 16;
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unsigned i = (EFFECT_REZ * EFFECT_REZ);
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while (i--)
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{
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@ -203,7 +225,7 @@ static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas,
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double g_sum = 0.0;
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double b_sum = 0.0;
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i = 16;
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i = (EFFECT_REZ * EFFECT_REZ);
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while (i--)
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{
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SDL_GetRGB(pix[i], last->format, &r, &g, &b);
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@ -211,17 +233,17 @@ static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas,
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g_sum += api->sRGB_to_linear(g);
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b_sum += api->sRGB_to_linear(b);
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}
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r = api->linear_to_sRGB(r_sum / 16.0);
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g = api->linear_to_sRGB(g_sum / 16.0);
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b = api->linear_to_sRGB(b_sum / 16.0);
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r = api->linear_to_sRGB(r_sum / (float) (EFFECT_REZ * EFFECT_REZ));
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g = api->linear_to_sRGB(g_sum / (float) (EFFECT_REZ * EFFECT_REZ));
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b = api->linear_to_sRGB(b_sum / (float) (EFFECT_REZ * EFFECT_REZ));
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}
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/* Draw block: */
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dest.x = xx;
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dest.y = yy;
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dest.w = 4;
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dest.h = 4;
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dest.w = EFFECT_REZ;
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dest.h = EFFECT_REZ;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b));
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}
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@ -230,15 +252,14 @@ static void blocks_chalk_drip_linecb(void *ptr, int which, SDL_Surface * canvas,
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}
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else if (which == TOOL_CHALK)
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{
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for (yy = y - 8; yy <= y + 8; yy = yy + 4)
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for (yy = y - (EFFECT_REZ * 2); yy <= y + (EFFECT_REZ * 2); yy = yy + EFFECT_REZ)
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{
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for (xx = x - 8; xx <= x + 8; xx = xx + 4)
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for (xx = x - (EFFECT_REZ * 2); xx <= x + (EFFECT_REZ * 2); xx = xx + EFFECT_REZ)
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{
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dest.x = xx + ((rand() % 5) - 2);
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dest.y = yy + ((rand() % 5) - 2);
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dest.w = (rand() % 4) + 2;
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dest.h = (rand() % 4) + 2;
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dest.x = xx + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
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dest.y = yy + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2));
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dest.w = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
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dest.h = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2);
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colr = api->getpixel(last, clamp(0, xx, canvas->w - 1), clamp(0, yy, canvas->h - 1));
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SDL_FillRect(canvas, &dest, colr);
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@ -297,10 +318,22 @@ void blocks_chalk_drip_drag(magic_api * api, int which, SDL_Surface * canvas,
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}
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// Affect the canvas on click:
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void blocks_chalk_drip_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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void blocks_chalk_drip_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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{
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blocks_chalk_drip_drag(api, which, canvas, last, x, y, x, y, update_rect);
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if (mode == MODE_PAINT) {
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blocks_chalk_drip_drag(api, which, canvas, last, x, y, x, y, update_rect);
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} else /* MODE_FULLSCREEN */ {
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for (y = 0; y < canvas->h; y += EFFECT_REZ) {
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for (x = 0; x < canvas->w; x += EFFECT_REZ) {
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blocks_chalk_drip_linecb(api, which, canvas, last, x, y);
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}
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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}
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// Affect the canvas on release:
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@ -342,7 +375,11 @@ void blocks_chalk_drip_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATT
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{
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}
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int blocks_chalk_drip_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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int blocks_chalk_drip_modes(magic_api * api ATTRIBUTE_UNUSED, int which)
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{
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return (MODE_PAINT); /* FIXME - Blocks and Chalk, at least, can also be turned into a full-image effect */
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if (which == TOOL_BLOCKS || TOOL_CHALK) {
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return (MODE_PAINT | MODE_FULLSCREEN);
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} else /* TOOL_DRIP */ {
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return (MODE_PAINT);
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}
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}
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@ -23,7 +23,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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||||
Last updated: September 21, 2021
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Last updated: November 4, 2021
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$Id$
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||||
*/
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@ -39,6 +39,7 @@
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/* Our globals: */
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static Mix_Chunk *cartoon_snd;
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SDL_Surface * result_surf;
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#define OUTLINE_THRESH 48
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@ -50,6 +51,8 @@ SDL_Surface *cartoon_get_icon(magic_api * api, int which);
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char *cartoon_get_name(magic_api * api, int which);
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int cartoon_get_group(magic_api * api, int which);
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char *cartoon_get_description(magic_api * api, int which, int mode);
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void cartoon_apply_colors(magic_api * api, SDL_Surface * surf, int xx, int yy);
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void cartoon_apply_outline(magic_api * api, int xx, int yy);
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static void do_cartoon(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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void cartoon_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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@ -111,22 +114,71 @@ int cartoon_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
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}
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// Return our descriptions, localized:
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char *cartoon_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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char *cartoon_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
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{
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return (strdup(gettext_noop("Click and drag the mouse around to turn the picture into a cartoon.")));
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if (mode == MODE_PAINT)
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{
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return (strdup(gettext_noop("Click and drag the mouse around to turn the picture into a cartoon.")));
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}
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else
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{
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return (strdup(gettext_noop("Click to turn the entire picture into a cartoon.")));
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}
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}
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// Do the effect:
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static void do_cartoon(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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int xx, yy;
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Uint8 r1, g1, b1, r2, g2, b2;
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void cartoon_apply_colors(magic_api * api, SDL_Surface * surf, int xx, int yy) {
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Uint8 r, g, b;
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float hue, sat, val;
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/* First, convert colors to more cartoony ones: */
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SDL_GetRGB(api->getpixel(surf, xx, yy), surf->format, &r, &g, &b);
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api->rgbtohsv(r, g, b, &hue, &sat, &val);
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val = val - 0.5;
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val = val * 4;
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val = val + 0.5;
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if (val < 0)
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val = 0;
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else if (val > 1.0)
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val = 1.0;
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val = floor(val * 4) / 4;
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hue = floor(hue * 4) / 4;
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sat = floor(sat * 4) / 4;
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api->hsvtorgb(hue, sat, val, &r, &g, &b);
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api->putpixel(result_surf, xx, yy, SDL_MapRGB(result_surf->format, r, g, b));
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}
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void cartoon_apply_outline(magic_api * api, int xx, int yy) {
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Uint8 r, g, b;
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Uint8 r1, g1, b1, r2, g2, b2;
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SDL_GetRGB(api->getpixel(result_surf, xx, yy), result_surf->format, &r, &g, &b);
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SDL_GetRGB(api->getpixel(result_surf, xx + 1, yy), result_surf->format, &r1, &g1, &b1);
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SDL_GetRGB(api->getpixel(result_surf, xx + 1, yy + 1), result_surf->format, &r2, &g2, &b2);
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if (abs(((r + g + b) / 3) - (r1 + g1 + b1) / 3) > OUTLINE_THRESH
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|| abs(((r + g + b) / 3) - (r2 + g2 + b2) / 3) >
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OUTLINE_THRESH || abs(r - r1) > OUTLINE_THRESH
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|| abs(g - g1) > OUTLINE_THRESH
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|| abs(b - b1) > OUTLINE_THRESH
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|| abs(r - r2) > OUTLINE_THRESH || abs(g - g2) > OUTLINE_THRESH || abs(b - b2) > OUTLINE_THRESH)
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{
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api->putpixel(result_surf, xx - 1, yy, SDL_MapRGB(result_surf->format, 0, 0, 0));
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api->putpixel(result_surf, xx, yy - 1, SDL_MapRGB(result_surf->format, 0, 0, 0));
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api->putpixel(result_surf, xx - 1, yy - 1, SDL_MapRGB(result_surf->format, 0, 0, 0));
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}
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}
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|
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|
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static void do_cartoon(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
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{
|
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magic_api *api = (magic_api *) ptr;
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int xx, yy;
|
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|
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for (yy = y - 16; yy < y + 16; yy = yy + 1)
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{
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|
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@ -134,60 +186,7 @@ static void do_cartoon(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canv
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{
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if (api->in_circle(xx - x, yy - y, 16))
|
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{
|
||||
/* Get original color: */
|
||||
|
||||
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
|
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|
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api->rgbtohsv(r, g, b, &hue, &sat, &val);
|
||||
|
||||
val = val - 0.5;
|
||||
val = val * 4;
|
||||
val = val + 0.5;
|
||||
|
||||
if (val < 0)
|
||||
val = 0;
|
||||
else if (val > 1.0)
|
||||
val = 1.0;
|
||||
|
||||
val = floor(val * 4) / 4;
|
||||
hue = floor(hue * 4) / 4;
|
||||
|
||||
sat = floor(sat * 4) / 4;
|
||||
|
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api->hsvtorgb(hue, sat, val, &r, &g, &b);
|
||||
|
||||
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Then, draw dark outlines where there's a large contrast change */
|
||||
|
||||
for (yy = y - 16; yy < y + 16; yy++)
|
||||
{
|
||||
for (xx = x - 16; xx < x + 16; xx++)
|
||||
{
|
||||
if (api->in_circle(xx - x, yy - y, 16))
|
||||
{
|
||||
/* Get original color: */
|
||||
|
||||
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
|
||||
|
||||
SDL_GetRGB(api->getpixel(last, xx + 1, yy), last->format, &r1, &g1, &b1);
|
||||
|
||||
SDL_GetRGB(api->getpixel(last, xx + 1, yy + 1), last->format, &r2, &g2, &b2);
|
||||
|
||||
if (abs(((r + g + b) / 3) - (r1 + g1 + b1) / 3) > OUTLINE_THRESH
|
||||
|| abs(((r + g + b) / 3) - (r2 + g2 + b2) / 3) >
|
||||
OUTLINE_THRESH || abs(r - r1) > OUTLINE_THRESH
|
||||
|| abs(g - g1) > OUTLINE_THRESH
|
||||
|| abs(b - b1) > OUTLINE_THRESH
|
||||
|| abs(r - r2) > OUTLINE_THRESH || abs(g - g2) > OUTLINE_THRESH || abs(b - b2) > OUTLINE_THRESH)
|
||||
{
|
||||
api->putpixel(canvas, xx - 1, yy, SDL_MapRGB(canvas->format, 0, 0, 0));
|
||||
api->putpixel(canvas, xx, yy - 1, SDL_MapRGB(canvas->format, 0, 0, 0));
|
||||
api->putpixel(canvas, xx - 1, yy - 1, SDL_MapRGB(canvas->format, 0, 0, 0));
|
||||
}
|
||||
api->putpixel(canvas, xx, yy, api->getpixel(result_surf, xx, yy));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -197,8 +196,6 @@ static void do_cartoon(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canv
|
|||
void cartoon_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_cartoon);
|
||||
|
||||
if (ox > x)
|
||||
{
|
||||
int tmp = ox;
|
||||
|
|
@ -214,6 +211,8 @@ void cartoon_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
y = tmp;
|
||||
}
|
||||
|
||||
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_cartoon);
|
||||
|
||||
update_rect->x = ox - 16;
|
||||
update_rect->y = oy - 16;
|
||||
update_rect->w = (x + 16) - update_rect->x;
|
||||
|
|
@ -223,10 +222,36 @@ void cartoon_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|||
}
|
||||
|
||||
// Affect the canvas on click:
|
||||
void cartoon_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
void cartoon_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
cartoon_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
cartoon_apply_colors(api, last, x, y);
|
||||
}
|
||||
}
|
||||
for (y = 0; y < canvas->h; y++)
|
||||
{
|
||||
for (x = 0; x < canvas->w; x++)
|
||||
{
|
||||
cartoon_apply_outline(api, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
if (mode == MODE_PAINT)
|
||||
{
|
||||
cartoon_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_BlitSurface(result_surf, NULL, canvas, NULL);
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
}
|
||||
|
||||
// Affect the canvas on release:
|
||||
|
|
@ -256,16 +281,27 @@ int cartoon_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUT
|
|||
}
|
||||
|
||||
void cartoon_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
Uint32 amask;
|
||||
|
||||
amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
|
||||
|
||||
result_surf = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
canvas->w,
|
||||
canvas->h,
|
||||
canvas->format->BitsPerPixel,
|
||||
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
|
||||
}
|
||||
|
||||
void cartoon_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (result_surf != NULL)
|
||||
SDL_FreeSurface(result_surf);
|
||||
}
|
||||
|
||||
int cartoon_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (MODE_PAINT); /* FIXME - Can also be turned into a full-image effect */
|
||||
return (MODE_PAINT | MODE_FULLSCREEN);
|
||||
}
|
||||
|
|
|
|||
405
magic/src/reflection.c
Normal file
405
magic/src/reflection.c
Normal file
|
|
@ -0,0 +1,405 @@
|
|||
/*
|
||||
reflection.c
|
||||
|
||||
Reflection Magic Tool Plugin
|
||||
Tux Paint - A simple drawing program for children.
|
||||
|
||||
Copyright (c) 2021-2021 by Bill Kendrick and others; see AUTHORS.txt
|
||||
bill@newbreedsoftware.com
|
||||
http://www.tuxpaint.org/
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
(See COPYING.txt)
|
||||
|
||||
Last updated: November 5, 2021
|
||||
$Id$
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include "tp_magic_api.h"
|
||||
#include "SDL_image.h"
|
||||
#include "SDL_mixer.h"
|
||||
|
||||
|
||||
#define REFLECTION_XOR_SIZE 10
|
||||
|
||||
/* Our globals: */
|
||||
|
||||
static Mix_Chunk *reflection_snd;
|
||||
int reflection_x1, reflection_y1;
|
||||
enum reflection_sides
|
||||
{
|
||||
REFLECTION_SIDE_TOP,
|
||||
REFLECTION_SIDE_LEFT,
|
||||
REFLECTION_SIDE_BOTTOM,
|
||||
REFLECTION_SIDE_RIGHT
|
||||
};
|
||||
int reflection_side_old;
|
||||
|
||||
/* Local function prototypes: */
|
||||
int reflection_init(magic_api * api);
|
||||
Uint32 reflection_api_version(void);
|
||||
int reflection_get_tool_count(magic_api * api);
|
||||
SDL_Surface *reflection_get_icon(magic_api * api, int which);
|
||||
char *reflection_get_name(magic_api * api, int which);
|
||||
int reflection_get_group(magic_api * api, int which);
|
||||
char *reflection_get_description(magic_api * api, int which, int mode);
|
||||
void reflection_drag(magic_api * api, int which, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
||||
void do_reflection(magic_api * api, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect, int show_origin);
|
||||
void reflection_click(magic_api * api, int which, int mode,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void reflection_release(magic_api * api, int which,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
||||
void reflection_shutdown(magic_api * api);
|
||||
void reflection_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
|
||||
int reflection_requires_colors(magic_api * api, int which);
|
||||
void reflection_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
void reflection_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
||||
int reflection_modes(magic_api * api, int which);
|
||||
|
||||
|
||||
|
||||
int reflection_init(magic_api * api)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/sounds/magic/reflection.ogg", api->data_directory);
|
||||
reflection_snd = Mix_LoadWAV(fname);
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
Uint32 reflection_api_version(void)
|
||||
{
|
||||
return (TP_MAGIC_API_VERSION);
|
||||
}
|
||||
|
||||
int reflection_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (1);
|
||||
}
|
||||
|
||||
SDL_Surface *reflection_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
char fname[1024];
|
||||
|
||||
snprintf(fname, sizeof(fname), "%s/images/magic/reflection.png", api->data_directory); /* FIXME */
|
||||
|
||||
return (IMG_Load(fname));
|
||||
}
|
||||
|
||||
char *reflection_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Reflection")));
|
||||
}
|
||||
|
||||
int reflection_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MAGIC_TYPE_PICTURE_WARPS;
|
||||
}
|
||||
|
||||
char *reflection_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return (strdup(gettext_noop("Click and drag the mouse around to add a reflection to your picture.")));
|
||||
}
|
||||
|
||||
void reflection_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
|
||||
SDL_Rect * update_rect)
|
||||
{
|
||||
do_reflection(api, canvas, last, x, y, update_rect, 1);
|
||||
}
|
||||
|
||||
void do_reflection(magic_api * api, SDL_Surface * canvas,
|
||||
SDL_Surface * last, int x, int y, SDL_Rect * update_rect, int show_origin)
|
||||
{
|
||||
float scale;
|
||||
int xx, yy;
|
||||
SDL_Rect src, dest;
|
||||
int reflection_side;
|
||||
int update_all = 0;
|
||||
|
||||
if (x <= 0)
|
||||
x = 1;
|
||||
else if (x >= canvas->w)
|
||||
x = canvas->w - 1;
|
||||
|
||||
if (y <= 0)
|
||||
y = 1;
|
||||
else if (y >= canvas->h)
|
||||
y = canvas->h - 1;
|
||||
|
||||
|
||||
/* Determine what direction to go */
|
||||
if (abs(x - reflection_x1) < 32)
|
||||
{
|
||||
/* +/-32 pixels of wiggle room before we switch from vertical to horizontal */
|
||||
if (y > reflection_y1)
|
||||
reflection_side = REFLECTION_SIDE_BOTTOM;
|
||||
else
|
||||
reflection_side = REFLECTION_SIDE_TOP;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < reflection_x1)
|
||||
reflection_side = REFLECTION_SIDE_LEFT;
|
||||
else
|
||||
reflection_side = REFLECTION_SIDE_RIGHT;
|
||||
}
|
||||
|
||||
/* If we've changed direction, reset the canvas back
|
||||
to the snapshot before proceeding */
|
||||
if (reflection_side != reflection_side_old)
|
||||
{
|
||||
SDL_BlitSurface(last, NULL, canvas, NULL);
|
||||
reflection_side_old = reflection_side;
|
||||
update_all = 1;
|
||||
}
|
||||
|
||||
|
||||
/* Note: This isn't very good, and I basically
|
||||
brute-forced the code until it seemed to work
|
||||
well enough. There's a ton of room for improvement!
|
||||
-bjk 2021.11.05 */
|
||||
if (reflection_side == REFLECTION_SIDE_BOTTOM)
|
||||
{
|
||||
/* Starting from `reflection_y1` and moving down,
|
||||
we'll copy from `reflection_y1` and moving up */
|
||||
|
||||
scale = (float) reflection_y1 / (float) y;
|
||||
|
||||
for (yy = reflection_y1; yy < canvas->h; yy++)
|
||||
{
|
||||
dest.x = 0;
|
||||
dest.y = yy;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
|
||||
src.x = 0;
|
||||
src.y = (reflection_y1 * scale) + ((y - yy) * scale);
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
|
||||
if (src.y < 0)
|
||||
{
|
||||
src.y = yy;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = reflection_y1;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h - reflection_y1 + 1;
|
||||
}
|
||||
else if (reflection_side == REFLECTION_SIDE_TOP)
|
||||
{
|
||||
/* Starting from `reflection_y1` and moving up,
|
||||
we'll copy from `reflection_y1` and moving down */
|
||||
|
||||
scale = ((float) reflection_y1 / (float) y);
|
||||
|
||||
for (yy = reflection_y1; yy >= 0; yy--)
|
||||
{
|
||||
dest.x = 0;
|
||||
dest.y = yy;
|
||||
dest.w = canvas->w;
|
||||
dest.h = 1;
|
||||
|
||||
src.x = 0;
|
||||
src.y = (reflection_y1 / scale) + (y * scale) - (yy / scale);
|
||||
src.w = canvas->w;
|
||||
src.h = 1;
|
||||
|
||||
if (src.y >= canvas->h)
|
||||
{
|
||||
src.y = yy;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = reflection_y1;
|
||||
}
|
||||
else if (reflection_side == REFLECTION_SIDE_RIGHT)
|
||||
{
|
||||
/* Starting from `reflection_x1` and moving right,
|
||||
we'll copy from `reflection_x1` and moving left */
|
||||
|
||||
scale = (float) reflection_x1 / (float) x;
|
||||
|
||||
for (xx = reflection_x1; xx < canvas->w; xx++)
|
||||
{
|
||||
dest.x = xx;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
|
||||
src.x = (reflection_x1 * scale) + ((x - xx) * scale);
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
if (src.x < 0)
|
||||
{
|
||||
src.x = xx;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
update_rect->x = reflection_x1;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w - reflection_x1 + 1;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
else if (reflection_side == REFLECTION_SIDE_LEFT)
|
||||
{
|
||||
/* Starting from `reflection_x1` and left up,
|
||||
we'll copy from `reflection_x1` and right down */
|
||||
|
||||
scale = (float) reflection_x1 / (float) x;
|
||||
|
||||
for (xx = reflection_x1; xx >= 0; xx--)
|
||||
{
|
||||
dest.x = xx;
|
||||
dest.y = 0;
|
||||
dest.w = 1;
|
||||
dest.h = canvas->h;
|
||||
|
||||
src.x = (reflection_x1 / scale) + (x * scale) - (xx / scale);
|
||||
src.y = 0;
|
||||
src.w = 1;
|
||||
src.h = canvas->h;
|
||||
|
||||
if (src.x >= canvas->w)
|
||||
{
|
||||
src.x = xx;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(last, &src, canvas, &dest);
|
||||
}
|
||||
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = reflection_x1;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
|
||||
/* TODO: Support reflecting at arbitrary angles!
|
||||
(a la linear gradient fill tool) */
|
||||
|
||||
if (update_all)
|
||||
{
|
||||
update_rect->x = 0;
|
||||
update_rect->y = 0;
|
||||
update_rect->w = canvas->w;
|
||||
update_rect->h = canvas->h;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (yy = reflection_y1 - REFLECTION_XOR_SIZE; yy < reflection_y1 + REFLECTION_XOR_SIZE; yy++)
|
||||
{
|
||||
if (show_origin)
|
||||
api->xorpixel(canvas, reflection_x1, yy);
|
||||
else
|
||||
api->putpixel(canvas, reflection_x1, yy, api->getpixel(last, reflection_x1, yy));
|
||||
}
|
||||
|
||||
for (xx = reflection_x1 - REFLECTION_XOR_SIZE; xx < reflection_x1 + REFLECTION_XOR_SIZE; xx++)
|
||||
{
|
||||
if (show_origin)
|
||||
api->xorpixel(canvas, xx, reflection_y1);
|
||||
else
|
||||
api->putpixel(canvas, xx, reflection_y1, api->getpixel(last, xx, reflection_y1));
|
||||
}
|
||||
|
||||
update_rect->x -= REFLECTION_XOR_SIZE;
|
||||
update_rect->w += (REFLECTION_XOR_SIZE * 2);
|
||||
update_rect->y -= REFLECTION_XOR_SIZE;
|
||||
update_rect->h += (REFLECTION_XOR_SIZE * 2);
|
||||
}
|
||||
|
||||
api->playsound(reflection_snd, (x * 255) / canvas->w, (y * 255) / canvas->h);
|
||||
}
|
||||
|
||||
void reflection_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
if (x <= 0)
|
||||
x = 1;
|
||||
else if (x >= canvas->w)
|
||||
x = canvas->w - 1;
|
||||
|
||||
if (y <= 0)
|
||||
y = 1;
|
||||
else if (y >= canvas->h)
|
||||
y = canvas->h - 1;
|
||||
|
||||
reflection_x1 = x;
|
||||
reflection_y1 = y - 1;
|
||||
reflection_side_old = REFLECTION_SIDE_BOTTOM;
|
||||
|
||||
reflection_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
||||
}
|
||||
|
||||
void reflection_release(magic_api * api, int which ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas, SDL_Surface * last,
|
||||
int x, int y, SDL_Rect * update_rect)
|
||||
{
|
||||
do_reflection(api, canvas, last, x, y, update_rect, 0);
|
||||
}
|
||||
|
||||
void reflection_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
||||
{
|
||||
if (reflection_snd != NULL)
|
||||
Mix_FreeChunk(reflection_snd);
|
||||
}
|
||||
|
||||
void reflection_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
||||
Uint8 b ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int reflection_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void reflection_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas)
|
||||
{
|
||||
reflection_x1 = canvas->w / 2;
|
||||
reflection_y1 = canvas->h / 2;
|
||||
}
|
||||
|
||||
void reflection_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
int reflection_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return MODE_PAINT;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue