Less warnings in magic tools by GCI students finaiized and m4tx.
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5 changed files with 213 additions and 84 deletions
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@ -36,6 +36,29 @@
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static Mix_Chunk * waves_snd[2];
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/* Local function prototypes: */
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Uint32 waves_api_version(void);
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int waves_init(magic_api * api);
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int waves_get_tool_count(magic_api * api);
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SDL_Surface * waves_get_icon(magic_api * api, int which);
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char * waves_get_name(magic_api * api, int which);
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char * waves_get_description(magic_api * api, int which, int mode);
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void waves_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void waves_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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void waves_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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void waves_shutdown(magic_api * api);
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void waves_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int waves_requires_colors(magic_api * api, int which);
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void waves_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void waves_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int waves_modes(magic_api * api, int which);
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Uint32 waves_api_version(void) { return(TP_MAGIC_API_VERSION); }
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@ -58,7 +81,7 @@ int waves_init(magic_api * api)
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}
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// We have multiple tools:
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int waves_get_tool_count(magic_api * api)
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int waves_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return 2;
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}
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@ -75,14 +98,14 @@ SDL_Surface * waves_get_icon(magic_api * api, int which)
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}
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// Return our names, localized:
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char * waves_get_name(magic_api * api, int which)
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char * waves_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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{
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if (!which) return(strdup(gettext_noop("Waves")));
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else return strdup(gettext_noop("Wavelets"));
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}
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// Return our descriptions, localized:
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char * waves_get_description(magic_api * api, int which, int mode)
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char * waves_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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{
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if (!which)
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return(strdup(gettext_noop("Click to make the picture horizontally wavy. Click toward the top for shorter waves, the bottom for taller waves, the left for small waves, and the right for long waves.")));
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@ -90,8 +113,8 @@ char * waves_get_description(magic_api * api, int which, int mode)
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}
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void waves_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
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SDL_Rect * update_rect)
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{
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int xx, yy;
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@ -149,7 +172,7 @@ void waves_drag(magic_api * api, int which, SDL_Surface * canvas,
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}
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// Affect the canvas on click:
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void waves_click(magic_api * api, int which, int mode,
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void waves_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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{
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@ -158,14 +181,14 @@ void waves_click(magic_api * api, int which, int mode,
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}
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// Affect the canvas on release:
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void waves_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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void waves_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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// No setup happened:
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void waves_shutdown(magic_api * api)
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void waves_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (waves_snd[0] != NULL)
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Mix_FreeChunk(waves_snd[0]);
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@ -174,25 +197,25 @@ void waves_shutdown(magic_api * api)
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}
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// Record the color from Tux Paint:
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void waves_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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void waves_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
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{
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}
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// Use colors:
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int waves_requires_colors(magic_api * api, int which)
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int waves_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void waves_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void waves_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void waves_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void waves_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int waves_modes(magic_api * api, int which)
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int waves_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(MODE_PAINT);
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}
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