Less warnings in magic tools by GCI students finaiized and m4tx.

This commit is contained in:
Pere Pujal i Carabantes 2012-03-05 19:41:24 +00:00
parent b75f6d513b
commit 1abe844c46
5 changed files with 213 additions and 84 deletions

View file

@ -42,10 +42,36 @@
static Mix_Chunk * puzzle_snd;
static int puzzle_gcd=0; //length of side of each rectangle; 0 is temporary value.
static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value - but it's even!
// static int puzzle_rect_q=4; //quantity of rectangles when using paint mode. Must be an odd value - but it's even!
static int rects_w, rects_h;
SDL_Surface * canvas_backup;
Uint32 puzzle_api_version(void) ;
int puzzle_init(magic_api * api);
int puzzle_get_tool_count(magic_api * api);
SDL_Surface * puzzle_get_icon(magic_api * api, int which);
char * puzzle_get_name(magic_api * api, int which);
char * puzzle_get_description(magic_api * api, int which, int mode);
void puzzle_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void puzzle_shutdown(magic_api * api);
void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int puzzle_requires_colors(magic_api * api, int which);
void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int puzzle_modes(magic_api * api, int which);
static void puzzle_draw(void * ptr, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void puzzle_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
int gcd(int a, int b);
Uint32 puzzle_api_version(void) { return(TP_MAGIC_API_VERSION); }
int puzzle_init(magic_api * api)
@ -59,12 +85,12 @@ int puzzle_init(magic_api * api)
return 1 ;
}
int puzzle_get_tool_count(magic_api * api)
int puzzle_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return 1;
}
SDL_Surface * puzzle_get_icon(magic_api * api, int which)
SDL_Surface * puzzle_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -74,37 +100,37 @@ SDL_Surface * puzzle_get_icon(magic_api * api, int which)
return(IMG_Load(fname));
}
char * puzzle_get_name(magic_api * api, int which)
char * puzzle_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(strdup(gettext_noop("Puzzle")));
}
char * puzzle_get_description(magic_api * api, int which, int mode)
char * puzzle_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
if (mode==MODE_PAINT)
return strdup(gettext_noop("Click the part of your picture where would you like a puzzle."));
return strdup(gettext_noop("Click to make a puzzle in fullscreen mode."));
}
void puzzle_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
void puzzle_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
api->playsound(puzzle_snd, 128, 255);
}
void puzzle_shutdown(magic_api * api)
void puzzle_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (puzzle_snd != NULL)
Mix_FreeChunk(puzzle_snd);
}
void puzzle_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
void puzzle_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
int puzzle_requires_colors(magic_api * api, int which)
int puzzle_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
@ -115,7 +141,7 @@ int gcd(int a, int b) //greatest common divisor
return gcd(b, a%b);
}
void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
void puzzle_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{
puzzle_gcd=RATIO*gcd(canvas->w, canvas->h);
rects_w=(unsigned int)canvas->w/puzzle_gcd;
@ -123,25 +149,25 @@ void puzzle_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
canvas_backup = SDL_CreateRGBSurface(SDL_ANYFORMAT,canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
}
void puzzle_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
void puzzle_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
SDL_FreeSurface(canvas_backup);
canvas_backup = NULL;
}
int puzzle_modes(magic_api * api, int which)
int puzzle_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT);
}
static void puzzle_draw(void * ptr, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
static void puzzle_draw(void * ptr, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
magic_api * api = (magic_api *) ptr;
Uint8 i, j, r; //r - random value
Uint8 r; //r - random value
SDL_Rect rect_this, rect_that;
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
@ -193,7 +219,7 @@ static void puzzle_draw(void * ptr, int which_tool,
}
void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect)
{
puzzle_draw(api, which, canvas, last, x-puzzle_gcd/2, y-puzzle_gcd/2);
@ -209,7 +235,7 @@ void puzzle_drag(magic_api * api, int which, SDL_Surface * canvas,
update_rect->w=canvas->w;
}
void puzzle_click(magic_api * api, int which, int mode,
void puzzle_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{