Less warnings in magic tools by GCI students finaiized and m4tx.

This commit is contained in:
Pere Pujal i Carabantes 2012-03-05 19:41:24 +00:00
parent b75f6d513b
commit 1abe844c46
5 changed files with 213 additions and 84 deletions

View file

@ -35,6 +35,32 @@
static Mix_Chunk * negative_snd;
int negative_init(magic_api * api);
Uint32 negative_api_version(void);
int negative_get_tool_count(magic_api * api);
SDL_Surface * negative_get_icon(magic_api * api, int which);
char * negative_get_name(magic_api * api, int which);
char * negative_get_description(magic_api * api, int which, int mode);
static void do_negative(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void negative_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void negative_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void negative_shutdown(magic_api * api);
void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int negative_requires_colors(magic_api * api, int which);
void negative_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void negative_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int negative_modes(magic_api * api, int which);
// No setup required:
int negative_init(magic_api * api)
{
@ -51,13 +77,13 @@ int negative_init(magic_api * api)
Uint32 negative_api_version(void) { return(TP_MAGIC_API_VERSION); }
// Only one tool:
int negative_get_tool_count(magic_api * api)
int negative_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return(1);
}
// Load our icon:
SDL_Surface * negative_get_icon(magic_api * api, int which)
SDL_Surface * negative_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -67,13 +93,13 @@ SDL_Surface * negative_get_icon(magic_api * api, int which)
}
// Return our name, localized:
char * negative_get_name(magic_api * api, int which)
char * negative_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(strdup(gettext_noop("Negative")));
}
// Return our description, localized:
char * negative_get_description(magic_api * api, int which, int mode)
char * negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return(strdup(
@ -86,7 +112,7 @@ char * negative_get_description(magic_api * api, int which, int mode)
}
// Callback that does the negative color effect on a circle centered around x,y
static void do_negative(void * ptr, int which,
static void do_negative(void * ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
@ -171,39 +197,39 @@ void negative_click(magic_api * api, int which, int mode,
}
void negative_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
void negative_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void negative_shutdown(magic_api * api)
void negative_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (negative_snd != NULL)
Mix_FreeChunk(negative_snd);
}
// We don't use colors
void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
void negative_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
// We don't use colors
int negative_requires_colors(magic_api * api, int which)
int negative_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void negative_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
void negative_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void negative_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
void negative_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int negative_modes(magic_api * api, int which)
int negative_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT | MODE_FULLSCREEN);
}