Adding "indent.sh" to re-indent code; ran it!!!
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98 changed files with 5798 additions and 9001 deletions
15
src/fill.h
15
src/fill.h
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@ -40,24 +40,19 @@ int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr);
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void do_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
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SDL_Renderer * renderer, SDL_Surface * last,
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SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
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Uint32 old_colr, int *x1, int *y1, int *x2, int *y2,
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Uint8 * touched);
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Uint32 old_colr, int *x1, int *y1, int *x2, int *y2, Uint8 * touched);
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void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
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SDL_Renderer * renderer, SDL_Surface * last,
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SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
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Uint32 old_colr, int *x1, int *y1, int *x2, int *y2,
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Uint8 * touched);
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Uint32 old_colr, int *x1, int *y1, int *x2, int *y2, Uint8 * touched);
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void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
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int x_left, int y_top, int x_right, int y_bottom,
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int x1, int y1, int x2, int y2, Uint32 draw_color,
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Uint8 * touched);
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int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched);
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void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top,
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int x_right, int y_bottom, int x, int y,
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Uint32 draw_color, Uint8 * touched);
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int x_right, int y_bottom, int x, int y, Uint32 draw_color, Uint8 * touched);
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void draw_shaped_gradient(SDL_Surface * canvas, Uint32 draw_color, Uint8 * touched);
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void draw_brush_fill(SDL_Surface * canvas, int x_left, int y_top, int x_right,
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int y_bottom, int x1, int y1, int x2, int y2,
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Uint32 draw_color, Uint8 * touched, int *up_x1,
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int *up_y1, int *up_x2, int *up_y2);
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Uint32 draw_color, Uint8 * touched, int *up_x1, int *up_y1, int *up_x2, int *up_y2);
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#endif
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