Adding "indent.sh" to re-indent code; ran it!!!

This commit is contained in:
Bill Kendrick 2023-04-23 23:26:00 -07:00
parent 16336cc854
commit 18f9cad6fe
98 changed files with 5798 additions and 9001 deletions

View file

@ -40,24 +40,19 @@ int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr);
void do_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer, SDL_Surface * last,
SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
Uint32 old_colr, int *x1, int *y1, int *x2, int *y2,
Uint8 * touched);
Uint32 old_colr, int *x1, int *y1, int *x2, int *y2, Uint8 * touched);
void simulate_flood_fill(SDL_Surface * screen, SDL_Texture * texture,
SDL_Renderer * renderer, SDL_Surface * last,
SDL_Surface * canvas, int x, int y, Uint32 cur_colr,
Uint32 old_colr, int *x1, int *y1, int *x2, int *y2,
Uint8 * touched);
Uint32 old_colr, int *x1, int *y1, int *x2, int *y2, Uint8 * touched);
void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
int x_left, int y_top, int x_right, int y_bottom,
int x1, int y1, int x2, int y2, Uint32 draw_color,
Uint8 * touched);
int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched);
void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top,
int x_right, int y_bottom, int x, int y,
Uint32 draw_color, Uint8 * touched);
int x_right, int y_bottom, int x, int y, Uint32 draw_color, Uint8 * touched);
void draw_shaped_gradient(SDL_Surface * canvas, Uint32 draw_color, Uint8 * touched);
void draw_brush_fill(SDL_Surface * canvas, int x_left, int y_top, int x_right,
int y_bottom, int x1, int y1, int x2, int y2,
Uint32 draw_color, Uint8 * touched, int *up_x1,
int *up_y1, int *up_x2, int *up_y2);
Uint32 draw_color, Uint8 * touched, int *up_x1, int *up_y1, int *up_x2, int *up_y2);
#endif