Adding "indent.sh" to re-indent code; ran it!!!
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98 changed files with 5798 additions and 9001 deletions
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@ -36,7 +36,8 @@
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static int tv_radius = 16;
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enum {
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enum
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{
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TV_TOOL_TV_CLASSIC,
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TV_TOOL_TV_BRIGHT,
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NUM_TV_TOOLS
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@ -55,16 +56,12 @@ int tv_get_group(magic_api * api, int which);
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char *tv_get_description(magic_api * api, int which, int mode);
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int tv_requires_colors(magic_api * api, int which);
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void tv_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
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void tv_shutdown(magic_api * api);
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void tv_paint_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y);
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void tv_do_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y);
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void tv_paint_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
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void tv_do_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
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void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void tv_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void tv_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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@ -72,7 +69,8 @@ void tv_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int tv_modes(magic_api * api, int which);
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Uint8 tv_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 tv_default_size(magic_api * api, int which, int mode);
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void tv_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
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void tv_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
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SDL_Rect * update_rect);
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// Housekeeping functions
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@ -83,7 +81,8 @@ Uint32 tv_api_version(void)
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}
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void tv_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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//get the colors from API and store it in structure
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}
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@ -92,8 +91,7 @@ int tv_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/tv.ogg",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%ssounds/magic/tv.ogg", api->data_directory);
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tv_snd = Mix_LoadWAV(fname);
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return (1);
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@ -108,8 +106,7 @@ SDL_Surface *tv_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/tv.png",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%simages/magic/tv.png", api->data_directory);
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return (IMG_Load(fname));
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}
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@ -127,21 +124,15 @@ int tv_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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return MAGIC_TYPE_DISTORTS;
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}
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char *tv_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode)
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char *tv_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
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{
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if (mode == MODE_PAINT)
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return
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strdup(gettext_noop
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("Click and drag to make parts of your picture look like they are on television."));
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return strdup(gettext_noop("Click and drag to make parts of your picture look like they are on television."));
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else
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return
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strdup(gettext_noop
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("Click to make your picture look like it's on television."));
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return strdup(gettext_noop("Click to make your picture look like it's on television."));
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}
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int tv_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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int tv_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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@ -149,8 +140,7 @@ int tv_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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void tv_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * snapshot ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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@ -162,8 +152,7 @@ void tv_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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// Interactivity functions
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void tv_do_tv(void *ptr_to_api, int which_tool,
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
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int x, int y)
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr_to_api;
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int r, g, b, i;
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@ -178,11 +167,14 @@ void tv_do_tv(void *ptr_to_api, int which_tool,
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the original "TV" effect as a stylistic way to darken parts of their
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picture, so we offer two tools (brighter, and classic).
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-bjk 2023.04.22 */
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if (which_tool == TV_TOOL_TV_BRIGHT) {
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if (which_tool == TV_TOOL_TV_BRIGHT)
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{
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r = r8 * 2;
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g = g8 * 2;
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b = b8 * 2;
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} else {
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}
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else
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{
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r = r8;
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g = g8;
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b = b8;
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@ -220,8 +212,7 @@ void tv_do_tv(void *ptr_to_api, int which_tool,
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}
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void tv_paint_tv(void *ptr_to_api, int which_tool,
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SDL_Surface * canvas,
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SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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{
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int i, j;
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magic_api *api = (magic_api *) ptr_to_api;
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@ -241,8 +232,7 @@ void tv_paint_tv(void *ptr_to_api, int which_tool,
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}
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void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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{
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api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, tv_paint_tv);
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@ -254,8 +244,7 @@ void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
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}
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void tv_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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{
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if (mode == MODE_FULLSCREEN)
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{
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@ -279,15 +268,13 @@ void tv_click(magic_api * api, int which, int mode,
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}
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void tv_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void tv_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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@ -311,7 +298,9 @@ Uint8 tv_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
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return 4;
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}
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void tv_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void tv_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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tv_radius = size * 4;
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}
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