Adding "indent.sh" to re-indent code; ran it!!!

This commit is contained in:
Bill Kendrick 2023-04-23 23:26:00 -07:00
parent 16336cc854
commit 18f9cad6fe
98 changed files with 5798 additions and 9001 deletions

View file

@ -25,15 +25,12 @@ Mix_Chunk *realrainbow_snd;
int realrainbow_x1, realrainbow_y1, realrainbow_x2, realrainbow_y2;
SDL_Rect realrainbow_rect;
SDL_Surface *realrainbow_colors[2];
Uint8 realrainbow_blendr, realrainbow_blendg, realrainbow_blendb,
realrainbow_blenda;
Uint8 realrainbow_blendr, realrainbow_blendg, realrainbow_blendb, realrainbow_blenda;
void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x1, int y1, int x2, int y2,
int fulldraw, SDL_Rect * update_rect);
static void realrainbow_linecb(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
SDL_Surface * last, int x1, int y1, int x2, int y2, int fulldraw, SDL_Rect * update_rect);
static void realrainbow_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
Uint32 realrainbow_api_version(void);
int realrainbow_init(magic_api * api, Uint32 disabled_features);
int realrainbow_get_tool_count(magic_api * api);
@ -47,21 +44,17 @@ void realrainbow_shutdown(magic_api * api);
void realrainbow_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
void realrainbow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void realrainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void realrainbow_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void realrainbow_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void realrainbow_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void realrainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void realrainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
Uint8 realrainbow_accepted_sizes(magic_api * api, int which, int mode);
Uint8 realrainbow_default_size(magic_api * api, int which, int mode);
void realrainbow_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
void realrainbow_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
Uint32 realrainbow_api_version(void)
@ -73,21 +66,17 @@ int realrainbow_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-colors.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-colors.png", api->data_directory);
realrainbow_colors[0] = IMG_Load(fname);
if (realrainbow_colors[0] == NULL)
return (0);
snprintf(fname, sizeof(fname),
"%simages/magic/realrainbow-roygbiv-colors.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-roygbiv-colors.png", api->data_directory);
realrainbow_colors[1] = IMG_Load(fname);
if (realrainbow_colors[1] == NULL)
return (0);
snprintf(fname, sizeof(fname), "%ssounds/magic/realrainbow.ogg",
api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/realrainbow.ogg", api->data_directory);
realrainbow_snd = Mix_LoadWAV(fname);
return (1);
@ -103,11 +92,9 @@ SDL_Surface *realrainbow_get_icon(magic_api * api, int which)
char fname[1024];
if (which == 0)
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow.png", api->data_directory);
else
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-roygbiv.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/realrainbow-roygbiv.png", api->data_directory);
return (IMG_Load(fname));
}
@ -120,29 +107,25 @@ char *realrainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
return (strdup(gettext_noop("ROYGBIV Rainbow")));
}
int realrainbow_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int realrainbow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_ARTISTIC;
}
char *realrainbow_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return (strdup
(gettext_noop
("Click where you want your rainbow to start, drag to where you want it to end, and then let go to draw a rainbow.")));
}
int realrainbow_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int realrainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT_WITH_PREVIEW);
}
int realrainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int realrainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (0);
}
@ -157,16 +140,17 @@ void realrainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
Mix_FreeChunk(realrainbow_snd);
}
void realrainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void realrainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void realrainbow_click(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
realrainbow_x1 = x;
realrainbow_y1 = y;
@ -179,8 +163,7 @@ void realrainbow_click(magic_api * api ATTRIBUTE_UNUSED,
void realrainbow_drag(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x,
int y, SDL_Rect * update_rect)
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
{
int rx1, ry1, rx2, ry2;
SDL_Rect rect;
@ -217,8 +200,7 @@ void realrainbow_drag(magic_api * api, int which,
}
void realrainbow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x,
int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
int rx1, ry1, rx2, ry2;
SDL_Rect rect;
@ -257,23 +239,18 @@ void realrainbow_release(magic_api * api, int which,
}
void realrainbow_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void realrainbow_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x1, int y1, int x2, int y2,
int fulldraw, SDL_Rect * update_rect)
SDL_Surface * last, int x1, int y1, int x2, int y2, int fulldraw, SDL_Rect * update_rect)
{
int lowx, lowy, hix, hiy, xm, ym, xc, yc, r, a1, atan2_a, atan2_b;
int a, oa, ox, oy, nx, ny, step, thick, rr, done;
@ -320,7 +297,7 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas,
if (hix == lowx)
return;
slope = (float) (hiy - lowy) / (float) (hix - lowx);
slope = (float)(hiy - lowy) / (float)(hix - lowx);
yc = lowy;
xc = slope * (ym - yc) + xm;
@ -364,20 +341,16 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas,
nx = (rr * cos(a * M_PI / 180.0)) + xc;
ny = (rr * sin(a * M_PI / 180.0)) + yc;
colorindex =
realrainbow_colors[which]->h - 1 -
(((rr - r + (thick / 2)) * realrainbow_colors[which]->h) / thick);
colorindex = realrainbow_colors[which]->h - 1 - (((rr - r + (thick / 2)) * realrainbow_colors[which]->h) / thick);
SDL_GetRGBA(api->getpixel(realrainbow_colors[which], 0, colorindex),
realrainbow_colors[which]->format, &realrainbow_blendr,
&realrainbow_blendg, &realrainbow_blendb,
&realrainbow_blenda);
&realrainbow_blendg, &realrainbow_blendb, &realrainbow_blenda);
if (!fulldraw)
realrainbow_blenda = 255;
api->line((void *) api, 0, canvas, last, ox, oy, nx, ny, 1,
realrainbow_linecb);
api->line((void *)api, 0, canvas, last, ox, oy, nx, ny, 1, realrainbow_linecb);
}
oa = a;
@ -396,8 +369,7 @@ void realrainbow_arc(magic_api * api, int which, SDL_Surface * canvas,
}
static void realrainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
magic_api *api = (magic_api *) ptr;
Uint8 origr, origg, origb;
@ -405,21 +377,16 @@ static void realrainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_GetRGB(api->getpixel(last, x, y), last->format, &origr, &origg, &origb);
newr =
((realrainbow_blendr * realrainbow_blenda) / 255) +
((origr * (255 - realrainbow_blenda)) / 255);
newg =
((realrainbow_blendg * realrainbow_blenda) / 255) +
((origg * (255 - realrainbow_blenda)) / 255);
newb =
((realrainbow_blendb * realrainbow_blenda) / 255) +
((origb * (255 - realrainbow_blenda)) / 255);
newr = ((realrainbow_blendr * realrainbow_blenda) / 255) + ((origr * (255 - realrainbow_blenda)) / 255);
newg = ((realrainbow_blendg * realrainbow_blenda) / 255) + ((origg * (255 - realrainbow_blenda)) / 255);
newb = ((realrainbow_blendb * realrainbow_blenda) / 255) + ((origb * (255 - realrainbow_blenda)) / 255);
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, newr, newg, newb));
}
Uint8 realrainbow_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
Uint8 realrainbow_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{
return 0;
}
@ -429,6 +396,8 @@ Uint8 realrainbow_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRI
return 0;
}
void realrainbow_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void realrainbow_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}