Adding "indent.sh" to re-indent code; ran it!!!
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98 changed files with 5798 additions and 9001 deletions
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@ -77,34 +77,29 @@ SDL_Surface *rainbow_get_icon(magic_api * api, int which);
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char *rainbow_get_name(magic_api * api, int which);
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int rainbow_get_group(magic_api * api, int which);
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char *rainbow_get_description(magic_api * api, int which, int mode);
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static void rainbow_linecb(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y);
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static void rainbow_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void rainbow_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void rainbow_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void rainbow_shutdown(magic_api * api);
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void rainbow_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int rainbow_requires_colors(magic_api * api, int which);
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void rainbow_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void rainbow_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int rainbow_modes(magic_api * api, int which);
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Uint8 rainbow_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 rainbow_default_size(magic_api * api, int which, int mode);
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void rainbow_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
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void rainbow_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
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SDL_Rect * update_rect);
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Uint32 rainbow_api_version(void)
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@ -121,8 +116,7 @@ int rainbow_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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rainbow_color = 0;
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rainbow_mix = 0;
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snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav", api->data_directory);
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rainbow_snd = Mix_LoadWAV(fname);
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return (1);
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@ -139,15 +133,13 @@ SDL_Surface *rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png", api->data_directory);
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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if (which == 0)
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{
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@ -160,16 +152,13 @@ char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED,
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}
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// Return our group:
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int rainbow_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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int rainbow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PAINTING;
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}
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// Return our descriptions, localized:
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char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED)
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char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("You can draw in rainbow colors!")));
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}
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@ -177,8 +166,7 @@ char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED,
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// Do the effect:
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static void rainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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int xx, yy;
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@ -197,8 +185,7 @@ static void rainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
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// Affect the canvas on drag:
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void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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{
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Uint8 r1, g1, b1, r2, g2, b2;
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int rc_tmp;
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@ -232,11 +219,9 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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(r2 * rainbow_mix)) / MIX_MAX,
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((g1 * (MIX_MAX - rainbow_mix)) +
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(g2 * rainbow_mix)) / MIX_MAX,
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((b1 * (MIX_MAX - rainbow_mix)) +
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(b2 * rainbow_mix)) / MIX_MAX);
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((b1 * (MIX_MAX - rainbow_mix)) + (b2 * rainbow_mix)) / MIX_MAX);
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api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
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rainbow_linecb);
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rainbow_linecb);
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if (ox > x)
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{
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@ -263,8 +248,7 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
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// Affect the canvas on click:
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void rainbow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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{
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rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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@ -273,8 +257,7 @@ void rainbow_release(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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@ -286,32 +269,30 @@ void rainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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}
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// Record the color from Tux Paint:
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void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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// Use colors:
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int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT);
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}
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@ -327,7 +308,9 @@ Uint8 rainbow_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE
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return 4;
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}
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void rainbow_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void rainbow_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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rainbow_radius = size * 4;
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}
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