Adding "indent.sh" to re-indent code; ran it!!!

This commit is contained in:
Bill Kendrick 2023-04-23 23:26:00 -07:00
parent 16336cc854
commit 18f9cad6fe
98 changed files with 5798 additions and 9001 deletions

View file

@ -77,34 +77,29 @@ SDL_Surface *rainbow_get_icon(magic_api * api, int which);
char *rainbow_get_name(magic_api * api, int which);
int rainbow_get_group(magic_api * api, int which);
char *rainbow_get_description(magic_api * api, int which, int mode);
static void rainbow_linecb(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
static void rainbow_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void rainbow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void rainbow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void rainbow_shutdown(magic_api * api);
void rainbow_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int rainbow_requires_colors(magic_api * api, int which);
void rainbow_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void rainbow_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int rainbow_modes(magic_api * api, int which);
Uint8 rainbow_accepted_sizes(magic_api * api, int which, int mode);
Uint8 rainbow_default_size(magic_api * api, int which, int mode);
void rainbow_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
void rainbow_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
Uint32 rainbow_api_version(void)
@ -121,8 +116,7 @@ int rainbow_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
rainbow_color = 0;
rainbow_mix = 0;
snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav",
api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav", api->data_directory);
rainbow_snd = Mix_LoadWAV(fname);
return (1);
@ -139,15 +133,13 @@ SDL_Surface *rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png", api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
if (which == 0)
{
@ -160,16 +152,13 @@ char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED,
}
// Return our group:
int rainbow_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int rainbow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PAINTING;
}
// Return our descriptions, localized:
char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("You can draw in rainbow colors!")));
}
@ -177,8 +166,7 @@ char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED,
// Do the effect:
static void rainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy;
@ -197,8 +185,7 @@ static void rainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
// Affect the canvas on drag:
void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
Uint8 r1, g1, b1, r2, g2, b2;
int rc_tmp;
@ -232,11 +219,9 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
(r2 * rainbow_mix)) / MIX_MAX,
((g1 * (MIX_MAX - rainbow_mix)) +
(g2 * rainbow_mix)) / MIX_MAX,
((b1 * (MIX_MAX - rainbow_mix)) +
(b2 * rainbow_mix)) / MIX_MAX);
((b1 * (MIX_MAX - rainbow_mix)) + (b2 * rainbow_mix)) / MIX_MAX);
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
rainbow_linecb);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rainbow_linecb);
if (ox > x)
{
@ -263,8 +248,7 @@ void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click:
void rainbow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
@ -273,8 +257,7 @@ void rainbow_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -286,32 +269,30 @@ void rainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
}
// Record the color from Tux Paint:
void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// Use colors:
int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}
@ -327,7 +308,9 @@ Uint8 rainbow_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE
return 4;
}
void rainbow_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void rainbow_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
rainbow_radius = size * 4;
}