Adding "indent.sh" to re-indent code; ran it!!!

This commit is contained in:
Bill Kendrick 2023-04-23 23:26:00 -07:00
parent 16336cc854
commit 18f9cad6fe
98 changed files with 5798 additions and 9001 deletions

View file

@ -42,8 +42,7 @@
#define gettext_noop(String) String
#endif
void rain_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int,
SDL_Rect *);
void rain_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *);
static int rain_SIZE = 30;
static int rain_AMOUNT = 200;
@ -84,13 +83,10 @@ SDL_Surface *rain_get_icon(magic_api * api, int which);
char *rain_get_name(magic_api * api, int which);
int rain_get_group(magic_api * api, int which);
char *rain_get_description(magic_api * api, int which, int mode);
static void do_rain_drop(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
static void rain_linecb(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
static void do_rain_drop(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void rain_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void rain_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void rain_release(magic_api * api, int which, SDL_Surface * canvas,
@ -99,14 +95,13 @@ void rain_shutdown(magic_api * api);
void rain_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int rain_requires_colors(magic_api * api, int which);
void rain_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void rain_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void rain_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void rain_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int rain_modes(magic_api * api, int which);
Uint8 rain_accepted_sizes(magic_api * api, int which, int mode);
Uint8 rain_default_size(magic_api * api, int which, int mode);
void rain_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
void rain_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
Uint32 rain_api_version(void)
@ -117,7 +112,7 @@ Uint32 rain_api_version(void)
//Checks if a a pixel is inside a raindrop shape centered on the origin
static int rain_inRainShape(double x, double y, double r)
{
if (sqrt(x * x + y * y) < (r * pow(cos(atan2(x, y)), (float) (rain_SIZE / 3.0))))
if (sqrt(x * x + y * y) < (r * pow(cos(atan2(x, y)), (float)(rain_SIZE / 3.0))))
{
return 1;
}
@ -133,8 +128,7 @@ int rain_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
//Load sounds
for (i = 0; i < rain_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
rain_snd_filenames[i]);
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, rain_snd_filenames[i]);
rain_snd_effect[i] = Mix_LoadWAV(fname);
}
@ -151,8 +145,7 @@ SDL_Surface *rain_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
rain_icon_filenames[which]);
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, rain_icon_filenames[which]);
return (IMG_Load(fname));
}
@ -169,16 +162,14 @@ int rain_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
}
// Return our descriptions, localized:
char *rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
char *rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
return (strdup(gettext_noop(rain_descs[which][mode - 1])));
}
// Do the effect:
static void do_rain_drop(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
@ -195,17 +186,14 @@ static void do_rain_drop(void *ptr, int which ATTRIBUTE_UNUSED,
//api->hsvtorgb(h, s, rain_weights[(yy-y)*((rain_SIZE*2) -1)+(xx-x)], &r, &g, &b);
SDL_GetRGB(api->getpixel(canvas, xx, yy), canvas->format, &r, &g, &b);
api->putpixel(canvas, xx, yy,
SDL_MapRGB(canvas->format, clamp(0, r - 50, 255),
clamp(0, g - 50, 255), clamp(0, b + 200,
255)));
SDL_MapRGB(canvas->format, clamp(0, r - 50, 255), clamp(0, g - 50, 255), clamp(0, b + 200, 255)));
}
}
}
}
static void rain_linecb(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
static void rain_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
magic_api *api = (magic_api *) ptr;
SDL_Rect rect;
@ -213,17 +201,15 @@ static void rain_linecb(void *ptr, int which, SDL_Surface * canvas,
if (rand() % 10 == 0)
{
rain_click(api, which, MODE_PAINT, canvas, last,
x + (rand() % rain_SIZE * 2) - rain_SIZE,
y + (rand() % rain_SIZE * 2) - rain_SIZE, &rect);
x + (rand() % rain_SIZE * 2) - rain_SIZE, y + (rand() % rain_SIZE * 2) - rain_SIZE, &rect);
}
}
// Affect the canvas on drag:
void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, rain_linecb);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rain_linecb);
if (ox > x)
{
@ -248,8 +234,7 @@ void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click:
void rain_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
@ -270,8 +255,7 @@ void rain_click(magic_api * api, int which, int mode,
for (i = 0; i < rain_AMOUNT; i++)
{
do_rain_drop(api, which, canvas, last, rand() % canvas->w,
rand() % canvas->h);
do_rain_drop(api, which, canvas, last, rand() % canvas->w, rand() % canvas->h);
}
update_rect->x = 0;
@ -288,8 +272,7 @@ void rain_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -310,27 +293,25 @@ void rain_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Record the color from Tux Paint:
void rain_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// Use colors:
int rain_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int rain_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void rain_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void rain_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
@ -351,7 +332,9 @@ Uint8 rain_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UN
return 2;
}
void rain_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void rain_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
rain_SIZE = size * 15;
rain_AMOUNT = 400 / size;