Adding "indent.sh" to re-indent code; ran it!!!

This commit is contained in:
Bill Kendrick 2023-04-23 23:26:00 -07:00
parent 16336cc854
commit 18f9cad6fe
98 changed files with 5798 additions and 9001 deletions

View file

@ -51,8 +51,7 @@
static void perspective_preview(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect,
float step);
int x, int y, SDL_Rect * update_rect, float step);
Uint32 perspective_api_version(void);
int perspective_init(magic_api * api, Uint32 disabled_features);
int perspective_get_tool_count(magic_api * api);
@ -63,16 +62,13 @@ int perspective_get_group(magic_api * api, int which);
char *perspective_get_description(magic_api * api, int which, int mode);
void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void perspective_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void perspective_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x,
int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void perspective_shutdown(magic_api * api);
@ -81,24 +77,21 @@ void perspective_set_color(magic_api * api, int which, SDL_Surface * canvas,
int perspective_requires_colors(magic_api * api, int which);
void perspective_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void perspective_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void perspective_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void perspective_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int perspective_modes(magic_api * api, int which);
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc,
int x, int y, int fill_edge, int fill_tile, int size,
Uint32 color);
int x, int y, int fill_edge, int fill_tile, int size, Uint32 color);
void perspective_line(void *ptr_to_api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
void perspective_line(void *ptr_to_api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
Uint8 perspective_accepted_sizes(magic_api * api, int which, int mode);
Uint8 perspective_default_size(magic_api * api, int which, int mode);
void perspective_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
void perspective_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
@ -115,8 +108,7 @@ int click_x, click_y;
int latest_x, latest_y;
int new_w, new_h, old_h, sound_h;
int perspective_average_r, perspective_average_g, perspective_average_b,
perspective_average_count;
int perspective_average_r, perspective_average_g, perspective_average_b, perspective_average_count;
Uint32 pixel_average, black, white;
int otop_left_x, otop_left_y, otop_right_x, otop_right_y;
@ -178,19 +170,15 @@ const char *perspective_names[perspective_NUM_TOOLS] = {
};
const char *perspective_descs[perspective_NUM_TOOLS] = {
gettext_noop
("Click on the corners and drag where you want to stretch the picture."),
gettext_noop("Click on the corners and drag where you want to stretch the picture."),
gettext_noop("Click to turn your picture into 2-by-2 panels."),
gettext_noop
("Click and drag up to zoom in the picture. Drag down to zoom out and tile the picture."),
gettext_noop("Click and drag up to zoom in the picture. Drag down to zoom out and tile the picture."),
gettext_noop
("Click and drag up to zoom in or drag down to zoom out the picture."),
gettext_noop("Click and drag up to zoom in or drag down to zoom out the picture."),
gettext_noop
("Click and drag up to rush in or drag down to rush out the picture."),
gettext_noop("Click and drag up to rush in or drag down to rush out the picture."),
};
Uint32 perspective_api_version(void)
@ -206,8 +194,7 @@ int perspective_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
for (i = 0; i <= perspective_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
perspective_snd_filenames[i]);
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, perspective_snd_filenames[i]);
perspective_snd_effect[i] = Mix_LoadWAV(fname);
}
return (1);
@ -223,8 +210,7 @@ SDL_Surface *perspective_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
perspective_icon_filenames[which]);
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, perspective_icon_filenames[which]);
return (IMG_Load(fname));
}
@ -235,15 +221,13 @@ char *perspective_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
}
// Return our group (the same):
int perspective_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int perspective_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PICTURE_WARPS;
}
// Return our descriptions, localized:
char *perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode ATTRIBUTE_UNUSED)
char *perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop(perspective_descs[which])));
}
@ -252,8 +236,7 @@ char *perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
// Affect the canvas on drag:
void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect)
int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
{
if (canvas_back == NULL)
return;
@ -302,8 +285,7 @@ void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
/* Draw a square and the current shape relative to it as a visual reference */
/* square */
api->line(api, which, canvas, last, otop_left_x, otop_left_y,
otop_right_x, otop_right_y, 1, perspective_line);
api->line(api, which, canvas, last, otop_left_x, otop_left_y, otop_right_x, otop_right_y, 1, perspective_line);
api->line(api, which, canvas, last, otop_left_x, otop_left_y,
obottom_left_x, obottom_left_y, 1, perspective_line);
api->line(api, which, canvas, last, obottom_left_x, obottom_left_y,
@ -312,10 +294,8 @@ void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
otop_right_x, otop_right_y, 1, perspective_line);
/* shape */
api->line(api, which, canvas, last, top_left_x, top_left_y, top_right_x,
top_right_y, 1, perspective_line);
api->line(api, which, canvas, last, top_left_x, top_left_y,
bottom_left_x, bottom_left_y, 1, perspective_line);
api->line(api, which, canvas, last, top_left_x, top_left_y, top_right_x, top_right_y, 1, perspective_line);
api->line(api, which, canvas, last, top_left_x, top_left_y, bottom_left_x, bottom_left_y, 1, perspective_line);
api->line(api, which, canvas, last, bottom_left_x, bottom_left_y,
bottom_right_x, bottom_right_y, 1, perspective_line);
api->line(api, which, canvas, last, bottom_right_x, bottom_right_y,
@ -324,8 +304,7 @@ void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
api->playsound(perspective_snd_effect[which], (x * 255) / canvas->w,
255);
api->playsound(perspective_snd_effect[which], (x * 255) / canvas->w, 255);
}
break;
case TOOL_ZOOM:
@ -340,9 +319,7 @@ void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
update_rect->w = canvas->w;
update_rect->h = canvas->h;
SDL_FillRect(canvas, update_rect,
SDL_MapRGB(canvas->format, perspective_r, perspective_g,
perspective_b));
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));
}
new_h = max(1, old_h + click_y - y);
@ -381,8 +358,7 @@ void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click:
void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
click_x = x;
click_y = y;
@ -482,8 +458,7 @@ void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
// Affect the canvas on release:
void perspective_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x,
int y, SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (canvas_back == NULL)
return;
@ -496,9 +471,7 @@ void perspective_release(magic_api * api, int which,
update_rect->h = canvas->h;
if (which == TOOL_ZOOM || which == TOOL_PERSPECTIVE)
SDL_FillRect(canvas, update_rect,
SDL_MapRGB(canvas->format, perspective_r, perspective_g,
perspective_b));
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));
if (which == TOOL_PERSPECTIVE)
{
@ -508,7 +481,7 @@ void perspective_release(magic_api * api, int which,
{
int h1, h2, w, h, hh, dx1, dy1;
SDL_Surface *scaled_surf;
SDL_Surface * aux1;
SDL_Surface *aux1;
if (new_h == canvas->h || new_h == 0)
{
@ -536,9 +509,10 @@ void perspective_release(magic_api * api, int which,
aux1 = api->scale(last, last->w, last->h, 0);
for (h = 0; h < h2 - h1; h++)
{
if (h % 10 == 0)
{
if (h % 10 == 0) {
api->update_progress_bar();
api->update_progress_bar();
}
hh = h2 - h;
w = canvas->w * hh / canvas->h;
@ -546,67 +520,68 @@ void perspective_release(magic_api * api, int which,
dx1 = (canvas->w - scaled_surf->w) / 2;
dy1 = (canvas->h - scaled_surf->h) / 2;
SDL_Rect rrr;
rrr.x = dx1;
rrr.y = dy1;
rrr.w = dx1 + scaled_surf->w;
rrr.h = dy1 + scaled_surf->h;
SDL_SetSurfaceBlendMode( scaled_surf, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(scaled_surf,24);
SDL_SetSurfaceBlendMode(scaled_surf, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(scaled_surf, 24);
SDL_BlitSurface(scaled_surf, NULL, aux1, &rrr);
SDL_FreeSurface(scaled_surf);
}
}
SDL_BlitSurface(aux1, NULL, canvas, NULL);
SDL_FreeSurface(aux1);
/*
for (h = 0; h < (h2 - h1); h++)
{
if ((h / 2) % 10 == 0)
api->update_progress_bar();
for (h = 0; h < (h2 - h1); h++)
{
if ((h / 2) % 10 == 0)
api->update_progress_bar();
// if (new_h < canvas->h)
hh = h2 - h;
// else
// hh = new_h + h;
// if (new_h < canvas->h)
hh = h2 - h;
// else
// hh = new_h + h;
w = canvas->w * hh / canvas->h;
scaled_surf = api->scale(last, w, hh, 0);
w = canvas->w * hh / canvas->h;
scaled_surf = api->scale(last, w, hh, 0);
dx1 = (canvas->w - scaled_surf->w) / 2;
dy1 = (canvas->h - scaled_surf->h) / 2;
dx1 = (canvas->w - scaled_surf->w) / 2;
dy1 = (canvas->h - scaled_surf->h) / 2;
for (y = 0; y < scaled_surf->h; y++)
{
if (dy1 + y >= 0 && dy1 + y < canvas->h)
{
for (x = 0; x < scaled_surf->w; x++)
{
if (dx1 + x >= 0 && dx1 + x < canvas->w)
{
SDL_GetRGB(api->getpixel(scaled_surf, x, y),
scaled_surf->format, &r1, &g1, &b1);
SDL_GetRGB(api->getpixel(canvas, dx1 + x, dy1 + y),
canvas->format, &r2, &g2, &b2);
pct = (float) ((float) h / ((float) h2 - (float) h1));
// if (new_h > canvas->h)
// pct = 1.0 - pct;
r =
api->linear_to_sRGB((api->sRGB_to_linear(r1) * (1.0 - pct)) +
(api->sRGB_to_linear(r2) * (pct)));
g =
api->linear_to_sRGB((api->sRGB_to_linear(g1) * (1.0 - pct)) +
(api->sRGB_to_linear(g2) * (pct)));
b =
api->linear_to_sRGB((api->sRGB_to_linear(b1) * (1.0 - pct)) +
(api->sRGB_to_linear(b2) * (pct)));
for (y = 0; y < scaled_surf->h; y++)
{
if (dy1 + y >= 0 && dy1 + y < canvas->h)
{
for (x = 0; x < scaled_surf->w; x++)
{
if (dx1 + x >= 0 && dx1 + x < canvas->w)
{
SDL_GetRGB(api->getpixel(scaled_surf, x, y),
scaled_surf->format, &r1, &g1, &b1);
SDL_GetRGB(api->getpixel(canvas, dx1 + x, dy1 + y),
canvas->format, &r2, &g2, &b2);
pct = (float) ((float) h / ((float) h2 - (float) h1));
// if (new_h > canvas->h)
// pct = 1.0 - pct;
r =
api->linear_to_sRGB((api->sRGB_to_linear(r1) * (1.0 - pct)) +
(api->sRGB_to_linear(r2) * (pct)));
g =
api->linear_to_sRGB((api->sRGB_to_linear(g1) * (1.0 - pct)) +
(api->sRGB_to_linear(g2) * (pct)));
b =
api->linear_to_sRGB((api->sRGB_to_linear(b1) * (1.0 - pct)) +
(api->sRGB_to_linear(b2) * (pct)));
api->putpixel(canvas, dx1 + x, dy1 + y,
SDL_MapRGB(canvas->format, r, g, b));
}
}
}
}
}*/
api->putpixel(canvas, dx1 + x, dy1 + y,
SDL_MapRGB(canvas->format, r, g, b));
}
}
}
}
} */
update_rect->x = 0;
update_rect->y = 0;
@ -623,9 +598,7 @@ void perspective_release(magic_api * api, int which,
update_rect->h = canvas->h;
if (which == TOOL_ZOOM)
SDL_FillRect(canvas, update_rect,
SDL_MapRGB(canvas->format, perspective_r, perspective_g,
perspective_b));
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));
if (new_h < canvas->h)
@ -670,9 +643,7 @@ void perspective_release(magic_api * api, int which,
aux_w,
aux_h,
canvas->format->BitsPerPixel,
canvas->format->Rmask,
canvas->format->Gmask,
canvas->format->Bmask, 0);
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, 0);
SDL_BlitSurface(canvas_back, update_rect, aux_surf, NULL);
scaled_surf = api->scale(aux_surf, canvas->w, canvas->h, 0);
@ -691,8 +662,7 @@ void perspective_release(magic_api * api, int which,
void perspective_preview(magic_api * api, int which,
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect, float step)
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect, float step)
{
float i, j;
float ax, ay, bx, by, dx, dy;
@ -708,47 +678,42 @@ void perspective_preview(magic_api * api, int which,
update_rect->h = canvas->h;
if (which == TOOL_ZOOM)
SDL_FillRect(canvas, update_rect,
SDL_MapRGB(canvas->format, perspective_r, perspective_g,
perspective_b));
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));
else if (which == TOOL_TILEZOOM || which == TOOL_RUSH)
SDL_FillRect(canvas, update_rect,
SDL_MapRGB(canvas->format, 128, 128, 128));
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, 128, 128, 128));
ox_distance = otop_right_x - otop_left_x;
oy_distance = obottom_left_y - otop_left_y;
top_advc_x = (float) (top_right_x - top_left_x) / ox_distance;
top_advc_y = (float) (top_right_y - top_left_y) / ox_distance;
top_advc_x = (float)(top_right_x - top_left_x) / ox_distance;
top_advc_y = (float)(top_right_y - top_left_y) / ox_distance;
left_advc_x = (float) (bottom_left_x - top_left_x) / oy_distance;
left_advc_y = (float) (bottom_left_y - top_left_y) / oy_distance;
left_advc_x = (float)(bottom_left_x - top_left_x) / oy_distance;
left_advc_y = (float)(bottom_left_y - top_left_y) / oy_distance;
right_advc_x = (float) (bottom_right_x - top_right_x) / oy_distance;
right_advc_y = (float) (bottom_right_y - top_right_y) / oy_distance;
right_advc_x = (float)(bottom_right_x - top_right_x) / oy_distance;
right_advc_y = (float)(bottom_right_y - top_right_y) / oy_distance;
bottom_advc_x = (float) (bottom_right_x - bottom_left_x) / ox_distance;
bottom_advc_y = (float) (bottom_right_y - bottom_left_y) / ox_distance;
bottom_advc_x = (float)(bottom_right_x - bottom_left_x) / ox_distance;
bottom_advc_y = (float)(bottom_right_y - bottom_left_y) / ox_distance;
center_ofset_x = (otop_left_x - top_left_x) * 2;
center_ofset_y = (otop_left_y - top_left_y) * 2;
for (i = 0; i < canvas->w; i += step)
{
ax = (float) top_advc_x *i;
ay = (float) top_advc_y *i;
bx = (float) bottom_advc_x *i + (bottom_left_x - top_left_x) * 2;
by = (float) bottom_advc_y *i + (bottom_left_y - top_left_y) * 2;
ax = (float)top_advc_x *i;
ay = (float)top_advc_y *i;
bx = (float)bottom_advc_x *i + (bottom_left_x - top_left_x) * 2;
by = (float)bottom_advc_y *i + (bottom_left_y - top_left_y) * 2;
for (j = 0; j < canvas->h; j += step)
{
dx = (float) (bx - ax) / canvas->h * j;
dy = (float) (by - ay) / canvas->h * j;
dx = (float)(bx - ax) / canvas->h * j;
dy = (float)(by - ay) / canvas->h * j;
api->putpixel(canvas, ax + dx - center_ofset_x,
ay + dy - center_ofset_y, api->getpixel(canvas_back, i,
j));
api->putpixel(canvas, ax + dx - center_ofset_x, ay + dy - center_ofset_y, api->getpixel(canvas_back, i, j));
}
}
@ -800,7 +765,8 @@ void perspective_shutdown(magic_api * api ATTRIBUTE_UNUSED)
void perspective_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect)
{
if (r != perspective_r || g != perspective_g || b != perspective_b) {
if (r != perspective_r || g != perspective_g || b != perspective_b)
{
perspective_r = r;
perspective_g = g;
perspective_b = b;
@ -818,8 +784,7 @@ int perspective_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which)
}
void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{
Uint32 amask;
@ -829,29 +794,26 @@ void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED,
top_left_x = otop_left_x = bottom_left_x = obottom_left_x = canvas->w / 4;
top_left_y = otop_left_y = top_right_y = otop_right_y = canvas->h / 4;
top_right_x = otop_right_x = bottom_right_x = obottom_right_x =
canvas->w - otop_left_x;
top_right_x = otop_right_x = bottom_right_x = obottom_right_x = canvas->w - otop_left_x;
bottom_left_y = obottom_left_y = bottom_right_y = obottom_right_y =
canvas->h - otop_left_y;
bottom_left_y = obottom_left_y = bottom_right_y = obottom_right_y = canvas->h - otop_left_y;
black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0);
white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0);
amask =
~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
if (canvas_back == NULL) {
if (canvas_back == NULL)
{
canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w,
canvas->h,
canvas->format->BitsPerPixel,
canvas->format->Rmask,
canvas->format->Gmask,
canvas->format->Bmask, amask);
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
}
if (canvas_back == NULL) {
if (canvas_back == NULL)
{
fprintf(stderr, "perspective cannot create background canvas!\n");
return;
}
@ -860,11 +822,10 @@ void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED,
}
void perspective_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
if (canvas_back != NULL) {
if (canvas_back != NULL)
{
SDL_FreeSurface(canvas_back);
canvas_back = NULL;
}
@ -883,8 +844,7 @@ int perspective_modes(magic_api * api ATTRIBUTE_UNUSED, int which)
}
void perspective_line(void *ptr_to_api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr_to_api;
@ -898,7 +858,8 @@ void perspective_line(void *ptr_to_api, int which ATTRIBUTE_UNUSED,
}
Uint8 perspective_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
Uint8 perspective_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{
return 0;
}
@ -908,6 +869,8 @@ Uint8 perspective_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRI
return 0;
}
void perspective_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void perspective_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}