Adding "indent.sh" to re-indent code; ran it!!!

This commit is contained in:
Bill Kendrick 2023-04-23 23:26:00 -07:00
parent 16336cc854
commit 18f9cad6fe
98 changed files with 5798 additions and 9001 deletions

View file

@ -70,8 +70,7 @@ const int noise_groups[noise_NUM_TOOLS] = {
};
const char *noise_descs[noise_NUM_TOOLS][2] = {
{gettext_noop
("Click and drag the mouse to add noise to parts of your picture."),
{gettext_noop("Click and drag the mouse to add noise to parts of your picture."),
gettext_noop("Click to add noise to your entire picture."),},
};
@ -81,15 +80,11 @@ SDL_Surface *noise_get_icon(magic_api * api, int which);
char *noise_get_name(magic_api * api, int which);
int noise_get_group(magic_api * api, int which);
char *noise_get_description(magic_api * api, int which, int mode);
static void do_noise_pixel(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which);
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
static void do_noise_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which);
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void noise_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void noise_release(magic_api * api, int which, SDL_Surface * canvas,
@ -98,15 +93,14 @@ void noise_shutdown(magic_api * api);
void noise_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int noise_requires_colors(magic_api * api, int which);
void noise_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void noise_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void noise_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void noise_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int noise_modes(magic_api * api, int which);
int noise_get_tool_count(magic_api * api ATTRIBUTE_UNUSED);
Uint8 noise_accepted_sizes(magic_api * api, int which, int mode);
Uint8 noise_default_size(magic_api * api, int which, int mode);
void noise_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
void noise_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
Uint32 noise_api_version(void)
@ -124,8 +118,7 @@ int noise_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
for (i = 0; i < noise_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
noise_snd_filenames[i]);
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, noise_snd_filenames[i]);
noise_snd_effect[i] = Mix_LoadWAV(fname);
}
return (1);
@ -141,8 +134,7 @@ SDL_Surface *noise_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
noise_icon_filenames[which]);
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, noise_icon_filenames[which]);
return (IMG_Load(fname));
}
@ -159,16 +151,14 @@ int noise_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
}
// Return our descriptions, localized:
char *noise_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode)
char *noise_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
return (strdup(gettext_noop(noise_descs[which][mode - 1])));
}
//Do the effect for one pixel
static void do_noise_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
@ -176,22 +166,17 @@ static void do_noise_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
double temp2[3];
int k;
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1],
&temp[2]);
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
for (k = 0; k < 3; k++)
{
temp2[k] =
clamp(0.0, (int) temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0,
255.0);
temp2[k] = clamp(0.0, (int)temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0, 255.0);
}
api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
}
// Do the effect for the full image
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
int which)
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
{
int x, y;
@ -205,8 +190,7 @@ static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
}
//do the effect for the brush
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y)
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
int xx, yy;
magic_api *api = (magic_api *) ptr;
@ -215,8 +199,7 @@ static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
{
for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, noise_RADIUS)
&& !api->touched(xx, yy))
if (api->in_circle(xx - x, yy - y, noise_RADIUS) && !api->touched(xx, yy))
{
do_noise_pixel(api, which, canvas, last, xx, yy);
}
@ -226,12 +209,10 @@ static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
// Affect the canvas on drag:
void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
do_noise_brush);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_noise_brush);
api->playsound(noise_snd_effect[which], (x * 255) / canvas->w, 255);
@ -258,8 +239,7 @@ void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click:
void noise_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
noise_drag(api, which, canvas, last, x, y, x, y, update_rect);
@ -279,8 +259,7 @@ void noise_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -300,27 +279,26 @@ void noise_shutdown(magic_api * api ATTRIBUTE_UNUSED)
}
// Record the color from Tux Paint:
void noise_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void noise_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// Use colors:
int noise_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int noise_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void noise_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void noise_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
@ -343,7 +321,9 @@ Uint8 noise_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_U
return 4;
}
void noise_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void noise_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
noise_RADIUS = size * 4;
}