Adding "indent.sh" to re-indent code; ran it!!!
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16336cc854
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98 changed files with 5798 additions and 9001 deletions
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@ -70,8 +70,7 @@ const int noise_groups[noise_NUM_TOOLS] = {
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};
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const char *noise_descs[noise_NUM_TOOLS][2] = {
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{gettext_noop
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("Click and drag the mouse to add noise to parts of your picture."),
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{gettext_noop("Click and drag the mouse to add noise to parts of your picture."),
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gettext_noop("Click to add noise to your entire picture."),},
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};
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@ -81,15 +80,11 @@ SDL_Surface *noise_get_icon(magic_api * api, int which);
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char *noise_get_name(magic_api * api, int which);
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int noise_get_group(magic_api * api, int which);
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char *noise_get_description(magic_api * api, int which, int mode);
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static void do_noise_pixel(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y);
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static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
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int which);
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static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y);
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static void do_noise_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which);
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static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void noise_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void noise_release(magic_api * api, int which, SDL_Surface * canvas,
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@ -98,15 +93,14 @@ void noise_shutdown(magic_api * api);
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void noise_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int noise_requires_colors(magic_api * api, int which);
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void noise_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void noise_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void noise_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void noise_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int noise_modes(magic_api * api, int which);
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int noise_get_tool_count(magic_api * api ATTRIBUTE_UNUSED);
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Uint8 noise_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 noise_default_size(magic_api * api, int which, int mode);
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void noise_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
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void noise_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
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SDL_Rect * update_rect);
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Uint32 noise_api_version(void)
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@ -124,8 +118,7 @@ int noise_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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for (i = 0; i < noise_NUM_TOOLS; i++)
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{
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory,
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noise_snd_filenames[i]);
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, noise_snd_filenames[i]);
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noise_snd_effect[i] = Mix_LoadWAV(fname);
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}
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return (1);
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@ -141,8 +134,7 @@ SDL_Surface *noise_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory,
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noise_icon_filenames[which]);
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, noise_icon_filenames[which]);
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return (IMG_Load(fname));
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}
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@ -159,16 +151,14 @@ int noise_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
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}
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// Return our descriptions, localized:
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char *noise_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
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int mode)
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char *noise_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
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{
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return (strdup(gettext_noop(noise_descs[which][mode - 1])));
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}
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//Do the effect for one pixel
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static void do_noise_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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@ -176,22 +166,17 @@ static void do_noise_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
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double temp2[3];
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int k;
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SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1],
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&temp[2]);
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SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
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for (k = 0; k < 3; k++)
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{
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temp2[k] =
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clamp(0.0, (int) temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0,
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255.0);
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temp2[k] = clamp(0.0, (int)temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0, 255.0);
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}
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api->putpixel(canvas, x, y,
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SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
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}
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// Do the effect for the full image
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static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
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int which)
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static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
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{
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int x, y;
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@ -205,8 +190,7 @@ static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last,
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}
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//do the effect for the brush
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static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y)
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static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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{
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int xx, yy;
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magic_api *api = (magic_api *) ptr;
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@ -215,8 +199,7 @@ static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
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{
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for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++)
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{
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if (api->in_circle(xx - x, yy - y, noise_RADIUS)
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&& !api->touched(xx, yy))
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if (api->in_circle(xx - x, yy - y, noise_RADIUS) && !api->touched(xx, yy))
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{
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do_noise_pixel(api, which, canvas, last, xx, yy);
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}
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@ -226,12 +209,10 @@ static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas,
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// Affect the canvas on drag:
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void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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{
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api->line((void *) api, which, canvas, last, ox, oy, x, y, 1,
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do_noise_brush);
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_noise_brush);
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api->playsound(noise_snd_effect[which], (x * 255) / canvas->w, 255);
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@ -258,8 +239,7 @@ void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
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// Affect the canvas on click:
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void noise_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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{
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if (mode == MODE_PAINT)
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noise_drag(api, which, canvas, last, x, y, x, y, update_rect);
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@ -279,8 +259,7 @@ void noise_release(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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@ -300,27 +279,26 @@ void noise_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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}
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// Record the color from Tux Paint:
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void noise_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void noise_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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// Use colors:
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int noise_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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int noise_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void noise_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void noise_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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@ -343,7 +321,9 @@ Uint8 noise_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_U
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return 4;
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}
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void noise_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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void noise_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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noise_RADIUS = size * 4;
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}
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