Adding "indent.sh" to re-indent code; ran it!!!

This commit is contained in:
Bill Kendrick 2023-04-23 23:26:00 -07:00
parent 16336cc854
commit 18f9cad6fe
98 changed files with 5798 additions and 9001 deletions

View file

@ -45,23 +45,17 @@ Uint32 foam_api_version(void);
int foam_init(magic_api * api, Uint32 disabled_features);
char *foam_get_description(magic_api * api, int which, int mode);
void foam_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void foam_release_worker(SDL_Surface * canvas, SDL_Surface* last, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void foam_release_worker(SDL_Surface * canvas, SDL_Surface * last, SDL_Rect * update_rect);
void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void foam_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
SDL_Surface *foam_get_icon(magic_api * api, int which);
char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED);
int foam_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED);
void foam_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void foam_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED);
int foam_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED);
void foam_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void foam_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
void foam_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
void foam_shutdown(magic_api * api);
@ -70,7 +64,8 @@ int foam_modes(magic_api * api, int which);
int foam_requires_colors(magic_api * api, int which);
Uint8 foam_accepted_sizes(magic_api * api, int which, int mode);
Uint8 foam_default_size(magic_api * api, int which, int mode);
void foam_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
void foam_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
#define FOAM_PROP 8
#define FOAM_RADIUS 3
@ -87,26 +82,16 @@ int foam_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
char fname[1024];
SDL_Surface *foam_data;
snprintf(fname, sizeof(fname), "%ssounds/magic/foam.ogg",
api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/foam.ogg", api->data_directory);
foam_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%simages/magic/foam_data.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/foam_data.png", api->data_directory);
foam_data = IMG_Load(fname);
foam_7 =
api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 4) / 4,
((api->canvas_h / FOAM_PROP) * 4) / 4, 1);
foam_5 =
api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 3) / 4,
((api->canvas_h / FOAM_PROP) * 3) / 4, 1);
foam_3 =
api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 2) / 4,
((api->canvas_h / FOAM_PROP) * 2) / 4, 1);
foam_1 =
api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 1) / 4,
((api->canvas_h / FOAM_PROP) * 1) / 4, 1);
foam_7 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 4) / 4, ((api->canvas_h / FOAM_PROP) * 4) / 4, 1);
foam_5 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 3) / 4, ((api->canvas_h / FOAM_PROP) * 3) / 4, 1);
foam_3 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 2) / 4, ((api->canvas_h / FOAM_PROP) * 2) / 4, 1);
foam_1 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 1) / 4, ((api->canvas_h / FOAM_PROP) * 1) / 4, 1);
SDL_FreeSurface(foam_data);
@ -124,41 +109,33 @@ SDL_Surface *foam_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/foam.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/foam.png", api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
char *foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Foam")));
}
// Return our groups
int foam_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int foam_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PAINTING;
}
// Return our descriptions, localized:
char *foam_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
char *foam_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return (strdup
(gettext_noop
("Click and drag the mouse to cover an area with foamy bubbles.")));
return (strdup(gettext_noop("Click and drag the mouse to cover an area with foamy bubbles.")));
}
// Do the effect:
static void do_foam(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy, nx, ny;
@ -185,10 +162,9 @@ static void do_foam(void *ptr, int which ATTRIBUTE_UNUSED,
// Affect the canvas on drag:
void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_foam);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_foam);
foam_release_worker(canvas, last, update_rect);
// foam_release(api, which, canvas, last, x, y, update_rect);
@ -220,8 +196,7 @@ void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click:
void foam_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * last, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
SDL_Surface * last, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
{
int i;
@ -230,8 +205,8 @@ void foam_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
foam_mask_w = canvas->w / FOAM_PROP;
foam_mask_h = canvas->h / FOAM_PROP;
foam_mask = (int *) malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
foam_mask_tmp = (int *) malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
foam_mask = (int *)malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
foam_mask_tmp = (int *)malloc(sizeof(int) * (foam_mask_w * foam_mask_h));
}
for (i = 0; i < foam_mask_w * foam_mask_h; i++)
@ -265,14 +240,13 @@ static int foam_mask_test(int r, int x, int y)
// Affect the canvas on release:
void foam_release(magic_api * api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * last, int x ATTRIBUTE_UNUSED,
int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
SDL_Surface * last, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
{
api->stopsound();
foam_release_worker(canvas, last, update_rect);
}
void foam_release_worker(SDL_Surface * canvas, SDL_Surface* last, SDL_Rect * update_rect)
void foam_release_worker(SDL_Surface * canvas, SDL_Surface * last, SDL_Rect * update_rect)
{
int xx, yy;
int changes, max_iters;
@ -282,8 +256,7 @@ void foam_release_worker(SDL_Surface * canvas, SDL_Surface* last, SDL_Rect * upd
SDL_BlitSurface(last, NULL, canvas, NULL);
memcpy(foam_mask_tmp, foam_mask,
(sizeof(int) * (foam_mask_w * foam_mask_h)));
memcpy(foam_mask_tmp, foam_mask, (sizeof(int) * (foam_mask_w * foam_mask_h)));
max_iters = 2;
@ -441,8 +414,7 @@ void foam_release_worker(SDL_Surface * canvas, SDL_Surface* last, SDL_Rect * upd
}
}
memcpy(foam_mask, foam_mask_tmp,
(sizeof(int) * (foam_mask_w * foam_mask_h)));
memcpy(foam_mask, foam_mask_tmp, (sizeof(int) * (foam_mask_w * foam_mask_h)));
update_rect->x = 0;
@ -472,7 +444,8 @@ void foam_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Record the color from Tux Paint:
void foam_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
foam_r = r;
foam_g = g;
@ -480,21 +453,18 @@ void foam_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED
}
// Use colors:
int foam_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int foam_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0; /* FIXME: Would be nice to tint the bubbles */
}
void foam_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void foam_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
@ -514,6 +484,8 @@ Uint8 foam_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UN
return 0;
}
void foam_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void foam_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}