Adding "indent.sh" to re-indent code; ran it!!!

This commit is contained in:
Bill Kendrick 2023-04-23 23:26:00 -07:00
parent 16336cc854
commit 18f9cad6fe
98 changed files with 5798 additions and 9001 deletions

View file

@ -49,39 +49,36 @@ int fisheye_get_group(magic_api * api, int which);
char *fisheye_get_description(magic_api * api, int which, int mode);
int fisheye_requires_colors(magic_api * api, int which);
void fisheye_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x,
int y, SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
void fisheye_shutdown(magic_api * api);
void fisheye_draw(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
void fisheye_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void fisheye_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void fisheye_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void fisheye_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void fisheye_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void fisheye_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int fisheye_modes(magic_api * api, int which);
Uint8 fisheye_accepted_sizes(magic_api * api, int which, int mode);
Uint8 fisheye_default_size(magic_api * api, int which, int mode);
void fisheye_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
void fisheye_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
// Housekeeping functions
void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
Uint32 fisheye_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
void fisheye_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void fisheye_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -89,8 +86,7 @@ int fisheye_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/fisheye.ogg",
api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/fisheye.ogg", api->data_directory);
fisheye_snd = Mix_LoadWAV(fname);
return (1);
@ -105,35 +101,27 @@ SDL_Surface *fisheye_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/fisheye.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/fisheye.png", api->data_directory);
return (IMG_Load(fname));
}
char *fisheye_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
char *fisheye_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return strdup(gettext_noop("Fisheye"));
}
int fisheye_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int fisheye_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_DISTORTS;
}
char *fisheye_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
char *fisheye_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return
strdup(gettext_noop
("Click on part of your picture to create a fisheye effect."));
return strdup(gettext_noop("Click on part of your picture to create a fisheye effect."));
}
int fisheye_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int fisheye_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
@ -142,8 +130,7 @@ void fisheye_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -172,13 +159,11 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
oryg =
SDL_CreateRGBSurface(SDL_SWSURFACE, fisheye_radius, fisheye_radius, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
output =
SDL_CreateRGBSurface(SDL_SWSURFACE, fisheye_radius, fisheye_radius, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
rect.x = x - (fisheye_radius / 2);
rect.y = y - (fisheye_radius / 2);
@ -191,8 +176,7 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
{
temp_src =
SDL_CreateRGBSurface(SDL_SWSURFACE, 1, fisheye_radius, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
//let's take a smooth bar of scaled bitmap and copy it to temp
//left side first
@ -205,10 +189,9 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
temp_dest =
SDL_CreateRGBSurface(SDL_SWSURFACE, 1, fisheye_radius + 2 * i,
canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
temp_dest = api->scale(temp_src, 1, fisheye_radius + 2 * i, 0); //temp_dest stores scaled temp_src
temp_dest = api->scale(temp_src, 1, fisheye_radius + 2 * i, 0); //temp_dest stores scaled temp_src
temp_rect.x = 0;
temp_rect.y = i;
@ -223,7 +206,7 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_BlitSurface(oryg, &rect, temp_src, NULL); //this bar is copied to temp_src //OK
temp_dest = api->scale(temp_src, 1, fisheye_radius + 2 * i, 0); //temp_dest stores scaled temp_src
temp_dest = api->scale(temp_src, 1, fisheye_radius + 2 * i, 0); //temp_dest stores scaled temp_src
SDL_BlitSurface(temp_dest, &temp_rect, output, &rect); //let's copy it to output
}
@ -233,14 +216,12 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
{
temp_src =
SDL_CreateRGBSurface(SDL_SWSURFACE, fisheye_radius, 1, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
temp_dest =
SDL_CreateRGBSurface(SDL_SWSURFACE, fisheye_radius + 2 * i, 1,
canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask,
canvas->format->Bmask, canvas->format->Amask);
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
//upper side first
rect.x = 0;
@ -274,9 +255,12 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
//let's blit an area surrounded by a circle
for (yy = y - (fisheye_radius / 2); yy < y + (fisheye_radius / 2); yy++) {
for (xx = x - (fisheye_radius / 2); xx < x + (fisheye_radius / 2); xx++) {
if (api->in_circle(xx - x, yy - y, (fisheye_radius / 2))) {
for (yy = y - (fisheye_radius / 2); yy < y + (fisheye_radius / 2); yy++)
{
for (xx = x - (fisheye_radius / 2); xx < x + (fisheye_radius / 2); xx++)
{
if (api->in_circle(xx - x, yy - y, (fisheye_radius / 2)))
{
api->putpixel(canvas, xx, yy,
api->getpixel(output, xx + (fisheye_radius / 2) - x, yy + (fisheye_radius / 2) - y));
}
@ -294,8 +278,7 @@ void fisheye_draw(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
}
void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, fisheye_draw);
@ -306,30 +289,26 @@ void fisheye_drag(magic_api * api, int which, SDL_Surface * canvas,
}
void fisheye_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
last_x = -fisheye_radius; /* A value that will be beyond any clicked position */
last_x = -fisheye_radius; /* A value that will be beyond any clicked position */
last_y = -fisheye_radius;
fisheye_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void fisheye_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void fisheye_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int fisheye_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int fisheye_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}
@ -337,15 +316,17 @@ int fisheye_modes(magic_api * api ATTRIBUTE_UNUSED,
Uint8 fisheye_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 5; // FIXME
return 5; // FIXME
}
Uint8 fisheye_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 2; // FIXME
return 2; // FIXME
}
void fisheye_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void fisheye_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
fisheye_radius = size * 40;
}