Adding "indent.sh" to re-indent code; ran it!!!

This commit is contained in:
Bill Kendrick 2023-04-23 23:26:00 -07:00
parent 16336cc854
commit 18f9cad6fe
98 changed files with 5798 additions and 9001 deletions

View file

@ -55,8 +55,7 @@ static int brick_size = TOOL_LARGEBRICKS;
/* Local function prototype: */
static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y,
int w, int h);
static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y, int w, int h);
int bricks_init(magic_api * api, Uint32 disabled_features);
Uint32 bricks_api_version(void);
int bricks_get_tool_count(magic_api * api);
@ -65,8 +64,7 @@ char *bricks_get_name(magic_api * api, int which);
int bricks_get_group(magic_api * api, int which);
char *bricks_get_description(magic_api * api, int which, int mode);
void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void bricks_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void bricks_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); //An empty function. Is there a purpose to this? Ask moderator.
@ -74,22 +72,20 @@ void bricks_shutdown(magic_api * api);
void bricks_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int bricks_requires_colors(magic_api * api, int which);
void bricks_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void bricks_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void bricks_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void bricks_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int bricks_modes(magic_api * api, int which);
Uint8 bricks_accepted_sizes(magic_api * api, int which, int mode);
Uint8 bricks_default_size(magic_api * api, int which, int mode);
void bricks_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
void bricks_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
// No setup required:
int bricks_init(magic_api * api, Uint32 disabled_features)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/brick.wav",
api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/brick.wav", api->data_directory);
brick_snd = Mix_LoadWAV(fname);
if (disabled_features & MAGIC_FEATURE_SIZE)
@ -121,21 +117,18 @@ SDL_Surface *bricks_get_icon(magic_api * api, int which)
if (which == TOOL_LARGEBRICKS)
{
snprintf(fname, sizeof(fname), "%simages/magic/largebrick.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/largebrick.png", api->data_directory);
}
else if (which == TOOL_SMALLBRICKS)
{
snprintf(fname, sizeof(fname), "%simages/magic/smallbrick.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/smallbrick.png", api->data_directory);
}
return (IMG_Load(fname));
}
// Return our names, localized:
char *bricks_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
char *bricks_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
/* Both are named "Bricks", at the moment: */
@ -143,22 +136,23 @@ char *bricks_get_name(magic_api * api ATTRIBUTE_UNUSED,
}
// Return our group (both the same):
int bricks_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int bricks_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PAINTING;
}
// Return our descriptions, localized:
char *bricks_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
int mode ATTRIBUTE_UNUSED)
char *bricks_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
if (brick_two_tools) {
if (brick_two_tools)
{
if (which == TOOL_LARGEBRICKS)
return (strdup(gettext_noop("Click and drag to draw large bricks.")));
else if (which == TOOL_SMALLBRICKS)
return (strdup(gettext_noop("Click and drag to draw small bricks.")));
} else {
}
else
{
return (strdup(gettext_noop("Click and drag to draw bricks.")));
}
@ -167,8 +161,7 @@ char *bricks_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
// Do the effect:
static void do_bricks(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
static void do_bricks(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
@ -215,8 +208,7 @@ static void do_bricks(void *ptr, int which, SDL_Surface * canvas,
mybrick = map + brick_x + 1 + (brick_y + 1) * x_count;
if ((unsigned) x < (unsigned) canvas->w
&& (unsigned) y < (unsigned) canvas->h && !*mybrick)
if ((unsigned)x < (unsigned)canvas->w && (unsigned)y < (unsigned)canvas->h && !*mybrick)
{
int my_x = brick_x * nominal_width;
int my_w = specified_width;
@ -237,8 +229,7 @@ static void do_bricks(void *ptr, int which, SDL_Surface * canvas,
my_x -= nominal_width;
my_w = specified_length;
}
do_brick(api, canvas, my_x, brick_y * nominal_height, my_w,
specified_height);
do_brick(api, canvas, my_x, brick_y * nominal_height, my_w, specified_height);
// FIXME:
@ -258,10 +249,9 @@ static void do_bricks(void *ptr, int which, SDL_Surface * canvas,
// Affect the canvas on drag:
void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_bricks);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_bricks);
if (ox > x)
{
@ -290,8 +280,7 @@ void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click:
void bricks_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
bricks_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
@ -300,8 +289,7 @@ void bricks_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -313,8 +301,9 @@ void bricks_shutdown(magic_api * api ATTRIBUTE_UNUSED)
}
// Record the color from Tux Paint:
void bricks_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void bricks_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
bricks_r = r;
bricks_g = g;
@ -322,29 +311,21 @@ void bricks_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
}
// Use colors:
int bricks_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int bricks_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y,
int w, int h)
static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y, int w, int h)
{
SDL_Rect dest;
// brick color: 127,76,73
double ran_r = rand() / (double) RAND_MAX;
double ran_g = rand() / (double) RAND_MAX;
double base_r =
api->sRGB_to_linear(bricks_r) * 1.5 + api->sRGB_to_linear(127) * 5.0 +
ran_r;
double base_g =
api->sRGB_to_linear(bricks_g) * 1.5 + api->sRGB_to_linear(76) * 5.0 +
ran_g;
double base_b =
api->sRGB_to_linear(bricks_b) * 1.5 + api->sRGB_to_linear(73) * 5.0 +
(ran_r + ran_g * 2.0) / 3.0;
double ran_r = rand() / (double)RAND_MAX;
double ran_g = rand() / (double)RAND_MAX;
double base_r = api->sRGB_to_linear(bricks_r) * 1.5 + api->sRGB_to_linear(127) * 5.0 + ran_r;
double base_g = api->sRGB_to_linear(bricks_g) * 1.5 + api->sRGB_to_linear(76) * 5.0 + ran_g;
double base_b = api->sRGB_to_linear(bricks_b) * 1.5 + api->sRGB_to_linear(73) * 5.0 + (ran_r + ran_g * 2.0) / 3.0;
Uint8 r = api->linear_to_sRGB(base_r / 7.5);
Uint8 g = api->linear_to_sRGB(base_g / 7.5);
@ -365,14 +346,12 @@ static void do_brick(magic_api * api, SDL_Surface * canvas, int x, int y,
}
void bricks_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void bricks_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
@ -392,10 +371,16 @@ Uint8 bricks_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_
return 2;
}
void bricks_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED) {
if (size == 1) {
void bricks_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
if (size == 1)
{
brick_size = TOOL_SMALLBRICKS;
} else { // 2
}
else
{ // 2
brick_size = TOOL_LARGEBRICKS;
}
}