Adding "indent.sh" to re-indent code; ran it!!!

This commit is contained in:
Bill Kendrick 2023-04-23 23:26:00 -07:00
parent 16336cc854
commit 18f9cad6fe
98 changed files with 5798 additions and 9001 deletions

View file

@ -65,24 +65,20 @@ int blind_get_group(magic_api * api, int which);
char *blind_get_description(magic_api * api, int which, int mode);
int blind_requires_colors(magic_api * api, int which);
void blind_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
void blind_shutdown(magic_api * api);
void blind_paint_blind(void *ptr_to_api, int which_tool, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
void blind_paint_blind(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void blind_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void blind_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void blind_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void blind_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void blind_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int blind_modes(magic_api * api, int which);
Uint8 blind_accepted_sizes(magic_api * api, int which, int mode);
Uint8 blind_default_size(magic_api * api, int which, int mode);
void blind_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
void blind_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
// Housekeeping functions
@ -91,8 +87,9 @@ Uint32 blind_api_version(void)
return (TP_MAGIC_API_VERSION);
}
void blind_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void blind_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
//get the colors from API and store it in structure
blind_r = r;
@ -104,8 +101,7 @@ int blind_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/blind.ogg",
api->data_directory);
snprintf(fname, sizeof(fname), "%ssounds/magic/blind.ogg", api->data_directory);
blind_snd = Mix_LoadWAV(fname);
return (1);
@ -120,35 +116,29 @@ SDL_Surface *blind_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/blind.png",
api->data_directory);
snprintf(fname, sizeof(fname), "%simages/magic/blind.png", api->data_directory);
return (IMG_Load(fname));
}
char *blind_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
char *blind_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return strdup(gettext_noop("Blind"));
}
int blind_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int blind_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PICTURE_DECORATIONS;
}
char *blind_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
char *blind_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return
strdup(gettext_noop
("Click towards the edge of your picture to pull window blinds over it. Move perpendicularly to open or close the blinds."));
}
int blind_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
int blind_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
@ -157,8 +147,7 @@ void blind_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
@ -170,15 +159,13 @@ void blind_shutdown(magic_api * api ATTRIBUTE_UNUSED)
// Interactivity functions
void blind_paint_blind(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr_to_api;
api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, (blind_r + blind_light) / 2,
(blind_g + blind_light) / 2,
(blind_b + blind_light) / 2));
(blind_g + blind_light) / 2, (blind_b + blind_light) / 2));
}
/* void blind_do_blind(void * ptr_to_api, int which_tool,
@ -192,8 +179,7 @@ void blind_paint_blind(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
*/
void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
int opaque;
@ -209,14 +195,12 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
blind_light = 255;
for (j = i; j > i - opaque / 2; j--)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1,
blind_paint_blind);
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i - opaque / 2; j > i - opaque; j--)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1,
blind_paint_blind);
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light += 20;
}
}
@ -234,14 +218,12 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
blind_light = 255;
for (j = i; j < i + opaque / 2; j++)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1,
blind_paint_blind);
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i + opaque / 2; j < i + opaque; j++)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1,
blind_paint_blind);
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light += 20;
}
}
@ -260,14 +242,12 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
blind_light = 255;
for (j = i; j < i + opaque / 2; j++)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1,
blind_paint_blind);
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i + opaque / 2; j < i + opaque; j++)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1,
blind_paint_blind);
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light += 20;
}
}
@ -286,14 +266,12 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
blind_light = 255;
for (j = i; j > i - opaque / 2; j--)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1,
blind_paint_blind);
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i - opaque / 2; j > i - opaque; j--)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1,
blind_paint_blind);
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light += 20;
}
}
@ -308,8 +286,7 @@ void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
}
void blind_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (y < canvas->h / 2)
@ -335,15 +312,13 @@ void blind_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
}
void blind_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void blind_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
@ -363,6 +338,8 @@ Uint8 blind_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_U
return 0;
}
void blind_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
void blind_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}