Adapting latest cherry-pick to SDL2. I am later

This commit is contained in:
Pere Pujal i Carabantes 2022-02-11 00:28:11 +01:00
parent dc6a7f2244
commit 18c6835a2d

View file

@ -22789,7 +22789,7 @@ static int do_color_mix(void)
SDL_BlitSurface(backup, NULL, screen, NULL);
#ifndef NO_PROMPT_SHADOWS
alpha_surf = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_SRCALPHA,
alpha_surf = SDL_CreateRGBSurface(SDL_SWSURFACE,
r_final.w + 8,
r_final.h + 16,
screen->format->BitsPerPixel,
@ -22799,7 +22799,7 @@ static int do_color_mix(void)
if (alpha_surf != NULL)
{
SDL_FillRect(alpha_surf, NULL, SDL_MapRGB(alpha_surf->format, 0, 0, 0));
SDL_SetAlpha(alpha_surf, SDL_SRCALPHA, 64);
SDL_SetSurfaceAlphaMod(alpha_surf, 64);
for (i = 8; i > 0; i = i - 2)
{
@ -22958,7 +22958,7 @@ static int do_color_mix(void)
chose = 0;
done = 1;
}
else if (event.type == SDL_ACTIVEEVENT)
else if (event.type == SDL_WINDOWEVENT)
{
handle_active(&event);
}