Showing aspect ratio of shapes when stretching them

...in the Tux tips area
This commit is contained in:
Bill Kendrick 2022-01-21 01:33:23 -08:00
parent 9f5769855b
commit 16e7cb1f59
3 changed files with 50 additions and 18 deletions

View file

@ -2363,7 +2363,7 @@ static void mainloop(void)
float angle;
char angle_tool_text[256]; // FIXME Consider malloc'ing
char stretch_tool_text[256]; // FIXME Consider malloc'ing
num_things = num_brushes;
thing_scroll = &brush_scroll;
@ -6009,25 +6009,54 @@ static void mainloop(void)
}
}
}
else if (cur_tool == TOOL_SHAPES && shape_tool_mode == SHAPE_TOOL_MODE_ROTATE)
else if (cur_tool == TOOL_SHAPES)
{
int deg;
if (shape_tool_mode == SHAPE_TOOL_MODE_STRETCH && !shape_locked[cur_shape])
{
float aspect;
int w, h;
deg = shape_rotation(shape_start_x, shape_start_y, old_x, old_y);
do_shape(shape_start_x, shape_start_y, shape_current_x, shape_current_y, deg, 0);
w = abs(shape_start_x - new_x);
h = abs(shape_start_y - new_y);
deg = shape_rotation(shape_start_x, shape_start_y, new_x, new_y);
do_shape(shape_start_x, shape_start_y, shape_current_x, shape_current_y, deg, 0);
deg = -deg;
if (deg < 0)
deg += 360;
if (w < 2 || h < 2)
aspect = 0;
else if (w > h)
aspect = (float) w / (float) h;
else
aspect = (float) h / (float) w;
snprintf(angle_tool_text, sizeof(angle_tool_text), gettext(TIP_SHAPE_ROTATING), deg);
draw_tux_text(TUX_BORED, angle_tool_text, 1);
/* FIXME: Do something less intensive! */
SDL_Flip(screen);
if (aspect == 0 || aspect >= 100)
{
draw_tux_text(TUX_BORED, TIP_SHAPE_START, 1);
}
else
{
snprintf(stretch_tool_text, sizeof(stretch_tool_text), gettext(TIP_SHAPE_STRETCHING_UNLOCKED), aspect);
draw_tux_text(TUX_BORED, stretch_tool_text, 1);
}
}
else if (shape_tool_mode == SHAPE_TOOL_MODE_ROTATE)
{
int deg;
deg = shape_rotation(shape_start_x, shape_start_y, old_x, old_y);
do_shape(shape_start_x, shape_start_y, shape_current_x, shape_current_y, deg, 0);
deg = shape_rotation(shape_start_x, shape_start_y, new_x, new_y);
do_shape(shape_start_x, shape_start_y, shape_current_x, shape_current_y, deg, 0);
deg = -deg;
if (deg < 0)
deg += 360;
snprintf(angle_tool_text, sizeof(angle_tool_text), gettext(TIP_SHAPE_ROTATING), deg);
draw_tux_text(TUX_BORED, angle_tool_text, 1);
/* FIXME: Do something less intensive! */
SDL_Flip(screen);
}
}
old_x = new_x;