Regen docs after messing with fuzzy ja_JP strings, etc.

See https://sourceforge.net/p/tuxpaint/tuxpaint-docs/ci/f67d14129a481a04d4a07060afcf0ea3b57f9780/
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Bill Kendrick 2024-06-02 17:54:13 -07:00
parent e24a7e47bd
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Copyright © 2006-2024 by Albert Cahalan and others; see AUTHORS.txt. Copyright © 2006-2024 by Albert Cahalan and others; see AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
May 14, 2024 June 2, 2024
+----------------------------------------+ +----------------------------------------+
| Table of Contents | | Table of Contents |

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</p> </p>
<p> <p>
May 14, 2024 </p> June 2, 2024 </p>
</center> </center>
<table border="2" <table border="2"
@ -235,10 +235,10 @@
Get used to doing <b>[Control]</b>-click and <b>[Alt]</b>-click on the thumbnail images in the layers dialog. You will need this to control what you are looking at and what you are editing. Sometimes you will be editing things you can't see. For example, you might edit the mask of the WIP layer while looking at the unmodified image. Pay attention so you don't screw up. Always verify that you are editing the right thing. </p> Get used to doing <b>[Control]</b>-click and <b>[Alt]</b>-click on the thumbnail images in the layers dialog. You will need this to control what you are looking at and what you are editing. Sometimes you will be editing things you can't see. For example, you might edit the mask of the WIP layer while looking at the unmodified image. Pay attention so you don't screw up. Always verify that you are editing the right thing. </p>
<p> <p>
Set an unmodified image as what you will view (the top one is easiest). Set the WIP mask as what you will edit. At some point, perhaps not immediately, you should magnify the image to about 400% (each pixel of the image is seen and edited as a 4x4 block of pixels on your screen). </p> Set an unmodified image as what you will view (the top one is easiest). Set the WIP mask as what you will edit. At some point, perhaps not immediately, you should magnify the image to about 400% (each pixel of the image is seen and edited as a 4x4 block of pixels on your screen). </p>
<p> <p>
Select parts of the image that need to be 100% opaque or 0% opaque. If you can select the object or background somewhat accurately by color, do so. As needed to avoid selecting any pixels that should be partially opaque (generally at the edge of the object) you should grow, shrink, and invert the selection. </p> Select parts of the image that need to be 100% opaque or 0% opaque. If you can select the object or background somewhat accurately by color, do so. As needed to avoid selecting any pixels that should be partially opaque (generally at the edge of the object) you should grow, shrink, and invert the selection. </p>
<p> <p>
Fill the 100% opaque areas with white, and the 0% opaque areas with black. This is most easily done by drag-and-drop from the foreground/background color indicator. You should not see anything happen, because you are viewing the unmodified image layer while editing the mask of the WIP layer. Large changes might be noticable in the thumbnail. </p> Fill the 100% opaque areas with white, and the 0% opaque areas with black. This is most easily done by drag-and-drop from the foreground/background color indicator. You should not see anything happen, because you are viewing the unmodified image layer while editing the mask of the WIP layer. Large changes might be noticable in the thumbnail. </p>
@ -256,7 +256,7 @@
With a steady hand, trace around the image. Use black around the outside, and white around the inside. Avoid making more than one pass without switching colors (and thus sides). </p> With a steady hand, trace around the image. Use black around the outside, and white around the inside. Avoid making more than one pass without switching colors (and thus sides). </p>
<p> <p>
Flip views a bit, checking to see that the mask is working well. When the WIP layer is composited over the green or magenta, you should see a tiny bit of the original background as an ugly fringe around the edge. If this fringe is missing, then you made the object mask too small. The fringe consists of pixels that are neither 100% object nor 0% object. For them, the mask should be neither 100% nor 0%. The fringe gets removed soon. </p> Flip views a bit, checking to see that the mask is working well. When the WIP layer is composited over the green or magenta, you should see a tiny bit of the original background as an ugly fringe around the edge. If this fringe is missing, then you made the object mask too small. The fringe consists of pixels that are neither 100% object nor 0% object. For them, the mask should be neither 100% nor 0%. The fringe gets removed soon. </p>
<p> <p>
View and edit the mask. Select by color, choosing either black or white. Most likely you will see unselected specks that are not quite the expected color. Invert the selection, then paint these away using the pencil tool. Do this operation for both white and black. </p> View and edit the mask. Select by color, choosing either black or white. Most likely you will see unselected specks that are not quite the expected color. Invert the selection, then paint these away using the pencil tool. Do this operation for both white and black. </p>
@ -295,10 +295,10 @@
To reduce accidents, you may wish to select only those pixels that are not grey in the mask. (Select by color from the mask, choose black, add mode, choose white, invert. Alternately: Select all, select by color from the mask, subtract mode, choose black, choose white.) If you do this, you'll probably want to expand the selection a bit and/or hide the "crawling ants" line that marks the selection. </p> To reduce accidents, you may wish to select only those pixels that are not grey in the mask. (Select by color from the mask, choose black, add mode, choose white, invert. Alternately: Select all, select by color from the mask, subtract mode, choose black, choose white.) If you do this, you'll probably want to expand the selection a bit and/or hide the "crawling ants" line that marks the selection. </p>
<p> <p>
Use the clone tool and the brush tool. Vary the opacity as needed. Use small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy brushes with about 70% opacity.) Unusual drawing modes can be helpful with semi-transparent objects. </p> Use the clone tool and the brush tool. Vary the opacity as needed. Use small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy brushes with about 70% opacity.) Unusual drawing modes can be helpful with semi-transparent objects. </p>
<p> <p>
The goal is to remove the edge fringe, both inside and outside of the object. The inside fringe, visible when the object is composited over magenta or green, must be removed for obvious reasons. The outside fringe must also be removed because it will become visible when the image is scaled down. As an example, consider a 2x2 region of pixels at the edge of a sharp-edged object. The left half is black and 0% opaque. The right half is white and 100% opaque. That is, we have a white object on a black background. When Tux Paint scales this to 50% (a 1x1 pixel area), the result will be a grey 50% opaque pixel. The correct result would be a white 50% opaque pixel. To get this result, we would paint away the black pixels. They matter, despite being 0% opaque. </p> The goal is to remove the edge fringe, both inside and outside of the object. The inside fringe, visible when the object is composited over magenta or green, must be removed for obvious reasons. The outside fringe must also be removed because it will become visible when the image is scaled down. As an example, consider a 2x2 region of pixels at the edge of a sharp-edged object. The left half is black and 0% opaque. The right half is white and 100% opaque. That is, we have a white object on a black background. When Tux Paint scales this to 50% (a 1x1 pixel area), the result will be a grey 50% opaque pixel. The correct result would be a white 50% opaque pixel. To get this result, we would paint away the black pixels. They matter, despite being 0% opaque. </p>
<p> <p>
Tux Paint can scale images down by a very large factor, so it is important to extend the edge of your object outward by a great deal. Right at the edge of your object, you should be very accurate about this. As you go outward away from the object, you can get a bit sloppy. It is reasonable to paint outward by a dozen pixels or more. The farther you go, the more Tux Paint can scale down without creating ugly color fringes. For areas that are more than a few pixels away from the object edge, you should use the pencil tool (or sloppy select with drag-and-drop color) to ensure that the result will compress well. </p> Tux Paint can scale images down by a very large factor, so it is important to extend the edge of your object outward by a great deal. Right at the edge of your object, you should be very accurate about this. As you go outward away from the object, you can get a bit sloppy. It is reasonable to paint outward by a dozen pixels or more. The farther you go, the more Tux Paint can scale down without creating ugly color fringes. For areas that are more than a few pixels away from the object edge, you should use the pencil tool (or sloppy select with drag-and-drop color) to ensure that the result will compress well. </p>

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Copyright © 2006-2024 by Albert Cahalan and others; see AUTHORS.txt. Copyright © 2006-2024 by Albert Cahalan and others; see AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
mayo 14, 2024 junio 2, 2024
+----------------------------------------+ +----------------------------------------+
| Table of Contents | | Table of Contents |

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@ -1157,7 +1157,7 @@ You can simply convert the picture to the format Tux Paint uses — PNG (Portabl
Network Graphic) — and place it in Tux Paint's "saved" directory/folder. Here Network Graphic) — and place it in Tux Paint's "saved" directory/folder. Here
is where to find it (by default): is where to find it (by default):
Windows Vista, Windows 8, Windows 10, Windows 11 Windows Vista, Windows 7, Windows 8, Windows 10, Windows 11
In the user's "AppData" folder: In the user's "AppData" folder:
e.g., "C:\Users\username\AppData\Roaming\TuxPaint\saved\" e.g., "C:\Users\username\AppData\Roaming\TuxPaint\saved\"

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</p> </p>
<p> <p>
mayo 14, 2024 </p> junio 2, 2024 </p>
</center> </center>
<table border="2" <table border="2"
@ -235,10 +235,10 @@
Get used to doing <b>[Control]</b>-click and <b>[Alt]</b>-click on the thumbnail images in the layers dialog. You will need this to control what you are looking at and what you are editing. Sometimes you will be editing things you can't see. For example, you might edit the mask of the WIP layer while looking at the unmodified image. Pay attention so you don't screw up. Always verify that you are editing the right thing. </p> Get used to doing <b>[Control]</b>-click and <b>[Alt]</b>-click on the thumbnail images in the layers dialog. You will need this to control what you are looking at and what you are editing. Sometimes you will be editing things you can't see. For example, you might edit the mask of the WIP layer while looking at the unmodified image. Pay attention so you don't screw up. Always verify that you are editing the right thing. </p>
<p> <p>
Set an unmodified image as what you will view (the top one is easiest). Set the WIP mask as what you will edit. At some point, perhaps not immediately, you should magnify the image to about 400% (each pixel of the image is seen and edited as a 4x4 block of pixels on your screen). </p> Set an unmodified image as what you will view (the top one is easiest). Set the WIP mask as what you will edit. At some point, perhaps not immediately, you should magnify the image to about 400% (each pixel of the image is seen and edited as a 4x4 block of pixels on your screen). </p>
<p> <p>
Select parts of the image that need to be 100% opaque or 0% opaque. If you can select the object or background somewhat accurately by color, do so. As needed to avoid selecting any pixels that should be partially opaque (generally at the edge of the object) you should grow, shrink, and invert the selection. </p> Select parts of the image that need to be 100% opaque or 0% opaque. If you can select the object or background somewhat accurately by color, do so. As needed to avoid selecting any pixels that should be partially opaque (generally at the edge of the object) you should grow, shrink, and invert the selection. </p>
<p> <p>
Fill the 100% opaque areas with white, and the 0% opaque areas with black. This is most easily done by drag-and-drop from the foreground/background color indicator. You should not see anything happen, because you are viewing the unmodified image layer while editing the mask of the WIP layer. Large changes might be noticable in the thumbnail. </p> Fill the 100% opaque areas with white, and the 0% opaque areas with black. This is most easily done by drag-and-drop from the foreground/background color indicator. You should not see anything happen, because you are viewing the unmodified image layer while editing the mask of the WIP layer. Large changes might be noticable in the thumbnail. </p>
@ -256,7 +256,7 @@
With a steady hand, trace around the image. Use black around the outside, and white around the inside. Avoid making more than one pass without switching colors (and thus sides). </p> With a steady hand, trace around the image. Use black around the outside, and white around the inside. Avoid making more than one pass without switching colors (and thus sides). </p>
<p> <p>
Flip views a bit, checking to see that the mask is working well. When the WIP layer is composited over the green or magenta, you should see a tiny bit of the original background as an ugly fringe around the edge. If this fringe is missing, then you made the object mask too small. The fringe consists of pixels that are neither 100% object nor 0% object. For them, the mask should be neither 100% nor 0%. The fringe gets removed soon. </p> Flip views a bit, checking to see that the mask is working well. When the WIP layer is composited over the green or magenta, you should see a tiny bit of the original background as an ugly fringe around the edge. If this fringe is missing, then you made the object mask too small. The fringe consists of pixels that are neither 100% object nor 0% object. For them, the mask should be neither 100% nor 0%. The fringe gets removed soon. </p>
<p> <p>
View and edit the mask. Select by color, choosing either black or white. Most likely you will see unselected specks that are not quite the expected color. Invert the selection, then paint these away using the pencil tool. Do this operation for both white and black. </p> View and edit the mask. Select by color, choosing either black or white. Most likely you will see unselected specks that are not quite the expected color. Invert the selection, then paint these away using the pencil tool. Do this operation for both white and black. </p>
@ -295,10 +295,10 @@
To reduce accidents, you may wish to select only those pixels that are not grey in the mask. (Select by color from the mask, choose black, add mode, choose white, invert. Alternately: Select all, select by color from the mask, subtract mode, choose black, choose white.) If you do this, you'll probably want to expand the selection a bit and/or hide the "crawling ants" line that marks the selection. </p> To reduce accidents, you may wish to select only those pixels that are not grey in the mask. (Select by color from the mask, choose black, add mode, choose white, invert. Alternately: Select all, select by color from the mask, subtract mode, choose black, choose white.) If you do this, you'll probably want to expand the selection a bit and/or hide the "crawling ants" line that marks the selection. </p>
<p> <p>
Use the clone tool and the brush tool. Vary the opacity as needed. Use small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy brushes with about 70% opacity.) Unusual drawing modes can be helpful with semi-transparent objects. </p> Use the clone tool and the brush tool. Vary the opacity as needed. Use small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy brushes with about 70% opacity.) Unusual drawing modes can be helpful with semi-transparent objects. </p>
<p> <p>
The goal is to remove the edge fringe, both inside and outside of the object. The inside fringe, visible when the object is composited over magenta or green, must be removed for obvious reasons. The outside fringe must also be removed because it will become visible when the image is scaled down. As an example, consider a 2x2 region of pixels at the edge of a sharp-edged object. The left half is black and 0% opaque. The right half is white and 100% opaque. That is, we have a white object on a black background. When Tux Paint scales this to 50% (a 1x1 pixel area), the result will be a grey 50% opaque pixel. The correct result would be a white 50% opaque pixel. To get this result, we would paint away the black pixels. They matter, despite being 0% opaque. </p> The goal is to remove the edge fringe, both inside and outside of the object. The inside fringe, visible when the object is composited over magenta or green, must be removed for obvious reasons. The outside fringe must also be removed because it will become visible when the image is scaled down. As an example, consider a 2x2 region of pixels at the edge of a sharp-edged object. The left half is black and 0% opaque. The right half is white and 100% opaque. That is, we have a white object on a black background. When Tux Paint scales this to 50% (a 1x1 pixel area), the result will be a grey 50% opaque pixel. The correct result would be a white 50% opaque pixel. To get this result, we would paint away the black pixels. They matter, despite being 0% opaque. </p>
<p> <p>
Tux Paint can scale images down by a very large factor, so it is important to extend the edge of your object outward by a great deal. Right at the edge of your object, you should be very accurate about this. As you go outward away from the object, you can get a bit sloppy. It is reasonable to paint outward by a dozen pixels or more. The farther you go, the more Tux Paint can scale down without creating ugly color fringes. For areas that are more than a few pixels away from the object edge, you should use the pencil tool (or sloppy select with drag-and-drop color) to ensure that the result will compress well. </p> Tux Paint can scale images down by a very large factor, so it is important to extend the edge of your object outward by a great deal. Right at the edge of your object, you should be very accurate about this. As you go outward away from the object, you can get a bit sloppy. It is reasonable to paint outward by a dozen pixels or more. The farther you go, the more Tux Paint can scale down without creating ugly color fringes. For areas that are more than a few pixels away from the object edge, you should use the pencil tool (or sloppy select with drag-and-drop color) to ensure that the result will compress well. </p>

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<dl> <dl>
<dt> <dt>
<cite>Windows Vista, Windows 8, Windows 10, Windows 11</cite> <cite>Windows Vista, Windows 7, Windows 8, Windows 10, Windows 11</cite>
</dt> </dt>
<dd> <dd>

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Copyright © 2006-2024 by Albert Cahalan et d'autres; voir AUTHORS.txt. Copyright © 2006-2024 by Albert Cahalan et d'autres; voir AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
mai 14, 2024 juin 2, 2024
+----------------------------------------------------+ +----------------------------------------------------+
| Table des matières | | Table des matières |

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@ -1237,7 +1237,7 @@ Pour ce faire, il vous suffit de convertir l'image dans le format utilisé par
Tux Paint, qui est —PNG (Portable Network Graphic), et de la placer dans le Tux Paint, qui est —PNG (Portable Network Graphic), et de la placer dans le
répertoire "saved" de Tux Paint. C'est là où on les trouve (par défaut) : répertoire "saved" de Tux Paint. C'est là où on les trouve (par défaut) :
Windows Vista, Windows 8, Windows 10, Windows 11 Windows Vista, Windows 7, Windows 8, Windows 10, Windows 11
In the user's "AppData" folder: In the user's "AppData" folder:
e.g., "C:\Users\nom d'utilisateur\AppData\Roaming\TuxPaint\saved\" e.g., "C:\Users\nom d'utilisateur\AppData\Roaming\TuxPaint\saved\"

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</p> </p>
<p> <p>
mai 14, 2024 </p> juin 2, 2024 </p>
</center> </center>
<table border="2" <table border="2"
@ -235,10 +235,10 @@
Prenez l'habitude de faire un <b>[Control]</b>-clic et un <b>[Alt]</b>-clic sur les images-vignettes dans la boîte de dialogue des calques. Vous devez le faire pour contrôler ce que vous voyez avec ce que vous éditez. Parfois vous éditerez des choses que vous ne pouvez pas voir. Par exemple, vous pouvez éditer le masque du masque WIP, tout en regardant l'image non modifiée. Faites attention à ne pas vous tromper. Vérifiez toujours que vous éditez ce qu'il faut. </p> Prenez l'habitude de faire un <b>[Control]</b>-clic et un <b>[Alt]</b>-clic sur les images-vignettes dans la boîte de dialogue des calques. Vous devez le faire pour contrôler ce que vous voyez avec ce que vous éditez. Parfois vous éditerez des choses que vous ne pouvez pas voir. Par exemple, vous pouvez éditer le masque du masque WIP, tout en regardant l'image non modifiée. Faites attention à ne pas vous tromper. Vérifiez toujours que vous éditez ce qu'il faut. </p>
<p> <p>
Définissez une image non-modifiée comme étant celle que vous voulez afficher (celle du haut est la plus facile). Définissez le masque WIP comme étant ce que vous allez éditer. À un moment donné, vous devriez agrandir l'image à environ 400 % (chaque pixel de l'image est vu et représenté par un bloc de 4x4 pixels sur votre écran. </p> Définissez une image non-modifiée comme étant celle que vous voulez afficher (celle du haut est la plus facile). Définissez le masque WIP comme étant ce que vous allez éditer. À un moment donné, vous devriez agrandir l'image à environ 400 % (chaque pixel de l'image est vu et représenté par un bloc de 4x4 pixels sur votre écran. </p>
<p> <p>
Sélectionnez les parties de l'image devant être 100 % opaques, ou bien 0 % opaques.Si vous pouvez sélectionner l'objet ou l'arrière-plan avec une bonne précision, faites le. Si nécessaire, pour éviter de sélectionner des pixels devant être partiellement opaques (en général sur les bords de l'objet), vous devriez agrandir, réduire et inverser la sélection. </p> Sélectionnez les parties de l'image devant être 100 % opaques, ou bien 0 % opaques.Si vous pouvez sélectionner l'objet ou l'arrière-plan avec une bonne précision, faites le. Si nécessaire, pour éviter de sélectionner des pixels devant être partiellement opaques (en général sur les bords de l'objet), vous devriez agrandir, réduire et inverser la sélection. </p>
<p> <p>
Remplissez les zones 100 % opaques avec du blanc, et les 0 % opaques avec du noir. On le fait facilement en glissant-déposant depuis l'indicateur de couleur de premier plan. Vous ne devriez rien voir se produire, car vous voyez le calque de l'image non modifiée quand vous éditez le masque du calque WIP. Les changements importants peuvent être vus sur la vignette. </p> Remplissez les zones 100 % opaques avec du blanc, et les 0 % opaques avec du noir. On le fait facilement en glissant-déposant depuis l'indicateur de couleur de premier plan. Vous ne devriez rien voir se produire, car vous voyez le calque de l'image non modifiée quand vous éditez le masque du calque WIP. Les changements importants peuvent être vus sur la vignette. </p>
@ -256,7 +256,7 @@
Avec une main sûre, tracez autour de l'image. Utilisez du noir à l'extérieur et du blanc à l'intérieur. Évitez de faire plus d'un passage par couleur. </p> Avec une main sûre, tracez autour de l'image. Utilisez du noir à l'extérieur et du blanc à l'intérieur. Évitez de faire plus d'un passage par couleur. </p>
<p> <p>
Inversez un peu les vues, pour vérifier que le masque fonctionne bien.Lorsque le calque WIP est fait de vert ou de magenta, vous devriez voir un tout petit peu de l'arrière-plan initial ressemblant à une vilaine frange près du bord. Si la frange est absente, c'est que le masque d'objet est trop petit. La frange est constituée de pixels qui ne sont ni à un objet à 100 % ni un objet à 0 %. Pour eux, le masque ne devrait être ni à 100 % ni à 0 %. La frange disparaîtra bientôt. </p> Inversez un peu les vues, pour vérifier que le masque fonctionne bien.Lorsque le calque WIP est fait de vert ou de magenta, vous devriez voir un tout petit peu de l'arrière-plan initial ressemblant à une vilaine frange près du bord. Si la frange est absente, c'est que le masque d'objet est trop petit. La frange est constituée de pixels qui ne sont ni à un objet à 100 % ni un objet à 0 %. Pour eux, le masque ne devrait être ni à 100 % ni à 0 %. La frange disparaîtra bientôt. </p>
<p> <p>
Affichez et modifiez le masque. Sélectionnez par couleur, en choisissant le noir ou le blanc. Vous verrez sûrement des tâches non sélectionnées qui ne sont pas tout à fait à la couleur attendue. Inversez la sélection, et coloriez les avec l'outil crayon. Faites ces opérations pour le blanc et le noir. </p> Affichez et modifiez le masque. Sélectionnez par couleur, en choisissant le noir ou le blanc. Vous verrez sûrement des tâches non sélectionnées qui ne sont pas tout à fait à la couleur attendue. Inversez la sélection, et coloriez les avec l'outil crayon. Faites ces opérations pour le blanc et le noir. </p>
@ -296,10 +296,10 @@ déposez cette couleur dans la sélection, supprimant ainsi la plupart des pixel
Pour réduire les accidents, vous souhaiterez peut-être sélectionner uniquement les pixels qui ne sont pas gris dans le masque. (Sélectionnez par couleur dans le masque, choisissez le noir, ajoutez le mode, choisissez le blanc, inversez. Ou bien : sélectionnez tout, sélectionnez par couleur dans le masque, soustrayez le mode, choisissez le noir, choisissez le blanc.) Si vous faites cela, vous voudrez probablement élargir un peu la sélection et / ou masquer la ligne "fourmis rampantes" qui marque la sélection. </p> Pour réduire les accidents, vous souhaiterez peut-être sélectionner uniquement les pixels qui ne sont pas gris dans le masque. (Sélectionnez par couleur dans le masque, choisissez le noir, ajoutez le mode, choisissez le blanc, inversez. Ou bien : sélectionnez tout, sélectionnez par couleur dans le masque, soustrayez le mode, choisissez le noir, choisissez le blanc.) Si vous faites cela, vous voudrez probablement élargir un peu la sélection et / ou masquer la ligne "fourmis rampantes" qui marque la sélection. </p>
<p> <p>
Utilisez l'outil de clonage et l'outil de pinceau. Faites varier l'opacité selon vos besoins. Utilisez principalement des petites brosses rondes, peut-être de 3x3 ou 5x5, floues ou non. (Il est généralement agréable d'associer des pinceaux flous 100 % opaques et des pinceaux non flous environ 70 % opaques). On peut utiliser des modes de dessin inhabituels avec des objets semi-transparents. </p> Utilisez l'outil de clonage et l'outil de pinceau. Faites varier l'opacité selon vos besoins. Utilisez principalement des petites brosses rondes, peut-être de 3x3 ou 5x5, floues ou non. (Il est généralement agréable d'associer des pinceaux flous 100 % opaques et des pinceaux non flous environ 70 % opaques). On peut utiliser des modes de dessin inhabituels avec des objets semi-transparents. </p>
<p> <p>
Le but est de supprimer la frange de bord, à la fois à l'intérieur et à l'extérieur de l'objet. La frange intérieure, visible lorsque l'objet est composé de magenta ou de vert, doit être supprimée pour des raisons évidentes. La frange extérieure doit également être supprimée car elle deviendra visible lorsque l'image sera réduite. À titre d'exemple, considérons une région avec 2x2 de pixels au bord d'un objet aux arêtes vives. La moitié gauche est noire et opaque à 0%. La moitié droite est blanche et 100% opaque. Autrement dit, nous avons un objet blanc sur fond noir. Lorsque Tux Paint redimensionne cela à 50% (une zone de 1 x 1 pixel), le résultat sera un pixel opaque gris à 50%. Le résultat correct devrait être un pixel blanc opaque à 50%. Pour obtenir ce résultat, nous devrions peindre les pixels noirs. Ils comptent, bien qu'ils soient à 0 % d'opacité. </p> Le but est de supprimer la frange de bord, à la fois à l'intérieur et à l'extérieur de l'objet. La frange intérieure, visible lorsque l'objet est composé de magenta ou de vert, doit être supprimée pour des raisons évidentes. La frange extérieure doit également être supprimée car elle deviendra visible lorsque l'image sera réduite. À titre d'exemple, considérons une région avec 2x2 de pixels au bord d'un objet aux arêtes vives. La moitié gauche est noire et opaque à 0%. La moitié droite est blanche et 100% opaque. Autrement dit, nous avons un objet blanc sur fond noir. Lorsque Tux Paint redimensionne cela à 50% (une zone de 1 x 1 pixel), le résultat sera un pixel opaque gris à 50%. Le résultat correct devrait être un pixel blanc opaque à 50%. Pour obtenir ce résultat, nous devrions peindre les pixels noirs. Ils comptent, bien qu'ils soient à 0 % d'opacité. </p>
<p> <p>
Tux Paint peut réduire considérablement la taille des images, il est donc important d'étendre considérablement le bord de votre objet vers l'extérieur. Juste au bord de votre objet, vous devez être très précis sur ce point. Lorsque vous vous éloignez de l'objet, cela risque de faire négligé. Il est raisonnable de peindre vers l'extérieur sur une douzaine de pixels ou plus. Plus vous irez loin, plus Tux Paint pourra réduire la taille sans créer de franges avec des couleurs moches. Pour les zones situées à plus de quelques pixels du bord, vous devez utiliser l'outil Crayon (ou une vague sélection avec une couleur en glisser-déposer) pour vous assurer que le résultat se compressera bien. </p> Tux Paint peut réduire considérablement la taille des images, il est donc important d'étendre considérablement le bord de votre objet vers l'extérieur. Juste au bord de votre objet, vous devez être très précis sur ce point. Lorsque vous vous éloignez de l'objet, cela risque de faire négligé. Il est raisonnable de peindre vers l'extérieur sur une douzaine de pixels ou plus. Plus vous irez loin, plus Tux Paint pourra réduire la taille sans créer de franges avec des couleurs moches. Pour les zones situées à plus de quelques pixels du bord, vous devez utiliser l'outil Crayon (ou une vague sélection avec une couleur en glisser-déposer) pour vous assurer que le résultat se compressera bien. </p>

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@ -1673,7 +1673,7 @@
<dl> <dl>
<dt> <dt>
<cite>Windows Vista, Windows 8, Windows 10, Windows 11</cite> <cite>Windows Vista, Windows 7, Windows 8, Windows 10, Windows 11</cite>
</dt> </dt>
<dd> <dd>

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@ -5,7 +5,7 @@
Copyright © 2006-2024 by Albert Cahalan e outros; see AUTHORS.txt. Copyright © 2006-2024 by Albert Cahalan e outros; see AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
14 de Maio de 2024 2 de Xuño de 2024
+-------------------------------------------+ +-------------------------------------------+
| Índice | | Índice |

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@ -1183,7 +1183,7 @@ Pode simplemente converter a imaxe ao formato que usa Tux Paint PNG (Portable
Network Graphics Gráficos de Rede Portátiles) e colocala no directorio/ Network Graphics Gráficos de Rede Portátiles) e colocala no directorio/
cartafol «saved» de Tux Paint. Aquí é onde se atopa (de xeito predeterminado: cartafol «saved» de Tux Paint. Aquí é onde se atopa (de xeito predeterminado:
Windows Vista, Windows 8, Windows 10, Windows 11 Windows Vista, Windows 7, Windows 8, Windows 10, Windows 11
In the user's "AppData" folder: In the user's "AppData" folder:
e.g., "C:\Users\nome de usuario\AppData\Roaming\TuxPaint\saved\" e.g., "C:\Users\nome de usuario\AppData\Roaming\TuxPaint\saved\"

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@ -96,7 +96,7 @@
</p> </p>
<p> <p>
14 de Maio de 2024 </p> 2 de Xuño de 2024 </p>
</center> </center>
<table border="2" <table border="2"
@ -235,10 +235,10 @@
Acostúmese a facer <b>[Control]</b>-premer e <b>[Alt]</b>-premer nas imaxes en miniatura no diálogo de capas. Necesitará isto para controlar o que está a ver e o que está a editar. Ás veces estará editando cousas que non pode ver. Por exemplo, pode editar a máscara da capa WIP mentres mira a imaxe sen modificar. Preste atención para non meter a pata. Verifica sempre que está a editar o correcto. </p> Acostúmese a facer <b>[Control]</b>-premer e <b>[Alt]</b>-premer nas imaxes en miniatura no diálogo de capas. Necesitará isto para controlar o que está a ver e o que está a editar. Ás veces estará editando cousas que non pode ver. Por exemplo, pode editar a máscara da capa WIP mentres mira a imaxe sen modificar. Preste atención para non meter a pata. Verifica sempre que está a editar o correcto. </p>
<p> <p>
Estabeleza unha imaxe sen modificar como a que vai ver (a superior é a máis doada). Estabeleza a máscara WIP como o que vai editar. Nalgún momento, quizais non de inmediato, debería aumentar a imaxe ata aproximadamente o 400% (cada píxel da imaxe vese e edítase como un bloque de píxeles 4x4 na súa pantalla). </p> Estabeleza unha imaxe sen modificar como a que vai ver (a superior é a máis doada). Estabeleza a máscara WIP como o que vai editar. Nalgún momento, quizais non de inmediato, debería aumentar a imaxe ata aproximadamente o 400% (cada píxel da imaxe vese e edítase como un bloque de píxeles 4x4 na súa pantalla). </p>
<p> <p>
Seleccione partes da imaxe que deben ser 100% opacas ou 0% opacas. Se pode seleccionar o obxecto ou o fondo con certa precisión por cor, fágao. Se é necesario para evitar seleccionar píxeles que deben ser parcialmente opacos (xeralmente no bordo do obxecto), debe aumentar, diminuír e inverter a selección. </p> Seleccione partes da imaxe que deben ser 100% opacas ou 0% opacas. Se pode seleccionar o obxecto ou o fondo con certa precisión por cor, fágao. Se é necesario para evitar seleccionar píxeles que deben ser parcialmente opacos (xeralmente no bordo do obxecto), debe aumentar, diminuír e inverter a selección. </p>
<p> <p>
Encha as áreas 100% opacas con branco e as áreas 0% opacas con negro. Isto faise máis facilmente arrastrando e soltando dende o indicador de cor de primeiro plano/fondo. Non debería ver ocorrer nada porque está a ver a capa de imaxe sen modificar mentres edita a máscara da capa WIP. É posíbel que se poidan notar grandes cambios na miniatura. </p> Encha as áreas 100% opacas con branco e as áreas 0% opacas con negro. Isto faise máis facilmente arrastrando e soltando dende o indicador de cor de primeiro plano/fondo. Non debería ver ocorrer nada porque está a ver a capa de imaxe sen modificar mentres edita a máscara da capa WIP. É posíbel que se poidan notar grandes cambios na miniatura. </p>
@ -256,7 +256,7 @@
Con man firme, faga un trazo arredor da imaxe. Use negro polo exterior e branco polo interior. Evite facer máis dun pase sen cambiar de cor (e, polo tanto, de lado). </p> Con man firme, faga un trazo arredor da imaxe. Use negro polo exterior e branco polo interior. Evite facer máis dun pase sen cambiar de cor (e, polo tanto, de lado). </p>
<p> <p>
Vire un pouco as vistas, comprobando que a máscara funciona ben. Cando a capa WIP se compón sobre o verde ou o maxenta, debería ver un pouco do fondo orixinal como unha franxa fea ao redor do bordo. Se falta esta franxa, fixo a máscara de obxectos demasiado pequena. A franxa consta de píxeles que non son nin 100% obxecto nin 0% obxecto. Para eles, a máscara non debería ser nin do 100% nin do 0%. A franxa retirase pronto. </p> Vire un pouco as vistas, comprobando que a máscara funciona ben. Cando a capa WIP se compón sobre o verde ou o maxenta, debería ver un pouco do fondo orixinal como unha franxa fea ao redor do bordo. Se falta esta franxa, fixo a máscara de obxectos demasiado pequena. A franxa consta de píxeles que non son nin 100% obxecto nin 0% obxecto. Para eles, a máscara non debería ser nin do 100% nin do 0%. A franxa retirase pronto. </p>
<p> <p>
Ver e editar a máscara. Seleccione por cor, escollendo negro ou branco. O máis probábel é que vexa pintas non seleccionadas que non son da cor agardada. Inverta a selección e logo pínteas coa ferramenta de lapis. Faga esta operación tanto para branco como para negro. </p> Ver e editar a máscara. Seleccione por cor, escollendo negro ou branco. O máis probábel é que vexa pintas non seleccionadas que non son da cor agardada. Inverta a selección e logo pínteas coa ferramenta de lapis. Faga esta operación tanto para branco como para negro. </p>
@ -295,10 +295,10 @@
Para reducir os accidentes, pode que queira seleccionar só os píxeles que non estean grises na máscara. (Seleccione por cor na máscara, escolla negro, engada o modo, escolla o branco, inverter. Alternativamente: seleccione todo, seleccione por cor da máscara, modo de subtracción, escolla o negro, escolla o branco.) Se fai isto, probabelmente queira expandir un pouco a selección e/ou agochar a ringleira de «formigas» que marca a selección. </p> Para reducir os accidentes, pode que queira seleccionar só os píxeles que non estean grises na máscara. (Seleccione por cor na máscara, escolla negro, engada o modo, escolla o branco, inverter. Alternativamente: seleccione todo, seleccione por cor da máscara, modo de subtracción, escolla o negro, escolla o branco.) Se fai isto, probabelmente queira expandir un pouco a selección e/ou agochar a ringleira de «formigas» que marca a selección. </p>
<p> <p>
Use a ferramenta de clonación e a de pincel. Varíe a opacidade segundo sexa necesario. Empregue principalmente pinceis redondos pequenos, quizais 3x3 ou 5x5, difusos ou non. (Xeralmente é bo emparellar pinceis difusos cun 100% de opacidade e pinceis non difusos cun 70% de opacidade.) Os modos de debuxo pouco comúns poden ser útiles con obxectos semitransparentes. </p> Use a ferramenta de clonación e a de pincel. Varíe a opacidade segundo sexa necesario. Empregue principalmente pinceis redondos pequenos, quizais 3x3 ou 5x5, difusos ou non. (Xeralmente é bo emparellar pinceis difusos cun 100% de opacidade e pinceis non difusos cun 70% de opacidade.) Os modos de debuxo pouco comúns poden ser útiles con obxectos semitransparentes. </p>
<p> <p>
O obxectivo é eliminar a franxa do bordo, tanto dentro como fóra do obxecto. A franxa interior, visíbel cando o obxecto está composto sobre maxenta ou verde, debe eliminarse por razóns obvias. Tamén hai que eliminar a franxa exterior porque se fará visíbel cando a imaxe se reduza. Como exemplo, considere unha rexión de 2x2 de píxeles no bordo dun obxecto de bordos afiados. A metade esquerda é negra e 0% opaca. A metade dereita é branca e 100% opaca. É dicir, temos un obxecto branco sobre fondo negro. Cando Tux Paint escala este ao 50% (unha área de 1x1 píxeles), o resultado será un píxel gris opaco do 50%. O resultado correcto sería un píxel branco ao 50% opaco. Para obter este resultado, pintaríamos os píxeles negros. Estes iImportan, a pesar de ser 0% opacos. </p> O obxectivo é eliminar a franxa do bordo, tanto dentro como fóra do obxecto. A franxa interior, visíbel cando o obxecto está composto sobre maxenta ou verde, debe eliminarse por razóns obvias. Tamén hai que eliminar a franxa exterior porque se fará visíbel cando a imaxe se reduza. Como exemplo, considere unha rexión de 2x2 de píxeles no bordo dun obxecto de bordos afiados. A metade esquerda é negra e 0% opaca. A metade dereita é branca e 100% opaca. É dicir, temos un obxecto branco sobre fondo negro. Cando Tux Paint escala este ao 50% (unha área de 1x1 píxeles), o resultado será un píxel gris opaco do 50%. O resultado correcto sería un píxel branco ao 50% opaco. Para obter este resultado, pintaríamos os píxeles negros. Estes iImportan, a pesar de ser 0% opacos. </p>
<p> <p>
Tux Paint pode reducir a escala das imaxes nun factor moi grande, polo que é importante estender moito o bordo do obxecto cara a fóra. Xusto no bordo do obxecto, debe ser moi preciso respecto diso. A medida que se afasta do o, pode ser un pouco desleixado. É razoábel pintar cara a fóra unha ducia de píxeles ou máis. Canto máis lonxe vaia, máis pode Tux Paint reducir sen crear franxas de cor feas. Para as áreas que están a máis duns poucos píxeles de distancia do bordo do obxecto, debería empregar a ferramenta de lapis (ou seleccionar arrastrar e soltar cor) para garantir que o resultado se comprime ben. </p> Tux Paint pode reducir a escala das imaxes nun factor moi grande, polo que é importante estender moito o bordo do obxecto cara a fóra. Xusto no bordo do obxecto, debe ser moi preciso respecto diso. A medida que se afasta do o, pode ser un pouco desleixado. É razoábel pintar cara a fóra unha ducia de píxeles ou máis. Canto máis lonxe vaia, máis pode Tux Paint reducir sen crear franxas de cor feas. Para as áreas que están a máis duns poucos píxeles de distancia do bordo do obxecto, debería empregar a ferramenta de lapis (ou seleccionar arrastrar e soltar cor) para garantir que o resultado se comprime ben. </p>

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@ -1673,7 +1673,7 @@
<dl> <dl>
<dt> <dt>
<cite>Windows Vista, Windows 8, Windows 10, Windows 11</cite> <cite>Windows Vista, Windows 7, Windows 8, Windows 10, Windows 11</cite>
</dt> </dt>
<dd> <dd>

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@ -5,7 +5,7 @@
Copyright © 2006-2024 by Albert Cahalan and others; see AUTHORS.txt. Copyright © 2006-2024 by Albert Cahalan and others; see AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
maí 14, 2024 júní 2, 2024
+----------------------------------------+ +----------------------------------------+
| Table of Contents | | Table of Contents |

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@ -1157,7 +1157,7 @@ You can simply convert the picture to the format Tux Paint uses — PNG (Portabl
Network Graphic) — and place it in Tux Paint's "saved" directory/folder. Here Network Graphic) — and place it in Tux Paint's "saved" directory/folder. Here
is where to find it (by default): is where to find it (by default):
Windows Vista, Windows 8, Windows 10, Windows 11 Windows Vista, Windows 7, Windows 8, Windows 10, Windows 11
In the user's "AppData" folder: In the user's "AppData" folder:
e.g., "C:\Users\username\AppData\Roaming\TuxPaint\saved\" e.g., "C:\Users\username\AppData\Roaming\TuxPaint\saved\"

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@ -96,7 +96,7 @@
</p> </p>
<p> <p>
maí 14, 2024 </p> júní 2, 2024 </p>
</center> </center>
<table border="2" <table border="2"
@ -235,10 +235,10 @@
Get used to doing <b>[Control]</b>-click and <b>[Alt]</b>-click on the thumbnail images in the layers dialog. You will need this to control what you are looking at and what you are editing. Sometimes you will be editing things you can't see. For example, you might edit the mask of the WIP layer while looking at the unmodified image. Pay attention so you don't screw up. Always verify that you are editing the right thing. </p> Get used to doing <b>[Control]</b>-click and <b>[Alt]</b>-click on the thumbnail images in the layers dialog. You will need this to control what you are looking at and what you are editing. Sometimes you will be editing things you can't see. For example, you might edit the mask of the WIP layer while looking at the unmodified image. Pay attention so you don't screw up. Always verify that you are editing the right thing. </p>
<p> <p>
Set an unmodified image as what you will view (the top one is easiest). Set the WIP mask as what you will edit. At some point, perhaps not immediately, you should magnify the image to about 400% (each pixel of the image is seen and edited as a 4x4 block of pixels on your screen). </p> Set an unmodified image as what you will view (the top one is easiest). Set the WIP mask as what you will edit. At some point, perhaps not immediately, you should magnify the image to about 400% (each pixel of the image is seen and edited as a 4x4 block of pixels on your screen). </p>
<p> <p>
Select parts of the image that need to be 100% opaque or 0% opaque. If you can select the object or background somewhat accurately by color, do so. As needed to avoid selecting any pixels that should be partially opaque (generally at the edge of the object) you should grow, shrink, and invert the selection. </p> Select parts of the image that need to be 100% opaque or 0% opaque. If you can select the object or background somewhat accurately by color, do so. As needed to avoid selecting any pixels that should be partially opaque (generally at the edge of the object) you should grow, shrink, and invert the selection. </p>
<p> <p>
Fill the 100% opaque areas with white, and the 0% opaque areas with black. This is most easily done by drag-and-drop from the foreground/background color indicator. You should not see anything happen, because you are viewing the unmodified image layer while editing the mask of the WIP layer. Large changes might be noticable in the thumbnail. </p> Fill the 100% opaque areas with white, and the 0% opaque areas with black. This is most easily done by drag-and-drop from the foreground/background color indicator. You should not see anything happen, because you are viewing the unmodified image layer while editing the mask of the WIP layer. Large changes might be noticable in the thumbnail. </p>
@ -256,7 +256,7 @@
With a steady hand, trace around the image. Use black around the outside, and white around the inside. Avoid making more than one pass without switching colors (and thus sides). </p> With a steady hand, trace around the image. Use black around the outside, and white around the inside. Avoid making more than one pass without switching colors (and thus sides). </p>
<p> <p>
Flip views a bit, checking to see that the mask is working well. When the WIP layer is composited over the green or magenta, you should see a tiny bit of the original background as an ugly fringe around the edge. If this fringe is missing, then you made the object mask too small. The fringe consists of pixels that are neither 100% object nor 0% object. For them, the mask should be neither 100% nor 0%. The fringe gets removed soon. </p> Flip views a bit, checking to see that the mask is working well. When the WIP layer is composited over the green or magenta, you should see a tiny bit of the original background as an ugly fringe around the edge. If this fringe is missing, then you made the object mask too small. The fringe consists of pixels that are neither 100% object nor 0% object. For them, the mask should be neither 100% nor 0%. The fringe gets removed soon. </p>
<p> <p>
View and edit the mask. Select by color, choosing either black or white. Most likely you will see unselected specks that are not quite the expected color. Invert the selection, then paint these away using the pencil tool. Do this operation for both white and black. </p> View and edit the mask. Select by color, choosing either black or white. Most likely you will see unselected specks that are not quite the expected color. Invert the selection, then paint these away using the pencil tool. Do this operation for both white and black. </p>
@ -295,10 +295,10 @@
To reduce accidents, you may wish to select only those pixels that are not grey in the mask. (Select by color from the mask, choose black, add mode, choose white, invert. Alternately: Select all, select by color from the mask, subtract mode, choose black, choose white.) If you do this, you'll probably want to expand the selection a bit and/or hide the "crawling ants" line that marks the selection. </p> To reduce accidents, you may wish to select only those pixels that are not grey in the mask. (Select by color from the mask, choose black, add mode, choose white, invert. Alternately: Select all, select by color from the mask, subtract mode, choose black, choose white.) If you do this, you'll probably want to expand the selection a bit and/or hide the "crawling ants" line that marks the selection. </p>
<p> <p>
Use the clone tool and the brush tool. Vary the opacity as needed. Use small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy brushes with about 70% opacity.) Unusual drawing modes can be helpful with semi-transparent objects. </p> Use the clone tool and the brush tool. Vary the opacity as needed. Use small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy brushes with about 70% opacity.) Unusual drawing modes can be helpful with semi-transparent objects. </p>
<p> <p>
The goal is to remove the edge fringe, both inside and outside of the object. The inside fringe, visible when the object is composited over magenta or green, must be removed for obvious reasons. The outside fringe must also be removed because it will become visible when the image is scaled down. As an example, consider a 2x2 region of pixels at the edge of a sharp-edged object. The left half is black and 0% opaque. The right half is white and 100% opaque. That is, we have a white object on a black background. When Tux Paint scales this to 50% (a 1x1 pixel area), the result will be a grey 50% opaque pixel. The correct result would be a white 50% opaque pixel. To get this result, we would paint away the black pixels. They matter, despite being 0% opaque. </p> The goal is to remove the edge fringe, both inside and outside of the object. The inside fringe, visible when the object is composited over magenta or green, must be removed for obvious reasons. The outside fringe must also be removed because it will become visible when the image is scaled down. As an example, consider a 2x2 region of pixels at the edge of a sharp-edged object. The left half is black and 0% opaque. The right half is white and 100% opaque. That is, we have a white object on a black background. When Tux Paint scales this to 50% (a 1x1 pixel area), the result will be a grey 50% opaque pixel. The correct result would be a white 50% opaque pixel. To get this result, we would paint away the black pixels. They matter, despite being 0% opaque. </p>
<p> <p>
Tux Paint can scale images down by a very large factor, so it is important to extend the edge of your object outward by a great deal. Right at the edge of your object, you should be very accurate about this. As you go outward away from the object, you can get a bit sloppy. It is reasonable to paint outward by a dozen pixels or more. The farther you go, the more Tux Paint can scale down without creating ugly color fringes. For areas that are more than a few pixels away from the object edge, you should use the pencil tool (or sloppy select with drag-and-drop color) to ensure that the result will compress well. </p> Tux Paint can scale images down by a very large factor, so it is important to extend the edge of your object outward by a great deal. Right at the edge of your object, you should be very accurate about this. As you go outward away from the object, you can get a bit sloppy. It is reasonable to paint outward by a dozen pixels or more. The farther you go, the more Tux Paint can scale down without creating ugly color fringes. For areas that are more than a few pixels away from the object edge, you should use the pencil tool (or sloppy select with drag-and-drop color) to ensure that the result will compress well. </p>

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@ -1673,7 +1673,7 @@
<dl> <dl>
<dt> <dt>
<cite>Windows Vista, Windows 8, Windows 10, Windows 11</cite> <cite>Windows Vista, Windows 7, Windows 8, Windows 10, Windows 11</cite>
</dt> </dt>
<dd> <dd>

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@ -5,7 +5,7 @@
Copyright © 2006-2024 by Albert Cahalan ほか; AUTHORS.txt 参照. Copyright © 2006-2024 by Albert Cahalan ほか; AUTHORS.txt 参照.
https://tuxpaint.org/ https://tuxpaint.org/
2024年5月14 2024年6月 2
+----------------------------------+ +----------------------------------+
| 目次 | | 目次 |

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@ -96,7 +96,7 @@
</p> </p>
<p> <p>
2024年5月14</p> 2024年6月 2</p>
</center> </center>
<table border="2" <table border="2"
@ -235,10 +235,10 @@
レイヤーダイアログのサムネイル画像を <b>[Control]</b> キーを押しながらクリックしたり、<b>[Alt]</b> キーを押しながらクリックしたりすることに慣れておきましょう。これは、何を見て何を編集しているかを把握するために必要となります。例えば、変更されていない画像を見ながら作業用レイヤーのマスクを編集する場合など、見えていないものを編集することもあります。混乱して間違ってしまわないように注意してください。自分が編集しているものが正しいかどうかを常に確認するようにしましょう。 </p> レイヤーダイアログのサムネイル画像を <b>[Control]</b> キーを押しながらクリックしたり、<b>[Alt]</b> キーを押しながらクリックしたりすることに慣れておきましょう。これは、何を見て何を編集しているかを把握するために必要となります。例えば、変更されていない画像を見ながら作業用レイヤーのマスクを編集する場合など、見えていないものを編集することもあります。混乱して間違ってしまわないように注意してください。自分が編集しているものが正しいかどうかを常に確認するようにしましょう。 </p>
<p> <p>
一番上のオリジナル画像のレイヤーを表示しながら、作業用レイヤーに対して編集を加えるするように設定します。編集作業の必要に応じて画像を約400に拡大してください画像の各ピクセルを画面上 4x4 ピクセルのブロックとして表示し、編集することができます) </p> 一番上のオリジナル画像のレイヤーを表示しながら、作業用レイヤーに対して編集を加えるするように設定します。編集作業の必要に応じて画像を約400に拡大してください画像の各ピクセルを画面上 4x4 ピクセルのブロックとして表示し、編集することができます) </p>
<p> <p>
完全に不透明、または完全に透明にする必要がある部分を選択します。色を指定することで、オブジェクトや背景をある程度正確に選択できる場合は、そのようにします。部分的に不透明にすべきピクセル(一般的にはオブジェクトの輪郭)を選択しないように、必要に応じて選択範囲を拡大、縮小、反転させます。 </p> 完全に不透明、または完全に透明にする必要がある部分を選択します。色を指定することで、オブジェクトや背景をある程度正確に選択できる場合は、そのようにします。部分的に不透明にすべきピクセル(一般的にはオブジェクトの輪郭)を選択しないように、必要に応じて選択範囲を拡大、縮小、反転させます。 </p>
<p> <p>
不透明な部分を白で、透明な部分を黒で塗りつぶします。この作業は、前景/背景色のインジケータからドラッグ&ドロップするのが最も簡単です。作業用レイヤーのマスクを編集しながら、変更されていない画像レイヤーを見ているので、見た目には何も起こらないはずですが、サムネイル画像では大きな変更が見えるかもしれません。 </p> 不透明な部分を白で、透明な部分を黒で塗りつぶします。この作業は、前景/背景色のインジケータからドラッグ&ドロップするのが最も簡単です。作業用レイヤーのマスクを編集しながら、変更されていない画像レイヤーを見ているので、見た目には何も起こらないはずですが、サムネイル画像では大きな変更が見えるかもしれません。 </p>
@ -256,7 +256,7 @@
ゆっくりとぶれないように画像の輪郭をトレースします。外側には黒色、内側には白色を使います。色を変更しないまま複数のパスにならないように注意して下さい。 </p> ゆっくりとぶれないように画像の輪郭をトレースします。外側には黒色、内側には白色を使います。色を変更しないまま複数のパスにならないように注意して下さい。 </p>
<p> <p>
表示をちらっと反転させ、マスクがうまく機能していることを確認します。作業用レイヤーをグリーンまたはマゼンタの上に合成すると、元の背景が、境界周りのほんのわずかなギザギザした縁取りのように見えるはずです。この縁取りが見えない場合、オブジェクトマスクを小さくしすぎたことになります。この縁取りを構成するピクセルは、完全にオブジェクト内でもオブジェクト外でもありません。そのため、マスクは100%でも0%でもありません。この縁取りはこの後に取り除かれます。 </p> 表示をちらっと反転させ、マスクがうまく機能していることを確認します。作業用レイヤーをグリーンまたはマゼンタの上に合成すると、元の背景が、境界周りのほんのわずかなギザギザした縁取りのように見えるはずです。この縁取りが見えない場合、オブジェクトマスクを小さくしすぎたことになります。この縁取りを構成するピクセルは、完全にオブジェクト内でもオブジェクト外でもありません。そのため、マスクは100%でも0%でもありません。この縁取りはこの後に取り除かれます。 </p>
<p> <p>
マスクを表示して編集します。黒か白の色で領域を選択します。ほとんどの場合、選択されていない色の斑点が残っていると思います。選択範囲を反転させ、鉛筆ツールを使ってこれらの点を取り除きます。この作業を白と黒の両方で行います。 </p> マスクを表示して編集します。黒か白の色で領域を選択します。ほとんどの場合、選択されていない色の斑点が残っていると思います。選択範囲を反転させ、鉛筆ツールを使ってこれらの点を取り除きます。この作業を白と黒の両方で行います。 </p>
@ -295,10 +295,10 @@
失敗を減らすために、マスクの中の灰色ではないピクセルだけを選択するとよいでしょう。(「マスクから色で領域選択、黒を選択、色加算モード、白を選択、反転」あるいは「すべてを選択、マスクから色で領域選択、色減算モード、黒を選択、白を選択」)この作業を行う際、選択範囲を少し広げて、選択領域を示す線を隠したくなるかもしれません。 </p> 失敗を減らすために、マスクの中の灰色ではないピクセルだけを選択するとよいでしょう。(「マスクから色で領域選択、黒を選択、色加算モード、白を選択、反転」あるいは「すべてを選択、マスクから色で領域選択、色減算モード、黒を選択、白を選択」)この作業を行う際、選択範囲を少し広げて、選択領域を示す線を隠したくなるかもしれません。 </p>
<p> <p>
ここではクローンツールとブラシツールを使います。必要に応じて不透明度を変えて下さい。3x3か5x5の小さな円形のブラシを主に使います。ぼかし筆かどうかは問いません。ぼかし筆は不透明度100&percent;、ぼかしではないブラシは不透明度70&percnt;程度で組み合わせると良いでしょう)。あまり一般的ではない使い方ですが、半透明のオブジェクトの場合には有効です。 </p> ここではクローンツールとブラシツールを使います。必要に応じて不透明度を変えて下さい。3x3か5x5の小さな円形のブラシを主に使います。ぼかし筆かどうかは問いません。ぼかし筆は不透明度100&percent;、ぼかしではないブラシは不透明度70&percnt;程度で組み合わせると良いでしょう)。あまり一般的ではない使い方ですが、半透明のオブジェクトの場合には有効です。 </p>
<p> <p>
最終目標は、オブジェクトの内側と外側の両方の縁取りを除去することです。内側の縁取りは、マゼンタやグリーンの上にオブジェクトを合成したときに見えるもので、明らかに除去が必要です。外側のフリンジは、画像を縮小したときに見えるようになるため、こちらも除去する必要があります。例として、鋭角なオブジェクトの輪郭にある2x2のピクセルの領域を考えてみましょう。左半分は黒で、不透明度は0。右半分は白で、100不透明です。つまり、黒い背景に白い物体がある状態です。Tux Paintがこれを501x1ピクセルの領域にスケーリングすると、結果はグレーの50不透明ピクセルになりますが、正しい結果は、白の50不透明ピクセルです。この結果を得るためには、黒いピクセルを塗り潰します。不透明度が0であるにもかかわらず、黒いピクセルは重要です。 </p> 最終目標は、オブジェクトの内側と外側の両方の縁取りを除去することです。内側の縁取りは、マゼンタやグリーンの上にオブジェクトを合成したときに見えるもので、明らかに除去が必要です。外側のフリンジは、画像を縮小したときに見えるようになるため、こちらも除去する必要があります。例として、鋭角なオブジェクトの輪郭にある2x2のピクセルの領域を考えてみましょう。左半分は黒で、不透明度は0。右半分は白で、100不透明です。つまり、黒い背景に白い物体がある状態です。Tux Paintがこれを501x1ピクセルの領域にスケーリングすると、結果はグレーの50不透明ピクセルになりますが、正しい結果は、白の50不透明ピクセルです。この結果を得るためには、黒いピクセルを塗り潰します。不透明度が0であるにもかかわらず、黒いピクセルは重要です。 </p>
<p> <p>
Tux Paint では、画像を非常に大きく縮小することができるため、オブジェクトの輪郭を外側に大きく広げることが重要です。オブジェクトの輪郭の部分では、非常に正確に処理する必要がありますが、輪郭から離れるにつれて、少々手を抜いても大丈夫です。十数ピクセル以上外側まで描くとちょうど良くなります。これを太くすればするだけ、Tux Paintは汚い色の縁どりを発生させずにスケールダウンすることができます。オブジェクトの端から数ピクセル以上離れた部分については、鉛筆ツールまたはドラッグドロップで適当に色を選択を使用して、結果がきれいに縮小されるようにしてください。 </p> Tux Paint では、画像を非常に大きく縮小することができるため、オブジェクトの輪郭を外側に大きく広げることが重要です。オブジェクトの輪郭の部分では、非常に正確に処理する必要がありますが、輪郭から離れるにつれて、少々手を抜いても大丈夫です。十数ピクセル以上外側まで描くとちょうど良くなります。これを太くすればするだけ、Tux Paintは汚い色の縁どりを発生させずにスケールダウンすることができます。オブジェクトの端から数ピクセル以上離れた部分については、鉛筆ツールまたはドラッグドロップで適当に色を選択を使用して、結果がきれいに縮小されるようにしてください。 </p>

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@ -6,7 +6,7 @@
AUTHORS.txt. AUTHORS.txt.
https://tuxpaint.org/ https://tuxpaint.org/
14 maj 2024 2 qershor 2024
+---------------------------------------------+ +---------------------------------------------+
| Pasqyrë e Lëndës | | Pasqyrë e Lëndës |

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@ -1162,7 +1162,7 @@ You can simply convert the picture to the format Tux Paint uses — PNG (Portabl
Network Graphic) — and place it in Tux Paint's "saved" directory/folder. Here Network Graphic) — and place it in Tux Paint's "saved" directory/folder. Here
is where to find it (by default): is where to find it (by default):
Windows Vista, Windows 8, Windows 10, Windows 11 Windows Vista, Windows 7, Windows 8, Windows 10, Windows 11
In the user's "AppData" folder: In the user's "AppData" folder:
e.g., "C:\Users\emër përdoruesi\AppData\Roaming\TuxPaint\saved\" e.g., "C:\Users\emër përdoruesi\AppData\Roaming\TuxPaint\saved\"

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@ -96,7 +96,7 @@
</p> </p>
<p> <p>
14 maj 2024 </p> 2 qershor 2024 </p>
</center> </center>
<table border="2" <table border="2"
@ -235,10 +235,10 @@
Get used to doing <b>[Tasti Kontroll]</b>-click and <b>[Alt]</b>-click on the thumbnail images in the layers dialog. You will need this to control what you are looking at and what you are editing. Sometimes you will be editing things you can't see. For example, you might edit the mask of the WIP layer while looking at the unmodified image. Pay attention so you don't screw up. Always verify that you are editing the right thing. </p> Get used to doing <b>[Tasti Kontroll]</b>-click and <b>[Alt]</b>-click on the thumbnail images in the layers dialog. You will need this to control what you are looking at and what you are editing. Sometimes you will be editing things you can't see. For example, you might edit the mask of the WIP layer while looking at the unmodified image. Pay attention so you don't screw up. Always verify that you are editing the right thing. </p>
<p> <p>
Caktoni një figurë të pandryshuar si ajo që do të shihni (e sipërmja faqe është më e kollajta). Caktoni maskën PDB si ajo që do të përpunoni. Në një farë çasti, ndoshta jo menjëherë, duhet ta zmadhoni figurën rreth 400% (çdo piksel i figurës shihet dhe përpunohet si një bllok 4x4 piksela në ekranin tuaj). </p> Caktoni një figurë të pandryshuar si ajo që do të shihni (e sipërmja faqe është më e kollajta). Caktoni maskën PDB si ajo që do të përpunoni. Në një farë çasti, ndoshta jo menjëherë, duhet ta zmadhoni figurën rreth 400% (çdo piksel i figurës shihet dhe përpunohet si një bllok 4x4 piksela në ekranin tuaj). </p>
<p> <p>
Përzgjidhni pjesët e figurës që duhet të jenë 100% të marrta, ose 0% të marrta. Nëse mund të përzgjidhni objektin, ose sfondin deri diku me përpikëri sipas ngjyrësh, bëjeni. Siç është e nevojshme për të shmangur përzgjedhje të çfarëdo pikseli që duhet të jetë pjesërisht i marrtë (përgjithësisht në skajin e objektit) duhet të zmadhoni, tkurrni dhe përmbysni përzgjedhjen. </p> Përzgjidhni pjesët e figurës që duhet të jenë 100% të marrta, ose 0% të marrta. Nëse mund të përzgjidhni objektin, ose sfondin deri diku me përpikëri sipas ngjyrësh, bëjeni. Siç është e nevojshme për të shmangur përzgjedhje të çfarëdo pikseli që duhet të jetë pjesërisht i marrtë (përgjithësisht në skajin e objektit) duhet të zmadhoni, tkurrni dhe përmbysni përzgjedhjen. </p>
<p> <p>
Mbushini zonat 100% të marrta me të bardhë dhe zonat 0% të marrta me të zezë. Kjo bëhet më lehtë me teknikën merr-dhe-vër që nga treguesi i ngjyrës së përparme/të pasme. Sduhet të shihni të ndodhë ndonjë gjë, ngaqë po shihni shtresën e figurës së papërpunuar, teksa po përpunoni maskën e shtresës. Ndryshime të mëdha mund të jenë të dukshme te miniatura. </p> Mbushini zonat 100% të marrta me të bardhë dhe zonat 0% të marrta me të zezë. Kjo bëhet më lehtë me teknikën merr-dhe-vër që nga treguesi i ngjyrës së përparme/të pasme. Sduhet të shihni të ndodhë ndonjë gjë, ngaqë po shihni shtresën e figurës së papërpunuar, teksa po përpunoni maskën e shtresës. Ndryshime të mëdha mund të jenë të dukshme te miniatura. </p>
@ -256,7 +256,7 @@
Pa ju dridhur dora, përvijoni figurën. Përdorni të zezë përreth pjesës së jashtme dhe të bardhë përreth të brendshmes. Shmangni bërjen e më shumë se një kalimi pa ndërruar ngjyra (pra dhe anë). </p> Pa ju dridhur dora, përvijoni figurën. Përdorni të zezë përreth pjesës së jashtme dhe të bardhë përreth të brendshmes. Shmangni bërjen e më shumë se një kalimi pa ndërruar ngjyra (pra dhe anë). </p>
<p> <p>
Flip views a bit, checking to see that the mask is working well. When the WIP layer is composited over the green or magenta, you should see a tiny bit of the original background as an ugly fringe around the edge. If this fringe is missing, then you made the object mask too small. The fringe consists of pixels that are neither 100% object nor 0% object. For them, the mask should be neither 100% nor 0%. The fringe gets removed soon. </p> Flip views a bit, checking to see that the mask is working well. When the WIP layer is composited over the green or magenta, you should see a tiny bit of the original background as an ugly fringe around the edge. If this fringe is missing, then you made the object mask too small. The fringe consists of pixels that are neither 100% object nor 0% object. For them, the mask should be neither 100% nor 0%. The fringe gets removed soon. </p>
<p> <p>
Shihni dhe përpunoni maskën. Përzgjidhni sipas ngjyrash, duke zgjedhur të zezë ose të bardhë. Sipas shumicës së gjasave do të shihni quka që sjanë tamam ngjyra e pritur. Përmbyseni përzgjedhjen, mandej ngjyrosini këto me mjetin laps. Bëjeni këtë veprim për të zezën dhe për të bardhën. </p> Shihni dhe përpunoni maskën. Përzgjidhni sipas ngjyrash, duke zgjedhur të zezë ose të bardhë. Sipas shumicës së gjasave do të shihni quka që sjanë tamam ngjyra e pritur. Përmbyseni përzgjedhjen, mandej ngjyrosini këto me mjetin laps. Bëjeni këtë veprim për të zezën dhe për të bardhën. </p>
@ -295,10 +295,10 @@
Për të ulur rastet e aksidenteve, mund të doni të përzgjidhni vetëm ata piksela që sjanë gri te maska. (Përzgjidhni sipas ngjyrash nga maska, zgjidhni të zezën, mënyra shtim, zgjidhni të bardhën, përmbyseni. Ndryshe, Përzgjidhni krejt, përzgjidhni sipas ngjyrës nga maska, mënyra heqje, zgjidhni të zezën, zgjidhni të bardhën.) Nëse bëni kështu, ka shumë gjasa të mund të doni të zgjeroni paksa përzgjedhjen dhe/ose të fshihni vijat “milingona që baresin” që shenjon përzgjedhjen. </p> Për të ulur rastet e aksidenteve, mund të doni të përzgjidhni vetëm ata piksela që sjanë gri te maska. (Përzgjidhni sipas ngjyrash nga maska, zgjidhni të zezën, mënyra shtim, zgjidhni të bardhën, përmbyseni. Ndryshe, Përzgjidhni krejt, përzgjidhni sipas ngjyrës nga maska, mënyra heqje, zgjidhni të zezën, zgjidhni të bardhën.) Nëse bëni kështu, ka shumë gjasa të mund të doni të zgjeroni paksa përzgjedhjen dhe/ose të fshihni vijat “milingona që baresin” që shenjon përzgjedhjen. </p>
<p> <p>
Përdorni mjetin e klonimit dhe mjetin penel. Ndryshojeni shkallën e patejdukshmërisë sipas nevojës. Përdorni kryesisht penela të vegjël të rrumbullakët, ndoshta 3x3 ose 5x5, të turbullt ose jo. Përgjithësisht është mirë të çiftohen penela me patejdukshmëri 100% me penela jo të turbullt me rreth 70% patejdukshmëri.) Mënyra jo të zakonshme vizatimi mund të jenë të dobishme me objekte gjysmë-të-tejdukshëm. </p> Përdorni mjetin e klonimit dhe mjetin penel. Ndryshojeni shkallën e patejdukshmërisë sipas nevojës. Përdorni kryesisht penela të vegjël të rrumbullakët, ndoshta 3x3 ose 5x5, të turbullt ose jo. Përgjithësisht është mirë të çiftohen penela me patejdukshmëri 100% me penela jo të turbullt me rreth 70% patejdukshmëri.) Mënyra jo të zakonshme vizatimi mund të jenë të dobishme me objekte gjysmë-të-tejdukshëm. </p>
<p> <p>
Qëllimi është të hiqen thekët e skajeve, si brenda ashtu edhe jashtë objekteve. Thekët e brendshëm, të dukshëm kur objekti është hartuar përsipër fuksias ose të gjelbrës, duhen hequr për arsye të kuptueshme. Thekët e jashtë duhet hequr gjithashtu ngaqë do të bëhen të dukshëm kur figura zvogëlohet. Si shembull, le të marrim një rajon 2x2 piksela në skaj të një objekti me anë të mprehta. Gjysma e majtë është e zezë dhe 0% e marrtë. Gjysma e djathtë është e bardhë dhe 100% e marrtë. Pra, kemi një objekt të bardhë në një sfond të zi. Kur Tux Paint-i e zvogëlon këtë në 50% (një zonë 1x1 piksel), përfundimi do të jetë një piksel gri 50% i marrtë. Përfundimi i saktë do të ishte një piksel i bardhë 50% i marrtë. Për të marrë këtë përfundim, do të duhej të ngjyrosnim paint away pikselat e zinj. Ata kanë rëndësi, pavarësisht se janë 0% të marrtë. </p> Qëllimi është të hiqen thekët e skajeve, si brenda ashtu edhe jashtë objekteve. Thekët e brendshëm, të dukshëm kur objekti është hartuar përsipër fuksias ose të gjelbrës, duhen hequr për arsye të kuptueshme. Thekët e jashtë duhet hequr gjithashtu ngaqë do të bëhen të dukshëm kur figura zvogëlohet. Si shembull, le të marrim një rajon 2x2 piksela në skaj të një objekti me anë të mprehta. Gjysma e majtë është e zezë dhe 0% e marrtë. Gjysma e djathtë është e bardhë dhe 100% e marrtë. Pra, kemi një objekt të bardhë në një sfond të zi. Kur Tux Paint-i e zvogëlon këtë në 50% (një zonë 1x1 piksel), përfundimi do të jetë një piksel gri 50% i marrtë. Përfundimi i saktë do të ishte një piksel i bardhë 50% i marrtë. Për të marrë këtë përfundim, do të duhej të ngjyrosnim paint away pikselat e zinj. Ata kanë rëndësi, pavarësisht se janë 0% të marrtë. </p>
<p> <p>
Tux Paint-i mund të zvogëlojë figura sipas një koeficienti shumë të madh, ndaj është e rëndësishme të zgjeroni jo pak skajin e objektit tuaj drejt kahut jashtë. Mu te skaji i objektit tuaj, duhet të jeni shumë të përpiktë me këtë. Teksa i largoheni për jashtë objektit, mund As you go outward away from the object, you can get a bit sloppy. Është e arsyeshme të ngjyrosni drejt jashtë me një duzinë pikselash, a më tepër. Sa më larg shkoni, aq më mirë do të zvogëlojë Tux Paint-i pa krijuar thekë të shpifur të ngjyrosur. Për zona që janë më tepër se pak piksela larg skajit të objektit, duhet të përdorni mjetin laps (or sloppy select with drag-and-drop color) për të garantuar se përfundimi do të ngjishet mirë. </p> Tux Paint-i mund të zvogëlojë figura sipas një koeficienti shumë të madh, ndaj është e rëndësishme të zgjeroni jo pak skajin e objektit tuaj drejt kahut jashtë. Mu te skaji i objektit tuaj, duhet të jeni shumë të përpiktë me këtë. Teksa i largoheni për jashtë objektit, mund As you go outward away from the object, you can get a bit sloppy. Është e arsyeshme të ngjyrosni drejt jashtë me një duzinë pikselash, a më tepër. Sa më larg shkoni, aq më mirë do të zvogëlojë Tux Paint-i pa krijuar thekë të shpifur të ngjyrosur. Për zona që janë më tepër se pak piksela larg skajit të objektit, duhet të përdorni mjetin laps (or sloppy select with drag-and-drop color) për të garantuar se përfundimi do të ngjishet mirë. </p>

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<dl> <dl>
<dt> <dt>
<cite>Windows Vista, Windows 8, Windows 10, Windows 11</cite> <cite>Windows Vista, Windows 7, Windows 8, Windows 10, Windows 11</cite>
</dt> </dt>
<dd> <dd>

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.\" tuxpaint.1 - 2024.04.10 .\" tuxpaint.1 - 2024.06.02
.TH TUXPAINT 1 "April 10, 2024" "0.9.33" "Tux Paint" .TH TUXPAINT 1 "June 2, 2024" "0.9.33" "Tux Paint"
.SH NAME .SH NAME
tuxpaint -- "Tux Paint", a drawing program for young children. tuxpaint -- "Tux Paint", a drawing program for young children.

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.\" tuxpaint.1 - 2024.04.10 .\" tuxpaint.1 - 2024.06.02
.TH TUXPAINT 1 "abril 10, 2024" "0.9.33" "Tux Paint" .TH TUXPAINT 1 "junio 2, 2024" "0.9.33" "Tux Paint"
.SH NAME .SH NAME
tuxpaint -- "Tux Paint", a drawing program for young children. tuxpaint -- "Tux Paint", a drawing program for young children.

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.\" tuxpaint.1 - 2024.04.10 .\" tuxpaint.1 - 2024.06.02
.TH TUXPAINT 1 "avril 10, 2024" "0.9.33" "Tux Paint" .TH TUXPAINT 1 "juin 2, 2024" "0.9.33" "Tux Paint"
.SH NAME .SH NAME
tuxpaint -- "Tux Paint", un programme simple pour les jeunes enfants. tuxpaint -- "Tux Paint", un programme simple pour les jeunes enfants.

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.\" tuxpaint.1 - 2024.04.10 .\" tuxpaint.1 - 2024.06.02
.TH TUXPAINT 1 "10 de Abril de 2024" "0.9.33" "Tux Paint" .TH TUXPAINT 1 " 2 de Xuño de 2024" "0.9.33" "Tux Paint"
.SH NAME .SH NAME
tuxpaint -- "Tux Paint", a drawing program for young children. tuxpaint -- "Tux Paint", a drawing program for young children.

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.\" tuxpaint.1 - 2024.04.10 .\" tuxpaint.1 - 2024.06.02
.TH TUXPAINT 1 "apríl 10, 2024" "0.9.33" "Tux Paint" .TH TUXPAINT 1 "júní 2, 2024" "0.9.33" "Tux Paint"
.SH NAME .SH NAME
tuxpaint -- "Tux Paint", a drawing program for young children. tuxpaint -- "Tux Paint", a drawing program for young children.

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.\" tuxpaint.1 - 2024.04.10 .\" tuxpaint.1 - 2024.06.02
.TH TUXPAINT 1 "2024年4月10日" "0.9.33" "Tux Paint" .TH TUXPAINT 1 "2024年6月 2日" "0.9.33" "Tux Paint"
.SH NAME .SH NAME
tuxpaint -- "Tux Paint", a drawing program for young children. tuxpaint -- "Tux Paint", a drawing program for young children.

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.\" tuxpaint.1 - 2024.04.10 .\" tuxpaint.1 - 2024.06.02
.TH TUXPAINT 1 "10 prill 2024" "0.9.33" "Tux Paint" .TH TUXPAINT 1 " 2 qershor 2024" "0.9.33" "Tux Paint"
.SH EMËR .SH EMËR
tuxpaint -- “Tux Paint”, një program vizatimi për fëmijë të vegjël. tuxpaint -- “Tux Paint”, një program vizatimi për fëmijë të vegjël.