Syncing INSTALL docs; grab Mark's macOS updates
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@ -618,7 +618,7 @@ Compilation et installation
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Utilisateurs de macOS
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septembre 21, 2021 Mark K. Kim <markuskimius@gmail.com>
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janvier 20, 2022 Mark Kim <markuskimius@gmail.com>
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Tux Paint 0.9.22, et avant, devrait être construit avec Xcode IDE. À
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partir de la version 0.9.23, cependant, Tux Paint pour macOS est
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@ -669,7 +669,7 @@ Compilation et installation
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$ sudo port install rust cargo
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$ git clone https://github.com/ImageOptim/libimagequant.git
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$ cd libimagequant/imagequant-sys
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$ cargo build --release
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$ cargo build --release # Must use cargo from MacPorts
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$ sudo make PREFIX=/opt/local install
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ATTENTION :Posséder des outils Unix à côté de MacPorts et Xcode,
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@ -690,6 +690,9 @@ Compilation et installation
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place ou copiée sur /Applications. Il crée également TuxPaint.dmg
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pour la distribution.
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Additional steps may be required when building for Apple Silicon.
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See "Building for Apple Silicon" below.
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-------------------------------------------------------
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Problèmes connus
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@ -706,6 +709,12 @@ Compilation et installation
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meilleures instructions pour obtenir, installer et construire
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Tux Paint sur des vieilles versions de macOS.
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Alternatively, Tux Paint and all of its library dependencies may
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be compiled with appropriate options to be runnable on older
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versions of macOS. These options are already set on Tux Paint,
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so only its dependencies (from MacPorts) need to be recompiled.
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See "Recompiling MacPorts" below for the instructions.
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-------------------------------------------------------
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Vieilles versions de macOS
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@ -713,12 +722,15 @@ Compilation et installation
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Quelques vieilles versions de macOS peuvent être téléchargées sur la
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page d'aide d'Apple : https://support.apple.com/en-us/HT211683
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macOS permet de booter sur plusieurs versions de l'OS, mais c'est
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préférable et plus facile d'installer le vieux macOS sur une clé.
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Quelque soit la l'endroit où vous l'installer, le partitionnement du
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disque et le type de partition doivent correspondre à ce qu'attend
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l'ancien macOS, dès lors utilisez l'utilitaire de partitionnement et
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le format de la clé en accord avec ceci.
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macOS for Intel CPU does allow dual booting of multiple versions of
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the OS, but it's safer and easier to install the old macOS onto a
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flash drive. Wherever you're installing it, the target drive's
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partitioniong scheme and partition type must match what the old
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macOS expects, so use the Disk Utility to partition and format the
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flash drive accordingly.
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Dual booting multiple versions of macOS for Apple Silicon has been
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so far unsuccessful.
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À ce moment, l'ancienne version de macOS disponible sur le site
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d'Apple est la Yosemite 10.10, qui un partitionnement "GPT (GUID
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@ -730,10 +742,6 @@ Compilation et installation
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installateur bootable peut être créé en suivant les instructions
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données ici : https://support.apple.com/en-mide/HT201372
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Il apparaît que macOS peut être installé sur le media bootable
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lui-même, dès lors vous pouvez flasher l'installeur bootable et
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mettre le vieux macOS sur ce même média.
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Une fois l'ancienne version de macOS installée, vous pouvez trouver
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que le Xcode du App Store est trop récent pour tourner sur la
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version du vieux macOS. Des anciennes versions de Xcode peuvent être
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@ -751,6 +759,72 @@ Compilation et installation
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"xcode-select --install") mais alors vous compilez Tux Paint en
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utilisant les mêmes étapes décrites auparavant dans ce document.
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Recompiling MacPorts
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To recompile MacPorts to be usable on older versions of macOS, set
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the following options in /opt/local/etc/macports/macports.conf:172
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buildfromsource always
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macosx_deployment_target 10.10
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Then uninstall all MacPorts packages:
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$ sudo port -fp uninstall installed
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Then reinstall all MacPorts packages needed by Tux Paint. Also
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rebuild libimagequant using the updated Cargo package from MacPorts.
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As of this writing, all libraries Tux Paint requires from MacPorts
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can be recompiled in this manner to run on macOS 10.10 Yosemite and
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later on Intel CPUs, and macOS 11.0 Big Sur and later on Apple
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Silicon. Unfortunately, although MacPorts has the option to enable
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the building of universal libraries, several libraries Tux Paint
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require cannot be built as universal libraries so they can only be
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built to run natively on the hardware on which they were built.
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Building for Apple Silicon
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macOS for Applie Silicon requires all native Apple Silicon
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applications be signed, even if it is signed "ad-hoc" (anonymously).
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Because of this, compilers that produce native Apple Silicon
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applications sign all produced binaries and libraries as a part of
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the compilation process. However, the Tux Paint compilation process
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modifies the libraries to be modular so they can be added into the
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application bundle, which has the unfortunate side effect of
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breaking the signature. This can be addressed by signing the
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application bundle ad-hoc (example below) or using your own Apple
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Developer license key. The DMG file, if needed, also needs to be
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recreated using the signed application bundle:
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$ codesign -s - TuxPaint.app
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$ make TuxPaint.dmg
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If you get an error that the application bundle is already signed,
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remove it before signing::
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$ codesign --remove-signature TuxPaint.app
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If you plan to combine the Apple Silicon bundle with the Intel CPU
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bundle to produce the Universal bundle, the code signing must be
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done after they are combined. See "Building a Universal Binary"
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below.
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Building a Universal Binary
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To build the Universal binary, compile Tux Paint for the Intel CPU
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and the Apple Silicon separately. Rename the app bundle for the
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Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple
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Silicon to TuxPaint-arm64.app, copy the app bundle from the Intel
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machine to the Apple Silicon machine, then use the provided
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build-universal.sh script to combine the two application bundles as
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below. The produced bundle must be signed (see "Building for Apple
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Silicon" above for more details) and DMG, is required, must also be
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rebuilt:
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$ macos/build-universal.sh
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$ codesign -s - TuxPaint.app
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$ make TuxPaint.dmg
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----------------------------------------------------------------------
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Débogage
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