Fixed rendering problem with NO_SDL_PANGO.
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c47ed8808a
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14063f43b9
25 changed files with 61 additions and 82 deletions
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@ -29,7 +29,6 @@
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include <math.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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@ -76,13 +75,13 @@ SDL_Surface * waves_get_icon(magic_api * api, int which)
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// Return our names, localized:
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char * waves_get_name(magic_api * api, int which)
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{
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return(strdup(gettext("Waves")));
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return(strdup(gettext_noop("Waves")));
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}
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// Return our descriptions, localized:
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char * waves_get_description(magic_api * api, int which)
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{
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return(strdup(gettext("Click to make the picture wavy. Click toward the top for shorter waves, the bottom for taller waves, the left for small waves, and the right for long waves.")));
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return(strdup(gettext_noop("Click to make the picture wavy. Click toward the top for shorter waves, the bottom for taller waves, the left for small waves, and the right for long waves.")));
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}
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