Fixed rendering problem with NO_SDL_PANGO.
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25 changed files with 61 additions and 82 deletions
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@ -29,7 +29,6 @@
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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@ -70,14 +69,14 @@ SDL_Surface * negative_get_icon(magic_api * api, int which)
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// Return our name, localized:
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char * negative_get_name(magic_api * api, int which)
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{
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return(strdup(gettext("Negative")));
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return(strdup(gettext_noop("Negative")));
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}
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// Return our description, localized:
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char * negative_get_description(magic_api * api, int which)
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{
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return(strdup(
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gettext("Click and move the mouse around to draw a negative.")));
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gettext_noop("Click and move the mouse around to draw a negative.")));
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}
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// Callback that does the negative color effect on a circle centered around x,y
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