Fixed rendering problem with NO_SDL_PANGO.

This commit is contained in:
Shin-ichi TOYAMA 2008-06-26 15:13:57 +00:00
parent c47ed8808a
commit 14063f43b9
25 changed files with 61 additions and 82 deletions

View file

@ -29,7 +29,6 @@
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include <stdlib.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
@ -82,13 +81,13 @@ SDL_Surface * light_get_icon(magic_api * api, int which)
// Return our names, localized:
char * light_get_name(magic_api * api, int which)
{
return(strdup(gettext("Light")));
return(strdup(gettext_noop("Light")));
}
// Return our descriptions, localized:
char * light_get_description(magic_api * api, int which)
{
return(strdup(gettext("Click and drag to draw a beam of light on your picture.")));
return(strdup(gettext_noop("Click and drag to draw a beam of light on your picture.")));
}
// Do the effect: