Fixed rendering problem with NO_SDL_PANGO.

This commit is contained in:
Shin-ichi TOYAMA 2008-06-26 15:13:57 +00:00
parent c47ed8808a
commit 14063f43b9
25 changed files with 61 additions and 82 deletions

View file

@ -32,7 +32,6 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h> /* For RAND_MAX */
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
@ -102,16 +101,16 @@ char * bricks_get_name(magic_api * api, int which)
{
/* Both are named "Bricks", at the moment: */
return(strdup(gettext("Bricks")));
return(strdup(gettext_noop("Bricks")));
}
// Return our descriptions, localized:
char * bricks_get_description(magic_api * api, int which)
{
if (which == TOOL_LARGEBRICKS)
return(strdup(gettext("Click and move to draw large bricks.")));
return(strdup(gettext_noop("Click and move to draw large bricks.")));
else if (which == TOOL_SMALLBRICKS)
return(strdup(gettext("Click and move to draw small bricks.")));
return(strdup(gettext_noop("Click and move to draw small bricks.")));
return(NULL);
}