Update and formatting enhancements to Plugin API docs.
This commit is contained in:
parent
10881623cf
commit
1211034182
2 changed files with 565 additions and 303 deletions
|
|
@ -15,7 +15,7 @@ New Breed Software</p>
|
|||
<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
|
||||
<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
|
||||
|
||||
<p>July 5, 2007 - July 8, 2007</p>
|
||||
<p>July 5, 2007 - July 27, 2007</p>
|
||||
</center>
|
||||
|
||||
<hr size=2 noshade>
|
||||
|
|
@ -44,7 +44,7 @@ concept.)</p>
|
|||
|
||||
<p>Tux Paint is written in the C programming language, and uses the
|
||||
Simple DirectMedia Layer library ('libSDL', or simply 'SDL').
|
||||
Therefore, for the moment at least, one must understand the C language,
|
||||
Therefore, for the moment at least, one must understand the C language and
|
||||
how to compile C-based programs. Familiarity with the SDL API is highly
|
||||
recommended, but some basic SDL concepts will be covered in this document.</p>
|
||||
|
||||
|
|
@ -65,141 +65,264 @@ files on Linux or "<code>.dll</code>" files on Windows) and find the
|
|||
functions within.</p>
|
||||
|
||||
<p>In turn, Tux Paint provides a number of helper functions that the
|
||||
plugin may (or sometimes should) use. This is exposed as a C structure
|
||||
(containing pointers to functions inside Tux Paint and other data)
|
||||
that gets passed along to the plugin's functions as an argument.</p>
|
||||
plugin may (or sometimes is required to) use. This is exposed as a C
|
||||
structure (or "<code>struct</code>") which contains pointers to functions
|
||||
and other data inside Tux Paint. A pointer to this structure gets
|
||||
passed along to the plugin's functions as an argument when Tux Paint
|
||||
invokes them.</p>
|
||||
|
||||
<p>Plugins should <code>#include</code> the file "<code>tp_magic_api.h</code>",
|
||||
and compiler flags which should be used when building plugins (to find the
|
||||
aforementioned header file, as well as SDL's header files) can be acquired
|
||||
by invoking the tool "<code>tp-magic-config</code>".</p>
|
||||
<p>Plugins should <code>#include</code> the C header file
|
||||
"<code>tp_magic_api.h</code>", which exposes the 'Magic' tool plugin API.
|
||||
Also, when you run the C compiler to build a plugin, you should use the
|
||||
command-line tool "<code>tp-magic-config</code>" to get the appropriate
|
||||
compiler flags (such as where the compiler can find the Tux Paint
|
||||
plugin header file, as well as SDL's header files) for building a plugin.</p>
|
||||
|
||||
<p>(These are included with Tux Paint — or in some cases, as part
|
||||
of a "Tux Paint 'Magic' Tool Plugin Development package".)</p>
|
||||
<p>The C header file and command-line tool mentioned above are included
|
||||
with Tux Paint — or in some cases, as part of a "Tux Paint
|
||||
'Magic' Tool Plugin Development package".</p>
|
||||
|
||||
<h3>'Magic' tool plugin functions</h3>
|
||||
|
||||
<blockquote>
|
||||
|
||||
<p>'Magic' tool plugins must provide the functions listed below.
|
||||
<b>Note:</b> To avoid namespace collisions, each function's name must
|
||||
<p>'Magic' tool plugins <i>must</i> contain the functions listed below.
|
||||
<b>Note:</b> To avoid 'namespace' collisions, each function's name must
|
||||
start with the shared object's filename (e.g., "blur.so" or "blur.dll"
|
||||
would have functions whose names begin with "blur_"). <i>This
|
||||
includes private functions</i>, unless you declare those as
|
||||
'static'.</p>
|
||||
would have functions whose names begin with "<code>blur_</code>"). <i>This
|
||||
includes private functions</i> (ones not used by Tux Paint directly),
|
||||
unless you declare those as '<code>static</code>'.</p>
|
||||
|
||||
<h4>Common arguments to plugin functions:</h4>
|
||||
|
||||
Here is a description of arguments that many of your plugin's functions
|
||||
will need to accept.
|
||||
|
||||
<ul>
|
||||
<li>magic_api * api<br>
|
||||
Pointer to the struct containing pointers to Tux Paint functions and
|
||||
other data (see below)
|
||||
<li>int which<br>
|
||||
<li><code><b>magic_api * api</b></code><br>
|
||||
Pointer to a C structure containing pointers to Tux Paint functions and
|
||||
other data that the plugin can (and sometimes should) use.
|
||||
The contents of this struct are <a href="#tpfuncs">described below</a>.<br>
|
||||
<br>
|
||||
Note: The <code>magic_api</code> struct is defined in the C header file
|
||||
"<code>tp_magic_api.h</code>", which you should include at the top of your
|
||||
plugin's C source file:
|
||||
<blockquote><code>
|
||||
#include "tp_magic_api.h"
|
||||
</code></blockquote>
|
||||
|
||||
<li><code><b>int which</b></code><br>
|
||||
An index the plugin should use to differentiate different 'Magic' tools,
|
||||
if the plugin provides more than one. (If not, "which" will always be 0.)
|
||||
<li>SDL_Surface * canvas<br>
|
||||
The active Tux Paint drawing canvas. Your magical effects should end
|
||||
up here!
|
||||
<li>SDL_Surface * last<br>
|
||||
See <a href="#multiple">"Creating plugins with multiple effects"</a>,
|
||||
below.<br>
|
||||
<br>
|
||||
|
||||
<li><code><b>SDL_Surface * snapshot</b></code><br>
|
||||
A snapshot of the previous Tux Paint canvas, taken when the the
|
||||
mouse was first clicked to activate the magic tool. If you don't
|
||||
mouse was first clicked to activate the current magic tool. If you don't
|
||||
continuously affect the image during one hold of the mouse button,
|
||||
you should base your effects off the contents of this canvas.
|
||||
(That is, read from "<code>snapshot</code>" and write to
|
||||
"<code>canvas</code>", below.)<br>
|
||||
<br>
|
||||
|
||||
<li><code><b>SDL_Surface * canvas</b></code><br>
|
||||
The current Tux Paint drawing canvas. Your magical effects should end
|
||||
up here!<br>
|
||||
<br>
|
||||
|
||||
<li><code><b>SDL_Rect * update_rect</b></code><br>
|
||||
A pointer to an SDL 'rectangle' structure that you use to tell Tux Paint
|
||||
what part of the canvas has been updated. If your effect affects a
|
||||
32x32 area centered around the mouse pointer, you would fill the SDL_Rect
|
||||
as follows:
|
||||
<blockquote><code>
|
||||
update_rect->x = x - 16;<br>
|
||||
update_rect->y = y - 16;<br>
|
||||
update_rect->w = 32;<br>
|
||||
update_rect->h = 32;
|
||||
</code></blockquote>
|
||||
Or, if your effect changes the entire canvas (e.g., flips it upside-down),
|
||||
you'd fill it as follows:
|
||||
<blockquote><code>
|
||||
update_rect->x = 0;<br>
|
||||
update_rect->y = 0;<br>
|
||||
update_rect->w = canvas->w;<br>
|
||||
update_rect->h = canvas->h;
|
||||
</code></blockquote>
|
||||
Note: "<code>update_rect</code>" is a C pointer
|
||||
(an "<code>SDL_Rect *</code>" rather than just an
|
||||
"<code>SDL_Rect</code>") because you need to fill in its contents.
|
||||
Because it is a pointer, you access its elements via
|
||||
"<code>-></code>" (arrow) rather than "<code>.</code>" (dot).
|
||||
</ul>
|
||||
|
||||
<h4>Required plugin functions:</h4>
|
||||
|
||||
<blockquote>
|
||||
|
||||
<p>Your plugin is required to contain, at the least, all of the
|
||||
following functions.</p>
|
||||
|
||||
<p><b>Note:</b> Remember, your plugin's function names must be
|
||||
preceded by your plugin's filename. That is, if your plugin is called
|
||||
"<code>zoom.so</code>" (on Linux) or "<code>zoom.dll</code>" (on Windows),
|
||||
then the names of your functions must begin with "<code><b>zoom_</b></code>"
|
||||
(e.g., "<code>zoom_get_name(...)</code>").</p>
|
||||
|
||||
<h5>Plugin "housekeeping" functions:</h5>
|
||||
|
||||
<ul>
|
||||
<li>int get_tool_count(magic_api * api)<br>
|
||||
<li><code><b>Uint32 api_version(void)</b></code><br>
|
||||
The plugin should return an integer value representing the version of
|
||||
the Tux Paint 'Magic' tool plugin API the plugin was built against.
|
||||
The safest thing to do is return the value of
|
||||
<code>TP_MAGIC_API_VERSION</code>, which is defined in
|
||||
"<code>tp_magic_api.h</code>". If Tux Paint deems your plugin to
|
||||
be compatible, it will go ahead and use it.<br>
|
||||
<br>
|
||||
<b>Note:</b> Called once by Tux Paint, at startup. It is called
|
||||
first.<br>
|
||||
|
||||
<li><code><b>int init(magic_api * api)</b></code><br>
|
||||
The plugin should do any initialization here.
|
||||
Return '1' if initialization was successful,
|
||||
or '0' if not (and Tux Paint will not present any 'Magic' tools
|
||||
from the plugin).<br>
|
||||
<br>
|
||||
<b>Note:</b> Called once by Tux Paint, at startup. It is called
|
||||
first. It is called after "<code>api_version()</code>", if
|
||||
Tux Paint believes your plugin to be compatible.<br>
|
||||
|
||||
<li><code><b>int get_tool_count(magic_api * api)</b></code><br>
|
||||
This should return the number of Magic tools this plugin provides to
|
||||
Tux Paint.
|
||||
Tux Paint.<br>
|
||||
<br>
|
||||
<b>Note:</b> Called once by Tux Paint, at startup. It is called
|
||||
after your "<code>init()</code>", if it succeeded.<br>
|
||||
<br>
|
||||
|
||||
<li>char * get_name(magic_api * api, int which)<br>
|
||||
<li><code><b>char * get_name(magic_api * api, int which)</b></code><br>
|
||||
This should return a string containing the name of a magic tool.
|
||||
This will appear on the button in the 'Magic' selector within Tux Paint.
|
||||
This will appear on the button in the 'Magic' selector within
|
||||
Tux Paint.<br>
|
||||
<br>
|
||||
Tux Paint will <code>free()</code> the string upon exit, so you should
|
||||
wrap it in a C <code>strdup()</code> call.
|
||||
wrap it in a C <code>strdup()</code> call.<br>
|
||||
<br>
|
||||
<b>Note:</b> Called once for each Magic tool your plugin claims to
|
||||
contain (by your "<code>get_tool_count()</code>").<br>
|
||||
<br>
|
||||
|
||||
<li>SDL_Surface * get_icon(magic_api * api, int which)<br>
|
||||
<li><code><b>SDL_Surface * get_icon(magic_api * api, int which)</b></code><br>
|
||||
This should return an SDL_Surface containing the icon representing
|
||||
the tool. (A greyscale image with alpha, no larger than 40x40.)
|
||||
This will appear on the button in the 'Magic' selector within
|
||||
Tux Paint.<br>
|
||||
Tux Paint will SDL_FreeSurface() the surface upon exit.
|
||||
<br>
|
||||
Tux Paint will free ("<code>SDL_FreeSurface()</code>") the surface upon
|
||||
exit.<br>
|
||||
<br>
|
||||
<b>Note:</b> Called once for each Magic tool your plugin claims to
|
||||
contain (by your "<code>get_tool_count()</code>").<br>
|
||||
<br>
|
||||
|
||||
<li>char * get_description(magic_api * api, int which)<br>
|
||||
<li><code><b>char * get_description(magic_api * api, int which)</b></code><br>
|
||||
This should return a string containing the description of a magic tool.
|
||||
This will appear as a help tip, explained by Tux the Penguin, within
|
||||
Tux Paint.<br>
|
||||
<br>
|
||||
Tux Paint will <code>free()</code> the string upon exit, so you should
|
||||
wrap it in a C <code>strdup()</code> call.
|
||||
wrap it in a C <code>strdup()</code> call.<br>
|
||||
<br>
|
||||
<b>Note:</b> Called once for each Magic tool your plugin claims to
|
||||
contain (by your "<code>get_tool_count()</code>").<br>
|
||||
<br>
|
||||
|
||||
<li>int requires_colors(magic_api * api, int which)<br>
|
||||
<li><code><b>int requires_colors(magic_api * api, int which)</b></code><br>
|
||||
Return a '1' if the 'Magic' tool accepts colors (the 'Colors' palette in
|
||||
Tux Paint will be available), or '0' if not.
|
||||
Tux Paint will be available), or '0' if not.<br>
|
||||
<br>
|
||||
<b>Note:</b> Called once for each Magic tool your plugin claims to
|
||||
contain (by your "<code>get_tool_count()</code>").<br>
|
||||
<br>
|
||||
|
||||
<li>void set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 g)<br>
|
||||
<li><code><b>void shutdown(magic_api * api)</b></code><br>
|
||||
The plugin should do any cleanup here. If you allocated any memory
|
||||
or used SDL_Mixer to load any sounds during <code>init()</code>,
|
||||
for example, you should <code>free()</code> the allocated memory
|
||||
and <code>Mix_FreeChunk()</code> the sounds here.<br>
|
||||
<br>
|
||||
<b>Note:</b> This function is called once, when Tux Paint exits.<br>
|
||||
<br>
|
||||
|
||||
</ul>
|
||||
|
||||
<h5>Plugin event functions:</h5>
|
||||
|
||||
<ul>
|
||||
<li><code><b>void set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 g)
|
||||
</b></code><br>
|
||||
Tux Paint will call this function to inform the plugin of the
|
||||
RGB values of the currently-selected color in Tux Paint's
|
||||
'Colors' palette. (It will be called whenever one of the plguin's
|
||||
Magic tools that accept colors becomes active, or the user picks a new
|
||||
color while such a tool is currently active.)
|
||||
color while such a tool is currently active.)<br>
|
||||
<br>
|
||||
|
||||
<li>Uint32 api_version(void)<br>
|
||||
The plugin should return an integer value representing the version of
|
||||
the Tux Paint 'Magic' tool plugin API it was built against.
|
||||
Simply return TP_MAGIC_API_VERSION, which is defined in
|
||||
"tp_magic_api.h", to satisfy this requirement.
|
||||
|
||||
<li>int init(magic_api * api)<br>
|
||||
The plugin should do any initialization here. This function is called once,
|
||||
at Tux Paint startup. Return '1' if initialization was successful,
|
||||
or '0' if not (and Tux Paint will not present any 'Magic' tools
|
||||
from the plugin).
|
||||
|
||||
<li>void shutdown(magic_api * api)<br>
|
||||
The plugin should do any cleanup here. This function is called once,
|
||||
at Tux Paint exit.
|
||||
|
||||
<li>void click(magic_api * api, int which, SDL_Surface * snapshot,
|
||||
SDL_Surface * canvas, int x, int y, SDL_Rect * update_rect)<br>
|
||||
<li><code><b>void click(magic_api * api, int which, SDL_Surface * snapshot,
|
||||
SDL_Surface * canvas, int x, int y, SDL_Rect * update_rect)
|
||||
</b></code><br>
|
||||
The plugin should apply the appropriate 'Magic' tool on the 'canvas'
|
||||
surface. The (x,y) coordinates are where the mouse was (within the canvas)
|
||||
when the mouse button was clicked.<br>
|
||||
<br>
|
||||
The plugin should report back what part of the canvas was affected, by
|
||||
filling in the (x,y) and (w,h) values in 'update_rect'.<br>
|
||||
<br>
|
||||
The contents of the drawing canvas immediately prior to the mouse button
|
||||
click is stored within the 'snapshot' canvas.
|
||||
click is stored within the 'snapshot' canvas.<br>
|
||||
<br>
|
||||
|
||||
<li>void drag(magic_api * api, int which, SDL_Surface * snapshot,
|
||||
<li><code><b>void drag(magic_api * api, int which, SDL_Surface * snapshot,
|
||||
SDL_Surface * canvas, int ox, int oy, int x, int y,
|
||||
SDL_Rect * update_rect)<br>
|
||||
SDL_Rect * update_rect)</b></code><br>
|
||||
The plugin should apply the appropriate 'Magic' tool on the 'canvas'
|
||||
surface. The (ox,oy) and (x,y) coordinates are the location of the mouse
|
||||
at the beginning and end of the stroke. Typically, plugins that let the
|
||||
user "draw" effects onto the canvas call the Tux Paint 'Magic' tool
|
||||
plugin "line()" helper function. (See below).<br>
|
||||
<br>
|
||||
The plugin should report back what part of the canvas was affected, by
|
||||
filling in the (x,y) and (w,h) values in 'update_rect'.<br>
|
||||
<br>
|
||||
Note: The contents of the drawing canvas immediately prior to the mouse
|
||||
button click remains as it was (when the plugin's "click()" function was
|
||||
called), and is still available in the 'snapshot' canvas.
|
||||
called), and is still available in the 'snapshot' canvas.<br>
|
||||
<br>
|
||||
|
||||
<li>void release(magic_api * api, int which, SDL_Surface * snapshot,
|
||||
<li><code><b>void release(magic_api * api, int which, SDL_Surface * snapshot,
|
||||
SDL_Surface * canvas, int x, int y,
|
||||
SDL_Rect * update_rect)<br>
|
||||
SDL_Rect * update_rect)</b></code><br>
|
||||
The plugin should apply the appropriate 'Magic' tool on the 'canvas'
|
||||
surface. The (x,y) coordinates are where the mouse was (within the canvas)
|
||||
when the mouse button was released.<br>
|
||||
<br>
|
||||
The plugin should report back what part of the canvas was affected, by
|
||||
filling in the (x,y) and (w,h) values in 'update_rect'.<br>
|
||||
Note: The contents of the drawing canvas immediately prior to the mouse
|
||||
<br>
|
||||
<b>Note:</b> The contents of the drawing canvas immediately prior to the mouse
|
||||
button click remains as it was (when the plugin's "click()" function was
|
||||
called), and is still available in the 'snapshot' canvas.
|
||||
called), and is still available in the 'snapshot' canvas.<br>
|
||||
<br>
|
||||
</ul>
|
||||
|
||||
</blockquote>
|
||||
|
||||
<h3>Tux Paint Functions</h3>
|
||||
</blockquote>
|
||||
|
||||
<h3><a name="tpfuncs">Tux Paint Functions</a></h3>
|
||||
|
||||
<blockquote>
|
||||
|
||||
|
|
@ -208,64 +331,74 @@ access via the "magic_api" structure, sent to all of the plugin's functions
|
|||
(see above).</p>
|
||||
|
||||
<ul>
|
||||
<li>Uint32 getpixel(SDL_Surface * surf, int x, int y)
|
||||
<li><code><b>Uint32 getpixel(SDL_Surface * surf, int x, int y)</b></code>
|
||||
Retreives the pixel value from the (x,y) coordinates of an SDL_Surface.
|
||||
(You can use SDL's "SDL_GetRGB()" function to convert the Uint32 'pixel'
|
||||
to a set of Uint8 RGB values.)
|
||||
to a set of Uint8 RGB values.)<br>
|
||||
<br>
|
||||
|
||||
<li>void putpixel(SDL_Surface * surf, int x, int y, Uint32 pixel)<br>
|
||||
<li><code><b>void putpixel(SDL_Surface * surf, int x, int y, Uint32 pixel)
|
||||
</b></code><br>
|
||||
Sets the pixel value at position (x,y) of an SDL_Surface.
|
||||
(You can use SDL's "SDL_MapRGB()" function to convert a set of Uint8
|
||||
RGB values to a Uint32 'pixel' value appropriate to the destination
|
||||
surface.)
|
||||
surface.)<br>
|
||||
<br>
|
||||
|
||||
<li>int in_circle(int x, int y, int radius)<br>
|
||||
<li><code><b>int in_circle(int x, int y, int radius)</b></code><br>
|
||||
Returns '1' if the (x,y) location is within a circle of a particular
|
||||
radius (centered around the origin: (0,0)). Returns '0' otherwise.
|
||||
Useful to create 'Magic' tools that affect the canvas with a circular
|
||||
brush shape.
|
||||
brush shape.<br>
|
||||
<br>
|
||||
|
||||
<li>void show_progress_bar(void)<br>
|
||||
<li><code><b>void show_progress_bar(void)</b></code><br>
|
||||
Asks Tux Paint to animate and draw one frame of its progress bar
|
||||
(at the bottom of the screen). Useful for routines that may take a
|
||||
long time, to provide feedback to the user that Tux Paint has not
|
||||
crashed or frozen.
|
||||
crashed or frozen.<br>
|
||||
<br>
|
||||
|
||||
<li>void tuxpaint_version(int * major, int * minor, int * revision)<br>
|
||||
<li><code><b>void tuxpaint_version(int * major, int * minor, int * revision)
|
||||
</b></code><br>
|
||||
Returns the version of Tux Paint being used (e.g., "0.9.18"),
|
||||
separated into three integers.
|
||||
separated into three integers.<br>
|
||||
<br>
|
||||
|
||||
<li>void line(int which, SDL_Surface * canvas, SDL_Surface * snapshot,
|
||||
int x1, int y1, int x2, int y2, int step, FUNC callback)<br>
|
||||
<li><code><b>void line(int which, SDL_Surface * canvas, SDL_Surface * snapshot,
|
||||
int x1, int y1, int x2, int y2, int step, FUNC callback)</b></code><br>
|
||||
This function calculates all points on a line between the coordinates
|
||||
(x1,y1) and (x2,y2). Every 'step' iterations, it calls the 'callback'
|
||||
function.<br>
|
||||
<br>
|
||||
It sends the 'callback' function the (x,y) coordinates on the line,
|
||||
Tux Paint's "magic_api" struct (as a "void *" pointer),
|
||||
a 'which' value, represening which of the plugin's 'Magic' tool is
|
||||
being used, and the current and snapshot canvases.<br>
|
||||
<br>
|
||||
Example prototype of a callback function that may be sent to
|
||||
Tux Paint's "line()" 'Magic' tool plugin helper function:
|
||||
<blockquote><code>
|
||||
void exampleCallBack(void * ptr_to_api, int which_tool,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
|
||||
</code></blockquote>
|
||||
|
||||
<p>Example prototype of a callback function that may be sent to
|
||||
Tux Paint's "line()" 'Magic' tool plugin helper function:</p>
|
||||
|
||||
<blockquote>
|
||||
<p><code>void exampleCallBack(void * ptr_to_api, int which_tool,
|
||||
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);</code></p>
|
||||
</blockquote>
|
||||
|
||||
<li>void playsound(Mix_Chunk * snd, int pan, int dist)<br>
|
||||
<li><code><b>void playsound(Mix_Chunk * snd, int pan, int dist)</b></code><br>
|
||||
This function plays a sound (one loaded by the SDL helper library
|
||||
"SDL_mixer"). It uses SDL_mixer's "Mix_SetPanning()" to set the volume
|
||||
of the sound on the left and right speakers, based on the 'pan' and 'dist'
|
||||
values sent to it.<br>
|
||||
<br>
|
||||
A 'pan' of 128 causes the sound to be played at equal volume on the left
|
||||
and right speakers. A 'pan' of 0 causes it to be played completely on the
|
||||
left, and 255 completely on the right.<br>
|
||||
<br>
|
||||
The 'dist' value affects overall volume. 255 is loudest, and 0 is silent.<br>
|
||||
The 'pan' and 'dist' values can be used to simulate location and distance of
|
||||
the 'Magic' tool effect.
|
||||
the 'Magic' tool effect.<br>
|
||||
<br>
|
||||
|
||||
<li>void special_notify(int flag)<br>
|
||||
<li><code><b>void special_notify(int flag)</b></code><br>
|
||||
This function notifies Tux Paint of special events. Various values
|
||||
defined in "tp_magic_api.h" can be logically 'or'ed together and sent to
|
||||
this function.
|
||||
|
|
@ -279,17 +412,21 @@ access via the "magic_api" structure, sent to all of the plugin's functions
|
|||
<li>SPECIAL_MIRROR — Similar to SPECIAL_FLIP, but for magic tools
|
||||
that mirror the contents of the canvas.
|
||||
</ul>
|
||||
<br>
|
||||
|
||||
<li>int button_down(void)<br>
|
||||
A '1' is returned if the mouse button is down; '0' otherwise.
|
||||
<li><code><b>int button_down(void)</b></code><br>
|
||||
A '1' is returned if the mouse button is down; '0' otherwise.<br>
|
||||
<br>
|
||||
|
||||
<li>float sRGB_to_linear(Uint8 srbg)<br>
|
||||
<li><code><b>float sRGB_to_linear(Uint8 srbg)</b></code><br>
|
||||
Converts an 8-bit sRGB value (one between 0 and 255) to a linear
|
||||
floating point value (between 0.0 and 1.0).
|
||||
floating point value (between 0.0 and 1.0).<br>
|
||||
<br>
|
||||
|
||||
<li>uint8 linear_to_sRGB(float linear)<br>
|
||||
<li><code><b>uint8 linear_to_sRGB(float linear)</b></code><br>
|
||||
Converts a linear floating point value (one between 0.0 and 1.0) to
|
||||
an 8-bit sRGB value (between 0 and 255).
|
||||
an 8-bit sRGB value (between 0 and 255).<br>
|
||||
<br>
|
||||
</ul>
|
||||
|
||||
</blockquote>
|
||||
|
|
@ -306,11 +443,11 @@ access via the "magic_api" structure, sent to all of the plugin's functions
|
|||
|
||||
<blockquote>
|
||||
|
||||
<p>Use the C compiler's "-shared" command-line option to generate
|
||||
<p>Use the C compiler's "<code>-shared</code>" command-line option to generate
|
||||
a shared object file ("<code>.so</code>") based on your 'Magic' tool
|
||||
plugin's C source code.</p>
|
||||
|
||||
<p>Additionally, use the "tp-magic-config --cflags" command,
|
||||
<p>Additionally, use the "<code>tp-magic-config --cflags</code>" command,
|
||||
supplied as part of Tux Paint, to provide additional command-line
|
||||
flags to your C compiler that will help it build your plugin.</p>
|
||||
|
||||
|
|
@ -323,6 +460,15 @@ access via the "magic_api" structure, sent to all of the plugin's functions
|
|||
</code></p>
|
||||
</blockquote>
|
||||
|
||||
<p><b>Note:</b> The characters around the "<code>tp-magic-config</code>"
|
||||
command are a grave/backtick/backquote
|
||||
("<code><b><font size=+1>`</font></b></code>"), and
|
||||
not an apostrophe/single-quote ("<code><b><font size=+1>'</font></b></code>").
|
||||
They tell the shell to execute the command within (in this case,
|
||||
"<code>tp-magic-config ...</code>"), and use its output
|
||||
as an argument to the command being executed (in this case,
|
||||
"<code>gcc ...</code>").</p>
|
||||
|
||||
<p>A snippet from a more generalized Makefile might look like this:</p>
|
||||
|
||||
<blockquote>
|
||||
|
|
@ -334,8 +480,14 @@ access via the "magic_api" structure, sent to all of the plugin's functions
|
|||
</code></p>
|
||||
</blockquote>
|
||||
|
||||
<p>Then install globally into: /usr/[local/]lib/tuxpaint/.
|
||||
Or locally into: ~/.tuxpaint/magic/</p>
|
||||
<p>You may then install it globally into:
|
||||
<code>/usr/lib/tuxpaint/plugins/</code> or
|
||||
<code>/usr/local/lib/tuxpaint/plugins/</code> (depending on how
|
||||
Tux Paint was installed).</p>
|
||||
|
||||
<p>Or install it locally (for the current user only) into:
|
||||
<code>~/.tuxpaint/magic/</code><br>
|
||||
(<b>FIXME:</b> As of 2007-07-27, Tux Paint does not look here yet!)</p>
|
||||
|
||||
</blockquote>
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue