Magic compiles silenced.
Attempted Text tool font load under pango. Made pango optional. TuxPaint_Font is aware of both panfgo contexts & sdl_ttf ttf fonts.
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3d1718a2b7
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0eecea9581
8 changed files with 261 additions and 103 deletions
110
src/tuxpaint.c
110
src/tuxpaint.c
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@ -978,10 +978,6 @@ static SDL_Surface *render_text(TuxPaint_Font * restrict font,
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// will substitute a rectangle without telling us. Sometimes it returns NULL.
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// Probably we should use FreeType directly. For now though...
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/*
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height = TuxPaint_Font_FontHeight(font);
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if (height < 2)
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*/
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height = 2;
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return thumbnail(img_title_large_off, height * strlen(str) / 2, height, 0);
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@ -1015,35 +1011,107 @@ static SDL_Surface *render_text_w(TuxPaint_Font * restrict font,
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const wchar_t * restrict str,
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SDL_Color color)
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{
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SDL_Surface *ret;
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SDL_Surface *ret = NULL;
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int height;
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Uint16 *ustr;
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#ifndef NO_SDLPANGO
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unsigned int i, j;
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int utfstr_max;
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char * utfstr;
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SDLPango_Matrix pango_color;
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#endif
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ustr = wcstou16(str); // FIXME: For SDL_Pango, too? -bjk 2007.07.12
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#ifndef NO_SDLPANGO
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if (font->typ == FONT_TYPE_PANGO)
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{
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sdl_color_to_pango_color(color, &pango_color);
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#ifdef NO_SDLPANGO
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ret = TTF_RenderUNICODE_Blended(font, ustr, color);
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#else
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sdl_color_to_pango_color(color, &pango_color);
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SDLPango_SetDefaultColor(font->pango_context, &pango_color);
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SDLPango_SetDefaultColor(font->pango_context, &pango_color);
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SDLPango_SetText(font->pango_context, (char *) ustr, -1); // char * cast ok for SDL_Pango? -bjk 2007.07.12
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ret = SDLPango_CreateSurfaceDraw(font->pango_context);
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/* Convert from 16-bit UNICODE to UTF-8 encoded for SDL_Pango: */
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utfstr_max = (sizeof(char) * 4 * (wcslen(str) + 1));
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utfstr = (char *) malloc(utfstr_max);
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memset(utfstr, utfstr_max, 0);
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j = 0;
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for (i = 0; i < wcslen(str); i++)
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{
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if (str[i] <= 0x0000007F)
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{
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/* 0x00000000 - 0x0000007F:
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0xxxxxxx */
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utfstr[j++] = (str[i] & 0x7F);
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}
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else if (str[i] <= 0x000007FF)
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{
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/* 0x00000080 - 0x000007FF:
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00000abc defghijk
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110abcde 10fghijk */
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utfstr[j++] = (((str[i] & 0x0700) >> 6) | /* -----abc -------- to ---abc-- */
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((str[i] & 0x00C0) >> 6) | /* -------- de------ to ------de */
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(0xC0)); /* add 110----- */
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utfstr[j++] = (((str[i] & 0x003F)) | /* -------- --fghijk to --fghijk */
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(0x80)); /* add 10------ */
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}
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else if (str[i] <= 0x0000FFFF)
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{
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/* 0x00000800 - 0x0000FFFF:
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abcdefgh ijklmnop
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1110abcd 10efghij 10klmnop */
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utfstr[j++] = (((str[i] & 0xF000) >> 12) | /* abcd---- -------- to ----abcd */
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(0xE0)); /* add 1110---- */
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utfstr[j++] = (((str[i] & 0x0FC0) >> 6) | /* ----efgh ij------ to --efghij */
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(0x80)); /* add 10------ */
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utfstr[j++] = (((str[i] & 0x003F)) | /* -------- --klmnop to --klmnop */
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(0x80)); /* add 10------ */
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}
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else
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{
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/* 0x00010000 - 0x001FFFFF:
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11110abc 10defghi 10jklmno 10pqrstu */
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utfstr[j++] = (((str[i] & 0x1C0000) >> 18) | /* ---abc-- -------- -------- to -----abc */
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(0xF0)); /* add 11110000 */
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utfstr[j++] = (((str[i] & 0x030000) >> 12) | /* ------de -------- -------- to --de---- */
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((str[i] & 0x00F000) >> 12) | /* -------- fghi---- -------- to ----fghi */
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(0x80)); /* add 10------ */
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utfstr[j++] = (((str[i] & 0x000F00) >> 6) | /* -------- ----jklm -------- to --jklm-- */
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((str[i] & 0x0000C0) >> 6) | /* -------- -------- no------ to ------no */
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(0x80)); /* add 10------ */
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utfstr[j++] = ((str[i] & 0x00003F) | /* -------- -------- --pqrstu to --prqstu */
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(0x80)); /* add 10------ */
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}
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}
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utfstr[j] = '\0';
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SDLPango_SetText(font->pango_context, utfstr, -1);
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ret = SDLPango_CreateSurfaceDraw(font->pango_context);
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}
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#endif
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free(ustr); // FIXME: For SDL_Pango, too? -bjk 2007.07.12
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if (font->typ == FONT_TYPE_TTF)
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{
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ustr = wcstou16(str);
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ret = TTF_RenderUNICODE_Blended(font->ttf_font, ustr, color);
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free(ustr);
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}
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if (ret)
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return ret;
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// Sometimes a font will be missing a character we need. Sometimes the library
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// will substitute a rectangle without telling us. Sometimes it returns NULL.
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// Probably we should use FreeType directly. For now though...
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height = TuxPaint_Font_FontHeight(font);
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if (height < 2)
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height = 2;
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height = 2;
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return thumbnail(img_title_large_off, height * wcslen(str) / 2, height, 0);
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}
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@ -2715,6 +2783,8 @@ static void mainloop(void)
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if (cur_tool == TOOL_TEXT) // Huh? It had better be!
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{
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// need to invalidate all the cached user fonts, causing reload on demand
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#ifdef NO_SDLPANGO
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int i;
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for (i = 0; i < num_font_families; i++)
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{
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@ -2725,7 +2795,7 @@ static void mainloop(void)
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user_font_families[i]->handle = NULL;
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}
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}
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// FIXME: is setting do_draw enough?
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#endif
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draw_fonts();
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update_screen_rect(&r_toolopt);
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}
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@ -7337,7 +7407,7 @@ static void draw_toolbar(void)
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dest.x = ((i % 2) * 48) + 4 + (40 - img_tool_names[i]->w) / 2;
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dest.y = ((i / 2) * 48) + 40 + 2 + (48 - img_tool_names[i]->h);
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dest.y = ((i / 2) * 48) + 40 + 2 + (44 - img_tool_names[i]->h);
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SDL_BlitSurface(img_tool_names[i], NULL, screen, &dest);
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}
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@ -7630,6 +7700,8 @@ static void draw_fonts(void)
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if (disable_stamp_controls)
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most = 14;
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printf("there are %d font families\n", num_font_families);
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/* Do we need scrollbars? */
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if (num_font_families > most + TOOLOFFSET)
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