Color selector to SDL2

This commit is contained in:
Pere Pujal i Carabantes 2016-07-01 23:59:58 +02:00
parent d38b4abd68
commit 0d68a0f33f

View file

@ -20028,7 +20028,7 @@ static int do_color_sel(void)
#ifndef NO_PROMPT_SHADOWS #ifndef NO_PROMPT_SHADOWS
alpha_surf = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_SRCALPHA, alpha_surf = SDL_CreateRGBSurface(SDL_SWSURFACE,
r_color_sel.w, r_color_sel.w,
r_color_sel.h, r_color_sel.h,
screen->format->BitsPerPixel, screen->format->BitsPerPixel,
@ -20040,7 +20040,7 @@ static int do_color_sel(void)
if (alpha_surf != NULL) if (alpha_surf != NULL)
{ {
SDL_FillRect(alpha_surf, NULL, SDL_MapRGB(alpha_surf->format, 0, 0, 0)); SDL_FillRect(alpha_surf, NULL, SDL_MapRGB(alpha_surf->format, 0, 0, 0));
SDL_SetAlpha(alpha_surf, SDL_SRCALPHA, 64); SDL_SetSurfaceAlphaMod(alpha_surf, 64);
for (i = 8; i > 0; i = i - 2) for (i = 8; i > 0; i = i - 2)
{ {
@ -20595,7 +20595,7 @@ static int do_color_picker(void)
chose = 0; chose = 0;
done = 1; done = 1;
} }
else if (event.type == SDL_ACTIVEEVENT) else if (event.type == SDL_WINDOWEVENT)
{ {
handle_active(&event); handle_active(&event);
} }