Regen main docs' TXT via w3m!
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Tux Paint
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Tux Paint
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version 0.9.31 Advanced Stamps 'How-To'
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version 0.9.31 Advanced Stamps 'How-To'
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Copyright © 2006-2022 by Albert Cahalan and others; see AUTHORS.txt.
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Copyright © 2006-2022 by Albert Cahalan and others; see AUTHORS.txt.
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https://tuxpaint.org/
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https://tuxpaint.org/
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June 4, 2022
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June 4, 2022
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----------------------------------------------------------------------
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-------------------------------------------------------------------------------
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+----------------------------------------+
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+----------------------------------------+
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| Table of Contents |
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|Table of Contents |
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|----------------------------------------|
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|----------------------------------------|
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| * About this 'How-To' |
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| * About this 'How-To' |
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| * Image choice is crucial |
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| * Image choice is crucial |
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| * Prepare the mask |
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| * Prepare the mask |
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| * Replace the fringe and junk pixels |
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| * Replace the fringe and junk pixels |
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| * Save the image for Tux Paint |
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| * Save the image for Tux Paint |
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+----------------------------------------+
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+----------------------------------------+
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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----------------------------------------------------------------------
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----------------------------------------------------------------------
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About this 'How-To'
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About this 'How-To'
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This 'How-To' assumes that you want to make an excellent Tux Paint
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This 'How-To' assumes that you want to make an excellent Tux Paint stamp,
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stamp, in PNG bitmapped format, from a JPEG image (e.g., a digital
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in PNG bitmapped format, from a JPEG image (e.g., a digital photograph).
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photograph). There are easier and faster methods that produce lower
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There are easier and faster methods that produce lower quality.
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quality.
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This 'How-To' assumes you are dealing with normal opaque objects.
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This 'How-To' assumes you are dealing with normal opaque objects. Dealing
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Dealing with semi-transparent objects (fire, moving fan blade, kid's
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with semi-transparent objects (fire, moving fan blade, kid's balloon) or
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balloon) or light-giving objects (fire, lightbulb, sun) is best done
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light-giving objects (fire, lightbulb, sun) is best done with custom
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with custom software. Images with perfect solid-color backgrounds are
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software. Images with perfect solid-color backgrounds are also best done
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also best done with custom software, but are not troublesome to do as
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with custom software, but are not troublesome to do as follows.
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follows.
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----------------------------------------------------------------------
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-------------------------------------------------------------------------------
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Image choice is crucial
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Image choice is crucial
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License
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License
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If you wish to submit artwork to the Tux Paint developers for
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If you wish to submit artwork to the Tux Paint developers for
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consideration for inclusion in the official project, or if you wish to
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consideration for inclusion in the official project, or if you wish to
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release your own copy of Tux Paint, bundled with your own graphics,
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release your own copy of Tux Paint, bundled with your own graphics, you
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you need an image that is compatible with the GNU General Public
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need an image that is compatible with the GNU General Public License
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License used by Tux Paint.
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used by Tux Paint.
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Images produced by the US government are Public Domain, but be aware
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Images produced by the US government are Public Domain, but be aware
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that the US government sometimes uses other images on the web. Google
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that the US government sometimes uses other images on the web. Google
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image queries including either site:gov or site:mil will supply many
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image queries including either site:gov or site:mil will supply many
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suitable images. (Note: the *.mil sites include non-military content,
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suitable images. (Note: the *.mil sites include non-military content,
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too!)
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too!)
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Your own images can be placed in the Public Domain or a suitable
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Your own images can be placed in the Public Domain or a suitable
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license, such as the Creative Commons CC0 by declaring it so. (Hire a
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license, such as the Creative Commons CC0 by declaring it so. (Hire a
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lawyer if you feel the need for legal advice.)
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lawyer if you feel the need for legal advice.)
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For personal use, any image you can legitimately modify and use for
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For personal use, any image you can legitimately modify and use for
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your own personal use should be fine.
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your own personal use should be fine.
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Image Size and Orientation
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Image Size and Orientation
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You need an image that has a useful orientation. Perspective is an
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You need an image that has a useful orientation. Perspective is an
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enemy. Images that show an object from the corner are difficult to fit
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enemy. Images that show an object from the corner are difficult to fit
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into a nice drawing. As a general rule, telephoto side views are the
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into a nice drawing. As a general rule, telephoto side views are the
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best. The impossible ideal is that, for example, two wheels of a car
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best. The impossible ideal is that, for example, two wheels of a car
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are perfectly hidden behind the other two.
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are perfectly hidden behind the other two.
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Rotating an image can make it blurry, especially if you only rotate by
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Rotating an image can make it blurry, especially if you only rotate by
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a few degrees. Images that don't need rotation are best, images that
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a few degrees. Images that don't need rotation are best, images that
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need lots of rotation (30 to 60 degrees) are next best, and images
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need lots of rotation (30 to 60 degrees) are next best, and images that
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that need just a few degrees are worst. Rotation will also make an
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need just a few degrees are worst. Rotation will also make an image
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image darker because most image editing software is very bad about
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darker because most image editing software is very bad about gamma
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gamma handling. (Rotation is only legitimate for gamma=1.0 images.)
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handling. (Rotation is only legitimate for gamma=1.0 images.)
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Very large images are more forgiving of mistakes, and thus easier to
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Very large images are more forgiving of mistakes, and thus easier to
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work with. Choose an image with an object that is over 1000 pixels
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work with. Choose an image with an object that is over 1000 pixels
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across if you can. You can shrink this later to hide your mistakes.
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across if you can. You can shrink this later to hide your mistakes.
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Be sure that the image is not too grainy, dim, or washed out.
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Be sure that the image is not too grainy, dim, or washed out.
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Pay attention to feet and wheels. If they are buried in something, you
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Pay attention to feet and wheels. If they are buried in something, you
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will need to draw new ones. If only one is buried, you might be able
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will need to draw new ones. If only one is buried, you might be able to
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to copy the other one as a replacement.
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copy the other one as a replacement.
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----------------------------------------------------------------------
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-------------------------------------------------------------------------------
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Prepare the image
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Prepare the image
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First of all, be sure to avoid re-saving the image as a JPEG. This
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First of all, be sure to avoid re-saving the image as a JPEG. This causes
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causes quality loss. There is a special tool called jpegtran that lets
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quality loss. There is a special tool called jpegtran that lets you crop an
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you crop an image without the normal quality loss.
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image without the normal quality loss.
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jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
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jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
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cropped.jpg
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cropped.jpg
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Bring that image up in your image editor. If you didn't crop it yet, you
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Bring that image up in your image editor. If you didn't crop it yet, you
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may find that your image editor is very slow. Rotate and crop the image
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may find that your image editor is very slow. Rotate and crop the image as
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as needed. Save the image — choose whatever native format supports
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needed. Save the image — choose whatever native format supports layers,
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layers, masks, alpha, etc. GIMP users should choose "XCF", and Adobe
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masks, alpha, etc. GIMP users should choose "XCF", and Adobe Photoshop
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Photoshop users should choose "PSD", for example.
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users should choose "PSD", for example.
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If you have rotated or cropped the image in your image editor, flatten
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If you have rotated or cropped the image in your image editor, flatten it
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it now. You need to have just one RGB layer without mask or alpha.
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now. You need to have just one RGB layer without mask or alpha.
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Open the layers dialog box. Replicate the one layer several times. From
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Open the layers dialog box. Replicate the one layer several times. From top
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top to bottom you will need something like this:
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to bottom you will need something like this:
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1. unmodified image (write-protect this if you can)
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1. unmodified image (write-protect this if you can)
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2. an image you will modify — the "work in progress" layer
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2. an image you will modify — the "work in progress" layer
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3. solid green (write-protect this if you can)
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3. solid green (write-protect this if you can)
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4. solid magenta (write-protect this if you can)
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4. solid magenta (write-protect this if you can)
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5. unmodified image (write-protect this if you can)
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5. unmodified image (write-protect this if you can)
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Give the work in progress (WIP) layer a rough initial mask. You might
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Give the work in progress (WIP) layer a rough initial mask. You might start
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start with a selection, or by using the grayscale value of the WIP
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with a selection, or by using the grayscale value of the WIP layer. You
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layer. You might invert the mask.
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might invert the mask.
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Warning: once you have the mask, you may not rotate or scale the image
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Warning: once you have the mask, you may not rotate or scale the image
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normally. This would cause data loss. You will be given special scaling
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normally. This would cause data loss. You will be given special scaling
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instructions later.
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instructions later.
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----------------------------------------------------------------------
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-------------------------------------------------------------------------------
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Prepare the mask
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Prepare the mask
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Get used to doing [Control]-click and [Alt]-click on the thumbnail
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Get used to doing [Control]-click and [Alt]-click on the thumbnail images
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images in the layers dialog. You will need this to control what you are
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in the layers dialog. You will need this to control what you are looking at
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looking at and what you are editing. Sometimes you will be editing
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and what you are editing. Sometimes you will be editing things you can't
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things you can't see. For example, you might edit the mask of the WIP
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see. For example, you might edit the mask of the WIP layer while looking at
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layer while looking at the unmodified image. Pay attention so you don't
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the unmodified image. Pay attention so you don't screw up. Always verify
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screw up. Always verify that you are editing the right thing.
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that you are editing the right thing.
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Set an unmodified image as what you will view (the top one is easiest).
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Set an unmodified image as what you will view (the top one is easiest). Set
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Set the WIP mask as what you will edit. At some point, perhaps not
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the WIP mask as what you will edit. At some point, perhaps not immediately,
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immediately, you should magnify the image to about 400% (each pixel of
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you should magnify the image to about 400% (each pixel of the image is seen
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the image is seen and edited as a 4x4 block of pixels on your screen).
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and edited as a 4x4 block of pixels on your screen).
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Select parts of the image that need to be 100% opaque or 0% opaque. If
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Select parts of the image that need to be 100% opaque or 0% opaque. If you
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you can select the object or background somewhat accurately by color, do
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can select the object or background somewhat accurately by color, do so. As
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so. As needed to avoid selecting any pixels that should be partially
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needed to avoid selecting any pixels that should be partially opaque
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opaque (generally at the edge of the object) you should grow, shrink,
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(generally at the edge of the object) you should grow, shrink, and invert
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and invert the selection.
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the selection.
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Fill the 100% opaque areas with white, and the 0% opaque areas with
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Fill the 100% opaque areas with white, and the 0% opaque areas with black.
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black. This is most easily done by drag-and-drop from the
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This is most easily done by drag-and-drop from the foreground/background
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foreground/background color indicator. You should not see anything
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color indicator. You should not see anything happen, because you are
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happen, because you are viewing the unmodified image layer while editing
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viewing the unmodified image layer while editing the mask of the WIP layer.
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the mask of the WIP layer. Large changes might be noticable in the
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Large changes might be noticable in the thumbnail.
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thumbnail.
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Now you must be zoomed in.
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Now you must be zoomed in.
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Check your work. Hide the top unmodified image layer. Display just the
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Check your work. Hide the top unmodified image layer. Display just the
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mask, which should be a white object on a black background (probably
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mask, which should be a white object on a black background (probably with
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with unedited grey at the edge). Now display the WIP layer normally, so
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unedited grey at the edge). Now display the WIP layer normally, so that the
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that the mask is active. This should show your object over top of the
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mask is active. This should show your object over top of the next highest
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next highest enabled layer, which should be green or magenta as needed
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enabled layer, which should be green or magenta as needed for maximum
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for maximum contrast. You might wish to flip back and forth between
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contrast. You might wish to flip back and forth between those backgrounds
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those backgrounds by repeatedly clicking to enable/disable the green
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by repeatedly clicking to enable/disable the green layer. Fix any obvious
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layer. Fix any obvious and easy problems by editing the mask while
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and easy problems by editing the mask while viewing the mask.
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viewing the mask.
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Go back to viewing the top unmodified layer while editing the WIP mask.
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Go back to viewing the top unmodified layer while editing the WIP mask. Set
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Set your drawing tool the paintbrush. For the brush, choose a small
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your drawing tool the paintbrush. For the brush, choose a small fuzzy
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fuzzy circle. The 5x5 size is good for most uses.
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circle. The 5x5 size is good for most uses.
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With a steady hand, trace around the image. Use black around the
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With a steady hand, trace around the image. Use black around the outside,
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outside, and white around the inside. Avoid making more than one pass
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and white around the inside. Avoid making more than one pass without
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without switching colors (and thus sides).
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switching colors (and thus sides).
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Flip views a bit, checking to see that the mask is working well. When
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Flip views a bit, checking to see that the mask is working well. When the
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the WIP layer is composited over the green or magenta, you should see a
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WIP layer is composited over the green or magenta, you should see a tiny
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tiny bit of the original background as an ugly fringe around the edge.
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bit of the original background as an ugly fringe around the edge. If this
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If this fringe is missing, then you made the object mask too small. The
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fringe is missing, then you made the object mask too small. The fringe
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fringe consists of pixels that are neither 100% object nor 0% object.
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consists of pixels that are neither 100% object nor 0% object. For them,
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For them, the mask should be neither 100% nor 0%. The fringe gets
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the mask should be neither 100% nor 0%. The fringe gets removed soon.
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removed soon.
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View and edit the mask. Select by color, choosing either black or white.
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View and edit the mask. Select by color, choosing either black or white.
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Most likely you will see unselected specks that are not quite the
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Most likely you will see unselected specks that are not quite the expected
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expected color. Invert the selection, then paint these away using the
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color. Invert the selection, then paint these away using the pencil tool.
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pencil tool. Do this operation for both white and black.
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Do this operation for both white and black.
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----------------------------------------------------------------------
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-------------------------------------------------------------------------------
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Replace the fringe and junk pixels
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Replace the fringe and junk pixels
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Still viewing the mask, select by color. Choose black. Shrink the
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Still viewing the mask, select by color. Choose black. Shrink the selection
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selection by several pixels, being sure to NOT shrink from the edges of
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by several pixels, being sure to NOT shrink from the edges of the mask (the
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the mask (the shrink helps you avoid and recover from mistakes).
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shrink helps you avoid and recover from mistakes).
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Now disable the mask. View and edit the unmasked WIP layer. Using the
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Now disable the mask. View and edit the unmasked WIP layer. Using the color
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color picker tool, choose a color that is average for the object.
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picker tool, choose a color that is average for the object. Drag-and-drop
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Drag-and-drop this color into the selection, thus removing most of the
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this color into the selection, thus removing most of the non-object pixels.
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non-object pixels.
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This solid color will compress well and will help prevent ugly color
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This solid color will compress well and will help prevent ugly color
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fringes when Tux Paint scales the image down. If the edge of the object
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fringes when Tux Paint scales the image down. If the edge of the object has
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has multiple colors that are very different, you should split up your
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multiple colors that are very different, you should split up your selection
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selection so that you can color the nearby background to be similar.
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so that you can color the nearby background to be similar.
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Now you will paint away the existing edge fringe. Be sure that you are
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Now you will paint away the existing edge fringe. Be sure that you are
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editing and viewing the WIP image. Frequent layer visibility changes
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editing and viewing the WIP image. Frequent layer visibility changes will
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will help you to see what you are doing. You are likely to use all of:
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help you to see what you are doing. You are likely to use all of:
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* composited over green (mask enabled)
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+ composited over green (mask enabled)
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* composited over magenta (mask enabled)
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+ composited over magenta (mask enabled)
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* original (the top or bottom layer)
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+ original (the top or bottom layer)
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* composited over the original (mask enabled)
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+ composited over the original (mask enabled)
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* raw WIP layer (mask disabled)
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+ raw WIP layer (mask disabled)
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To reduce accidents, you may wish to select only those pixels that are
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To reduce accidents, you may wish to select only those pixels that are not
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not grey in the mask. (Select by color from the mask, choose black, add
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grey in the mask. (Select by color from the mask, choose black, add mode,
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mode, choose white, invert. Alternately: Select all, select by color
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choose white, invert. Alternately: Select all, select by color from the
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from the mask, subtract mode, choose black, choose white.) If you do
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mask, subtract mode, choose black, choose white.) If you do this, you'll
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this, you'll probably want to expand the selection a bit and/or hide the
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probably want to expand the selection a bit and/or hide the "crawling ants"
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"crawling ants" line that marks the selection.
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line that marks the selection.
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Use the clone tool and the brush tool. Vary the opacity as needed. Use
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Use the clone tool and the brush tool. Vary the opacity as needed. Use
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small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is
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small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is
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generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy
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generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy
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brushes with about 70% opacity.) Unusual drawing modes can be helpful
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brushes with about 70% opacity.) Unusual drawing modes can be helpful with
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with semi-transparent objects.
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semi-transparent objects.
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The goal is to remove the edge fringe, both inside and outside of the
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The goal is to remove the edge fringe, both inside and outside of the
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object. The inside fringe, visible when the object is composited over
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object. The inside fringe, visible when the object is composited over
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magenta or green, must be removed for obvious reasons. The outside
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magenta or green, must be removed for obvious reasons. The outside fringe
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fringe must also be removed because it will become visible when the
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must also be removed because it will become visible when the image is
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image is scaled down. As an example, consider a 2x2 region of pixels at
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scaled down. As an example, consider a 2x2 region of pixels at the edge of
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the edge of a sharp-edged object. The left half is black and 0% opaque.
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a sharp-edged object. The left half is black and 0% opaque. The right half
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The right half is white and 100% opaque. That is, we have a white object
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is white and 100% opaque. That is, we have a white object on a black
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on a black background. When Tux Paint scales this to 50% (a 1x1 pixel
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background. When Tux Paint scales this to 50% (a 1x1 pixel area), the
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area), the result will be a grey 50% opaque pixel. The correct result
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result will be a grey 50% opaque pixel. The correct result would be a white
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would be a white 50% opaque pixel. To get this result, we would paint
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50% opaque pixel. To get this result, we would paint away the black pixels.
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away the black pixels. They matter, despite being 0% opaque.
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They matter, despite being 0% opaque.
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Tux Paint can scale images down by a very large factor, so it is
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Tux Paint can scale images down by a very large factor, so it is important
|
||||||
important to extend the edge of your object outward by a great deal.
|
to extend the edge of your object outward by a great deal. Right at the
|
||||||
Right at the edge of your object, you should be very accurate about
|
edge of your object, you should be very accurate about this. As you go
|
||||||
this. As you go outward away from the object, you can get a bit sloppy.
|
outward away from the object, you can get a bit sloppy. It is reasonable to
|
||||||
It is reasonable to paint outward by a dozen pixels or more. The farther
|
paint outward by a dozen pixels or more. The farther you go, the more Tux
|
||||||
you go, the more Tux Paint can scale down without creating ugly color
|
Paint can scale down without creating ugly color fringes. For areas that
|
||||||
fringes. For areas that are more than a few pixels away from the object
|
are more than a few pixels away from the object edge, you should use the
|
||||||
edge, you should use the pencil tool (or sloppy select with
|
pencil tool (or sloppy select with drag-and-drop color) to ensure that the
|
||||||
drag-and-drop color) to ensure that the result will compress well.
|
result will compress well.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Save the image for Tux Paint
|
Save the image for Tux Paint
|
||||||
|
|
||||||
It is very easy to ruin your hard work. Image editors can silently
|
It is very easy to ruin your hard work. Image editors can silently destroy
|
||||||
destroy pixels in 0% opaque areas. The conditions under which this
|
pixels in 0% opaque areas. The conditions under which this happens may vary
|
||||||
happens may vary from version to version. If you are very trusting, you
|
from version to version. If you are very trusting, you can try saving your
|
||||||
can try saving your image directly as a PNG. Be sure to read it back in
|
image directly as a PNG. Be sure to read it back in again to verify that
|
||||||
again to verify that the 0% opaque areas didn't turn black or white,
|
the 0% opaque areas didn't turn black or white, which would create fringes
|
||||||
which would create fringes when Tux Paint scales the image down. If you
|
when Tux Paint scales the image down. If you need to scale your image to
|
||||||
need to scale your image to save space (and hide your mistakes), you are
|
save space (and hide your mistakes), you are almost certain to destroy all
|
||||||
almost certain to destroy all the 0% opaque areas. So here is a better
|
the 0% opaque areas. So here is a better way...
|
||||||
way...
|
|
||||||
|
|
||||||
A Safer Way to Save
|
A Safer Way to Save
|
||||||
|
|
||||||
Drag the mask from the layers dialog to the unused portion of the
|
Drag the mask from the layers dialog to the unused portion of the
|
||||||
toolbar (right after the last drawing tool). This will create a new
|
toolbar (right after the last drawing tool). This will create a new
|
||||||
image consisting of one layer that contains the mask data. Scale this
|
image consisting of one layer that contains the mask data. Scale this
|
||||||
as desired, remembering the settings you use. Often you should start
|
as desired, remembering the settings you use. Often you should start
|
||||||
with an image that is about 700 to 1500 pixels across, and end up with
|
with an image that is about 700 to 1500 pixels across, and end up with
|
||||||
one that is 300 to 400.
|
one that is 300 to 400.
|
||||||
|
|
||||||
Save the mask image as a NetPBM portable greymap (".pgm") file. (If
|
Save the mask image as a NetPBM portable greymap (".pgm") file. (If you
|
||||||
you are using an old release of The GIMP, you might need to convert
|
are using an old release of The GIMP, you might need to convert the
|
||||||
the image to greyscale before you can save it.) Choose the more
|
image to greyscale before you can save it.) Choose the more compact
|
||||||
compact "RAW PGM" format. (The second character of the file should be
|
"RAW PGM" format. (The second character of the file should be the ASCII
|
||||||
the ASCII digit "5", hex byte 0x35.)
|
digit "5", hex byte 0x35.)
|
||||||
|
|
||||||
You may close the mask image.
|
You may close the mask image.
|
||||||
|
|
||||||
Going back to the multi-layer image, now select the WIP layer. As you
|
Going back to the multi-layer image, now select the WIP layer. As you
|
||||||
did with the mask, drag this from the layers dialog to the toolbar.
|
did with the mask, drag this from the layers dialog to the toolbar. You
|
||||||
You should get a single-layer image of your WIP data. If the mask came
|
should get a single-layer image of your WIP data. If the mask came
|
||||||
along too, get rid of it. You should be seeing the object and the
|
along too, get rid of it. You should be seeing the object and the
|
||||||
painted-away surroundings, without any mask thumbnail in the layers
|
painted-away surroundings, without any mask thumbnail in the layers
|
||||||
dialog. If you scaled the mask, then scale this image in exactly the
|
dialog. If you scaled the mask, then scale this image in exactly the
|
||||||
same way. Save this image as a NetPBM portable pixmap (".ppm") file.
|
same way. Save this image as a NetPBM portable pixmap (".ppm") file.
|
||||||
(Note: .ppm, not .pgm.) (If you choose the RAW PPM format, the second
|
(Note: .ppm, not .pgm.) (If you choose the RAW PPM format, the second
|
||||||
byte of the file should be the ASCII digit "6", hex byte 0x36.)
|
byte of the file should be the ASCII digit "6", hex byte 0x36.)
|
||||||
|
|
||||||
Now you need to merge the two files into one. Do that with the
|
Now you need to merge the two files into one. Do that with the pnmtopng
|
||||||
pnmtopng command, like this:
|
command, like this:
|
||||||
|
|
||||||
|
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
||||||
|
final-stamp.png
|
||||||
|
|
||||||
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
|
||||||
final-stamp.png
|
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
version 0.9.31
|
version 0.9.31
|
||||||
Environment Variables Documentation
|
Environment Variables Documentation
|
||||||
|
|
||||||
Copyright © 2021-2023 by various contributors; see AUTHORS.txt.
|
Copyright © 2021-2023 by various contributors; see AUTHORS.txt.
|
||||||
|
|
@ -7,91 +7,97 @@
|
||||||
|
|
||||||
May 5, 2023
|
May 5, 2023
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Tux Paint understands a number of environment variables, either directly,
|
Tux Paint understands a number of environment variables, either directly, or
|
||||||
or indirectly by the libraries that it utilizes.
|
indirectly by the libraries that it utilizes.
|
||||||
|
|
||||||
Storage-related environment variables
|
Storage-related environment variables
|
||||||
|
|
||||||
HOME
|
HOME
|
||||||
|
|
||||||
Specifies the user's "home directory", which is used to locate
|
Specifies the user's "home directory", which is used to locate numerous
|
||||||
numerous other files or directories. In some cases, it is utilized
|
other files or directories. In some cases, it is utilized as part of a
|
||||||
as part of a fall-back location, when other environment variables
|
fall-back location, when other environment variables (elsewhere in this
|
||||||
(elsewhere in this documentation) are not set. Sometimes, the
|
documentation) are not set. Sometimes, the location to use can be
|
||||||
location to use can be overridden by options provided on the
|
overridden by options provided on the command-line or via Tux Paint's
|
||||||
command-line or via Tux Paint's configuration file. See the
|
configuration file. See the "OPTIONS" documentation for details.
|
||||||
"OPTIONS" documentation for details.
|
|
||||||
|
|
||||||
A few examples of where "$HOME" is used include:
|
A few examples of where "$HOME" is used include:
|
||||||
|
|
||||||
* The location of Tux Paint's configuration file
|
+ The location of Tux Paint's configuration file
|
||||||
* The basis of where Tux Paint saves and loads users' drawings
|
+ The basis of where Tux Paint saves and loads users' drawings
|
||||||
* The location of a user's private collection of data files —
|
+ The location of a user's private collection of data files — stamps,
|
||||||
stamps, brushes, etc. — (versus those available system wide)
|
brushes, etc. — (versus those available system wide)
|
||||||
|
|
||||||
XDG_CONFIG_HOME
|
|
||||||
|
|
||||||
On Linux and other platforms where the X Desktop Group standards
|
XDG_CONFIG_HOME
|
||||||
are used, the location of the user's configuration files.
|
|
||||||
Specifically, where to find "user-dirs.dirs", where the
|
|
||||||
"XDG_PICTURES_DIR" might be defined. It is used for exporting
|
|
||||||
drawings and animated GIFs. Generally it's set to something like
|
|
||||||
"$HOME/Pictures/". If not specified, Tux Paint checks in the
|
|
||||||
directory "$HOME/.config/". If the configuration cannot be found,
|
|
||||||
Tux Paint simply exports drawings and GIFs to "$HOME".
|
|
||||||
|
|
||||||
XDG_DATA_HOME
|
On Linux and other platforms where the X Desktop Group standards are used,
|
||||||
|
the location of the user's configuration files. Specifically, where to find
|
||||||
|
"user-dirs.dirs", where the "XDG_PICTURES_DIR" might be defined. It is used
|
||||||
|
for exporting drawings and animated GIFs. Generally it's set to something
|
||||||
|
like "$HOME/Pictures/". If not specified, Tux Paint checks in the directory
|
||||||
|
"$HOME/.config/". If the configuration cannot be found, Tux Paint simply
|
||||||
|
exports drawings and GIFs to "$HOME".
|
||||||
|
|
||||||
On Linux and other platforms where the X Desktop Group standards
|
|
||||||
are used, the location of the user's data directories.
|
|
||||||
Specifically, where to find the "Trash" directory. It is used when
|
|
||||||
deleting images from Tux Paint's "Open" dialog. If not set, the
|
|
||||||
location "$HOME/.local/share/Trash/" is used, if available. If
|
|
||||||
not, images are simply deleted, rather than moved anywhere.
|
|
||||||
|
|
||||||
TEMP
|
|
||||||
|
|
||||||
Specifies the location where temporary files may be created. Only
|
XDG_DATA_HOME
|
||||||
used by Tux Paint on Microsoft Windows OSes. Uses "userdata" if
|
|
||||||
not set.
|
On Linux and other platforms where the X Desktop Group standards are used,
|
||||||
|
the location of the user's data directories. Specifically, where to find
|
||||||
|
the "Trash" directory. It is used when deleting images from Tux Paint's
|
||||||
|
"Open" dialog. If not set, the location "$HOME/.local/share/Trash/" is
|
||||||
|
used, if available. If not, images are simply deleted, rather than moved
|
||||||
|
anywhere.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
TEMP
|
||||||
|
|
||||||
|
Specifies the location where temporary files may be created. Only used by
|
||||||
|
Tux Paint on Microsoft Windows OSes. Uses "userdata" if not set.
|
||||||
|
|
||||||
Language-related environment variables
|
Language-related environment variables
|
||||||
|
|
||||||
LANG
|
LANG
|
||||||
|
LANGUAGE
|
||||||
|
LC_ALL
|
||||||
|
LC_MESSAGES
|
||||||
|
|
||||||
LANGUAGE
|
Specify the language Tux Paint should utilize in its user interface.
|
||||||
|
Overridde by the "--lang" and "--locale" command-line options or their
|
||||||
|
configuration file counterparts. The "LANGUAGE" environment variable is
|
||||||
|
used, if set. If not, "LC_ALL" is used as a fallback. Then "LC_MESSAGES",
|
||||||
|
and finally "LANG".
|
||||||
|
|
||||||
LC_ALL
|
|
||||||
|
|
||||||
LC_MESSAGES
|
|
||||||
|
|
||||||
Specify the language Tux Paint should utilize in its user
|
|
||||||
interface. Overridde by the "--lang" and "--locale" command-line
|
|
||||||
options or their configuration file counterparts. The "LANGUAGE"
|
|
||||||
environment variable is used, if set. If not, "LC_ALL" is used as
|
|
||||||
a fallback. Then "LC_MESSAGES", and finally "LANG".
|
|
||||||
|
|
||||||
Display-related environment variables
|
Display-related environment variables
|
||||||
|
|
||||||
The following are a few of the environment variables supported by Simple
|
The following are a few of the environment variables supported by Simple
|
||||||
DirectMedia Layer (libSDL) — which Tux Paint utilizes for displaying
|
DirectMedia Layer (libSDL) — which Tux Paint utilizes for displaying graphics,
|
||||||
graphics, playing sounds, and receiving mouse, keyboard, and joystick
|
playing sounds, and receiving mouse, keyboard, and joystick input — and which
|
||||||
input — and which may be useful to users of Tux Paint.
|
may be useful to users of Tux Paint.
|
||||||
|
|
||||||
|
SDL_VIDEO_ALLOW_SCREENSAVER
|
||||||
|
|
||||||
|
Specifies whether Tux Paint should allow a screensaver to run. Can be set
|
||||||
|
to '1' (true) by Tux Paint itself by issuing the command-line option
|
||||||
|
"--allowscreensaver" or its configuration file counterpart.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
SDL_VIDEO_WINDOW_POS
|
||||||
|
|
||||||
|
Requests where to position Tux Paint's window, and can be used to specify
|
||||||
|
what display to place a fullscreen Tux Paint in a multi-monitor
|
||||||
|
configuration. If not set, or set to "nopref" (meaning "no preference"),
|
||||||
|
Simple DirectMedia Layer (libSDL) decides. Can be set to an X,Y coordinate
|
||||||
|
(e.g. 200,100), or "center" (meaning "center").
|
||||||
|
|
||||||
SDL_VIDEO_ALLOW_SCREENSAVER
|
|
||||||
|
|
||||||
Specifies whether Tux Paint should allow a screensaver to run. Can
|
|
||||||
be set to '1' (true) by Tux Paint itself by issuing the
|
|
||||||
command-line option "--allowscreensaver" or its configuration file
|
|
||||||
counterpart.
|
|
||||||
|
|
||||||
SDL_VIDEO_WINDOW_POS
|
|
||||||
|
|
||||||
Requests where to position Tux Paint's window, and can be used to
|
|
||||||
specify what display to place a fullscreen Tux Paint in a
|
|
||||||
multi-monitor configuration. If not set, or set to "nopref"
|
|
||||||
(meaning "no preference"), Simple DirectMedia Layer (libSDL)
|
|
||||||
decides. Can be set to an X,Y coordinate (e.g. 200,100), or
|
|
||||||
"center" (meaning "center").
|
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
844
docs/en/FAQ.txt
844
docs/en/FAQ.txt
File diff suppressed because it is too large
Load diff
1307
docs/en/INSTALL.txt
1307
docs/en/INSTALL.txt
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
3472
docs/en/OPTIONS.txt
3472
docs/en/OPTIONS.txt
File diff suppressed because it is too large
Load diff
130
docs/en/PNG.txt
130
docs/en/PNG.txt
|
|
@ -1,88 +1,92 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
version 0.9.31
|
version 0.9.31
|
||||||
PNG Documentation
|
PNG Documentation
|
||||||
|
|
||||||
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
June 4, 2022
|
June 4, 2022
|
||||||
|
|
||||||
About PNGs
|
About PNGs
|
||||||
|
|
||||||
PNG is the Portable Network Graphic format. It is an open standard, not
|
PNG is the Portable Network Graphic format. It is an open standard, not
|
||||||
burdened by patents (like GIFs). It is a highly compressed format (though
|
burdened by patents (like GIFs). It is a highly compressed format (though not
|
||||||
not "lossy" like JPEGs - lossiness allows files to be much smaller, but
|
"lossy" like JPEGs - lossiness allows files to be much smaller, but introduces
|
||||||
introduces 'mistakes' in the image when saved), and supports 24-bit color
|
'mistakes' in the image when saved), and supports 24-bit color (16.7 million
|
||||||
(16.7 million colors) as well as a full "alpha channel" - that is, each
|
colors) as well as a full "alpha channel" - that is, each pixel can have a
|
||||||
pixel can have a varying degree of transparency.
|
varying degree of transparency.
|
||||||
|
|
||||||
For more information, visit: http://www.libpng.org/
|
For more information, visit: http://www.libpng.org/
|
||||||
|
|
||||||
These features (openness, losslessness, compression, transparency/alpha)
|
These features (openness, losslessness, compression, transparency/alpha) make
|
||||||
make it the best choice for Tux Paint. (Tux Paint's support for the PNG
|
it the best choice for Tux Paint. (Tux Paint's support for the PNG format comes
|
||||||
format comes from the Open Source SDL_Image library, which in turn gets it
|
from the Open Source SDL_Image library, which in turn gets it from the libPNG
|
||||||
from the libPNG library.)
|
library.)
|
||||||
|
|
||||||
Support for many colors allows photo-quality "rubber stamp" images to be
|
Support for many colors allows photo-quality "rubber stamp" images to be used
|
||||||
used in Tux Paint, and alpha transparency allows for high-quality brushes.
|
in Tux Paint, and alpha transparency allows for high-quality brushes.
|
||||||
|
|
||||||
How To Make PNGs
|
How To Make PNGs
|
||||||
|
|
||||||
The following is a very brief list of ways to create PNGs or convert
|
The following is a very brief list of ways to create PNGs or convert existing
|
||||||
existing images into PNGs.
|
images into PNGs.
|
||||||
|
|
||||||
GIMP & Krita
|
GIMP & Krita
|
||||||
|
|
||||||
Excellent tools with which to create PNG images for use in Tux
|
Excellent tools with which to create PNG images for use in Tux Paint are
|
||||||
Paint are GIMP and Krita, both high-quality Open Source
|
GIMP and Krita, both high-quality Open Source interactive drawing and photo
|
||||||
interactive drawing and photo editing programs.
|
editing programs.
|
||||||
|
|
||||||
It is likely that one or both are already installed on your
|
It is likely that one or both are already installed on your system. If not,
|
||||||
system. If not, they should be readily available from your Linux
|
they should be readily available from your Linux distribution's software
|
||||||
distribution's software repository. If not, or to learn more,
|
repository. If not, or to learn more, visit http://www.gimp.org/ and http:/
|
||||||
visit http://www.gimp.org/ and http://www.krita.org/,
|
/www.krita.org/, respectively.
|
||||||
respectively.
|
|
||||||
|
|
||||||
Command-line Tools
|
|
||||||
|
|
||||||
NetPBM
|
|
||||||
|
|
||||||
The Portable Bitmap tools (collectively known as
|
Command-line Tools
|
||||||
"NetPBM") is a collection of Open Source command-line
|
|
||||||
tools which convert to and from various formats,
|
|
||||||
including GIF, TIFF, BMP, PNG, and many more.
|
|
||||||
|
|
||||||
It is possible that it's already installed on your
|
NetPBM
|
||||||
system. If not, they it be readily available from
|
|
||||||
your Linux distribution's software repository. If
|
|
||||||
not, or to learn more, visit
|
|
||||||
http://netpbm.sourceforge.net/.
|
|
||||||
|
|
||||||
cjpeg/djpeg
|
The Portable Bitmap tools (collectively known as "NetPBM") is a
|
||||||
|
collection of Open Source command-line tools which convert to and from
|
||||||
|
various formats, including GIF, TIFF, BMP, PNG, and many more.
|
||||||
|
|
||||||
|
It is possible that it's already installed on your system. If not, they
|
||||||
|
it be readily available from your Linux distribution's software
|
||||||
|
repository. If not, or to learn more, visit http://
|
||||||
|
netpbm.sourceforge.net/.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cjpeg/djpeg
|
||||||
|
|
||||||
|
The "cjpeg" and "djpeg" command-line programs convert between the
|
||||||
|
NetPBM Portable Any Map (PNM) format and JPEGs. It is possible that
|
||||||
|
it's already installed on your system. If not, they it be readily
|
||||||
|
available from your Linux distribution's software repository. If not,
|
||||||
|
or to learn more, visit https://jpegclub.org/.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Proprietary Software for Windows
|
||||||
|
+ CorelDRAW (Corel) — http://www.corel.com/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Paint Shop Pro (Corel) — https://www.paintshoppro.com/
|
||||||
|
+ Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html
|
||||||
|
+ PIXresizer (Bluefive software) — http://bluefive.pair.com/
|
||||||
|
pixresizer.htm
|
||||||
|
|
||||||
|
|
||||||
|
Macintosh Users
|
||||||
|
+ CorelDRAW (Corel) — http://www.corel.com/
|
||||||
|
+ GraphicConverter (Lemke Software) — https://www.lemkesoft.de/
|
||||||
|
mac-fotobearbeitung-mac-diashow-mac-grafikprogramm-mac-bildbetrachter/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html
|
||||||
|
|
||||||
The "cjpeg" and "djpeg" command-line programs convert
|
|
||||||
between the NetPBM Portable Any Map (PNM) format and
|
|
||||||
JPEGs. It is possible that it's already installed on
|
|
||||||
your system. If not, they it be readily available
|
|
||||||
from your Linux distribution's software repository.
|
|
||||||
If not, or to learn more, visit
|
|
||||||
https://jpegclub.org/.
|
|
||||||
|
|
||||||
Proprietary Software for Windows
|
|
||||||
* CorelDRAW (Corel) — http://www.corel.com/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Paint Shop Pro (Corel) — https://www.paintshoppro.com/
|
|
||||||
* Photoshop (Adobe) —
|
|
||||||
http://www.adobe.com/products/photoshop.html
|
|
||||||
* PIXresizer (Bluefive software) —
|
|
||||||
http://bluefive.pair.com/pixresizer.htm
|
|
||||||
|
|
||||||
Macintosh Users
|
|
||||||
* CorelDRAW (Corel) — http://www.corel.com/
|
|
||||||
* GraphicConverter (Lemke Software) —
|
|
||||||
https://www.lemkesoft.de/mac-fotobearbeitung-mac-diashow-mac-grafikprogramm-mac-bildbetrachter/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Photoshop (Adobe) —
|
|
||||||
http://www.adobe.com/products/photoshop.html
|
|
||||||
|
|
|
||||||
2203
docs/en/README.txt
2203
docs/en/README.txt
File diff suppressed because it is too large
Load diff
|
|
@ -1,53 +1,57 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
version 0.9.31
|
version 0.9.31
|
||||||
Signals Documentation
|
Signals Documentation
|
||||||
|
|
||||||
Copyright © 2019-2022 by various contributors; see AUTHORS.txt.
|
Copyright © 2019-2022 by various contributors; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
June 4, 2022
|
June 4, 2022
|
||||||
|
|
||||||
Tux Paint responds to the following signals (which can be sent to the
|
Tux Paint responds to the following signals (which can be sent to the program's
|
||||||
program's process via `kill` or `killall`, for example).
|
process via `kill` or `killall`, for example).
|
||||||
|
|
||||||
SIGTERM (also, [Control] + [C] from a terminal running `tuxpaint`)
|
SIGTERM (also, [Control] + [C] from a terminal running `tuxpaint`)
|
||||||
|
|
||||||
Tux Paint responds as if the "Quit" button were pressed, or the
|
Tux Paint responds as if the "Quit" button were pressed, or the desktop
|
||||||
desktop environment was told to close Tux Paint (e.g., by clicking
|
environment was told to close Tux Paint (e.g., by clicking a window close
|
||||||
a window close button, or pressing [Alt] + [F4] on most systems).
|
button, or pressing [Alt] + [F4] on most systems).
|
||||||
|
|
||||||
From the main interface, Tux Paint will prompt whether or not you
|
From the main interface, Tux Paint will prompt whether or not you wish to
|
||||||
wish to quit, and (unless overridden by the auto-save option, e.g.
|
quit, and (unless overridden by the auto-save option, e.g. "--autosave") if
|
||||||
"--autosave") if you'd like to save the current drawing (if
|
you'd like to save the current drawing (if unsaved), and if so, and it's a
|
||||||
unsaved), and if so, and it's a modified version of an existing
|
modified version of an existing drawing (unless overridden by the options
|
||||||
drawing (unless overridden by the options to save over old images,
|
to save over old images, or always save new images; e.g. "--saveover" and
|
||||||
or always save new images; e.g. "--saveover" and "--saveovernew",
|
"--saveovernew", respectively), whether or not to overwrite the existing
|
||||||
respectively), whether or not to overwrite the existing drawing,
|
drawing, or save to a new file.
|
||||||
or save to a new file.
|
|
||||||
|
|
||||||
Example: killall tuxpaint
|
Example: killall tuxpaint
|
||||||
|
|
||||||
💡 Note: From other parts of the interface, the signal is currently
|
💡 Note: From other parts of the interface, the signal is currently
|
||||||
interpreted as a request to go back (e.g., from the "New" dialog
|
interpreted as a request to go back (e.g., from the "New" dialog back to
|
||||||
back to the main interface), as if a "Back" button in Tux Paint
|
the main interface), as if a "Back" button in Tux Paint were clicked, or
|
||||||
were clicked, or the [Esc] was key pressed.
|
the [Esc] was key pressed.
|
||||||
|
|
||||||
SIGUSR1 & SIGUSR2
|
|
||||||
|
|
||||||
Tux Paint responds by setting its auto-save option (as if it had
|
|
||||||
been launched with "--autosave"), as well as either the option to
|
|
||||||
always save new images (as if launched with "--saveovernew") in
|
|
||||||
the case of receiving a SIGUSR1 signal, or to always save over the
|
|
||||||
existing image (as if launched with "--saveover") in the case of
|
|
||||||
receiving SIGUSR2. Then Tux Paint sends itself a SIGTERM signal,
|
|
||||||
in an attempt to quit. (See above.)
|
|
||||||
|
|
||||||
So, from the main interface, Tux Paint should quit almost
|
SIGUSR1 & SIGUSR2
|
||||||
immediately, with no questions asked.
|
|
||||||
|
Tux Paint responds by setting its auto-save option (as if it had been
|
||||||
|
launched with "--autosave"), as well as either the option to always save
|
||||||
|
new images (as if launched with "--saveovernew") in the case of receiving a
|
||||||
|
SIGUSR1 signal, or to always save over the existing image (as if launched
|
||||||
|
with "--saveover") in the case of receiving SIGUSR2. Then Tux Paint sends
|
||||||
|
itself a SIGTERM signal, in an attempt to quit. (See above.)
|
||||||
|
|
||||||
|
So, from the main interface, Tux Paint should quit almost immediately, with
|
||||||
|
no questions asked.
|
||||||
|
|
||||||
|
Example: killall -s SIGUSR1 tuxpaint
|
||||||
|
|
||||||
|
💡 Note: From other parts of the interface, unfortunately, Tux Paint will go
|
||||||
|
back one level in the interface. Therefore, at this time, it may be
|
||||||
|
necessary to send this signal to Tux Paint a few times, for it to quit
|
||||||
|
completely.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Example: killall -s SIGUSR1 tuxpaint
|
|
||||||
|
|
||||||
💡 Note: From other parts of the interface, unfortunately, Tux
|
|
||||||
Paint will go back one level in the interface. Therefore, at this
|
|
||||||
time, it may be necessary to send this signal to Tux Paint a few
|
|
||||||
times, for it to quit completely.
|
|
||||||
|
|
|
||||||
|
|
@ -1,36 +1,37 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
version 0.9.31
|
version 0.9.31
|
||||||
SVG Documentation
|
SVG Documentation
|
||||||
|
|
||||||
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
June 4, 2022
|
June 4, 2022
|
||||||
|
|
||||||
About SVGs
|
About SVGs
|
||||||
|
|
||||||
SVG (Scalable Vector Graphics) is an open standard used to describe
|
SVG (Scalable Vector Graphics) is an open standard used to describe
|
||||||
two-dimensional vector graphics. It is great for diagrams and shapes,
|
two-dimensional vector graphics. It is great for diagrams and shapes, while
|
||||||
while PNGs are better for photographs. SVG files are a bit like
|
PNGs are better for photographs. SVG files are a bit like instructions on how
|
||||||
instructions on how to make an image. This means that they can be resized
|
to make an image. This means that they can be resized without looking pixelated
|
||||||
without looking pixelated or blocky.
|
or blocky.
|
||||||
|
|
||||||
For more information, visit: https://www.w3.org/Graphics/SVG/
|
For more information, visit: https://www.w3.org/Graphics/SVG/
|
||||||
|
|
||||||
How to make SVGs
|
How to make SVGs
|
||||||
|
|
||||||
An excellent tool with which to create SVG images for use in Tux Paint is
|
An excellent tool with which to create SVG images for use in Tux Paint is
|
||||||
Inkscape, a high-quality Open Source interactive drawing program available
|
Inkscape, a high-quality Open Source interactive drawing program available for
|
||||||
for Windows, macOS, and Linux. There are also other applications that can
|
Windows, macOS, and Linux. There are also other applications that can produce
|
||||||
produce SVGs, both free/open source, and commerical/proprietary.
|
SVGs, both free/open source, and commerical/proprietary.
|
||||||
|
|
||||||
Open Source
|
Open Source
|
||||||
* Inkscape — http://www.inkscape.org/
|
+ Inkscape — http://www.inkscape.org/
|
||||||
* Karbon — https://calligra.org/karbon/
|
+ Karbon — https://calligra.org/karbon/
|
||||||
|
|
||||||
|
|
||||||
|
Proprietary
|
||||||
|
+ CorelDRAW (Corel) — https://www.coreldraw.com/en/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Boxy SVG — https://boxy-svg.com/
|
||||||
|
+ Sketch (Sketch B.V.) — https://boxy-svg.com/
|
||||||
|
|
||||||
Proprietary
|
|
||||||
* CorelDRAW (Corel) — https://www.coreldraw.com/en/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Boxy SVG — https://boxy-svg.com/
|
|
||||||
* Sketch (Sketch B.V.) — https://boxy-svg.com/
|
|
||||||
|
|
|
||||||
|
|
@ -1,215 +1,210 @@
|
||||||
Tux Paint 0.9.29 Quickstart Guide
|
Tux Paint 0.9.29 Quickstart Guide
|
||||||
|
|
||||||
Tools (Drawing)
|
Tools (Drawing)
|
||||||
|
|
||||||
🖌Paint
|
🖌Paint
|
||||||
|
|
||||||
* Choose a brush on the right.
|
* Choose a brush on the right.
|
||||||
* Some brushes are animated 🎞, some are directional ✲, some are both.
|
* Some brushes are animated 🎞, some are directional ✲, some are both.
|
||||||
* Change brush spacing with the bars 📶 at the bottom right.
|
* Change brush spacing with the bars 📶 at the bottom right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap and drag in the canvas to paint.
|
* Click/tap and drag in the canvas to paint.
|
||||||
|
|
||||||
⌧Stamps
|
⌧Stamps
|
||||||
|
|
||||||
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
||||||
* Choose a stamp on the right.
|
* Choose a stamp on the right.
|
||||||
* Some stamps may be mirrored 🪞, and/or flipped ↕, using controls near
|
* Some stamps may be mirrored 🪞, and/or flipped ↕, using controls near the
|
||||||
the bottom right.
|
bottom right.
|
||||||
* Some stamps allow you to choose their color (see "Colors").
|
* Some stamps allow you to choose their color (see "Colors").
|
||||||
* Change stamp size with the bars 📶 at the bottom right.
|
* Change stamp size with the bars 📶 at the bottom right.
|
||||||
* Rotation ⟳ may be enabled, if desired.
|
* Rotation ⟳ may be enabled, if desired.
|
||||||
* Click/tap in the canvas to place a stamp.
|
* Click/tap in the canvas to place a stamp.
|
||||||
* If rotation is enabled, drag to rotate it, and click/tap again to
|
+ If rotation is enabled, drag to rotate it, and click/tap again to add
|
||||||
add it to the drawing.
|
it to the drawing.
|
||||||
* Some stamps play sound effects; press the speaker 🕪 button to hear it
|
* Some stamps play sound effects; press the speaker 🕪 button to hear it
|
||||||
again.
|
again.
|
||||||
* Some stamps play descriptive sounds; press the headphones 🎧 button to
|
* Some stamps play descriptive sounds; press the headphones 🎧 button to hear
|
||||||
hear it again.
|
it again.
|
||||||
|
|
||||||
⚟Lines
|
⚟Lines
|
||||||
|
|
||||||
* (See Paint)
|
* (See Paint)
|
||||||
* Click/tap and drag to draw a line.
|
* Click/tap and drag to draw a line.
|
||||||
|
|
||||||
⭓Shapes
|
⭓Shapes
|
||||||
|
|
||||||
* Choose a shape on the right.
|
* Choose a shape on the right.
|
||||||
* Select whether you want to extend the shape from the center ⧈, or a
|
* Select whether you want to extend the shape from the center ⧈, or a corner
|
||||||
corner ◰, using controls at the bottom right.
|
◰, using controls at the bottom right.
|
||||||
* Click/tap to position, and drag to set the size of the shape.
|
* Click/tap to position, and drag to set the size of the shape.
|
||||||
* Drag to rotate it, and click/tap again to add it to the drawing.
|
* Drag to rotate it, and click/tap again to add it to the drawing.
|
||||||
|
|
||||||
🄰Text
|
🄰Text
|
||||||
|
|
||||||
* Choose a font on the right.
|
* Choose a font on the right.
|
||||||
* Select whether you want the text bold 𝗔 and/or italic 𝘈, using
|
* Select whether you want the text bold 𝗔 and/or italic 𝘈, using controls
|
||||||
controls near the bottom right.
|
near the bottom right.
|
||||||
* Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom
|
* Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom
|
||||||
right.
|
right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap the canvas to position an insertion cursor.
|
* Click/tap the canvas to position an insertion cursor.
|
||||||
* Enter text via your keyboard or the on-screen keyboard.
|
* Enter text via your keyboard or the on-screen keyboard.
|
||||||
* Click/tap the canvas again if you wish to reposition the text.
|
* Click/tap the canvas again if you wish to reposition the text.
|
||||||
* Press [Enter]/[Return] or click/tap ⮨ to add the text to the drawing
|
* Press [Enter]/[Return] or click/tap ⮨ to add the text to the drawing and
|
||||||
and begin entering more text one line down.
|
begin entering more text one line down.
|
||||||
* Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and
|
* Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and
|
||||||
continue entering more text immediately to the right.
|
continue entering more text immediately to the right.
|
||||||
* Using the on-screen keyboard:
|
* Using the on-screen keyboard:
|
||||||
* "Cmp" can be used to compose characters, e.g. Cmp ' a results in
|
+ "Cmp" can be used to compose characters, e.g. Cmp ' a results in á.
|
||||||
á.
|
+ "AltGr" can be used to quickly access more characters.
|
||||||
* "AltGr" can be used to quickly access more characters.
|
+ Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs. "ABC")
|
||||||
* Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs.
|
|
||||||
"ABC")
|
|
||||||
|
|
||||||
🅰Label
|
🅰Label
|
||||||
|
|
||||||
* (See Text)
|
* (See Text)
|
||||||
* Labels float 'above' the drawing; you cannot paint or stamp over them,
|
* Labels float 'above' the drawing; you cannot paint or stamp over them,
|
||||||
apply Magic effects, etc.
|
apply Magic effects, etc.
|
||||||
* Labels may be edited, repositioned, and styled after they've been
|
* Labels may be edited, repositioned, and styled after they've been added to
|
||||||
added to the drawing.
|
the drawing.
|
||||||
* Click/tap the ☝ button near the lower right to choose a label.
|
* Click/tap the ☝ button near the lower right to choose a label. Click/tap
|
||||||
Click/tap the label you wish to modify, then click/tap somewhere else
|
the label you wish to modify, then click/tap somewhere else in the canvas
|
||||||
in the canvas to reposition, or change the font/style, change color,
|
to reposition, or change the font/style, change color, and/or type to edit
|
||||||
and/or type to edit the text.
|
the text.
|
||||||
* Or, use the 🖑 button near the lower right to "flatten" a label,
|
* Or, use the 🖑 button near the lower right to "flatten" a label, applying it
|
||||||
applying it to the canvas; it may no longer be edited with the Label
|
to the canvas; it may no longer be edited with the Label tool.
|
||||||
tool.
|
|
||||||
|
|
||||||
🪣Fill
|
🪣Fill
|
||||||
|
|
||||||
* Choose a fill mode on the right.
|
* Choose a fill mode on the right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap (and drag, with Brush and Linear modes) to fill an area of
|
* Click/tap (and drag, with Brush and Linear modes) to fill an area of the
|
||||||
the picture with a color.
|
picture with a color.
|
||||||
* Solid - Flood-fills an area with a solid color
|
+ Solid - Flood-fills an area with a solid color
|
||||||
* Brush - Paints with a solid color, without drawing outside the
|
+ Brush - Paints with a solid color, without drawing outside the chosen
|
||||||
chosen area
|
area
|
||||||
* Linear - Fills the area with a linear gradient (drag to choose
|
+ Linear - Fills the area with a linear gradient (drag to choose angle
|
||||||
angle and gradient)
|
and gradient)
|
||||||
* Radial - Fills the area with a radial gradient, centered where
|
+ Radial - Fills the area with a radial gradient, centered where you
|
||||||
you clicked/tapped
|
clicked/tapped
|
||||||
* Shaped - Fills the area with a gradient that follows the contours
|
+ Shaped - Fills the area with a gradient that follows the contours of
|
||||||
of the area being filled
|
the area being filled
|
||||||
|
|
||||||
🪄Magic
|
🪄Magic
|
||||||
|
|
||||||
* Choose a magic tool on the right.
|
* Choose a magic tool on the right.
|
||||||
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
||||||
* Some magic tools draw or apply effects via click/tap and drag 〰🪄, some
|
* Some magic tools draw or apply effects via click/tap and drag 〰🪄, some
|
||||||
affect the entire drawing 🖻🪄, and some offer both options; use the
|
affect the entire drawing 🖻🪄, and some offer both options; use the controls
|
||||||
controls at the bottom right.
|
at the bottom right.
|
||||||
* Some magic tools offer various sizes; change it with the bars 📶 at the
|
* Some magic tools offer various sizes; change it with the bars 📶 at the
|
||||||
bottom right.
|
bottom right.
|
||||||
* Some magic tools allow you to choose their color.
|
* Some magic tools allow you to choose their color.
|
||||||
|
|
||||||
🖓Undo
|
🖓Undo
|
||||||
|
|
||||||
* Use to undo the most recent changes (multiple undo available).
|
* Use to undo the most recent changes (multiple undo available).
|
||||||
* Shortcut: [Ctrl]+[Z]
|
* Shortcut: [Ctrl]+[Z]
|
||||||
|
|
||||||
🖒Redo
|
🖒Redo
|
||||||
|
|
||||||
* Use to redo the most recent undone change (multiple redo available).
|
* Use to redo the most recent undone change (multiple redo available).
|
||||||
* Shortcut: [Ctrl]+[R]
|
* Shortcut: [Ctrl]+[R]
|
||||||
|
|
||||||
◪Eraser
|
◪Eraser
|
||||||
|
|
||||||
* Choose the size and shape of the eraser on the right.
|
* Choose the size and shape of the eraser on the right.
|
||||||
* Click/tap and drag to erase parts of the picture (solid color, or
|
* Click/tap and drag to erase parts of the picture (solid color, or starter
|
||||||
starter or template image).
|
or template image).
|
||||||
* Shortcut: [X] and click/tap in the drawing (not always available)
|
* Shortcut: [X] and click/tap in the drawing (not always available)
|
||||||
|
|
||||||
Tools (Controls)
|
Tools (Controls)
|
||||||
|
|
||||||
🗏New
|
🗏New
|
||||||
|
|
||||||
* Choose a solid color, starter, or template image to start with.
|
* Choose a solid color, starter, or template image to start with.
|
||||||
* Starters allow drawing "under" a picture (e.g., a coloring book
|
+ Starters allow drawing "under" a picture (e.g., a coloring book
|
||||||
outline), sometimes with a background layer, too.
|
outline), sometimes with a background layer, too.
|
||||||
* Templates are pictures to start with (background only).
|
+ Templates are pictures to start with (background only).
|
||||||
* Eraser tool ◪ reveals the solid color, or starter/template
|
+ Eraser tool ◪ reveals the solid color, or starter/template background.
|
||||||
background.
|
* Click/tap "🕮⮫Open" to begin a new drawing.
|
||||||
* Click/tap "🕮⮫Open" to begin a new drawing.
|
* Click/tap "⤺Back" to abort and return to your current drawing.
|
||||||
* Click/tap "⤺Back" to abort and return to your current drawing.
|
* Shortcut: [Ctrl]+[N]
|
||||||
* Shortcut: [Ctrl]+[N]
|
|
||||||
|
|
||||||
🕮⮫Open
|
🕮⮫Open
|
||||||
|
|
||||||
* Choose a previously-saved drawing to open (or export or erase).
|
* Choose a previously-saved drawing to open (or export or erase).
|
||||||
* Click/tap "🕮⮫Open" to open the saved drawing and continue editing it.
|
* Click/tap "🕮⮫Open" to open the saved drawing and continue editing it.
|
||||||
* Click/tap "🗏⮫Export" to save the drawing to your system's "Pictures"
|
* Click/tap "🗏⮫Export" to save the drawing to your system's "Pictures"
|
||||||
folder.
|
folder.
|
||||||
* Click/tap "🗑Erase" to move the drawing to your system's Trash/Recycle
|
* Click/tap "🗑Erase" to move the drawing to your system's Trash/Recycle Bin.
|
||||||
Bin.
|
* Click/tap "⤺Back" to abort and return to your current drawing.
|
||||||
* Click/tap "⤺Back" to abort and return to your current drawing.
|
* Click/tap "📽Slides" to switch to slideshow mode:
|
||||||
* Click/tap "📽Slides" to switch to slideshow mode:
|
+ Click/tap two or more of your previously-saved drawings, in the order
|
||||||
* Click/tap two or more of your previously-saved drawings, in the
|
you want them shown. Numbers will appear on them.
|
||||||
order you want them shown. Numbers will appear on them.
|
+ Choose the playback speed using the bars 📶 near the lower left.
|
||||||
* Choose the playback speed using the bars 📶 near the lower left.
|
+ Click/tap "⯈Play" to watch the slideshow/animation.
|
||||||
* Click/tap "⯈Play" to watch the slideshow/animation.
|
+ Or, click/tap "🎞GIF Export" to save an animated GIF of the animation to
|
||||||
* Or, click/tap "🎞GIF Export" to save an animated GIF of the
|
your system's "Pictures" folder.
|
||||||
animation to your system's "Pictures" folder.
|
+ Click/tap "⤺Back" to return to the Open dialog.
|
||||||
* Click/tap "⤺Back" to return to the Open dialog.
|
* Shortcut: [Ctrl]+[O]
|
||||||
* Shortcut: [Ctrl]+[O]
|
|
||||||
|
|
||||||
🕮⮪Save
|
🕮⮪Save
|
||||||
|
|
||||||
* Click/tap to save your drawing.
|
* Click/tap to save your drawing.
|
||||||
* If you've saved previously, you'll be prompted whether to overwrite
|
* If you've saved previously, you'll be prompted whether to overwrite the
|
||||||
the previously-saved drawing (a la "File→Save") or create a new saved
|
previously-saved drawing (a la "File→Save") or create a new saved drawing
|
||||||
drawing (a la "File→Save As...")
|
(a la "File→Save As...")
|
||||||
* Shortcut: [Ctrl]+[S]
|
* Shortcut: [Ctrl]+[S]
|
||||||
|
|
||||||
🖶Print
|
🖶Print
|
||||||
|
|
||||||
* Click/tap to print your drawing.
|
* Click/tap to print your drawing.
|
||||||
* Hold [Alt] or [Option] while clicking/tapping to bring up printer
|
* Hold [Alt] or [Option] while clicking/tapping to bring up printer dialog,
|
||||||
dialog, if available.
|
if available.
|
||||||
* Shortcut: [Ctrl]+[P]
|
* Shortcut: [Ctrl]+[P]
|
||||||
|
|
||||||
🗙Quit
|
🗙Quit
|
||||||
|
|
||||||
* Click/tap to quit Tux Paint.
|
* Click/tap to quit Tux Paint.
|
||||||
* Shortcut: [Esc]
|
* Shortcut: [Esc]
|
||||||
|
|
||||||
Colors
|
Colors
|
||||||
|
|
||||||
* Click/tap to choose a color to use with the Paint, Lines, and Shapes
|
* Click/tap to choose a color to use with the Paint, Lines, and Shapes tools,
|
||||||
tools, and Stamps and Magic tools that support colors.
|
and Stamps and Magic tools that support colors.
|
||||||
* Use the pipette / color picker 💉 button to choose a color from a pixel
|
* Use the pipette / color picker 💉 button to choose a color from a pixel in
|
||||||
in your current drawing.
|
your current drawing.
|
||||||
* Shortcut: When colors are available, press [Ctrl] and click/tap
|
+ Shortcut: When colors are available, press [Ctrl] and click/tap in your
|
||||||
in your drawing, to quickly pick a color from your drawing.
|
drawing, to quickly pick a color from your drawing.
|
||||||
* Click/tap the rainbow 🌈 button to choose a arbitrary color.
|
* Click/tap the rainbow 🌈 button to choose a arbitrary color.
|
||||||
* Click/tap in the rainbow square to pick a color (hue and
|
+ Click/tap in the rainbow square to pick a color (hue and saturation).
|
||||||
saturation).
|
+ Click/tap in the grey gradient bar to adjust brightness (value).
|
||||||
* Click/tap in the grey gradient bar to adjust brightness (value).
|
+ Click/tap the green checkbox ✓ to accept.
|
||||||
* Click/tap the green checkbox ✓ to accept.
|
+ Click/tap "⤺Back" to abort and dismiss the palette.
|
||||||
* Click/tap "⤺Back" to abort and dismiss the palette.
|
+ You may grab the currently-chosen built-in color (if any), the color in
|
||||||
* You may grab the currently-chosen built-in color (if any), the
|
the pipette / color picker, or the color in the color mixer, by
|
||||||
color in the pipette / color picker, or the color in the color
|
clicking one of the colored arrow ⇫ buttons.
|
||||||
mixer, by clicking one of the colored arrow ⇫ buttons.
|
* Click/tap the paint palette 🎨 button to create a color by mixing primary
|
||||||
* Click/tap the paint palette 🎨 button to create a color by mixing
|
colors: red, yellow, and blue, and white (tint), grey (tone), and black
|
||||||
primary colors: red, yellow, and blue, and white (tint), grey (tone),
|
(shade).
|
||||||
and black (shade).
|
+ Click/tap the green checkbox ✓ to accept.
|
||||||
* Click/tap the green checkbox ✓ to accept.
|
+ Color mixing offers its own 🖓Undo and 🖒Redo options.
|
||||||
* Color mixing offers its own 🖓Undo and 🖒Redo options.
|
+ Click/tap "🗑Clear" to start over with no mixed colors.
|
||||||
* Click/tap "🗑Clear" to start over with no mixed colors.
|
+ Click/tap "⤺Back" to abort and dismiss the color mixer.
|
||||||
* Click/tap "⤺Back" to abort and dismiss the color mixer.
|
|
||||||
|
|
||||||
Shortcuts while drawing:
|
Shortcuts while drawing:
|
||||||
|
|
||||||
* [Ctrl]+Click/tap - Quick pipette / color picker 💉 access
|
* [Ctrl]+Click/tap - Quick pipette / color picker 💉 access
|
||||||
* [X]+Click/tap - Quick eraser ◪ access
|
* [X]+Click/tap - Quick eraser ◪ access
|
||||||
* [Ctrl]+[Z] - 🖓Undo
|
* [Ctrl]+[Z] - 🖓Undo
|
||||||
* [Ctrl]+[R] - 🖒Redo
|
* [Ctrl]+[R] - 🖒Redo
|
||||||
* [Ctrl]+[N] - 🗏New
|
* [Ctrl]+[N] - 🗏New
|
||||||
* [Ctrl]+[O] - 🕮⮫Open
|
* [Ctrl]+[O] - 🕮⮫Open
|
||||||
* [Ctrl]+[S] - 🕮⮪Save
|
* [Ctrl]+[S] - 🕮⮪Save
|
||||||
* [Ctrl]+[P] - 🖶Print
|
* [Ctrl]+[P] - 🖶Print
|
||||||
* [Alt]+[S] - Toggle sound effects on/off
|
* [Alt]+[S] - Toggle sound effects on/off
|
||||||
* [Esc] - ⤺Back or 🗙Quit
|
* [Esc] - ⤺Back or 🗙Quit
|
||||||
|
|
||||||
|
Last updated: May 9, 2023
|
||||||
|
|
||||||
Last updated: May 9, 2023
|
|
||||||
|
|
|
||||||
|
|
@ -1,296 +1,287 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
versión 0.9.31 Advanced Stamps 'How-To'
|
versión 0.9.31 Advanced Stamps 'How-To'
|
||||||
|
|
||||||
Copyright © 2006-2022 by Albert Cahalan and others; see AUTHORS.txt.
|
Copyright © 2006-2022 by Albert Cahalan and others; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
junio 4, 2022
|
junio 4, 2022
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
+----------------------------------------+
|
||||||
+----------------------------------------+
|
| Table of Contents |
|
||||||
|Table of Contents |
|
|----------------------------------------|
|
||||||
|----------------------------------------|
|
| * About this 'How-To' |
|
||||||
| * About this 'How-To' |
|
| * Image choice is crucial |
|
||||||
| * Image choice is crucial |
|
| * Prepare the mask |
|
||||||
| * Prepare the mask |
|
| * Replace the fringe and junk pixels |
|
||||||
| * Replace the fringe and junk pixels |
|
| * Save the image for Tux Paint |
|
||||||
| * Save the image for Tux Paint |
|
+----------------------------------------+
|
||||||
+----------------------------------------+
|
-------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
----------------------------------------------------------------------
|
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
|
||||||
|
|
||||||
About this 'How-To'
|
About this 'How-To'
|
||||||
|
|
||||||
This 'How-To' assumes that you want to make an excellent Tux Paint
|
This 'How-To' assumes that you want to make an excellent Tux Paint stamp,
|
||||||
stamp, in PNG bitmapped format, from a JPEG image (e.g., a digital
|
in PNG bitmapped format, from a JPEG image (e.g., a digital photograph).
|
||||||
photograph). There are easier and faster methods that produce lower
|
There are easier and faster methods that produce lower quality.
|
||||||
quality.
|
|
||||||
|
|
||||||
This 'How-To' assumes you are dealing with normal opaque objects.
|
This 'How-To' assumes you are dealing with normal opaque objects. Dealing
|
||||||
Dealing with semi-transparent objects (fire, moving fan blade, kid's
|
with semi-transparent objects (fire, moving fan blade, kid's balloon) or
|
||||||
balloon) or light-giving objects (fire, lightbulb, sun) is best done
|
light-giving objects (fire, lightbulb, sun) is best done with custom
|
||||||
with custom software. Images with perfect solid-color backgrounds are
|
software. Images with perfect solid-color backgrounds are also best done
|
||||||
also best done with custom software, but are not troublesome to do as
|
with custom software, but are not troublesome to do as follows.
|
||||||
follows.
|
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Image choice is crucial
|
Image choice is crucial
|
||||||
|
|
||||||
License
|
License
|
||||||
|
|
||||||
If you wish to submit artwork to the Tux Paint developers for
|
If you wish to submit artwork to the Tux Paint developers for
|
||||||
consideration for inclusion in the official project, or if you wish to
|
consideration for inclusion in the official project, or if you wish to
|
||||||
release your own copy of Tux Paint, bundled with your own graphics,
|
release your own copy of Tux Paint, bundled with your own graphics, you
|
||||||
you need an image that is compatible with the GNU General Public
|
need an image that is compatible with the GNU General Public License
|
||||||
License used by Tux Paint.
|
used by Tux Paint.
|
||||||
|
|
||||||
Images produced by the US government are Public Domain, but be aware
|
Images produced by the US government are Public Domain, but be aware
|
||||||
that the US government sometimes uses other images on the web. Google
|
that the US government sometimes uses other images on the web. Google
|
||||||
image queries including either site:gov or site:mil will supply many
|
image queries including either site:gov or site:mil will supply many
|
||||||
suitable images. (Note: the *.mil sites include non-military content,
|
suitable images. (Note: the *.mil sites include non-military content,
|
||||||
too!)
|
too!)
|
||||||
|
|
||||||
Your own images can be placed in the Public Domain or a suitable
|
Your own images can be placed in the Public Domain or a suitable
|
||||||
license, such as the Creative Commons CC0 by declaring it so. (Hire a
|
license, such as the Creative Commons CC0 by declaring it so. (Hire a
|
||||||
lawyer if you feel the need for legal advice.)
|
lawyer if you feel the need for legal advice.)
|
||||||
|
|
||||||
For personal use, any image you can legitimately modify and use for
|
For personal use, any image you can legitimately modify and use for
|
||||||
your own personal use should be fine.
|
your own personal use should be fine.
|
||||||
|
|
||||||
Image Size and Orientation
|
Image Size and Orientation
|
||||||
|
|
||||||
You need an image that has a useful orientation. Perspective is an
|
You need an image that has a useful orientation. Perspective is an
|
||||||
enemy. Images that show an object from the corner are difficult to fit
|
enemy. Images that show an object from the corner are difficult to fit
|
||||||
into a nice drawing. As a general rule, telephoto side views are the
|
into a nice drawing. As a general rule, telephoto side views are the
|
||||||
best. The impossible ideal is that, for example, two wheels of a car
|
best. The impossible ideal is that, for example, two wheels of a car
|
||||||
are perfectly hidden behind the other two.
|
are perfectly hidden behind the other two.
|
||||||
|
|
||||||
Rotating an image can make it blurry, especially if you only rotate by
|
Rotating an image can make it blurry, especially if you only rotate by
|
||||||
a few degrees. Images that don't need rotation are best, images that
|
a few degrees. Images that don't need rotation are best, images that
|
||||||
need lots of rotation (30 to 60 degrees) are next best, and images
|
need lots of rotation (30 to 60 degrees) are next best, and images that
|
||||||
that need just a few degrees are worst. Rotation will also make an
|
need just a few degrees are worst. Rotation will also make an image
|
||||||
image darker because most image editing software is very bad about
|
darker because most image editing software is very bad about gamma
|
||||||
gamma handling. (Rotation is only legitimate for gamma=1.0 images.)
|
handling. (Rotation is only legitimate for gamma=1.0 images.)
|
||||||
|
|
||||||
Very large images are more forgiving of mistakes, and thus easier to
|
Very large images are more forgiving of mistakes, and thus easier to
|
||||||
work with. Choose an image with an object that is over 1000 pixels
|
work with. Choose an image with an object that is over 1000 pixels
|
||||||
across if you can. You can shrink this later to hide your mistakes.
|
across if you can. You can shrink this later to hide your mistakes.
|
||||||
|
|
||||||
Be sure that the image is not too grainy, dim, or washed out.
|
Be sure that the image is not too grainy, dim, or washed out.
|
||||||
|
|
||||||
Pay attention to feet and wheels. If they are buried in something, you
|
Pay attention to feet and wheels. If they are buried in something, you
|
||||||
will need to draw new ones. If only one is buried, you might be able
|
will need to draw new ones. If only one is buried, you might be able to
|
||||||
to copy the other one as a replacement.
|
copy the other one as a replacement.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Prepare the image
|
Prepare the image
|
||||||
|
|
||||||
First of all, be sure to avoid re-saving the image as a JPEG. This
|
First of all, be sure to avoid re-saving the image as a JPEG. This causes
|
||||||
causes quality loss. There is a special tool called jpegtran that lets
|
quality loss. There is a special tool called jpegtran that lets you crop an
|
||||||
you crop an image without the normal quality loss.
|
image without the normal quality loss.
|
||||||
|
|
||||||
jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
|
jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
|
||||||
cropped.jpg
|
cropped.jpg
|
||||||
|
|
||||||
Bring that image up in your image editor. If you didn't crop it yet, you
|
Bring that image up in your image editor. If you didn't crop it yet, you
|
||||||
may find that your image editor is very slow. Rotate and crop the image
|
may find that your image editor is very slow. Rotate and crop the image as
|
||||||
as needed. Save the image — choose whatever native format supports
|
needed. Save the image — choose whatever native format supports layers,
|
||||||
layers, masks, alpha, etc. GIMP users should choose "XCF", and Adobe
|
masks, alpha, etc. GIMP users should choose "XCF", and Adobe Photoshop
|
||||||
Photoshop users should choose "PSD", for example.
|
users should choose "PSD", for example.
|
||||||
|
|
||||||
If you have rotated or cropped the image in your image editor, flatten
|
If you have rotated or cropped the image in your image editor, flatten it
|
||||||
it now. You need to have just one RGB layer without mask or alpha.
|
now. You need to have just one RGB layer without mask or alpha.
|
||||||
|
|
||||||
Open the layers dialog box. Replicate the one layer several times. From
|
Open the layers dialog box. Replicate the one layer several times. From top
|
||||||
top to bottom you will need something like this:
|
to bottom you will need something like this:
|
||||||
|
|
||||||
1. unmodified image (write-protect this if you can)
|
1. unmodified image (write-protect this if you can)
|
||||||
2. an image you will modify — the "work in progress" layer
|
2. an image you will modify — the "work in progress" layer
|
||||||
3. solid green (write-protect this if you can)
|
3. solid green (write-protect this if you can)
|
||||||
4. solid magenta (write-protect this if you can)
|
4. solid magenta (write-protect this if you can)
|
||||||
5. unmodified image (write-protect this if you can)
|
5. unmodified image (write-protect this if you can)
|
||||||
|
|
||||||
Give the work in progress (WIP) layer a rough initial mask. You might
|
Give the work in progress (WIP) layer a rough initial mask. You might start
|
||||||
start with a selection, or by using the grayscale value of the WIP
|
with a selection, or by using the grayscale value of the WIP layer. You
|
||||||
layer. You might invert the mask.
|
might invert the mask.
|
||||||
|
|
||||||
Warning: once you have the mask, you may not rotate or scale the image
|
Warning: once you have the mask, you may not rotate or scale the image
|
||||||
normally. This would cause data loss. You will be given special scaling
|
normally. This would cause data loss. You will be given special scaling
|
||||||
instructions later.
|
instructions later.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Prepare the mask
|
Prepare the mask
|
||||||
|
|
||||||
Get used to doing [Control]-click and [Alt]-click on the thumbnail
|
Get used to doing [Control]-click and [Alt]-click on the thumbnail images
|
||||||
images in the layers dialog. You will need this to control what you are
|
in the layers dialog. You will need this to control what you are looking at
|
||||||
looking at and what you are editing. Sometimes you will be editing
|
and what you are editing. Sometimes you will be editing things you can't
|
||||||
things you can't see. For example, you might edit the mask of the WIP
|
see. For example, you might edit the mask of the WIP layer while looking at
|
||||||
layer while looking at the unmodified image. Pay attention so you don't
|
the unmodified image. Pay attention so you don't screw up. Always verify
|
||||||
screw up. Always verify that you are editing the right thing.
|
that you are editing the right thing.
|
||||||
|
|
||||||
Set an unmodified image as what you will view (the top one is easiest).
|
Set an unmodified image as what you will view (the top one is easiest). Set
|
||||||
Set the WIP mask as what you will edit. At some point, perhaps not
|
the WIP mask as what you will edit. At some point, perhaps not immediately,
|
||||||
immediately, you should magnify the image to about 400% (each pixel of
|
you should magnify the image to about 400% (each pixel of the image is seen
|
||||||
the image is seen and edited as a 4x4 block of pixels on your screen).
|
and edited as a 4x4 block of pixels on your screen).
|
||||||
|
|
||||||
Select parts of the image that need to be 100% opaque or 0% opaque. If
|
Select parts of the image that need to be 100% opaque or 0% opaque. If you
|
||||||
you can select the object or background somewhat accurately by color, do
|
can select the object or background somewhat accurately by color, do so. As
|
||||||
so. As needed to avoid selecting any pixels that should be partially
|
needed to avoid selecting any pixels that should be partially opaque
|
||||||
opaque (generally at the edge of the object) you should grow, shrink,
|
(generally at the edge of the object) you should grow, shrink, and invert
|
||||||
and invert the selection.
|
the selection.
|
||||||
|
|
||||||
Fill the 100% opaque areas with white, and the 0% opaque areas with
|
Fill the 100% opaque areas with white, and the 0% opaque areas with black.
|
||||||
black. This is most easily done by drag-and-drop from the
|
This is most easily done by drag-and-drop from the foreground/background
|
||||||
foreground/background color indicator. You should not see anything
|
color indicator. You should not see anything happen, because you are
|
||||||
happen, because you are viewing the unmodified image layer while editing
|
viewing the unmodified image layer while editing the mask of the WIP layer.
|
||||||
the mask of the WIP layer. Large changes might be noticable in the
|
Large changes might be noticable in the thumbnail.
|
||||||
thumbnail.
|
|
||||||
|
|
||||||
Now you must be zoomed in.
|
Now you must be zoomed in.
|
||||||
|
|
||||||
Check your work. Hide the top unmodified image layer. Display just the
|
Check your work. Hide the top unmodified image layer. Display just the
|
||||||
mask, which should be a white object on a black background (probably
|
mask, which should be a white object on a black background (probably with
|
||||||
with unedited grey at the edge). Now display the WIP layer normally, so
|
unedited grey at the edge). Now display the WIP layer normally, so that the
|
||||||
that the mask is active. This should show your object over top of the
|
mask is active. This should show your object over top of the next highest
|
||||||
next highest enabled layer, which should be green or magenta as needed
|
enabled layer, which should be green or magenta as needed for maximum
|
||||||
for maximum contrast. You might wish to flip back and forth between
|
contrast. You might wish to flip back and forth between those backgrounds
|
||||||
those backgrounds by repeatedly clicking to enable/disable the green
|
by repeatedly clicking to enable/disable the green layer. Fix any obvious
|
||||||
layer. Fix any obvious and easy problems by editing the mask while
|
and easy problems by editing the mask while viewing the mask.
|
||||||
viewing the mask.
|
|
||||||
|
|
||||||
Go back to viewing the top unmodified layer while editing the WIP mask.
|
Go back to viewing the top unmodified layer while editing the WIP mask. Set
|
||||||
Set your drawing tool the paintbrush. For the brush, choose a small
|
your drawing tool the paintbrush. For the brush, choose a small fuzzy
|
||||||
fuzzy circle. The 5x5 size is good for most uses.
|
circle. The 5x5 size is good for most uses.
|
||||||
|
|
||||||
With a steady hand, trace around the image. Use black around the
|
With a steady hand, trace around the image. Use black around the outside,
|
||||||
outside, and white around the inside. Avoid making more than one pass
|
and white around the inside. Avoid making more than one pass without
|
||||||
without switching colors (and thus sides).
|
switching colors (and thus sides).
|
||||||
|
|
||||||
Flip views a bit, checking to see that the mask is working well. When
|
Flip views a bit, checking to see that the mask is working well. When the
|
||||||
the WIP layer is composited over the green or magenta, you should see a
|
WIP layer is composited over the green or magenta, you should see a tiny
|
||||||
tiny bit of the original background as an ugly fringe around the edge.
|
bit of the original background as an ugly fringe around the edge. If this
|
||||||
If this fringe is missing, then you made the object mask too small. The
|
fringe is missing, then you made the object mask too small. The fringe
|
||||||
fringe consists of pixels that are neither 100% object nor 0% object.
|
consists of pixels that are neither 100% object nor 0% object. For them,
|
||||||
For them, the mask should be neither 100% nor 0%. The fringe gets
|
the mask should be neither 100% nor 0%. The fringe gets removed soon.
|
||||||
removed soon.
|
|
||||||
|
|
||||||
View and edit the mask. Select by color, choosing either black or white.
|
View and edit the mask. Select by color, choosing either black or white.
|
||||||
Most likely you will see unselected specks that are not quite the
|
Most likely you will see unselected specks that are not quite the expected
|
||||||
expected color. Invert the selection, then paint these away using the
|
color. Invert the selection, then paint these away using the pencil tool.
|
||||||
pencil tool. Do this operation for both white and black.
|
Do this operation for both white and black.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Replace the fringe and junk pixels
|
Replace the fringe and junk pixels
|
||||||
|
|
||||||
Still viewing the mask, select by color. Choose black. Shrink the
|
Still viewing the mask, select by color. Choose black. Shrink the selection
|
||||||
selection by several pixels, being sure to NOT shrink from the edges of
|
by several pixels, being sure to NOT shrink from the edges of the mask (the
|
||||||
the mask (the shrink helps you avoid and recover from mistakes).
|
shrink helps you avoid and recover from mistakes).
|
||||||
|
|
||||||
Now disable the mask. View and edit the unmasked WIP layer. Using the
|
Now disable the mask. View and edit the unmasked WIP layer. Using the color
|
||||||
color picker tool, choose a color that is average for the object.
|
picker tool, choose a color that is average for the object. Drag-and-drop
|
||||||
Drag-and-drop this color into the selection, thus removing most of the
|
this color into the selection, thus removing most of the non-object pixels.
|
||||||
non-object pixels.
|
|
||||||
|
|
||||||
This solid color will compress well and will help prevent ugly color
|
This solid color will compress well and will help prevent ugly color
|
||||||
fringes when Tux Paint scales the image down. If the edge of the object
|
fringes when Tux Paint scales the image down. If the edge of the object has
|
||||||
has multiple colors that are very different, you should split up your
|
multiple colors that are very different, you should split up your selection
|
||||||
selection so that you can color the nearby background to be similar.
|
so that you can color the nearby background to be similar.
|
||||||
|
|
||||||
Now you will paint away the existing edge fringe. Be sure that you are
|
Now you will paint away the existing edge fringe. Be sure that you are
|
||||||
editing and viewing the WIP image. Frequent layer visibility changes
|
editing and viewing the WIP image. Frequent layer visibility changes will
|
||||||
will help you to see what you are doing. You are likely to use all of:
|
help you to see what you are doing. You are likely to use all of:
|
||||||
|
|
||||||
* composited over green (mask enabled)
|
+ composited over green (mask enabled)
|
||||||
* composited over magenta (mask enabled)
|
+ composited over magenta (mask enabled)
|
||||||
* original (the top or bottom layer)
|
+ original (the top or bottom layer)
|
||||||
* composited over the original (mask enabled)
|
+ composited over the original (mask enabled)
|
||||||
* raw WIP layer (mask disabled)
|
+ raw WIP layer (mask disabled)
|
||||||
|
|
||||||
To reduce accidents, you may wish to select only those pixels that are
|
To reduce accidents, you may wish to select only those pixels that are not
|
||||||
not grey in the mask. (Select by color from the mask, choose black, add
|
grey in the mask. (Select by color from the mask, choose black, add mode,
|
||||||
mode, choose white, invert. Alternately: Select all, select by color
|
choose white, invert. Alternately: Select all, select by color from the
|
||||||
from the mask, subtract mode, choose black, choose white.) If you do
|
mask, subtract mode, choose black, choose white.) If you do this, you'll
|
||||||
this, you'll probably want to expand the selection a bit and/or hide the
|
probably want to expand the selection a bit and/or hide the "crawling ants"
|
||||||
"crawling ants" line that marks the selection.
|
line that marks the selection.
|
||||||
|
|
||||||
Use the clone tool and the brush tool. Vary the opacity as needed. Use
|
Use the clone tool and the brush tool. Vary the opacity as needed. Use
|
||||||
small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is
|
small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is
|
||||||
generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy
|
generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy
|
||||||
brushes with about 70% opacity.) Unusual drawing modes can be helpful
|
brushes with about 70% opacity.) Unusual drawing modes can be helpful with
|
||||||
with semi-transparent objects.
|
semi-transparent objects.
|
||||||
|
|
||||||
The goal is to remove the edge fringe, both inside and outside of the
|
The goal is to remove the edge fringe, both inside and outside of the
|
||||||
object. The inside fringe, visible when the object is composited over
|
object. The inside fringe, visible when the object is composited over
|
||||||
magenta or green, must be removed for obvious reasons. The outside
|
magenta or green, must be removed for obvious reasons. The outside fringe
|
||||||
fringe must also be removed because it will become visible when the
|
must also be removed because it will become visible when the image is
|
||||||
image is scaled down. As an example, consider a 2x2 region of pixels at
|
scaled down. As an example, consider a 2x2 region of pixels at the edge of
|
||||||
the edge of a sharp-edged object. The left half is black and 0% opaque.
|
a sharp-edged object. The left half is black and 0% opaque. The right half
|
||||||
The right half is white and 100% opaque. That is, we have a white object
|
is white and 100% opaque. That is, we have a white object on a black
|
||||||
on a black background. When Tux Paint scales this to 50% (a 1x1 pixel
|
background. When Tux Paint scales this to 50% (a 1x1 pixel area), the
|
||||||
area), the result will be a grey 50% opaque pixel. The correct result
|
result will be a grey 50% opaque pixel. The correct result would be a white
|
||||||
would be a white 50% opaque pixel. To get this result, we would paint
|
50% opaque pixel. To get this result, we would paint away the black pixels.
|
||||||
away the black pixels. They matter, despite being 0% opaque.
|
They matter, despite being 0% opaque.
|
||||||
|
|
||||||
Tux Paint can scale images down by a very large factor, so it is
|
Tux Paint can scale images down by a very large factor, so it is important
|
||||||
important to extend the edge of your object outward by a great deal.
|
to extend the edge of your object outward by a great deal. Right at the
|
||||||
Right at the edge of your object, you should be very accurate about
|
edge of your object, you should be very accurate about this. As you go
|
||||||
this. As you go outward away from the object, you can get a bit sloppy.
|
outward away from the object, you can get a bit sloppy. It is reasonable to
|
||||||
It is reasonable to paint outward by a dozen pixels or more. The farther
|
paint outward by a dozen pixels or more. The farther you go, the more Tux
|
||||||
you go, the more Tux Paint can scale down without creating ugly color
|
Paint can scale down without creating ugly color fringes. For areas that
|
||||||
fringes. For areas that are more than a few pixels away from the object
|
are more than a few pixels away from the object edge, you should use the
|
||||||
edge, you should use the pencil tool (or sloppy select with
|
pencil tool (or sloppy select with drag-and-drop color) to ensure that the
|
||||||
drag-and-drop color) to ensure that the result will compress well.
|
result will compress well.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Save the image for Tux Paint
|
Save the image for Tux Paint
|
||||||
|
|
||||||
It is very easy to ruin your hard work. Image editors can silently
|
It is very easy to ruin your hard work. Image editors can silently destroy
|
||||||
destroy pixels in 0% opaque areas. The conditions under which this
|
pixels in 0% opaque areas. The conditions under which this happens may vary
|
||||||
happens may vary from version to version. If you are very trusting, you
|
from version to version. If you are very trusting, you can try saving your
|
||||||
can try saving your image directly as a PNG. Be sure to read it back in
|
image directly as a PNG. Be sure to read it back in again to verify that
|
||||||
again to verify that the 0% opaque areas didn't turn black or white,
|
the 0% opaque areas didn't turn black or white, which would create fringes
|
||||||
which would create fringes when Tux Paint scales the image down. If you
|
when Tux Paint scales the image down. If you need to scale your image to
|
||||||
need to scale your image to save space (and hide your mistakes), you are
|
save space (and hide your mistakes), you are almost certain to destroy all
|
||||||
almost certain to destroy all the 0% opaque areas. So here is a better
|
the 0% opaque areas. So here is a better way...
|
||||||
way...
|
|
||||||
|
|
||||||
A Safer Way to Save
|
A Safer Way to Save
|
||||||
|
|
||||||
Drag the mask from the layers dialog to the unused portion of the
|
Drag the mask from the layers dialog to the unused portion of the
|
||||||
toolbar (right after the last drawing tool). This will create a new
|
toolbar (right after the last drawing tool). This will create a new
|
||||||
image consisting of one layer that contains the mask data. Scale this
|
image consisting of one layer that contains the mask data. Scale this
|
||||||
as desired, remembering the settings you use. Often you should start
|
as desired, remembering the settings you use. Often you should start
|
||||||
with an image that is about 700 to 1500 pixels across, and end up with
|
with an image that is about 700 to 1500 pixels across, and end up with
|
||||||
one that is 300 to 400.
|
one that is 300 to 400.
|
||||||
|
|
||||||
Save the mask image as a NetPBM portable greymap (".pgm") file. (If
|
Save the mask image as a NetPBM portable greymap (".pgm") file. (If you
|
||||||
you are using an old release of The GIMP, you might need to convert
|
are using an old release of The GIMP, you might need to convert the
|
||||||
the image to greyscale before you can save it.) Choose the more
|
image to greyscale before you can save it.) Choose the more compact
|
||||||
compact "RAW PGM" format. (The second character of the file should be
|
"RAW PGM" format. (The second character of the file should be the ASCII
|
||||||
the ASCII digit "5", hex byte 0x35.)
|
digit "5", hex byte 0x35.)
|
||||||
|
|
||||||
You may close the mask image.
|
You may close the mask image.
|
||||||
|
|
||||||
Going back to the multi-layer image, now select the WIP layer. As you
|
Going back to the multi-layer image, now select the WIP layer. As you
|
||||||
did with the mask, drag this from the layers dialog to the toolbar.
|
did with the mask, drag this from the layers dialog to the toolbar. You
|
||||||
You should get a single-layer image of your WIP data. If the mask came
|
should get a single-layer image of your WIP data. If the mask came
|
||||||
along too, get rid of it. You should be seeing the object and the
|
along too, get rid of it. You should be seeing the object and the
|
||||||
painted-away surroundings, without any mask thumbnail in the layers
|
painted-away surroundings, without any mask thumbnail in the layers
|
||||||
dialog. If you scaled the mask, then scale this image in exactly the
|
dialog. If you scaled the mask, then scale this image in exactly the
|
||||||
same way. Save this image as a NetPBM portable pixmap (".ppm") file.
|
same way. Save this image as a NetPBM portable pixmap (".ppm") file.
|
||||||
(Note: .ppm, not .pgm.) (If you choose the RAW PPM format, the second
|
(Note: .ppm, not .pgm.) (If you choose the RAW PPM format, the second
|
||||||
byte of the file should be the ASCII digit "6", hex byte 0x36.)
|
byte of the file should be the ASCII digit "6", hex byte 0x36.)
|
||||||
|
|
||||||
Now you need to merge the two files into one. Do that with the
|
Now you need to merge the two files into one. Do that with the pnmtopng
|
||||||
pnmtopng command, like this:
|
command, like this:
|
||||||
|
|
||||||
|
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
||||||
|
final-stamp.png
|
||||||
|
|
||||||
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
|
||||||
final-stamp.png
|
|
||||||
|
|
|
||||||
|
|
@ -1,97 +1,103 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
versión 0.9.31
|
versión 0.9.31
|
||||||
Environment Variables Documentation
|
Environment Variables Documentation
|
||||||
|
|
||||||
Copyright © 2021-2023 by various contributors; see AUTHORS.txt.
|
Copyright © 2021-2023 by various contributors; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
mayo 5, 2023
|
mayo 5, 2023
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Tux Paint understands a number of environment variables, either directly,
|
Tux Paint understands a number of environment variables, either directly, or
|
||||||
or indirectly by the libraries that it utilizes.
|
indirectly by the libraries that it utilizes.
|
||||||
|
|
||||||
Storage-related environment variables
|
Storage-related environment variables
|
||||||
|
|
||||||
HOME
|
HOME
|
||||||
|
|
||||||
Specifies the user's "home directory", which is used to locate
|
Specifies the user's "home directory", which is used to locate numerous
|
||||||
numerous other files or directories. In some cases, it is utilized
|
other files or directories. In some cases, it is utilized as part of a
|
||||||
as part of a fall-back location, when other environment variables
|
fall-back location, when other environment variables (elsewhere in this
|
||||||
(elsewhere in this documentation) are not set. Sometimes, the
|
documentation) are not set. Sometimes, the location to use can be
|
||||||
location to use can be overridden by options provided on the
|
overridden by options provided on the command-line or via Tux Paint's
|
||||||
command-line or via Tux Paint's configuration file. See the
|
configuration file. See the "OPTIONS" documentation for details.
|
||||||
"OPTIONS" documentation for details.
|
|
||||||
|
|
||||||
A few examples of where "$HOME" is used include:
|
A few examples of where "$HOME" is used include:
|
||||||
|
|
||||||
* The location of Tux Paint's configuration file
|
+ The location of Tux Paint's configuration file
|
||||||
* The basis of where Tux Paint saves and loads users' drawings
|
+ The basis of where Tux Paint saves and loads users' drawings
|
||||||
* The location of a user's private collection of data files —
|
+ The location of a user's private collection of data files — stamps,
|
||||||
stamps, brushes, etc. — (versus those available system wide)
|
brushes, etc. — (versus those available system wide)
|
||||||
|
|
||||||
XDG_CONFIG_HOME
|
|
||||||
|
|
||||||
On Linux and other platforms where the X Desktop Group standards
|
XDG_CONFIG_HOME
|
||||||
are used, the location of the user's configuration files.
|
|
||||||
Specifically, where to find "user-dirs.dirs", where the
|
|
||||||
"XDG_PICTURES_DIR" might be defined. It is used for exporting
|
|
||||||
drawings and animated GIFs. Generally it's set to something like
|
|
||||||
"$HOME/Pictures/". If not specified, Tux Paint checks in the
|
|
||||||
directory "$HOME/.config/". If the configuration cannot be found,
|
|
||||||
Tux Paint simply exports drawings and GIFs to "$HOME".
|
|
||||||
|
|
||||||
XDG_DATA_HOME
|
On Linux and other platforms where the X Desktop Group standards are used,
|
||||||
|
the location of the user's configuration files. Specifically, where to find
|
||||||
|
"user-dirs.dirs", where the "XDG_PICTURES_DIR" might be defined. It is used
|
||||||
|
for exporting drawings and animated GIFs. Generally it's set to something
|
||||||
|
like "$HOME/Pictures/". If not specified, Tux Paint checks in the directory
|
||||||
|
"$HOME/.config/". If the configuration cannot be found, Tux Paint simply
|
||||||
|
exports drawings and GIFs to "$HOME".
|
||||||
|
|
||||||
On Linux and other platforms where the X Desktop Group standards
|
|
||||||
are used, the location of the user's data directories.
|
|
||||||
Specifically, where to find the "Trash" directory. It is used when
|
|
||||||
deleting images from Tux Paint's "Open" dialog. If not set, the
|
|
||||||
location "$HOME/.local/share/Trash/" is used, if available. If
|
|
||||||
not, images are simply deleted, rather than moved anywhere.
|
|
||||||
|
|
||||||
TEMP
|
|
||||||
|
|
||||||
Specifies the location where temporary files may be created. Only
|
XDG_DATA_HOME
|
||||||
used by Tux Paint on Microsoft Windows OSes. Uses "userdata" if
|
|
||||||
not set.
|
On Linux and other platforms where the X Desktop Group standards are used,
|
||||||
|
the location of the user's data directories. Specifically, where to find
|
||||||
|
the "Trash" directory. It is used when deleting images from Tux Paint's
|
||||||
|
"Open" dialog. If not set, the location "$HOME/.local/share/Trash/" is
|
||||||
|
used, if available. If not, images are simply deleted, rather than moved
|
||||||
|
anywhere.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
TEMP
|
||||||
|
|
||||||
|
Specifies the location where temporary files may be created. Only used by
|
||||||
|
Tux Paint on Microsoft Windows OSes. Uses "userdata" if not set.
|
||||||
|
|
||||||
Language-related environment variables
|
Language-related environment variables
|
||||||
|
|
||||||
LANG
|
LANG
|
||||||
|
LANGUAGE
|
||||||
|
LC_ALL
|
||||||
|
LC_MESSAGES
|
||||||
|
|
||||||
LANGUAGE
|
Specify the language Tux Paint should utilize in its user interface.
|
||||||
|
Overridde by the "--lang" and "--locale" command-line options or their
|
||||||
|
configuration file counterparts. The "LANGUAGE" environment variable is
|
||||||
|
used, if set. If not, "LC_ALL" is used as a fallback. Then "LC_MESSAGES",
|
||||||
|
and finally "LANG".
|
||||||
|
|
||||||
LC_ALL
|
|
||||||
|
|
||||||
LC_MESSAGES
|
|
||||||
|
|
||||||
Specify the language Tux Paint should utilize in its user
|
|
||||||
interface. Overridde by the "--lang" and "--locale" command-line
|
|
||||||
options or their configuration file counterparts. The "LANGUAGE"
|
|
||||||
environment variable is used, if set. If not, "LC_ALL" is used as
|
|
||||||
a fallback. Then "LC_MESSAGES", and finally "LANG".
|
|
||||||
|
|
||||||
Display-related environment variables
|
Display-related environment variables
|
||||||
|
|
||||||
The following are a few of the environment variables supported by Simple
|
The following are a few of the environment variables supported by Simple
|
||||||
DirectMedia Layer (libSDL) — which Tux Paint utilizes for displaying
|
DirectMedia Layer (libSDL) — which Tux Paint utilizes for displaying graphics,
|
||||||
graphics, playing sounds, and receiving mouse, keyboard, and joystick
|
playing sounds, and receiving mouse, keyboard, and joystick input — and which
|
||||||
input — and which may be useful to users of Tux Paint.
|
may be useful to users of Tux Paint.
|
||||||
|
|
||||||
|
SDL_VIDEO_ALLOW_SCREENSAVER
|
||||||
|
|
||||||
|
Specifies whether Tux Paint should allow a screensaver to run. Can be set
|
||||||
|
to '1' (true) by Tux Paint itself by issuing the command-line option
|
||||||
|
"--allowscreensaver" or its configuration file counterpart.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
SDL_VIDEO_WINDOW_POS
|
||||||
|
|
||||||
|
Requests where to position Tux Paint's window, and can be used to specify
|
||||||
|
what display to place a fullscreen Tux Paint in a multi-monitor
|
||||||
|
configuration. If not set, or set to "nopref" (meaning "no preference"),
|
||||||
|
Simple DirectMedia Layer (libSDL) decides. Can be set to an X,Y coordinate
|
||||||
|
(e.g. 200,100), or "center" (meaning "center").
|
||||||
|
|
||||||
SDL_VIDEO_ALLOW_SCREENSAVER
|
|
||||||
|
|
||||||
Specifies whether Tux Paint should allow a screensaver to run. Can
|
|
||||||
be set to '1' (true) by Tux Paint itself by issuing the
|
|
||||||
command-line option "--allowscreensaver" or its configuration file
|
|
||||||
counterpart.
|
|
||||||
|
|
||||||
SDL_VIDEO_WINDOW_POS
|
|
||||||
|
|
||||||
Requests where to position Tux Paint's window, and can be used to
|
|
||||||
specify what display to place a fullscreen Tux Paint in a
|
|
||||||
multi-monitor configuration. If not set, or set to "nopref"
|
|
||||||
(meaning "no preference"), Simple DirectMedia Layer (libSDL)
|
|
||||||
decides. Can be set to an X,Y coordinate (e.g. 200,100), or
|
|
||||||
"center" (meaning "center").
|
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,5 +1,5 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
versión 0.9.31
|
versión 0.9.31
|
||||||
PNG Documentation
|
PNG Documentation
|
||||||
|
|
||||||
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
||||||
|
|
@ -7,82 +7,86 @@
|
||||||
|
|
||||||
junio 4, 2022
|
junio 4, 2022
|
||||||
|
|
||||||
About PNGs
|
About PNGs
|
||||||
|
|
||||||
PNG is the Portable Network Graphic format. It is an open standard, not
|
PNG is the Portable Network Graphic format. It is an open standard, not
|
||||||
burdened by patents (like GIFs). It is a highly compressed format (though
|
burdened by patents (like GIFs). It is a highly compressed format (though not
|
||||||
not "lossy" like JPEGs - lossiness allows files to be much smaller, but
|
"lossy" like JPEGs - lossiness allows files to be much smaller, but introduces
|
||||||
introduces 'mistakes' in the image when saved), and supports 24-bit color
|
'mistakes' in the image when saved), and supports 24-bit color (16.7 million
|
||||||
(16.7 million colors) as well as a full "alpha channel" - that is, each
|
colors) as well as a full "alpha channel" - that is, each pixel can have a
|
||||||
pixel can have a varying degree of transparency.
|
varying degree of transparency.
|
||||||
|
|
||||||
For more information, visit: http://www.libpng.org/
|
For more information, visit: http://www.libpng.org/
|
||||||
|
|
||||||
These features (openness, losslessness, compression, transparency/alpha)
|
These features (openness, losslessness, compression, transparency/alpha) make
|
||||||
make it the best choice for Tux Paint. (Tux Paint's support for the PNG
|
it the best choice for Tux Paint. (Tux Paint's support for the PNG format comes
|
||||||
format comes from the Open Source SDL_Image library, which in turn gets it
|
from the Open Source SDL_Image library, which in turn gets it from the libPNG
|
||||||
from the libPNG library.)
|
library.)
|
||||||
|
|
||||||
Support for many colors allows photo-quality "rubber stamp" images to be
|
Support for many colors allows photo-quality "rubber stamp" images to be used
|
||||||
used in Tux Paint, and alpha transparency allows for high-quality brushes.
|
in Tux Paint, and alpha transparency allows for high-quality brushes.
|
||||||
|
|
||||||
How To Make PNGs
|
How To Make PNGs
|
||||||
|
|
||||||
The following is a very brief list of ways to create PNGs or convert
|
The following is a very brief list of ways to create PNGs or convert existing
|
||||||
existing images into PNGs.
|
images into PNGs.
|
||||||
|
|
||||||
GIMP & Krita
|
GIMP & Krita
|
||||||
|
|
||||||
Excellent tools with which to create PNG images for use in Tux
|
Excellent tools with which to create PNG images for use in Tux Paint are
|
||||||
Paint are GIMP and Krita, both high-quality Open Source
|
GIMP and Krita, both high-quality Open Source interactive drawing and photo
|
||||||
interactive drawing and photo editing programs.
|
editing programs.
|
||||||
|
|
||||||
It is likely that one or both are already installed on your
|
It is likely that one or both are already installed on your system. If not,
|
||||||
system. If not, they should be readily available from your Linux
|
they should be readily available from your Linux distribution's software
|
||||||
distribution's software repository. If not, or to learn more,
|
repository. If not, or to learn more, visit http://www.gimp.org/ and http:/
|
||||||
visit http://www.gimp.org/ and http://www.krita.org/,
|
/www.krita.org/, respectively.
|
||||||
respectively.
|
|
||||||
|
|
||||||
Command-line Tools
|
|
||||||
|
|
||||||
NetPBM
|
|
||||||
|
|
||||||
The Portable Bitmap tools (collectively known as
|
Command-line Tools
|
||||||
"NetPBM") is a collection of Open Source command-line
|
|
||||||
tools which convert to and from various formats,
|
|
||||||
including GIF, TIFF, BMP, PNG, and many more.
|
|
||||||
|
|
||||||
It is possible that it's already installed on your
|
NetPBM
|
||||||
system. If not, they it be readily available from
|
|
||||||
your Linux distribution's software repository. If
|
|
||||||
not, or to learn more, visit
|
|
||||||
http://netpbm.sourceforge.net/.
|
|
||||||
|
|
||||||
cjpeg/djpeg
|
The Portable Bitmap tools (collectively known as "NetPBM") is a
|
||||||
|
collection of Open Source command-line tools which convert to and from
|
||||||
|
various formats, including GIF, TIFF, BMP, PNG, and many more.
|
||||||
|
|
||||||
|
It is possible that it's already installed on your system. If not, they
|
||||||
|
it be readily available from your Linux distribution's software
|
||||||
|
repository. If not, or to learn more, visit http://
|
||||||
|
netpbm.sourceforge.net/.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cjpeg/djpeg
|
||||||
|
|
||||||
|
The "cjpeg" and "djpeg" command-line programs convert between the
|
||||||
|
NetPBM Portable Any Map (PNM) format and JPEGs. It is possible that
|
||||||
|
it's already installed on your system. If not, they it be readily
|
||||||
|
available from your Linux distribution's software repository. If not,
|
||||||
|
or to learn more, visit https://jpegclub.org/.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Proprietary Software for Windows
|
||||||
|
+ CorelDRAW (Corel) — http://www.corel.com/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Paint Shop Pro (Corel) — https://www.paintshoppro.com/
|
||||||
|
+ Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html
|
||||||
|
+ PIXresizer (Bluefive software) — http://bluefive.pair.com/
|
||||||
|
pixresizer.htm
|
||||||
|
|
||||||
|
|
||||||
|
Macintosh Users
|
||||||
|
+ CorelDRAW (Corel) — http://www.corel.com/
|
||||||
|
+ GraphicConverter (Lemke Software) — https://www.lemkesoft.de/
|
||||||
|
mac-fotobearbeitung-mac-diashow-mac-grafikprogramm-mac-bildbetrachter/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html
|
||||||
|
|
||||||
The "cjpeg" and "djpeg" command-line programs convert
|
|
||||||
between the NetPBM Portable Any Map (PNM) format and
|
|
||||||
JPEGs. It is possible that it's already installed on
|
|
||||||
your system. If not, they it be readily available
|
|
||||||
from your Linux distribution's software repository.
|
|
||||||
If not, or to learn more, visit
|
|
||||||
https://jpegclub.org/.
|
|
||||||
|
|
||||||
Proprietary Software for Windows
|
|
||||||
* CorelDRAW (Corel) — http://www.corel.com/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Paint Shop Pro (Corel) — https://www.paintshoppro.com/
|
|
||||||
* Photoshop (Adobe) —
|
|
||||||
http://www.adobe.com/products/photoshop.html
|
|
||||||
* PIXresizer (Bluefive software) —
|
|
||||||
http://bluefive.pair.com/pixresizer.htm
|
|
||||||
|
|
||||||
Macintosh Users
|
|
||||||
* CorelDRAW (Corel) — http://www.corel.com/
|
|
||||||
* GraphicConverter (Lemke Software) —
|
|
||||||
https://www.lemkesoft.de/mac-fotobearbeitung-mac-diashow-mac-grafikprogramm-mac-bildbetrachter/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Photoshop (Adobe) —
|
|
||||||
http://www.adobe.com/products/photoshop.html
|
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,5 +1,5 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
versión 0.9.31
|
versión 0.9.31
|
||||||
Signals Documentation
|
Signals Documentation
|
||||||
|
|
||||||
Copyright © 2019-2022 by various contributors; see AUTHORS.txt.
|
Copyright © 2019-2022 by various contributors; see AUTHORS.txt.
|
||||||
|
|
@ -7,47 +7,51 @@
|
||||||
|
|
||||||
junio 4, 2022
|
junio 4, 2022
|
||||||
|
|
||||||
Tux Paint responds to the following signals (which can be sent to the
|
Tux Paint responds to the following signals (which can be sent to the program's
|
||||||
program's process via `kill` or `killall`, for example).
|
process via `kill` or `killall`, for example).
|
||||||
|
|
||||||
SIGTERM (also, [Control] + [C] from a terminal running `tuxpaint`)
|
SIGTERM (also, [Control] + [C] from a terminal running `tuxpaint`)
|
||||||
|
|
||||||
Tux Paint responds as if the "Quit" button were pressed, or the
|
Tux Paint responds as if the "Quit" button were pressed, or the desktop
|
||||||
desktop environment was told to close Tux Paint (e.g., by clicking
|
environment was told to close Tux Paint (e.g., by clicking a window close
|
||||||
a window close button, or pressing [Alt] + [F4] on most systems).
|
button, or pressing [Alt] + [F4] on most systems).
|
||||||
|
|
||||||
From the main interface, Tux Paint will prompt whether or not you
|
From the main interface, Tux Paint will prompt whether or not you wish to
|
||||||
wish to quit, and (unless overridden by the auto-save option, e.g.
|
quit, and (unless overridden by the auto-save option, e.g. "--autosave") if
|
||||||
"--autosave") if you'd like to save the current drawing (if
|
you'd like to save the current drawing (if unsaved), and if so, and it's a
|
||||||
unsaved), and if so, and it's a modified version of an existing
|
modified version of an existing drawing (unless overridden by the options
|
||||||
drawing (unless overridden by the options to save over old images,
|
to save over old images, or always save new images; e.g. "--saveover" and
|
||||||
or always save new images; e.g. "--saveover" and "--saveovernew",
|
"--saveovernew", respectively), whether or not to overwrite the existing
|
||||||
respectively), whether or not to overwrite the existing drawing,
|
drawing, or save to a new file.
|
||||||
or save to a new file.
|
|
||||||
|
|
||||||
Example: killall tuxpaint
|
Example: killall tuxpaint
|
||||||
|
|
||||||
💡 Note: From other parts of the interface, the signal is currently
|
💡 Note: From other parts of the interface, the signal is currently
|
||||||
interpreted as a request to go back (e.g., from the "New" dialog
|
interpreted as a request to go back (e.g., from the "New" dialog back to
|
||||||
back to the main interface), as if a "Back" button in Tux Paint
|
the main interface), as if a "Back" button in Tux Paint were clicked, or
|
||||||
were clicked, or the [Esc] was key pressed.
|
the [Esc] was key pressed.
|
||||||
|
|
||||||
SIGUSR1 & SIGUSR2
|
|
||||||
|
|
||||||
Tux Paint responds by setting its auto-save option (as if it had
|
|
||||||
been launched with "--autosave"), as well as either the option to
|
|
||||||
always save new images (as if launched with "--saveovernew") in
|
|
||||||
the case of receiving a SIGUSR1 signal, or to always save over the
|
|
||||||
existing image (as if launched with "--saveover") in the case of
|
|
||||||
receiving SIGUSR2. Then Tux Paint sends itself a SIGTERM signal,
|
|
||||||
in an attempt to quit. (See above.)
|
|
||||||
|
|
||||||
So, from the main interface, Tux Paint should quit almost
|
SIGUSR1 & SIGUSR2
|
||||||
immediately, with no questions asked.
|
|
||||||
|
Tux Paint responds by setting its auto-save option (as if it had been
|
||||||
|
launched with "--autosave"), as well as either the option to always save
|
||||||
|
new images (as if launched with "--saveovernew") in the case of receiving a
|
||||||
|
SIGUSR1 signal, or to always save over the existing image (as if launched
|
||||||
|
with "--saveover") in the case of receiving SIGUSR2. Then Tux Paint sends
|
||||||
|
itself a SIGTERM signal, in an attempt to quit. (See above.)
|
||||||
|
|
||||||
|
So, from the main interface, Tux Paint should quit almost immediately, with
|
||||||
|
no questions asked.
|
||||||
|
|
||||||
|
Example: killall -s SIGUSR1 tuxpaint
|
||||||
|
|
||||||
|
💡 Note: From other parts of the interface, unfortunately, Tux Paint will go
|
||||||
|
back one level in the interface. Therefore, at this time, it may be
|
||||||
|
necessary to send this signal to Tux Paint a few times, for it to quit
|
||||||
|
completely.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Example: killall -s SIGUSR1 tuxpaint
|
|
||||||
|
|
||||||
💡 Note: From other parts of the interface, unfortunately, Tux
|
|
||||||
Paint will go back one level in the interface. Therefore, at this
|
|
||||||
time, it may be necessary to send this signal to Tux Paint a few
|
|
||||||
times, for it to quit completely.
|
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
versión 0.9.31
|
versión 0.9.31
|
||||||
SVG Documentation
|
SVG Documentation
|
||||||
|
|
||||||
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
||||||
|
|
@ -7,30 +7,31 @@
|
||||||
|
|
||||||
junio 4, 2022
|
junio 4, 2022
|
||||||
|
|
||||||
About SVGs
|
About SVGs
|
||||||
|
|
||||||
SVG (Scalable Vector Graphics) is an open standard used to describe
|
SVG (Scalable Vector Graphics) is an open standard used to describe
|
||||||
two-dimensional vector graphics. It is great for diagrams and shapes,
|
two-dimensional vector graphics. It is great for diagrams and shapes, while
|
||||||
while PNGs are better for photographs. SVG files are a bit like
|
PNGs are better for photographs. SVG files are a bit like instructions on how
|
||||||
instructions on how to make an image. This means that they can be resized
|
to make an image. This means that they can be resized without looking pixelated
|
||||||
without looking pixelated or blocky.
|
or blocky.
|
||||||
|
|
||||||
For more information, visit: https://www.w3.org/Graphics/SVG/
|
For more information, visit: https://www.w3.org/Graphics/SVG/
|
||||||
|
|
||||||
How to make SVGs
|
How to make SVGs
|
||||||
|
|
||||||
An excellent tool with which to create SVG images for use in Tux Paint is
|
An excellent tool with which to create SVG images for use in Tux Paint is
|
||||||
Inkscape, a high-quality Open Source interactive drawing program available
|
Inkscape, a high-quality Open Source interactive drawing program available for
|
||||||
for Windows, macOS, and Linux. There are also other applications that can
|
Windows, macOS, and Linux. There are also other applications that can produce
|
||||||
produce SVGs, both free/open source, and commerical/proprietary.
|
SVGs, both free/open source, and commerical/proprietary.
|
||||||
|
|
||||||
Open Source
|
Open Source
|
||||||
* Inkscape — http://www.inkscape.org/
|
+ Inkscape — http://www.inkscape.org/
|
||||||
* Karbon — https://calligra.org/karbon/
|
+ Karbon — https://calligra.org/karbon/
|
||||||
|
|
||||||
|
|
||||||
|
Proprietary
|
||||||
|
+ CorelDRAW (Corel) — https://www.coreldraw.com/en/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Boxy SVG — https://boxy-svg.com/
|
||||||
|
+ Sketch (Sketch B.V.) — https://boxy-svg.com/
|
||||||
|
|
||||||
Proprietary
|
|
||||||
* CorelDRAW (Corel) — https://www.coreldraw.com/en/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Boxy SVG — https://boxy-svg.com/
|
|
||||||
* Sketch (Sketch B.V.) — https://boxy-svg.com/
|
|
||||||
|
|
|
||||||
|
|
@ -1,215 +1,210 @@
|
||||||
Tux Paint 0.9.29 Quickstart Guide
|
Tux Paint 0.9.29 Quickstart Guide
|
||||||
|
|
||||||
Tools (Drawing)
|
Tools (Drawing)
|
||||||
|
|
||||||
🖌Paint
|
🖌Paint
|
||||||
|
|
||||||
* Choose a brush on the right.
|
* Choose a brush on the right.
|
||||||
* Some brushes are animated 🎞, some are directional ✲, some are both.
|
* Some brushes are animated 🎞, some are directional ✲, some are both.
|
||||||
* Change brush spacing with the bars 📶 at the bottom right.
|
* Change brush spacing with the bars 📶 at the bottom right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap and drag in the canvas to paint.
|
* Click/tap and drag in the canvas to paint.
|
||||||
|
|
||||||
⌧Stamps
|
⌧Stamps
|
||||||
|
|
||||||
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
||||||
* Choose a stamp on the right.
|
* Choose a stamp on the right.
|
||||||
* Some stamps may be mirrored 🪞, and/or flipped ↕, using controls near
|
* Some stamps may be mirrored 🪞, and/or flipped ↕, using controls near the
|
||||||
the bottom right.
|
bottom right.
|
||||||
* Some stamps allow you to choose their color (see "Colors").
|
* Some stamps allow you to choose their color (see "Colors").
|
||||||
* Change stamp size with the bars 📶 at the bottom right.
|
* Change stamp size with the bars 📶 at the bottom right.
|
||||||
* Rotation ⟳ may be enabled, if desired.
|
* Rotation ⟳ may be enabled, if desired.
|
||||||
* Click/tap in the canvas to place a stamp.
|
* Click/tap in the canvas to place a stamp.
|
||||||
* If rotation is enabled, drag to rotate it, and click/tap again to
|
+ If rotation is enabled, drag to rotate it, and click/tap again to add
|
||||||
add it to the drawing.
|
it to the drawing.
|
||||||
* Some stamps play sound effects; press the speaker 🕪 button to hear it
|
* Some stamps play sound effects; press the speaker 🕪 button to hear it
|
||||||
again.
|
again.
|
||||||
* Some stamps play descriptive sounds; press the headphones 🎧 button to
|
* Some stamps play descriptive sounds; press the headphones 🎧 button to hear
|
||||||
hear it again.
|
it again.
|
||||||
|
|
||||||
⚟Lines
|
⚟Lines
|
||||||
|
|
||||||
* (See Paint)
|
* (See Paint)
|
||||||
* Click/tap and drag to draw a line.
|
* Click/tap and drag to draw a line.
|
||||||
|
|
||||||
⭓Shapes
|
⭓Shapes
|
||||||
|
|
||||||
* Choose a shape on the right.
|
* Choose a shape on the right.
|
||||||
* Select whether you want to extend the shape from the center ⧈, or a
|
* Select whether you want to extend the shape from the center ⧈, or a corner
|
||||||
corner ◰, using controls at the bottom right.
|
◰, using controls at the bottom right.
|
||||||
* Click/tap to position, and drag to set the size of the shape.
|
* Click/tap to position, and drag to set the size of the shape.
|
||||||
* Drag to rotate it, and click/tap again to add it to the drawing.
|
* Drag to rotate it, and click/tap again to add it to the drawing.
|
||||||
|
|
||||||
🄰Text
|
🄰Text
|
||||||
|
|
||||||
* Choose a font on the right.
|
* Choose a font on the right.
|
||||||
* Select whether you want the text bold 𝗔 and/or italic 𝘈, using
|
* Select whether you want the text bold 𝗔 and/or italic 𝘈, using controls
|
||||||
controls near the bottom right.
|
near the bottom right.
|
||||||
* Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom
|
* Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom
|
||||||
right.
|
right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap the canvas to position an insertion cursor.
|
* Click/tap the canvas to position an insertion cursor.
|
||||||
* Enter text via your keyboard or the on-screen keyboard.
|
* Enter text via your keyboard or the on-screen keyboard.
|
||||||
* Click/tap the canvas again if you wish to reposition the text.
|
* Click/tap the canvas again if you wish to reposition the text.
|
||||||
* Press [Enter]/[Return] or click/tap ⮨ to add the text to the drawing
|
* Press [Enter]/[Return] or click/tap ⮨ to add the text to the drawing and
|
||||||
and begin entering more text one line down.
|
begin entering more text one line down.
|
||||||
* Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and
|
* Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and
|
||||||
continue entering more text immediately to the right.
|
continue entering more text immediately to the right.
|
||||||
* Using the on-screen keyboard:
|
* Using the on-screen keyboard:
|
||||||
* "Cmp" can be used to compose characters, e.g. Cmp ' a results in
|
+ "Cmp" can be used to compose characters, e.g. Cmp ' a results in á.
|
||||||
á.
|
+ "AltGr" can be used to quickly access more characters.
|
||||||
* "AltGr" can be used to quickly access more characters.
|
+ Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs. "ABC")
|
||||||
* Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs.
|
|
||||||
"ABC")
|
|
||||||
|
|
||||||
🅰Label
|
🅰Label
|
||||||
|
|
||||||
* (See Text)
|
* (See Text)
|
||||||
* Labels float 'above' the drawing; you cannot paint or stamp over them,
|
* Labels float 'above' the drawing; you cannot paint or stamp over them,
|
||||||
apply Magic effects, etc.
|
apply Magic effects, etc.
|
||||||
* Labels may be edited, repositioned, and styled after they've been
|
* Labels may be edited, repositioned, and styled after they've been added to
|
||||||
added to the drawing.
|
the drawing.
|
||||||
* Click/tap the ☝ button near the lower right to choose a label.
|
* Click/tap the ☝ button near the lower right to choose a label. Click/tap
|
||||||
Click/tap the label you wish to modify, then click/tap somewhere else
|
the label you wish to modify, then click/tap somewhere else in the canvas
|
||||||
in the canvas to reposition, or change the font/style, change color,
|
to reposition, or change the font/style, change color, and/or type to edit
|
||||||
and/or type to edit the text.
|
the text.
|
||||||
* Or, use the 🖑 button near the lower right to "flatten" a label,
|
* Or, use the 🖑 button near the lower right to "flatten" a label, applying it
|
||||||
applying it to the canvas; it may no longer be edited with the Label
|
to the canvas; it may no longer be edited with the Label tool.
|
||||||
tool.
|
|
||||||
|
|
||||||
🪣Fill
|
🪣Fill
|
||||||
|
|
||||||
* Choose a fill mode on the right.
|
* Choose a fill mode on the right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap (and drag, with Brush and Linear modes) to fill an area of
|
* Click/tap (and drag, with Brush and Linear modes) to fill an area of the
|
||||||
the picture with a color.
|
picture with a color.
|
||||||
* Solid - Flood-fills an area with a solid color
|
+ Solid - Flood-fills an area with a solid color
|
||||||
* Brush - Paints with a solid color, without drawing outside the
|
+ Brush - Paints with a solid color, without drawing outside the chosen
|
||||||
chosen area
|
area
|
||||||
* Linear - Fills the area with a linear gradient (drag to choose
|
+ Linear - Fills the area with a linear gradient (drag to choose angle
|
||||||
angle and gradient)
|
and gradient)
|
||||||
* Radial - Fills the area with a radial gradient, centered where
|
+ Radial - Fills the area with a radial gradient, centered where you
|
||||||
you clicked/tapped
|
clicked/tapped
|
||||||
* Shaped - Fills the area with a gradient that follows the contours
|
+ Shaped - Fills the area with a gradient that follows the contours of
|
||||||
of the area being filled
|
the area being filled
|
||||||
|
|
||||||
🪄Magic
|
🪄Magic
|
||||||
|
|
||||||
* Choose a magic tool on the right.
|
* Choose a magic tool on the right.
|
||||||
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
||||||
* Some magic tools draw or apply effects via click/tap and drag 〰🪄, some
|
* Some magic tools draw or apply effects via click/tap and drag 〰🪄, some
|
||||||
affect the entire drawing 🖻🪄, and some offer both options; use the
|
affect the entire drawing 🖻🪄, and some offer both options; use the controls
|
||||||
controls at the bottom right.
|
at the bottom right.
|
||||||
* Some magic tools offer various sizes; change it with the bars 📶 at the
|
* Some magic tools offer various sizes; change it with the bars 📶 at the
|
||||||
bottom right.
|
bottom right.
|
||||||
* Some magic tools allow you to choose their color.
|
* Some magic tools allow you to choose their color.
|
||||||
|
|
||||||
🖓Undo
|
🖓Undo
|
||||||
|
|
||||||
* Use to undo the most recent changes (multiple undo available).
|
* Use to undo the most recent changes (multiple undo available).
|
||||||
* Shortcut: [Ctrl]+[Z]
|
* Shortcut: [Ctrl]+[Z]
|
||||||
|
|
||||||
🖒Redo
|
🖒Redo
|
||||||
|
|
||||||
* Use to redo the most recent undone change (multiple redo available).
|
* Use to redo the most recent undone change (multiple redo available).
|
||||||
* Shortcut: [Ctrl]+[R]
|
* Shortcut: [Ctrl]+[R]
|
||||||
|
|
||||||
◪Eraser
|
◪Eraser
|
||||||
|
|
||||||
* Choose the size and shape of the eraser on the right.
|
* Choose the size and shape of the eraser on the right.
|
||||||
* Click/tap and drag to erase parts of the picture (solid color, or
|
* Click/tap and drag to erase parts of the picture (solid color, or starter
|
||||||
starter or template image).
|
or template image).
|
||||||
* Shortcut: [X] and click/tap in the drawing (not always available)
|
* Shortcut: [X] and click/tap in the drawing (not always available)
|
||||||
|
|
||||||
Tools (Controls)
|
Tools (Controls)
|
||||||
|
|
||||||
🗏New
|
🗏New
|
||||||
|
|
||||||
* Choose a solid color, starter, or template image to start with.
|
* Choose a solid color, starter, or template image to start with.
|
||||||
* Starters allow drawing "under" a picture (e.g., a coloring book
|
+ Starters allow drawing "under" a picture (e.g., a coloring book
|
||||||
outline), sometimes with a background layer, too.
|
outline), sometimes with a background layer, too.
|
||||||
* Templates are pictures to start with (background only).
|
+ Templates are pictures to start with (background only).
|
||||||
* Eraser tool ◪ reveals the solid color, or starter/template
|
+ Eraser tool ◪ reveals the solid color, or starter/template background.
|
||||||
background.
|
* Click/tap "🕮⮫Open" to begin a new drawing.
|
||||||
* Click/tap "🕮⮫Open" to begin a new drawing.
|
* Click/tap "⤺Back" to abort and return to your current drawing.
|
||||||
* Click/tap "⤺Back" to abort and return to your current drawing.
|
* Shortcut: [Ctrl]+[N]
|
||||||
* Shortcut: [Ctrl]+[N]
|
|
||||||
|
|
||||||
🕮⮫Open
|
🕮⮫Open
|
||||||
|
|
||||||
* Choose a previously-saved drawing to open (or export or erase).
|
* Choose a previously-saved drawing to open (or export or erase).
|
||||||
* Click/tap "🕮⮫Open" to open the saved drawing and continue editing it.
|
* Click/tap "🕮⮫Open" to open the saved drawing and continue editing it.
|
||||||
* Click/tap "🗏⮫Export" to save the drawing to your system's "Pictures"
|
* Click/tap "🗏⮫Export" to save the drawing to your system's "Pictures"
|
||||||
folder.
|
folder.
|
||||||
* Click/tap "🗑Erase" to move the drawing to your system's Trash/Recycle
|
* Click/tap "🗑Erase" to move the drawing to your system's Trash/Recycle Bin.
|
||||||
Bin.
|
* Click/tap "⤺Back" to abort and return to your current drawing.
|
||||||
* Click/tap "⤺Back" to abort and return to your current drawing.
|
* Click/tap "📽Slides" to switch to slideshow mode:
|
||||||
* Click/tap "📽Slides" to switch to slideshow mode:
|
+ Click/tap two or more of your previously-saved drawings, in the order
|
||||||
* Click/tap two or more of your previously-saved drawings, in the
|
you want them shown. Numbers will appear on them.
|
||||||
order you want them shown. Numbers will appear on them.
|
+ Choose the playback speed using the bars 📶 near the lower left.
|
||||||
* Choose the playback speed using the bars 📶 near the lower left.
|
+ Click/tap "⯈Play" to watch the slideshow/animation.
|
||||||
* Click/tap "⯈Play" to watch the slideshow/animation.
|
+ Or, click/tap "🎞GIF Export" to save an animated GIF of the animation to
|
||||||
* Or, click/tap "🎞GIF Export" to save an animated GIF of the
|
your system's "Pictures" folder.
|
||||||
animation to your system's "Pictures" folder.
|
+ Click/tap "⤺Back" to return to the Open dialog.
|
||||||
* Click/tap "⤺Back" to return to the Open dialog.
|
* Shortcut: [Ctrl]+[O]
|
||||||
* Shortcut: [Ctrl]+[O]
|
|
||||||
|
|
||||||
🕮⮪Save
|
🕮⮪Save
|
||||||
|
|
||||||
* Click/tap to save your drawing.
|
* Click/tap to save your drawing.
|
||||||
* If you've saved previously, you'll be prompted whether to overwrite
|
* If you've saved previously, you'll be prompted whether to overwrite the
|
||||||
the previously-saved drawing (a la "File→Save") or create a new saved
|
previously-saved drawing (a la "File→Save") or create a new saved drawing
|
||||||
drawing (a la "File→Save As...")
|
(a la "File→Save As...")
|
||||||
* Shortcut: [Ctrl]+[S]
|
* Shortcut: [Ctrl]+[S]
|
||||||
|
|
||||||
🖶Print
|
🖶Print
|
||||||
|
|
||||||
* Click/tap to print your drawing.
|
* Click/tap to print your drawing.
|
||||||
* Hold [Alt] or [Option] while clicking/tapping to bring up printer
|
* Hold [Alt] or [Option] while clicking/tapping to bring up printer dialog,
|
||||||
dialog, if available.
|
if available.
|
||||||
* Shortcut: [Ctrl]+[P]
|
* Shortcut: [Ctrl]+[P]
|
||||||
|
|
||||||
🗙Quit
|
🗙Quit
|
||||||
|
|
||||||
* Click/tap to quit Tux Paint.
|
* Click/tap to quit Tux Paint.
|
||||||
* Shortcut: [Esc]
|
* Shortcut: [Esc]
|
||||||
|
|
||||||
Colors
|
Colors
|
||||||
|
|
||||||
* Click/tap to choose a color to use with the Paint, Lines, and Shapes
|
* Click/tap to choose a color to use with the Paint, Lines, and Shapes tools,
|
||||||
tools, and Stamps and Magic tools that support colors.
|
and Stamps and Magic tools that support colors.
|
||||||
* Use the pipette / color picker 💉 button to choose a color from a pixel
|
* Use the pipette / color picker 💉 button to choose a color from a pixel in
|
||||||
in your current drawing.
|
your current drawing.
|
||||||
* Shortcut: When colors are available, press [Ctrl] and click/tap
|
+ Shortcut: When colors are available, press [Ctrl] and click/tap in your
|
||||||
in your drawing, to quickly pick a color from your drawing.
|
drawing, to quickly pick a color from your drawing.
|
||||||
* Click/tap the rainbow 🌈 button to choose a arbitrary color.
|
* Click/tap the rainbow 🌈 button to choose a arbitrary color.
|
||||||
* Click/tap in the rainbow square to pick a color (hue and
|
+ Click/tap in the rainbow square to pick a color (hue and saturation).
|
||||||
saturation).
|
+ Click/tap in the grey gradient bar to adjust brightness (value).
|
||||||
* Click/tap in the grey gradient bar to adjust brightness (value).
|
+ Click/tap the green checkbox ✓ to accept.
|
||||||
* Click/tap the green checkbox ✓ to accept.
|
+ Click/tap "⤺Back" to abort and dismiss the palette.
|
||||||
* Click/tap "⤺Back" to abort and dismiss the palette.
|
+ You may grab the currently-chosen built-in color (if any), the color in
|
||||||
* You may grab the currently-chosen built-in color (if any), the
|
the pipette / color picker, or the color in the color mixer, by
|
||||||
color in the pipette / color picker, or the color in the color
|
clicking one of the colored arrow ⇫ buttons.
|
||||||
mixer, by clicking one of the colored arrow ⇫ buttons.
|
* Click/tap the paint palette 🎨 button to create a color by mixing primary
|
||||||
* Click/tap the paint palette 🎨 button to create a color by mixing
|
colors: red, yellow, and blue, and white (tint), grey (tone), and black
|
||||||
primary colors: red, yellow, and blue, and white (tint), grey (tone),
|
(shade).
|
||||||
and black (shade).
|
+ Click/tap the green checkbox ✓ to accept.
|
||||||
* Click/tap the green checkbox ✓ to accept.
|
+ Color mixing offers its own 🖓Undo and 🖒Redo options.
|
||||||
* Color mixing offers its own 🖓Undo and 🖒Redo options.
|
+ Click/tap "🗑Clear" to start over with no mixed colors.
|
||||||
* Click/tap "🗑Clear" to start over with no mixed colors.
|
+ Click/tap "⤺Back" to abort and dismiss the color mixer.
|
||||||
* Click/tap "⤺Back" to abort and dismiss the color mixer.
|
|
||||||
|
|
||||||
Shortcuts while drawing:
|
Shortcuts while drawing:
|
||||||
|
|
||||||
* [Ctrl]+Click/tap - Quick pipette / color picker 💉 access
|
* [Ctrl]+Click/tap - Quick pipette / color picker 💉 access
|
||||||
* [X]+Click/tap - Quick eraser ◪ access
|
* [X]+Click/tap - Quick eraser ◪ access
|
||||||
* [Ctrl]+[Z] - 🖓Undo
|
* [Ctrl]+[Z] - 🖓Undo
|
||||||
* [Ctrl]+[R] - 🖒Redo
|
* [Ctrl]+[R] - 🖒Redo
|
||||||
* [Ctrl]+[N] - 🗏New
|
* [Ctrl]+[N] - 🗏New
|
||||||
* [Ctrl]+[O] - 🕮⮫Open
|
* [Ctrl]+[O] - 🕮⮫Open
|
||||||
* [Ctrl]+[S] - 🕮⮪Save
|
* [Ctrl]+[S] - 🕮⮪Save
|
||||||
* [Ctrl]+[P] - 🖶Print
|
* [Ctrl]+[P] - 🖶Print
|
||||||
* [Alt]+[S] - Toggle sound effects on/off
|
* [Alt]+[S] - Toggle sound effects on/off
|
||||||
* [Esc] - ⤺Back or 🗙Quit
|
* [Esc] - ⤺Back or 🗙Quit
|
||||||
|
|
||||||
|
Last updated: mayo 9, 2023
|
||||||
|
|
||||||
Last updated: mayo 9, 2023
|
|
||||||
|
|
|
||||||
|
|
@ -4,324 +4,315 @@
|
||||||
Copyright © 2006-2022 by Albert Cahalan et d'autres; see AUTHORS.txt.
|
Copyright © 2006-2022 by Albert Cahalan et d'autres; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
juin 4, 2022
|
juin 4, 2022
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
+----------------------------------------------------+
|
||||||
+----------------------------------------------------+
|
| Table des matières |
|
||||||
|Table des matières |
|
|----------------------------------------------------|
|
||||||
|----------------------------------------------------|
|
| * À propos de ce 'guide pratique' |
|
||||||
| * À propos de ce 'guide pratique' |
|
| * Le choix de l'image est crucial |
|
||||||
| * Le choix de l'image est crucial |
|
| * Préparez le masque |
|
||||||
| * Préparez le masque |
|
| * Remplacer la frange et les pixels indésirables |
|
||||||
| * Remplacer la frange et les pixels indésirables |
|
| * Sauvegarder l'image pour Tux Paint |
|
||||||
| * Sauvegarder l'image pour Tux Paint |
|
+----------------------------------------------------+
|
||||||
+----------------------------------------------------+
|
-------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
----------------------------------------------------------------------
|
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
|
||||||
|
|
||||||
À propos de ce 'guide pratique'
|
À propos de ce 'guide pratique'
|
||||||
|
|
||||||
Ce 'guide pratique' suppose que vous vouliez créer un excellent tampon
|
Ce 'guide pratique' suppose que vous vouliez créer un excellent tampon pour
|
||||||
pour Tux Paint, au format bitmap PNG, à partir d'une image JPEG (par ex.
|
Tux Paint, au format bitmap PNG, à partir d'une image JPEG (par ex. une
|
||||||
une photographie digitale). Il existe des méthodes plus faciles et plus
|
photographie digitale). Il existe des méthodes plus faciles et plus rapides
|
||||||
rapides donnant de moins bons résultats.
|
donnant de moins bons résultats.
|
||||||
|
|
||||||
Ce 'guide pratique' suppose que vous travaillez avec des objets
|
Ce 'guide pratique' suppose que vous travaillez avec des objets normalement
|
||||||
normalement opaques. Pour des objets semi-transparents (flamme, hélice
|
opaques. Pour des objets semi-transparents (flamme, hélice de ventilateur
|
||||||
de ventilateur en mouvement) ou des objets luminescents (feu, ampoule,
|
en mouvement) ou des objets luminescents (feu, ampoule, soleil) mieux vaut
|
||||||
soleil) mieux vaut travailler avec un logiciel adapté. Des images avec
|
travailler avec un logiciel adapté. Des images avec de parfaits
|
||||||
de parfaits arrière-plans de couleur unie sont mieux réalisées avec un
|
arrière-plans de couleur unie sont mieux réalisées avec un logiciel adapté,
|
||||||
logiciel adapté, mais ne posent pas de problèmes avec ce qui suit.
|
mais ne posent pas de problèmes avec ce qui suit.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Le choix de l'image est crucial
|
Le choix de l'image est crucial
|
||||||
|
|
||||||
Licence
|
Licence
|
||||||
|
|
||||||
Si vous voulez présenter une oeuvre aux développeurs de Tux Paint
|
Si vous voulez présenter une oeuvre aux développeurs de Tux Paint
|
||||||
destinée à être incluse dans le projet officiel, ou si vous voulez
|
destinée à être incluse dans le projet officiel, ou si vous voulez
|
||||||
faire une version de Tux Paint pour votre seul usage avec vos propres
|
faire une version de Tux Paint pour votre seul usage avec vos propres
|
||||||
graphiques, vous devez avoir une image compatible avec la Licence
|
graphiques, vous devez avoir une image compatible avec la Licence
|
||||||
Publique Générale GNU utilisée par Tux Paint.
|
Publique Générale GNU utilisée par Tux Paint.
|
||||||
|
|
||||||
Les images produites par le gouvernement US sont dans le domaine
|
Les images produites par le gouvernement US sont dans le domaine
|
||||||
public, mais faites attention car le gouvernement US utilise parfois
|
public, mais faites attention car le gouvernement US utilise parfois
|
||||||
des images provenant du web. Une demande incluant soit site:gov soit
|
des images provenant du web. Une demande incluant soit site:gov soit
|
||||||
site:mil sur Google image vous donnera beaucoup d'images qui
|
site:mil sur Google image vous donnera beaucoup d'images qui
|
||||||
conviendront. (Note : les sites *.mil peuvent avoir aussi des contenus
|
conviendront. (Note : les sites *.mil peuvent avoir aussi des contenus
|
||||||
non-militaires !)
|
non-militaires !)
|
||||||
|
|
||||||
Vos propres images peuvent être placées dans le domaine public, ou
|
Vos propres images peuvent être placées dans le domaine public, ou sous
|
||||||
sous une licence adéquate, telle que Google image en y faisant
|
une licence adéquate, telle que Google image en y faisant référence.
|
||||||
référence. (Demandez à un avocat si vous pensez que vous avez besoin
|
(Demandez à un avocat si vous pensez que vous avez besoin d'un avis
|
||||||
d'un avis faisant autorité).
|
faisant autorité).
|
||||||
|
|
||||||
Pour un usage personnel, toute image que vous pouvez légalement
|
Pour un usage personnel, toute image que vous pouvez légalement
|
||||||
modifier et utiliser pour vous-même devrait convenir.
|
modifier et utiliser pour vous-même devrait convenir.
|
||||||
|
|
||||||
Taille et orientation de l'image
|
Taille et orientation de l'image
|
||||||
|
|
||||||
Vous aurez besoin d'une image ayant une bonne orientation. La
|
Vous aurez besoin d'une image ayant une bonne orientation. La
|
||||||
perspective est notre ennemie. Les images montrant un objet à partir
|
perspective est notre ennemie. Les images montrant un objet à partir
|
||||||
d'un coin sont difficiles à intégrer pour obtenir un dessin correct.
|
d'un coin sont difficiles à intégrer pour obtenir un dessin correct. En
|
||||||
En règle générale, les photos prises au téléobjectif sont les
|
règle générale, les photos prises au téléobjectif sont les meilleures.
|
||||||
meilleures. L'idéal, impossible à tenir, serait que deux roues d'une
|
L'idéal, impossible à tenir, serait que deux roues d'une même voiture
|
||||||
même voiture soient cachées derrière les deux autres.
|
soient cachées derrière les deux autres.
|
||||||
|
|
||||||
Effectuer une rotation sur une image peut la rendre floue, surtout si
|
Effectuer une rotation sur une image peut la rendre floue, surtout si
|
||||||
vous ne la pivotez que de quelques degrés. Les meilleures images sont
|
vous ne la pivotez que de quelques degrés. Les meilleures images sont
|
||||||
celles où il n'y a pas de rotation, et celles qui nécessitent beaucoup
|
celles où il n'y a pas de rotation, et celles qui nécessitent beaucoup
|
||||||
de rotation (30à 60 degrés) ne sont pas loin des meilleures, et celles
|
de rotation (30à 60 degrés) ne sont pas loin des meilleures, et celles
|
||||||
qui ne nécessitent que quelques degrés sont les pires. La rotation
|
qui ne nécessitent que quelques degrés sont les pires. La rotation
|
||||||
rendra également l'image plus sombre car la plupart des logiciels de
|
rendra également l'image plus sombre car la plupart des logiciels de
|
||||||
manipulation d'images sont très mauvais quant au traitement du gamma.
|
manipulation d'images sont très mauvais quant au traitement du gamma.
|
||||||
(Le rotation ne se justifie qu'avec des images ayant un gamma de 1.0)
|
(Le rotation ne se justifie qu'avec des images ayant un gamma de 1.0)
|
||||||
|
|
||||||
De très grandes images pardonnent plus facilement les erreurs, et sont
|
De très grandes images pardonnent plus facilement les erreurs, et sont
|
||||||
donc plus faciles pour travailler. Choisissez une image avec un objet
|
donc plus faciles pour travailler. Choisissez une image avec un objet
|
||||||
de plus de 1 000 pixels si possible. Vous pourrez ainsi la réduire et
|
de plus de 1 000 pixels si possible. Vous pourrez ainsi la réduire et
|
||||||
cacher vos erreurs.
|
cacher vos erreurs.
|
||||||
|
|
||||||
Vérifiez bien que l'image ne soit pas trop granuleuse, pâle ou
|
Vérifiez bien que l'image ne soit pas trop granuleuse, pâle ou délavée.
|
||||||
délavée.
|
|
||||||
|
|
||||||
Faites attention aux pieds et aux roues. Si elles sont camouflées par
|
Faites attention aux pieds et aux roues. Si elles sont camouflées par
|
||||||
quelque chose, vous devrez en dessiner de nouvelles. Si une seule est
|
quelque chose, vous devrez en dessiner de nouvelles. Si une seule est
|
||||||
camouflée, vous devriez pouvoir effectuer un copié-collé pour le
|
camouflée, vous devriez pouvoir effectuer un copié-collé pour le
|
||||||
remplacement.
|
remplacement.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Préparez l'image
|
Préparez l'image
|
||||||
|
|
||||||
Tout d'abord, ne re-sauvegardez pas une image au format JPEG. Cela
|
Tout d'abord, ne re-sauvegardez pas une image au format JPEG. Cela induit
|
||||||
induit une perte de qualité. Il existe un outil spécial appelé jpegtran
|
une perte de qualité. Il existe un outil spécial appelé jpegtran qui vous
|
||||||
qui vous permet de découper une image sans la perte de qualité
|
permet de découper une image sans la perte de qualité habituelle.
|
||||||
habituelle.
|
|
||||||
|
|
||||||
jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
|
jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
|
||||||
cropped.jpg
|
cropped.jpg
|
||||||
|
|
||||||
Importez votre image dans votre éditeur d'image. Si vous n'avez pas
|
Importez votre image dans votre éditeur d'image. Si vous n'avez pas encore
|
||||||
encore recadré votre image, vous pouvez trouver que votre éditeur est
|
recadré votre image, vous pouvez trouver que votre éditeur est très lent.
|
||||||
très lent. Faites une rotation et recadrer l'image comme vous voulez.
|
Faites une rotation et recadrer l'image comme vous voulez. Sauvegardez
|
||||||
Sauvegardez l'image -- choisissez tout format supportant les calques,
|
l'image -- choisissez tout format supportant les calques, les masques,
|
||||||
les masques, alpha, etc... Les utilisateurs de GIMP choisiront le format
|
alpha, etc... Les utilisateurs de GIMP choisiront le format XCF, et les
|
||||||
XCF, et les utilisateurs de Adobe Photoshop choisiront PSD, à titre
|
utilisateurs de Adobe Photoshop choisiront PSD, à titre d'exemple.
|
||||||
d'exemple.
|
|
||||||
|
|
||||||
Si vous avez effectué une rotation et un recadrage de votre image,
|
Si vous avez effectué une rotation et un recadrage de votre image,
|
||||||
applatissez-la. Vous n'avez besoin que d'un seul calque RGB sans masque
|
applatissez-la. Vous n'avez besoin que d'un seul calque RGB sans masque ou
|
||||||
ou canal alpha.
|
canal alpha.
|
||||||
|
|
||||||
Ouvrez la boîte de dialogue qui concerne les calques. Reproduisez une
|
Ouvrez la boîte de dialogue qui concerne les calques. Reproduisez une
|
||||||
couche plusieurs fois. Du haut jusqu'en bas vous aurez besoin de quelque
|
couche plusieurs fois. Du haut jusqu'en bas vous aurez besoin de quelque
|
||||||
chose comme cela :
|
chose comme cela :
|
||||||
|
|
||||||
1. image non-modifiée (protégez la en écriture, si possible)
|
1. image non-modifiée (protégez la en écriture, si possible)
|
||||||
2. une image que vous modifierez -- c'est la couche "travail en cours"
|
2. une image que vous modifierez -- c'est la couche "travail en cours"
|
||||||
3. vert uni (si possible protégé en écriture)
|
3. vert uni (si possible protégé en écriture)
|
||||||
4. magenta uni (si possible protégé en écriture)
|
4. magenta uni (si possible protégé en écriture)
|
||||||
5. image non-modifiée (protégez la en écriture, si possible)
|
5. image non-modifiée (protégez la en écriture, si possible)
|
||||||
|
|
||||||
Donnez au calque 'travail en cours' (WIP) un masque initial
|
Donnez au calque 'travail en cours' (WIP) un masque initial approximatif.
|
||||||
approximatif. Vous pouvez démarrer avec une sélection, ou en utilisant
|
Vous pouvez démarrer avec une sélection, ou en utilisant la valeur de
|
||||||
la valeur de niveaux de gris du calque WIP. Vous pouvez inverser le
|
niveaux de gris du calque WIP. Vous pouvez inverser le masque.
|
||||||
masque.
|
|
||||||
|
|
||||||
Attention : une fois que avez le masque, vous ne pourrez plus tourner ou
|
Attention : une fois que avez le masque, vous ne pourrez plus tourner ou
|
||||||
modifier la taille de l'image normalement. Cela entraînerait des pertes
|
modifier la taille de l'image normalement. Cela entraînerait des pertes de
|
||||||
de données. On vous donnera plus tard des instructions pour la mise à
|
données. On vous donnera plus tard des instructions pour la mise à
|
||||||
l'échelle.
|
l'échelle.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Préparez le masque
|
Préparez le masque
|
||||||
|
|
||||||
Prenez l'habitude de faire un [Control]-clic et un [Alt]-clic sur les
|
Prenez l'habitude de faire un [Control]-clic et un [Alt]-clic sur les
|
||||||
images-vignettes dans la boîte de dialogue des calques. Vous devez le
|
images-vignettes dans la boîte de dialogue des calques. Vous devez le faire
|
||||||
faire pour vérifier ce que vous voyez et ce que vous éditez. Parfois
|
pour vérifier ce que vous voyez et ce que vous éditez. Parfois vous
|
||||||
vous éditerez des choses que vous ne pouvez pas voir. Par exemple, vous
|
éditerez des choses que vous ne pouvez pas voir. Par exemple, vous pouvez
|
||||||
pouvez éditer le masque du masque WIP, tout en regardant l'image non
|
éditer le masque du masque WIP, tout en regardant l'image non modifiée.
|
||||||
modifiée. Faites attention à ne pas vous tromper. Vérifiez toujours que
|
Faites attention à ne pas vous tromper. Vérifiez toujours que vous éditez
|
||||||
vous éditez ce qu'il faut.
|
ce qu'il faut.
|
||||||
|
|
||||||
Définissez une image non-modifiée comme étant celle que vous voulez
|
Définissez une image non-modifiée comme étant celle que vous voulez
|
||||||
afficher (celle du haut est la plus facile). Définissez le masque WIP
|
afficher (celle du haut est la plus facile). Définissez le masque WIP comme
|
||||||
comme étant ce que vous allez éditer. À un moment donné, vous devriez
|
étant ce que vous allez éditer. À un moment donné, vous devriez agrandir
|
||||||
agrandir l'image à environ 400 % (chaque pixel de l'image est vu et
|
l'image à environ 400 % (chaque pixel de l'image est vu et représenté par
|
||||||
représenté par un bloc de 4x4 pixels sur votre écran.
|
un bloc de 4x4 pixels sur votre écran.
|
||||||
|
|
||||||
Sélectionnez les parties de l'image devant être 100 % opaques, ou bien 0
|
Sélectionnez les parties de l'image devant être 100 % opaques, ou bien 0 %
|
||||||
% opaques.Si vous pouvez sélectionner l'objet ou l'arrière-plan avec une
|
opaques.Si vous pouvez sélectionner l'objet ou l'arrière-plan avec une
|
||||||
bonne précision, faites le. Si nécessaire, pour éviter de sélectionner
|
bonne précision, faites le. Si nécessaire, pour éviter de sélectionner des
|
||||||
des pixels devant être partiellement opaques (en général sur les bords
|
pixels devant être partiellement opaques (en général sur les bords de
|
||||||
de l'objet), vous devriez agrandir, réduire et inverser la sélection.
|
l'objet), vous devriez agrandir, réduire et inverser la sélection.
|
||||||
|
|
||||||
Remplissez les zones 100 % opaques avec du blanc, et les 0 % opaques
|
Remplissez les zones 100 % opaques avec du blanc, et les 0 % opaques avec
|
||||||
avec du noir. On le fait facilement en glissant-déposant depuis
|
du noir. On le fait facilement en glissant-déposant depuis l'indicateur de
|
||||||
l'indicateur de couleur de premier plan. Vous ne devriez rien voir se
|
couleur de premier plan. Vous ne devriez rien voir se produire, car vous
|
||||||
produire, car vous voyez le calque de l'image non modifiée quand vous
|
voyez le calque de l'image non modifiée quand vous éditez le masque du
|
||||||
éditez le masque du calque WIP. Les changements importants peuvent être
|
calque WIP. Les changements importants peuvent être vus sur la vignette.
|
||||||
vus sur la vignette.
|
|
||||||
|
|
||||||
Maintenant vous devez zoomer.
|
Maintenant vous devez zoomer.
|
||||||
|
|
||||||
Vérifiez votre travail. Cachez le calque supérieur d'image non-modifiée.
|
Vérifiez votre travail. Cachez le calque supérieur d'image non-modifiée.
|
||||||
N'affichez que le masque, qui devrait être un objet blanc sur un fond
|
N'affichez que le masque, qui devrait être un objet blanc sur un fond noir
|
||||||
noir (probablement avec du gris non édité sur les bords). Maintenant
|
(probablement avec du gris non édité sur les bords). Maintenant affichez le
|
||||||
affichez le calque WIP normalement, pour que le masque soit actif. Cela
|
calque WIP normalement, pour que le masque soit actif. Cela devrait montrer
|
||||||
devrait montrer votre objet par dessus le prochain calque activé le plus
|
votre objet par dessus le prochain calque activé le plus élevé, et qui
|
||||||
élevé, et qui devrait être vert ou magenta, suivant le cas, pour avoir
|
devrait être vert ou magenta, suivant le cas, pour avoir un contraste
|
||||||
un contraste maximum. Vous pourriez basculer entre ces arrière-plans en
|
maximum. Vous pourriez basculer entre ces arrière-plans en cliquant
|
||||||
cliquant plusieurs fois pour activer/désactiver le calque vert. Corrigez
|
plusieurs fois pour activer/désactiver le calque vert. Corrigez tous les
|
||||||
tous les problèmes évidents et faciles en éditant le masque.
|
problèmes évidents et faciles en éditant le masque.
|
||||||
|
|
||||||
Revenez à l'affichage du calque supérieur non modifié lors de l'édition
|
Revenez à l'affichage du calque supérieur non modifié lors de l'édition du
|
||||||
du masque WIP. Ajustez le pinceau dans l'outil de dessin. Pour la
|
masque WIP. Ajustez le pinceau dans l'outil de dessin. Pour la brosse,
|
||||||
brosse, choisissez un petit cercle flou. Une taille de 5x5 convient dans
|
choisissez un petit cercle flou. Une taille de 5x5 convient dans la plupart
|
||||||
la plupart des cas.
|
des cas.
|
||||||
|
|
||||||
Avec une main sûre, tracez autour de l'image. Utilisez du noir à
|
Avec une main sûre, tracez autour de l'image. Utilisez du noir à
|
||||||
l'extérieur et du blanc à l'intérieur. Évitez de faire plus d'un passage
|
l'extérieur et du blanc à l'intérieur. Évitez de faire plus d'un passage
|
||||||
par couleur.
|
par couleur.
|
||||||
|
|
||||||
Inversez un peu les vues, pour vérifier que le masque fonctionne
|
Inversez un peu les vues, pour vérifier que le masque fonctionne
|
||||||
bien.Lorsque le calque WIP est fait de vert ou de magenta, vous devriez
|
bien.Lorsque le calque WIP est fait de vert ou de magenta, vous devriez
|
||||||
voir un tout petit peu de l'arrière-plan initial ressemblant à une
|
voir un tout petit peu de l'arrière-plan initial ressemblant à une vilaine
|
||||||
vilaine frange près du bord. Si la frange est absente, c'est que le
|
frange près du bord. Si la frange est absente, c'est que le masque d'objet
|
||||||
masque d'objet est trop petit. La frange est constituée de pixels qui ne
|
est trop petit. La frange est constituée de pixels qui ne sont ni à un
|
||||||
sont ni à un objet à 100 % ni un objet à 0 %. Pour eux, le masque ne
|
objet à 100 % ni un objet à 0 %. Pour eux, le masque ne devrait être ni à
|
||||||
devrait être ni à 100 % ni à 0 %. La frange disparaîtra bientôt.
|
100 % ni à 0 %. La frange disparaîtra bientôt.
|
||||||
|
|
||||||
Affichez et modifiez le masque. Sélectionnez par couleur, en choisissant
|
Affichez et modifiez le masque. Sélectionnez par couleur, en choisissant le
|
||||||
le noir ou le blanc. Vous verrez sûrement des tâches non sélectionnées
|
noir ou le blanc. Vous verrez sûrement des tâches non sélectionnées qui ne
|
||||||
qui ne sont pas tout à fait à la couleur attendue. Inversez la
|
sont pas tout à fait à la couleur attendue. Inversez la sélection, et
|
||||||
sélection, et coloriez les avec l'outil crayon. Faites ces opérations
|
coloriez les avec l'outil crayon. Faites ces opérations pour le blanc et le
|
||||||
pour le blanc et le noir.
|
noir.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Remplacer la frange et les pixels indésirables
|
Remplacer la frange et les pixels indésirables
|
||||||
|
|
||||||
Toujours en regardant le masque, sélectionnez par couleur. Choisissez le
|
Toujours en regardant le masque, sélectionnez par couleur. Choisissez le
|
||||||
noir. Réduisez la sélection de plusieurs pixels, en veillant à NE PAS
|
noir. Réduisez la sélection de plusieurs pixels, en veillant à NE PAS
|
||||||
rétrécir par rapport aux bords du masque (le rétrécissement vous aide à
|
rétrécir par rapport aux bords du masque (le rétrécissement vous aide à
|
||||||
éviter et à récupérer des erreurs).
|
éviter et à récupérer des erreurs).
|
||||||
|
|
||||||
Désactivez maintenant le masque. Affichez et modifiez la couche WIP non
|
Désactivez maintenant le masque. Affichez et modifiez la couche WIP non
|
||||||
masquée. À l'aide de l'outil de sélection de couleur, choisissez une
|
masquée. À l'aide de l'outil de sélection de couleur, choisissez une
|
||||||
couleur moyenne pour l'objet. Faites glisser et déposez cette couleur
|
couleur moyenne pour l'objet. Faites glisser et déposez cette couleur dans
|
||||||
dans la sélection, supprimant ainsi la plupart des pixels non-objets.
|
la sélection, supprimant ainsi la plupart des pixels non-objets.
|
||||||
|
|
||||||
Cette couleur unie se compressera bien et aidera à éviter les franges de
|
Cette couleur unie se compressera bien et aidera à éviter les franges de
|
||||||
couleur laides lorsque Tux Paint redimensionnera l'image. Si le bord de
|
couleur laides lorsque Tux Paint redimensionnera l'image. Si le bord de
|
||||||
l'objet a plusieurs couleurs très différentes, vous devriez diviser
|
l'objet a plusieurs couleurs très différentes, vous devriez diviser votre
|
||||||
votre sélection afin de pouvoir colorer l'arrière-plan voisin d'une
|
sélection afin de pouvoir colorer l'arrière-plan voisin d'une teinte
|
||||||
teinte similaire.
|
similaire.
|
||||||
|
|
||||||
Vous allez maintenant peindre la frange de bord existante. Assurez-vous
|
Vous allez maintenant peindre la frange de bord existante. Assurez-vous que
|
||||||
que vous modifiez et visualisez l'image WIP. En changeant fréquemment de
|
vous modifiez et visualisez l'image WIP. En changeant fréquemment de
|
||||||
calque, vous verrez mieux à voir ce que vous faites. Vous êtes
|
calque, vous verrez mieux à voir ce que vous faites. Vous êtes susceptible
|
||||||
susceptible d'utiliser tous ceux-ci :
|
d'utiliser tous ceux-ci :
|
||||||
|
|
||||||
* composite sur vert (masque activé)
|
+ composite sur vert (masque activé)
|
||||||
* composite sur magenta (masque activé)
|
+ composite sur magenta (masque activé)
|
||||||
* original (calque supérieur ou inférieur)
|
+ original (calque supérieur ou inférieur)
|
||||||
* composite sur l'original (masque activé)
|
+ composite sur l'original (masque activé)
|
||||||
* calque WIP brut (masque désactivé
|
+ calque WIP brut (masque désactivé
|
||||||
|
|
||||||
Pour réduire les accidents, vous souhaiterez peut-être sélectionner
|
Pour réduire les accidents, vous souhaiterez peut-être sélectionner
|
||||||
uniquement les pixels qui ne sont pas gris dans le masque. (Sélectionnez
|
uniquement les pixels qui ne sont pas gris dans le masque. (Sélectionnez
|
||||||
par couleur dans le masque, choisissez le noir, ajoutez le mode,
|
par couleur dans le masque, choisissez le noir, ajoutez le mode, choisissez
|
||||||
choisissez le blanc, inversez. Ou bien : sélectionnez tout, sélectionnez
|
le blanc, inversez. Ou bien : sélectionnez tout, sélectionnez par couleur
|
||||||
par couleur dans le masque, soustrayez le mode, choisissez le noir,
|
dans le masque, soustrayez le mode, choisissez le noir, choisissez le
|
||||||
choisissez le blanc.) Si vous faites cela, vous voudrez probablement
|
blanc.) Si vous faites cela, vous voudrez probablement élargir un peu la
|
||||||
élargir un peu la sélection et / ou masquer la ligne "fourmis rampantes"
|
sélection et / ou masquer la ligne "fourmis rampantes" qui marque la
|
||||||
qui marque la sélection.
|
sélection.
|
||||||
|
|
||||||
Use the clone tool and the brush tool. Vary the opacity as needed. Use
|
Use the clone tool and the brush tool. Vary the opacity as needed. Use
|
||||||
small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is
|
small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is
|
||||||
generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy
|
generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy
|
||||||
brushes with about 70% opacity.) Unusual drawing modes can be helpful
|
brushes with about 70% opacity.) Unusual drawing modes can be helpful with
|
||||||
with semi-transparent objects.
|
semi-transparent objects.
|
||||||
|
|
||||||
Le but est de supprimer la frange de bord, à la fois à l'intérieur et à
|
Le but est de supprimer la frange de bord, à la fois à l'intérieur et à
|
||||||
l'extérieur de l'objet. La frange intérieure, visible lorsque l'objet
|
l'extérieur de l'objet. La frange intérieure, visible lorsque l'objet est
|
||||||
est composé de magenta ou de vert, doit être supprimée pour des raisons
|
composé de magenta ou de vert, doit être supprimée pour des raisons
|
||||||
évidentes. La frange extérieure doit également être supprimée car elle
|
évidentes. La frange extérieure doit également être supprimée car elle
|
||||||
deviendra visible lorsque l'image sera réduite. À titre d'exemple,
|
deviendra visible lorsque l'image sera réduite. À titre d'exemple,
|
||||||
considérons une région avec 2x2 de pixels au bord d'un objet aux arêtes
|
considérons une région avec 2x2 de pixels au bord d'un objet aux arêtes
|
||||||
vives. La moitié gauche est noire et opaque à 0%. La moitié droite est
|
vives. La moitié gauche est noire et opaque à 0%. La moitié droite est
|
||||||
blanche et 100% opaque. Autrement dit, nous avons un objet blanc sur
|
blanche et 100% opaque. Autrement dit, nous avons un objet blanc sur fond
|
||||||
fond noir. Lorsque Tux Paint redimensionne cela à 50% (une zone de 1 x 1
|
noir. Lorsque Tux Paint redimensionne cela à 50% (une zone de 1 x 1 pixel),
|
||||||
pixel), le résultat sera un pixel opaque gris à 50%. Le résultat correct
|
le résultat sera un pixel opaque gris à 50%. Le résultat correct devrait
|
||||||
devrait être un pixel blanc opaque à 50%. Pour obtenir ce résultat, nous
|
être un pixel blanc opaque à 50%. Pour obtenir ce résultat, nous devrions
|
||||||
devrions peindre les pixels noirs. Ils comptent, bien qu'ils soient à 0
|
peindre les pixels noirs. Ils comptent, bien qu'ils soient à 0 % d'opacité.
|
||||||
% d'opacité.
|
|
||||||
|
|
||||||
Tux Paint peut réduire considérablement la taille des images, il est
|
Tux Paint peut réduire considérablement la taille des images, il est donc
|
||||||
donc important d'étendre considérablement le bord de votre objet vers
|
important d'étendre considérablement le bord de votre objet vers
|
||||||
l'extérieur. Juste au bord de votre objet, vous devez être très précis
|
l'extérieur. Juste au bord de votre objet, vous devez être très précis sur
|
||||||
sur ce point. Lorsque vous vous éloignez de l'objet, cela risque de
|
ce point. Lorsque vous vous éloignez de l'objet, cela risque de faire
|
||||||
faire négligé. Il est raisonnable de peindre vers l'extérieur sur une
|
négligé. Il est raisonnable de peindre vers l'extérieur sur une douzaine de
|
||||||
douzaine de pixels ou plus. Plus vous irez loin, plus Tux Paint pourra
|
pixels ou plus. Plus vous irez loin, plus Tux Paint pourra réduire la
|
||||||
réduire la taille sans créer de franges avec des couleurs moches. Pour
|
taille sans créer de franges avec des couleurs moches. Pour les zones
|
||||||
les zones situées à plus de quelques pixels du bord, vous devez utiliser
|
situées à plus de quelques pixels du bord, vous devez utiliser l'outil
|
||||||
l'outil Crayon (ou une vague sélection avec une couleur en
|
Crayon (ou une vague sélection avec une couleur en glisser-déposer) pour
|
||||||
glisser-déposer) pour vous assurer que le résultat se compressera bien.
|
vous assurer que le résultat se compressera bien.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Sauvegarder l'image pour Tux Paint
|
Sauvegarder l'image pour Tux Paint
|
||||||
|
|
||||||
It is very easy to ruin your hard work. Image editors can silently
|
It is very easy to ruin your hard work. Image editors can silently destroy
|
||||||
destroy pixels in 0% opaque areas. The conditions under which this
|
pixels in 0% opaque areas. The conditions under which this happens may vary
|
||||||
happens may vary from version to version. If you are very trusting, you
|
from version to version. If you are very trusting, you can try saving your
|
||||||
can try saving your image directly as a PNG. Be sure to read it back in
|
image directly as a PNG. Be sure to read it back in again to verify that
|
||||||
again to verify that the 0% opaque areas didn't turn black or white,
|
the 0% opaque areas didn't turn black or white, which would create fringes
|
||||||
which would create fringes when Tux Paint scales the image down. If you
|
when Tux Paint scales the image down. If you need to scale your image to
|
||||||
need to scale your image to save space (and hide your mistakes), you are
|
save space (and hide your mistakes), you are almost certain to destroy all
|
||||||
almost certain to destroy all the 0% opaque areas. So here is a better
|
the 0% opaque areas. So here is a better way...
|
||||||
way...
|
|
||||||
|
|
||||||
Une façon sûre pour sauvegarder
|
Une façon sûre pour sauvegarder
|
||||||
|
|
||||||
Faites glisser le masque de la boîte de dialogue des calques vers la
|
Faites glisser le masque de la boîte de dialogue des calques vers la
|
||||||
partie inutilisée de la barre d'outils (juste après le dernier outil
|
partie inutilisée de la barre d'outils (juste après le dernier outil de
|
||||||
de dessin). Cela créera une nouvelle image composée d'un calque
|
dessin). Cela créera une nouvelle image composée d'un calque contenant
|
||||||
contenant les données du masque. Mettez-le à l'échelle comme vous le
|
les données du masque. Mettez-le à l'échelle comme vous le souhaitez,
|
||||||
souhaitez, en vous souvenant des paramètres que vous utilisez.
|
en vous souvenant des paramètres que vous utilisez. Souvent, vous
|
||||||
Souvent, vous devriez commencer par une image d'environ 700 à 1500
|
devriez commencer par une image d'environ 700 à 1500 pixels de diamètre
|
||||||
pixels de diamètre et finir par une image de 300 à 400.
|
et finir par une image de 300 à 400.
|
||||||
|
|
||||||
Enregistrez l'image de masque en tant que fichier portable NetPBM
|
Enregistrez l'image de masque en tant que fichier portable NetPBM
|
||||||
(".pgm"). (Si vous utilisez une ancienne version de The GIMP, vous
|
(".pgm"). (Si vous utilisez une ancienne version de The GIMP, vous
|
||||||
devrez peut-être convertir l'image en niveaux de gris avant de pouvoir
|
devrez peut-être convertir l'image en niveaux de gris avant de pouvoir
|
||||||
l'enregistrer.) Choisissez le format "RAW PGM" le plus compact. (Le
|
l'enregistrer.) Choisissez le format "RAW PGM" le plus compact. (Le
|
||||||
deuxième caractère du fichier doit être le chiffre ASCII "5", octet
|
deuxième caractère du fichier doit être le chiffre ASCII "5", octet
|
||||||
hexadécimal 0x35.)
|
hexadécimal 0x35.)
|
||||||
|
|
||||||
Vous pouvez fermer l'image du masque.
|
Vous pouvez fermer l'image du masque.
|
||||||
|
|
||||||
Pour revenir à l'image multicouche, sélectionnez maintenant le calque
|
Pour revenir à l'image multicouche, sélectionnez maintenant le calque
|
||||||
WIP. Comme vous l'avez fait avec le masque, faites-le glisser de la
|
WIP. Comme vous l'avez fait avec le masque, faites-le glisser de la
|
||||||
boîte de dialogue des calques vers la barre d'outils. Vous devriez
|
boîte de dialogue des calques vers la barre d'outils. Vous devriez
|
||||||
obtenir une image monocouche de vos données WIP. Si le masque est venu
|
obtenir une image monocouche de vos données WIP. Si le masque est venu
|
||||||
aussi, débarrassez-vous-en. Vous devriez voir l'objet et les environs
|
aussi, débarrassez-vous-en. Vous devriez voir l'objet et les environs
|
||||||
peints, sans aucune vignette de masque dans la boîte de dialogue des
|
peints, sans aucune vignette de masque dans la boîte de dialogue des
|
||||||
calques. Si vous avez mis à l'échelle le masque, mettez cette image à
|
calques. Si vous avez mis à l'échelle le masque, mettez cette image à
|
||||||
l'échelle exactement de la même manière. Enregistrez cette image en
|
l'échelle exactement de la même manière. Enregistrez cette image en
|
||||||
tant que pixmap portable NetPBM (".ppm"). (Remarque : .ppm, .pgm.) (Si
|
tant que pixmap portable NetPBM (".ppm"). (Remarque : .ppm, .pgm.) (Si
|
||||||
vous choisissez le format RAW PPM, le deuxième octet du fichier doit
|
vous choisissez le format RAW PPM, le deuxième octet du fichier doit
|
||||||
être le chiffre ASCII «6», octet hexadécimal 0x36.)
|
être le chiffre ASCII «6», octet hexadécimal 0x36.)
|
||||||
|
|
||||||
Vous devez maintenant fusionner les deux fichiers en un seul. Faites
|
Vous devez maintenant fusionner les deux fichiers en un seul. Faites
|
||||||
cela avec la commande pnmtopng, comme ceci :
|
cela avec la commande pnmtopng, comme ceci :
|
||||||
|
|
||||||
|
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
||||||
|
final-stamp.png
|
||||||
|
|
||||||
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
|
||||||
final-stamp.png
|
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
version 0.9.31
|
version 0.9.31
|
||||||
Documentation sur les variables d'environnement
|
Documentation sur les variables d'environnement
|
||||||
|
|
||||||
Copyright © 2021-2023 by divers contributeurs; see AUTHORS.txt.
|
Copyright © 2021-2023 by divers contributeurs; see AUTHORS.txt.
|
||||||
|
|
@ -7,101 +7,104 @@
|
||||||
|
|
||||||
mai 5, 2023
|
mai 5, 2023
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Tux Paint interprète plusieurs variables d'environnement, soit
|
Tux Paint interprète plusieurs variables d'environnement, soit directement,
|
||||||
directement, soit indirectement par le biais des bibliothèques qu'il
|
soit indirectement par le biais des bibliothèques qu'il utilise.
|
||||||
utilise.
|
|
||||||
|
|
||||||
Variables d'environnement relatives au stockage
|
Variables d'environnement relatives au stockage
|
||||||
|
|
||||||
HOME
|
HOME
|
||||||
|
|
||||||
Spécifie le répertoire personnel de l'utilisateur, qui sert à
|
Spécifie le répertoire personnel de l'utilisateur, qui sert à accueillir de
|
||||||
accueillir de nombreux autres fichiers ou répertoires. Dans
|
nombreux autres fichiers ou répertoires. Dans quelques cas, il sert de
|
||||||
quelques cas, il sert de solution de repli, quand d'autres
|
solution de repli, quand d'autres variables d'environnement (autre part
|
||||||
variables d'environnement (autre part dans cette documentation)
|
dans cette documentation) n'ont pas été positionnées. Parfois, l'endroit à
|
||||||
n'ont pas été positionnées. Parfois, l'endroit à utiliser peut
|
utiliser peut être changer par des options fournies en ligne de commande ou
|
||||||
être changer par des options fournies en ligne de commande ou via
|
via le fichier de configuration de Tux Paint. Voir le document "OPTIONS"
|
||||||
le fichier de configuration de Tux Paint. Voir le document
|
pour les détails.
|
||||||
"OPTIONS" pour les détails.
|
|
||||||
|
|
||||||
Quelques exemples où "$HOME" est utilisé incluent :
|
Quelques exemples où "$HOME" est utilisé incluent :
|
||||||
|
|
||||||
* L'emplacement du fichier de configuration de Tux Paint
|
+ L'emplacement du fichier de configuration de Tux Paint
|
||||||
* La base où Tux Paint sauvegarde et lit les dessins des
|
+ La base où Tux Paint sauvegarde et lit les dessins des utilisateurs
|
||||||
utilisateurs
|
+ L'endroit où se situent les fichiers privés d'un utilisateur (—
|
||||||
* L'endroit où se situent les fichiers privés d'un utilisateur
|
tampons, pinceaux, etc, —) (par opposition aux fichiers accessibles à
|
||||||
(— tampons, pinceaux, etc, —) (par opposition aux fichiers
|
tout le monde)
|
||||||
accessibles à tout le monde)
|
|
||||||
|
|
||||||
XDG_CONFIG_HOME
|
|
||||||
|
|
||||||
Sur Linux et d'autres plateformes où les standards du XDG (X
|
XDG_CONFIG_HOME
|
||||||
Desktop Group) sont appliqués, c'est l'endroit où se trouvent les
|
|
||||||
fichiers de configuration de l'utilisateur. Plus précisément,
|
|
||||||
c'est où trouver "user-dirs.dirs", où le "XDG_PICTURES_DIR"
|
|
||||||
devrait être défini. Il est utilisé pour exporter les dessins et
|
|
||||||
GIF animés. En général, il est égal à quelque chose comme
|
|
||||||
"$HOME/Pictures/". S'il n'est pas spécifié, Tux Paint vérifie le
|
|
||||||
répertoire "$HOME/.config/". Si la configuration ne peut être
|
|
||||||
trouvée, Tux Paint exporte simplement les dessins et GIF animés
|
|
||||||
vers "$HOME".
|
|
||||||
|
|
||||||
XDG_DATA_HOME
|
Sur Linux et d'autres plateformes où les standards du XDG (X Desktop Group)
|
||||||
|
sont appliqués, c'est l'endroit où se trouvent les fichiers de
|
||||||
|
configuration de l'utilisateur. Plus précisément, c'est où trouver
|
||||||
|
"user-dirs.dirs", où le "XDG_PICTURES_DIR" devrait être défini. Il est
|
||||||
|
utilisé pour exporter les dessins et GIF animés. En général, il est égal à
|
||||||
|
quelque chose comme "$HOME/Pictures/". S'il n'est pas spécifié, Tux Paint
|
||||||
|
vérifie le répertoire "$HOME/.config/". Si la configuration ne peut être
|
||||||
|
trouvée, Tux Paint exporte simplement les dessins et GIF animés vers
|
||||||
|
"$HOME".
|
||||||
|
|
||||||
Sur Linux et d'autres plateformes où les standards du XDG (X
|
|
||||||
Desktop Group) sont appliqués, c'est l'endroit où se trouvent les
|
|
||||||
fichiers de données de l'utilisateur. Plus précisément, c'est où
|
|
||||||
trouver le répertoire "Trash". Il est utilisé quand on supprime
|
|
||||||
des images à partir de la boîte de dialogue "Ouvrir". Si ce n'est
|
|
||||||
pas défini, le répertoire "$HOME/.local/share/Trash/" est utilisé,
|
|
||||||
s'il existe. Sinon, les images sont simplement supprimées, plutôt
|
|
||||||
que déplacées quelque part.
|
|
||||||
|
|
||||||
TEMP
|
|
||||||
|
|
||||||
Spécifie l'endroit où les fichiers temporaires peuvent être créés.
|
XDG_DATA_HOME
|
||||||
Tux Paint l'utilise seulement sous Microsoft Windows. Utilise
|
|
||||||
"userdata" si non spécifié.
|
Sur Linux et d'autres plateformes où les standards du XDG (X Desktop Group)
|
||||||
|
sont appliqués, c'est l'endroit où se trouvent les fichiers de données de
|
||||||
|
l'utilisateur. Plus précisément, c'est où trouver le répertoire "Trash". Il
|
||||||
|
est utilisé quand on supprime des images à partir de la boîte de dialogue
|
||||||
|
"Ouvrir". Si ce n'est pas défini, le répertoire "$HOME/.local/share/Trash/"
|
||||||
|
est utilisé, s'il existe. Sinon, les images sont simplement supprimées,
|
||||||
|
plutôt que déplacées quelque part.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
TEMP
|
||||||
|
|
||||||
|
Spécifie l'endroit où les fichiers temporaires peuvent être créés. Tux
|
||||||
|
Paint l'utilise seulement sous Microsoft Windows. Utilise "userdata" si non
|
||||||
|
spécifié.
|
||||||
|
|
||||||
Variables d'environnement relatives aux langues
|
Variables d'environnement relatives aux langues
|
||||||
|
|
||||||
LANG
|
LANG
|
||||||
|
LANGUAGE
|
||||||
|
LC_ALL
|
||||||
|
LC_MESSAGES
|
||||||
|
|
||||||
LANGUAGE
|
Spécifie la langue utilisée par Tux Paint sur l'interface utilisateur.
|
||||||
|
Remplacé par les options en ligne de commande "--lang" et --locale, ou bien
|
||||||
|
leurs équivalents dans le fichier de configuration. La variable
|
||||||
|
d'environnement "LANGUAGE" est utilisée (si elle est activée. Sinon,
|
||||||
|
"LC_ALL' est utilisé comme solution de repli. Puis "LC_MESSAGES" et enfin
|
||||||
|
"LANG".
|
||||||
|
|
||||||
LC_ALL
|
|
||||||
|
|
||||||
LC_MESSAGES
|
|
||||||
|
|
||||||
Spécifie la langue utilisée par Tux Paint sur l'interface
|
|
||||||
utilisateur. Remplacé par les options en ligne de commande
|
|
||||||
"--lang" et --locale, ou bien leurs équivalents dans le fichier de
|
|
||||||
configuration. La variable d'environnement "LANGUAGE" est utilisée
|
|
||||||
(si elle est activée. Sinon, "LC_ALL' est utilisé comme solution
|
|
||||||
de repli. Puis "LC_MESSAGES" et enfin "LANG".
|
|
||||||
|
|
||||||
Variables d'environnement en rapport avec l'affichage
|
Variables d'environnement en rapport avec l'affichage
|
||||||
|
|
||||||
Ce qui suit donne quelques variables d'environnement supportées par Simple
|
Ce qui suit donne quelques variables d'environnement supportées par Simple
|
||||||
DirectMedia Layer (libSDL) — que Tux Paint utilise pour l'affichage des
|
DirectMedia Layer (libSDL) — que Tux Paint utilise pour l'affichage des
|
||||||
dessins, pour jouer des sons et traiter les saisies de la souris, du
|
dessins, pour jouer des sons et traiter les saisies de la souris, du clavier et
|
||||||
clavier et du joystick — et qui peuvent être utiles aux utilisateurs de
|
du joystick — et qui peuvent être utiles aux utilisateurs de Tux Paint.
|
||||||
Tux Paint.
|
|
||||||
|
SDL_VIDEO_ALLOW_SCREENSAVER
|
||||||
|
|
||||||
|
Spécifie si Tux Paint autorise l'utilisation d'un économiseur d'écran. Peut
|
||||||
|
être mis à '1' (vrai) par Tux Paint lui-même avec l'option en ligne de
|
||||||
|
commande "--allowscreensaver" ou dans son fichier de configuration.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
SDL_VIDEO_WINDOW_POS
|
||||||
|
|
||||||
|
Requests where to position Tux Paint's window, and can be used to specify
|
||||||
|
what display to place a fullscreen Tux Paint in a multi-monitor
|
||||||
|
configuration. If not set, or set to "nopref" (meaning "no preference"),
|
||||||
|
Simple DirectMedia Layer (libSDL) decides. Can be set to an X,Y coordinate
|
||||||
|
(e.g. 200,100), or "center" (meaning "center").
|
||||||
|
|
||||||
SDL_VIDEO_ALLOW_SCREENSAVER
|
|
||||||
|
|
||||||
Spécifie si Tux Paint autorise l'utilisation d'un économiseur
|
|
||||||
d'écran. Peut être mis à '1' (vrai) par Tux Paint lui-même avec
|
|
||||||
l'option en ligne de commande "--allowscreensaver" ou dans son
|
|
||||||
fichier de configuration.
|
|
||||||
|
|
||||||
SDL_VIDEO_WINDOW_POS
|
|
||||||
|
|
||||||
Requests where to position Tux Paint's window, and can be used to
|
|
||||||
specify what display to place a fullscreen Tux Paint in a
|
|
||||||
multi-monitor configuration. If not set, or set to "nopref"
|
|
||||||
(meaning "no preference"), Simple DirectMedia Layer (libSDL)
|
|
||||||
decides. Can be set to an X,Y coordinate (e.g. 200,100), or
|
|
||||||
"center" (meaning "center").
|
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,93 +1,96 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
version 0.9.31
|
version 0.9.31
|
||||||
Documentation sur PNG pour Tux Paint
|
Documentation sur PNG pour Tux Paint
|
||||||
|
|
||||||
Copyright © 2007-2022 by divers contributeurs; see AUTHORS.txt.
|
Copyright © 2007-2022 by divers contributeurs; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
juin 4, 2022
|
juin 4, 2022
|
||||||
|
|
||||||
À propos des PNG
|
À propos des PNG
|
||||||
|
|
||||||
PNG veut dire Portable Network Portable (format graphique portable pour
|
PNG veut dire Portable Network Portable (format graphique portable pour
|
||||||
réseau). C'est un standard ouvert, qui n'est pas sous le poids des brevets
|
réseau). C'est un standard ouvert, qui n'est pas sous le poids des brevets
|
||||||
(comme les GIF). C'est un format hautement compressé (mais pas "avec
|
(comme les GIF). C'est un format hautement compressé (mais pas "avec perte"
|
||||||
perte" comme les JPEG - la perte permet aux fichiers d'être plus petit,
|
comme les JPEG - la perte permet aux fichiers d'être plus petit, mais introduit
|
||||||
mais introduit des "erreurs" dans l'image lors de l'enregistrement), et
|
des "erreurs" dans l'image lors de l'enregistrement), et prend en charge la
|
||||||
prend en charge la couleur 24 bits (16,7 millions de couleurs) ainsi qu'un
|
couleur 24 bits (16,7 millions de couleurs) ainsi qu'un "canal alpha",
|
||||||
"canal alpha", c'est-à-dire que chaque pixel peut avoir un degré variable
|
c'est-à-dire que chaque pixel peut avoir un degré variable de transparence.
|
||||||
de transparence.
|
|
||||||
|
|
||||||
Pour plus d'informations, voir : http://www.libpng.org/
|
Pour plus d'informations, voir : http://www.libpng.org/
|
||||||
|
|
||||||
Ces fonctionnalités (format ouvert, pas de perte, compression,
|
Ces fonctionnalités (format ouvert, pas de perte, compression, transparence/
|
||||||
transparence/alpha) en font le meileur choix pour Tux Paint (La prise en
|
alpha) en font le meileur choix pour Tux Paint (La prise en charge du format
|
||||||
charge du format PNG par Tux Paint vient de la bibliothèque Open Source
|
PNG par Tux Paint vient de la bibliothèque Open Source SDL_Image, qui à son
|
||||||
SDL_Image, qui à son tour l'a obtenue de la bibliothèque libPNG.)
|
tour l'a obtenue de la bibliothèque libPNG.)
|
||||||
|
|
||||||
La prise en charge de nombreuses couleurs permet aux images "tampons de
|
La prise en charge de nombreuses couleurs permet aux images "tampons de
|
||||||
caoutchouc" de qualité photo d'être utilisable dans Tux Paint, et la
|
caoutchouc" de qualité photo d'être utilisable dans Tux Paint, et la
|
||||||
transparence alpha permet une haute qualité pour les pinceaux.
|
transparence alpha permet une haute qualité pour les pinceaux.
|
||||||
|
|
||||||
Comment créer des PNG
|
Comment créer des PNG
|
||||||
|
|
||||||
Ce qui suit est une très brève liste de méthodes pour créer des PNG ou
|
Ce qui suit est une très brève liste de méthodes pour créer des PNG ou
|
||||||
convertir des images existantes en PNG.
|
convertir des images existantes en PNG.
|
||||||
|
|
||||||
GIMP & Krita
|
GIMP & Krita
|
||||||
|
|
||||||
D'excellents outils pour créer des images PNG utilisables dans Tux
|
D'excellents outils pour créer des images PNG utilisables dans Tux Paint
|
||||||
Paint sont Gimp et Krita, tous deux programmes interactifs de
|
sont Gimp et Krita, tous deux programmes interactifs de dessin et d'édition
|
||||||
dessin et d'édition de photos Open Source et de grande qualité.
|
de photos Open Source et de grande qualité.
|
||||||
|
|
||||||
Un des deux, ou les deux, sont probablement déjà installés sur
|
Un des deux, ou les deux, sont probablement déjà installés sur votre
|
||||||
votre système Linux. Sinon, ils sont certainement disponibles
|
système Linux. Sinon, ils sont certainement disponibles depuis le site de
|
||||||
depuis le site de téléchargement de votre distribution. Sinon, ou
|
téléchargement de votre distribution. Sinon, ou pour en apprendre plus,
|
||||||
pour en apprendre plus, visitez respectivement
|
visitez respectivement http://www.gimp.org/ et http://www.krita.org/.
|
||||||
http://www.gimp.org/ et http://www.krita.org/.
|
|
||||||
|
|
||||||
Outils en ligne de commande
|
|
||||||
|
|
||||||
NetPBM
|
|
||||||
|
|
||||||
Les outils Bitmap portables (appelés généralement
|
Outils en ligne de commande
|
||||||
«NetPBM») sont une collection d'outils de ligne de
|
|
||||||
commande Open Source qui convertissent vers et depuis
|
|
||||||
différents formats tels que GIF, TIFF, BMP, PNG et
|
|
||||||
beaucoup d'autres.
|
|
||||||
|
|
||||||
Ils sont probablement déjà installés sur votre
|
NetPBM
|
||||||
système. Sinon, ils sont certainement disponibles
|
|
||||||
depuis le site de téléchargement de votre
|
|
||||||
distribution Linux. Sinon, ou pour en apprendre plus,
|
|
||||||
visitez http://netpbm.sourceforge.net/.
|
|
||||||
|
|
||||||
cjpeg/djpeg
|
Les outils Bitmap portables (appelés généralement «NetPBM») sont une
|
||||||
|
collection d'outils de ligne de commande Open Source qui convertissent
|
||||||
|
vers et depuis différents formats tels que GIF, TIFF, BMP, PNG et
|
||||||
|
beaucoup d'autres.
|
||||||
|
|
||||||
|
Ils sont probablement déjà installés sur votre système. Sinon, ils sont
|
||||||
|
certainement disponibles depuis le site de téléchargement de votre
|
||||||
|
distribution Linux. Sinon, ou pour en apprendre plus, visitez http://
|
||||||
|
netpbm.sourceforge.net/.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cjpeg/djpeg
|
||||||
|
|
||||||
|
Les programmes en ligne de commande "cjpeg" et "djpeg" font la
|
||||||
|
conversion entre le format PNM (Portable Any Map) de NetPBM et les
|
||||||
|
JPEG. Ils sont probablement déjà installés sur votre système. Sinon,
|
||||||
|
ils sont certainement disponibles depuis le site de téléchargement de
|
||||||
|
votre distribution Linux. Sinon, ou pour en apprendre plus, visitez
|
||||||
|
https://jpegclub.org/.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Proprietary Software for Windows
|
||||||
|
+ CorelDRAW (Corel) — http://www.corel.com/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Paint Shop Pro (Corel) — https://www.paintshoppro.com/
|
||||||
|
+ Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html
|
||||||
|
+ PIXresizer (Bluefive software) — http://bluefive.pair.com/
|
||||||
|
pixresizer.htm
|
||||||
|
|
||||||
|
|
||||||
|
Utilisateurs de Macintosh
|
||||||
|
+ CorelDRAW (Corel) — http://www.corel.com/
|
||||||
|
+ GraphicConverter (Lemke Software) — https://www.lemkesoft.de/
|
||||||
|
mac-fotobearbeitung-mac-diashow-mac-grafikprogramm-mac-bildbetrachter/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html
|
||||||
|
|
||||||
Les programmes en ligne de commande "cjpeg" et
|
|
||||||
"djpeg" font la conversion entre le format PNM
|
|
||||||
(Portable Any Map) de NetPBM et les JPEG. Ils sont
|
|
||||||
probablement déjà installés sur votre système. Sinon,
|
|
||||||
ils sont certainement disponibles depuis le site de
|
|
||||||
téléchargement de votre distribution Linux. Sinon, ou
|
|
||||||
pour en apprendre plus, visitez
|
|
||||||
https://jpegclub.org/.
|
|
||||||
|
|
||||||
Proprietary Software for Windows
|
|
||||||
* CorelDRAW (Corel) — http://www.corel.com/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Paint Shop Pro (Corel) — https://www.paintshoppro.com/
|
|
||||||
* Photoshop (Adobe) —
|
|
||||||
http://www.adobe.com/products/photoshop.html
|
|
||||||
* PIXresizer (Bluefive software) —
|
|
||||||
http://bluefive.pair.com/pixresizer.htm
|
|
||||||
|
|
||||||
Utilisateurs de Macintosh
|
|
||||||
* CorelDRAW (Corel) — http://www.corel.com/
|
|
||||||
* GraphicConverter (Lemke Software) —
|
|
||||||
https://www.lemkesoft.de/mac-fotobearbeitung-mac-diashow-mac-grafikprogramm-mac-bildbetrachter/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Photoshop (Adobe) —
|
|
||||||
http://www.adobe.com/products/photoshop.html
|
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,56 +1,59 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
version 0.9.31
|
version 0.9.31
|
||||||
Documentation sur les signaux
|
Documentation sur les signaux
|
||||||
|
|
||||||
Copyright © 2019-2022 by divers contributeurs; see AUTHORS.txt.
|
Copyright © 2019-2022 by divers contributeurs; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
juin 4, 2022
|
juin 4, 2022
|
||||||
|
|
||||||
Tux Paint répond aux signaux suivants (qui peuvent être envoyé au
|
Tux Paint répond aux signaux suivants (qui peuvent être envoyé au processus du
|
||||||
processus du programme via `kill` ou`killall`, par exemple).
|
programme via `kill` ou`killall`, par exemple).
|
||||||
|
|
||||||
SIGTERM (également, [Control] + [C] depuis un terminal exécutant
|
SIGTERM (également, [Control] + [C] depuis un terminal exécutant 'tuxpaint')
|
||||||
'tuxpaint')
|
|
||||||
|
|
||||||
Tux Paint répond comme si le bouton "Quitter" était enfoncé, ou
|
Tux Paint répond comme si le bouton "Quitter" était enfoncé, ou
|
||||||
l'environnement de bureau a été invité à fermer Tux Paint (par
|
l'environnement de bureau a été invité à fermer Tux Paint (par exemple, en
|
||||||
exemple, en cliquant sur un bouton de fermeture de fenêtre, ou en
|
cliquant sur un bouton de fermeture de fenêtre, ou en appuyant sur [Alt] +
|
||||||
appuyant sur [Alt] + [F4] sur la plupart des systèmes).
|
[F4] sur la plupart des systèmes).
|
||||||
|
|
||||||
Depuis l'interface principale, Tux Paint vous demandera si vous
|
Depuis l'interface principale, Tux Paint vous demandera si vous souhaitez
|
||||||
souhaitez quitter ou non, et (sauf si remplacé par l'option
|
quitter ou non, et (sauf si remplacé par l'option autosave, par ex.
|
||||||
autosave, par ex. "--autosave") si vous souhaitez enregistrer le
|
"--autosave") si vous souhaitez enregistrer le dessin courant (s'il n'est
|
||||||
dessin courant (s'il n'est pas enregistré), et si c'est le cas, et
|
pas enregistré), et si c'est le cas, et c'est une version modifiée d'un
|
||||||
c'est une version modifiée d'un dessin existant (sauf si remplacé
|
dessin existant (sauf si remplacé par les options pour écraser les images
|
||||||
par les options pour écraser les images anciennes, ou bien
|
anciennes, ou bien sauvegarder avec un nouveau nom (par ex. "--saveover" ou
|
||||||
sauvegarder avec un nouveau nom (par ex. "--saveover" ou
|
"--saveovernew") vers un nouveau fichier.
|
||||||
"--saveovernew") vers un nouveau fichier.
|
|
||||||
|
|
||||||
Exemple: killall tuxpaint
|
Exemple: killall tuxpaint
|
||||||
|
|
||||||
💡 Note: From other parts of the interface, the signal is currently
|
💡 Note: From other parts of the interface, the signal is currently
|
||||||
interpreted as a request to go back (e.g., from the "New" dialog
|
interpreted as a request to go back (e.g., from the "New" dialog back to
|
||||||
back to the main interface), as if a "Back" button in Tux Paint
|
the main interface), as if a "Back" button in Tux Paint were clicked, or
|
||||||
were clicked, or the [Esc] was key pressed.
|
the [Esc] was key pressed.
|
||||||
|
|
||||||
SIGUSR1 & SIGUSR2
|
|
||||||
|
|
||||||
Tux Paint répond en définissant son option "autosave" (comme si
|
|
||||||
cela avait été lancé avec "--autosave"), aussi bien que l'option
|
|
||||||
pour toujours sauvegarder de nouvelles images (comme si c'était
|
|
||||||
lancé avec "--saveovernew"), dans le cas de la réception d'un
|
|
||||||
signal SIGUSR1, ou bien d'écraser les images existantes (comme si
|
|
||||||
cela avait lancé avec "--saveover") dans le cas où on recevait
|
|
||||||
SIGUSR2. Alors Tux Paint envoie à lui-même le signal SIGTERM, pour
|
|
||||||
une tentative de quitter (Voir ci-dessus.)
|
|
||||||
|
|
||||||
Ainsi, à partir de l'interface principale, Tux Paint devrait se
|
SIGUSR1 & SIGUSR2
|
||||||
fermer presque immédiatement, sans poser de questions.
|
|
||||||
|
Tux Paint répond en définissant son option "autosave" (comme si cela avait
|
||||||
|
été lancé avec "--autosave"), aussi bien que l'option pour toujours
|
||||||
|
sauvegarder de nouvelles images (comme si c'était lancé avec
|
||||||
|
"--saveovernew"), dans le cas de la réception d'un signal SIGUSR1, ou bien
|
||||||
|
d'écraser les images existantes (comme si cela avait lancé avec
|
||||||
|
"--saveover") dans le cas où on recevait SIGUSR2. Alors Tux Paint envoie à
|
||||||
|
lui-même le signal SIGTERM, pour une tentative de quitter (Voir ci-dessus.)
|
||||||
|
|
||||||
|
Ainsi, à partir de l'interface principale, Tux Paint devrait se fermer
|
||||||
|
presque immédiatement, sans poser de questions.
|
||||||
|
|
||||||
|
Exemple: killall -s SIGUSR1 tuxpaint
|
||||||
|
|
||||||
|
💡 Note: From other parts of the interface, unfortunately, Tux Paint will go
|
||||||
|
back one level in the interface. Therefore, at this time, it may be
|
||||||
|
necessary to send this signal to Tux Paint a few times, for it to quit
|
||||||
|
completely.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Exemple: killall -s SIGUSR1 tuxpaint
|
|
||||||
|
|
||||||
💡 Note: From other parts of the interface, unfortunately, Tux
|
|
||||||
Paint will go back one level in the interface. Therefore, at this
|
|
||||||
time, it may be necessary to send this signal to Tux Paint a few
|
|
||||||
times, for it to quit completely.
|
|
||||||
|
|
|
||||||
|
|
@ -1,37 +1,38 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
version 0.9.31
|
version 0.9.31
|
||||||
Documentation sur SVG
|
Documentation sur SVG
|
||||||
|
|
||||||
Copyright © 2007-2022 by divers contributeurs; see AUTHORS.txt.
|
Copyright © 2007-2022 by divers contributeurs; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
juin 4, 2022
|
juin 4, 2022
|
||||||
|
|
||||||
À propos de SVG
|
À propos de SVG
|
||||||
|
|
||||||
SVG (Scalable Vector Graphics) est un standard ouvert utilisé pour décrire
|
SVG (Scalable Vector Graphics) est un standard ouvert utilisé pour décrire des
|
||||||
des graphiques vectoriels en deux dimensions. C'est parfait pour les
|
graphiques vectoriels en deux dimensions. C'est parfait pour les diagrammes et
|
||||||
diagrammes et les formes, tandis que les PNG sont meilleurs pour les
|
les formes, tandis que les PNG sont meilleurs pour les photographies. Les
|
||||||
photographies. Les fichiers SVG sont un peu comme des instructions sur la
|
fichiers SVG sont un peu comme des instructions sur la façon de créer une
|
||||||
façon de créer une image. Cela signifie qu'ils peuvent être redimensionnés
|
image. Cela signifie qu'ils peuvent être redimensionnés sans paraître pixélisés
|
||||||
sans paraître pixélisés ou avec des blocs.
|
ou avec des blocs.
|
||||||
|
|
||||||
Pour plus d'informations, voir : https://www.w3.org/Graphics/SVG/
|
Pour plus d'informations, voir : https://www.w3.org/Graphics/SVG/
|
||||||
|
|
||||||
Comment fabriquer des SVG
|
Comment fabriquer des SVG
|
||||||
|
|
||||||
An excellent tool with which to create SVG images for use in Tux Paint is
|
An excellent tool with which to create SVG images for use in Tux Paint is
|
||||||
Inkscape, a high-quality Open Source interactive drawing program available
|
Inkscape, a high-quality Open Source interactive drawing program available for
|
||||||
for Windows, macOS, and Linux. There are also other applications that can
|
Windows, macOS, and Linux. There are also other applications that can produce
|
||||||
produce SVGs, both free/open source, and commerical/proprietary.
|
SVGs, both free/open source, and commerical/proprietary.
|
||||||
|
|
||||||
Open Source
|
Open Source
|
||||||
* Inkscape — http://www.inkscape.org/
|
+ Inkscape — http://www.inkscape.org/
|
||||||
* Karbon — https://calligra.org/karbon/
|
+ Karbon — https://calligra.org/karbon/
|
||||||
|
|
||||||
|
|
||||||
|
Proprietary
|
||||||
|
+ CorelDRAW (Corel) — https://www.coreldraw.com/en/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Boxy SVG — https://boxy-svg.com/
|
||||||
|
+ Sketch (Sketch B.V.) — https://boxy-svg.com/
|
||||||
|
|
||||||
Proprietary
|
|
||||||
* CorelDRAW (Corel) — https://www.coreldraw.com/en/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Boxy SVG — https://boxy-svg.com/
|
|
||||||
* Sketch (Sketch B.V.) — https://boxy-svg.com/
|
|
||||||
|
|
|
||||||
|
|
@ -1,215 +1,210 @@
|
||||||
Tux Paint 0.9.29 Quickstart Guide
|
Tux Paint 0.9.29 Quickstart Guide
|
||||||
|
|
||||||
Tools (Drawing)
|
Tools (Drawing)
|
||||||
|
|
||||||
🖌Peindre
|
🖌Peindre
|
||||||
|
|
||||||
* Choose a brush on the right.
|
* Choose a brush on the right.
|
||||||
* Some brushes are animated 🎞, some are directional ✲, some are both.
|
* Some brushes are animated 🎞, some are directional ✲, some are both.
|
||||||
* Change brush spacing with the bars 📶 at the bottom right.
|
* Change brush spacing with the bars 📶 at the bottom right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap and drag in the canvas to paint.
|
* Click/tap and drag in the canvas to paint.
|
||||||
|
|
||||||
⌧Tampons
|
⌧Tampons
|
||||||
|
|
||||||
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
||||||
* Choose a stamp on the right.
|
* Choose a stamp on the right.
|
||||||
* Some stamps may be mirrored 🪞, and/or flipped ↕, using controls near
|
* Some stamps may be mirrored 🪞, and/or flipped ↕, using controls near the
|
||||||
the bottom right.
|
bottom right.
|
||||||
* Some stamps allow you to choose their color (see "Colors").
|
* Some stamps allow you to choose their color (see "Colors").
|
||||||
* Change stamp size with the bars 📶 at the bottom right.
|
* Change stamp size with the bars 📶 at the bottom right.
|
||||||
* Rotation ⟳ may be enabled, if desired.
|
* Rotation ⟳ may be enabled, if desired.
|
||||||
* Click/tap in the canvas to place a stamp.
|
* Click/tap in the canvas to place a stamp.
|
||||||
* If rotation is enabled, drag to rotate it, and click/tap again to
|
+ If rotation is enabled, drag to rotate it, and click/tap again to add
|
||||||
add it to the drawing.
|
it to the drawing.
|
||||||
* Some stamps play sound effects; press the speaker 🕪 button to hear it
|
* Some stamps play sound effects; press the speaker 🕪 button to hear it
|
||||||
again.
|
again.
|
||||||
* Some stamps play descriptive sounds; press the headphones 🎧 button to
|
* Some stamps play descriptive sounds; press the headphones 🎧 button to hear
|
||||||
hear it again.
|
it again.
|
||||||
|
|
||||||
⚟Lignes
|
⚟Lignes
|
||||||
|
|
||||||
* (See Paint)
|
* (See Paint)
|
||||||
* Click/tap and drag to draw a line.
|
* Click/tap and drag to draw a line.
|
||||||
|
|
||||||
⭓Formes
|
⭓Formes
|
||||||
|
|
||||||
* Choose a shape on the right.
|
* Choose a shape on the right.
|
||||||
* Select whether you want to extend the shape from the center ⧈, or a
|
* Select whether you want to extend the shape from the center ⧈, or a corner
|
||||||
corner ◰, using controls at the bottom right.
|
◰, using controls at the bottom right.
|
||||||
* Click/tap to position, and drag to set the size of the shape.
|
* Click/tap to position, and drag to set the size of the shape.
|
||||||
* Drag to rotate it, and click/tap again to add it to the drawing.
|
* Drag to rotate it, and click/tap again to add it to the drawing.
|
||||||
|
|
||||||
🄰Texte
|
🄰Texte
|
||||||
|
|
||||||
* Choose a font on the right.
|
* Choose a font on the right.
|
||||||
* Select whether you want the text bold 𝗔 and/or italic 𝘈, using
|
* Select whether you want the text bold 𝗔 and/or italic 𝘈, using controls
|
||||||
controls near the bottom right.
|
near the bottom right.
|
||||||
* Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom
|
* Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom
|
||||||
right.
|
right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap the canvas to position an insertion cursor.
|
* Click/tap the canvas to position an insertion cursor.
|
||||||
* Enter text via your keyboard or the on-screen keyboard.
|
* Enter text via your keyboard or the on-screen keyboard.
|
||||||
* Click/tap the canvas again if you wish to reposition the text.
|
* Click/tap the canvas again if you wish to reposition the text.
|
||||||
* Press [Enter]/[Return] or click/tap ⮨ to add the text to the drawing
|
* Press [Enter]/[Return] or click/tap ⮨ to add the text to the drawing and
|
||||||
and begin entering more text one line down.
|
begin entering more text one line down.
|
||||||
* Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and
|
* Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and
|
||||||
continue entering more text immediately to the right.
|
continue entering more text immediately to the right.
|
||||||
* Using the on-screen keyboard:
|
* Using the on-screen keyboard:
|
||||||
* "Cmp" can be used to compose characters, e.g. Cmp ' a results in
|
+ "Cmp" can be used to compose characters, e.g. Cmp ' a results in á.
|
||||||
á.
|
+ "AltGr" can be used to quickly access more characters.
|
||||||
* "AltGr" can be used to quickly access more characters.
|
+ Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs. "ABC")
|
||||||
* Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs.
|
|
||||||
"ABC")
|
|
||||||
|
|
||||||
🅰Étiquette
|
🅰Étiquette
|
||||||
|
|
||||||
* (See Text)
|
* (See Text)
|
||||||
* Labels float 'above' the drawing; you cannot paint or stamp over them,
|
* Labels float 'above' the drawing; you cannot paint or stamp over them,
|
||||||
apply Magic effects, etc.
|
apply Magic effects, etc.
|
||||||
* Labels may be edited, repositioned, and styled after they've been
|
* Labels may be edited, repositioned, and styled after they've been added to
|
||||||
added to the drawing.
|
the drawing.
|
||||||
* Click/tap the ☝ button near the lower right to choose a label.
|
* Click/tap the ☝ button near the lower right to choose a label. Click/tap
|
||||||
Click/tap the label you wish to modify, then click/tap somewhere else
|
the label you wish to modify, then click/tap somewhere else in the canvas
|
||||||
in the canvas to reposition, or change the font/style, change color,
|
to reposition, or change the font/style, change color, and/or type to edit
|
||||||
and/or type to edit the text.
|
the text.
|
||||||
* Or, use the 🖑 button near the lower right to "flatten" a label,
|
* Or, use the 🖑 button near the lower right to "flatten" a label, applying it
|
||||||
applying it to the canvas; it may no longer be edited with the Label
|
to the canvas; it may no longer be edited with the Label tool.
|
||||||
tool.
|
|
||||||
|
|
||||||
🪣Fill
|
🪣Fill
|
||||||
|
|
||||||
* Choose a fill mode on the right.
|
* Choose a fill mode on the right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap (and drag, with Brush and Linear modes) to fill an area of
|
* Click/tap (and drag, with Brush and Linear modes) to fill an area of the
|
||||||
the picture with a color.
|
picture with a color.
|
||||||
* Solid - Flood-fills an area with a solid color
|
+ Solid - Flood-fills an area with a solid color
|
||||||
* Brush - Paints with a solid color, without drawing outside the
|
+ Brush - Paints with a solid color, without drawing outside the chosen
|
||||||
chosen area
|
area
|
||||||
* Linear - Fills the area with a linear gradient (drag to choose
|
+ Linear - Fills the area with a linear gradient (drag to choose angle
|
||||||
angle and gradient)
|
and gradient)
|
||||||
* Radial - Fills the area with a radial gradient, centered where
|
+ Radial - Fills the area with a radial gradient, centered where you
|
||||||
you clicked/tapped
|
clicked/tapped
|
||||||
* Shaped - Fills the area with a gradient that follows the contours
|
+ Shaped - Fills the area with a gradient that follows the contours of
|
||||||
of the area being filled
|
the area being filled
|
||||||
|
|
||||||
🪄Magie
|
🪄Magie
|
||||||
|
|
||||||
* Choose a magic tool on the right.
|
* Choose a magic tool on the right.
|
||||||
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
||||||
* Some magic tools draw or apply effects via click/tap and drag 〰🪄, some
|
* Some magic tools draw or apply effects via click/tap and drag 〰🪄, some
|
||||||
affect the entire drawing 🖻🪄, and some offer both options; use the
|
affect the entire drawing 🖻🪄, and some offer both options; use the controls
|
||||||
controls at the bottom right.
|
at the bottom right.
|
||||||
* Some magic tools offer various sizes; change it with the bars 📶 at the
|
* Some magic tools offer various sizes; change it with the bars 📶 at the
|
||||||
bottom right.
|
bottom right.
|
||||||
* Some magic tools allow you to choose their color.
|
* Some magic tools allow you to choose their color.
|
||||||
|
|
||||||
🖓Défaire
|
🖓Défaire
|
||||||
|
|
||||||
* Use to undo the most recent changes (multiple undo available).
|
* Use to undo the most recent changes (multiple undo available).
|
||||||
* Shortcut: [Ctrl]+[Z]
|
* Shortcut: [Ctrl]+[Z]
|
||||||
|
|
||||||
🖒Refaire
|
🖒Refaire
|
||||||
|
|
||||||
* Use to redo the most recent undone change (multiple redo available).
|
* Use to redo the most recent undone change (multiple redo available).
|
||||||
* Shortcut: [Ctrl]+[R]
|
* Shortcut: [Ctrl]+[R]
|
||||||
|
|
||||||
◪Gomme
|
◪Gomme
|
||||||
|
|
||||||
* Choose the size and shape of the eraser on the right.
|
* Choose the size and shape of the eraser on the right.
|
||||||
* Click/tap and drag to erase parts of the picture (solid color, or
|
* Click/tap and drag to erase parts of the picture (solid color, or starter
|
||||||
starter or template image).
|
or template image).
|
||||||
* Shortcut: [X] and click/tap in the drawing (not always available)
|
* Shortcut: [X] and click/tap in the drawing (not always available)
|
||||||
|
|
||||||
Tools (Controls)
|
Tools (Controls)
|
||||||
|
|
||||||
🗏Nouveau
|
🗏Nouveau
|
||||||
|
|
||||||
* Choose a solid color, starter, or template image to start with.
|
* Choose a solid color, starter, or template image to start with.
|
||||||
* Starters allow drawing "under" a picture (e.g., a coloring book
|
+ Starters allow drawing "under" a picture (e.g., a coloring book
|
||||||
outline), sometimes with a background layer, too.
|
outline), sometimes with a background layer, too.
|
||||||
* Templates are pictures to start with (background only).
|
+ Templates are pictures to start with (background only).
|
||||||
* Eraser tool ◪ reveals the solid color, or starter/template
|
+ Eraser tool ◪ reveals the solid color, or starter/template background.
|
||||||
background.
|
* Click/tap "🕮⮫Open" to begin a new drawing.
|
||||||
* Click/tap "🕮⮫Open" to begin a new drawing.
|
* Click/tap "⤺Back" to abort and return to your current drawing.
|
||||||
* Click/tap "⤺Back" to abort and return to your current drawing.
|
* Shortcut: [Ctrl]+[N]
|
||||||
* Shortcut: [Ctrl]+[N]
|
|
||||||
|
|
||||||
🕮⮫Ouvrir
|
🕮⮫Ouvrir
|
||||||
|
|
||||||
* Choose a previously-saved drawing to open (or export or erase).
|
* Choose a previously-saved drawing to open (or export or erase).
|
||||||
* Click/tap "🕮⮫Open" to open the saved drawing and continue editing it.
|
* Click/tap "🕮⮫Open" to open the saved drawing and continue editing it.
|
||||||
* Click/tap "🗏⮫Export" to save the drawing to your system's "Pictures"
|
* Click/tap "🗏⮫Export" to save the drawing to your system's "Pictures"
|
||||||
folder.
|
folder.
|
||||||
* Click/tap "🗑Erase" to move the drawing to your system's Trash/Recycle
|
* Click/tap "🗑Erase" to move the drawing to your system's Trash/Recycle Bin.
|
||||||
Bin.
|
* Click/tap "⤺Back" to abort and return to your current drawing.
|
||||||
* Click/tap "⤺Back" to abort and return to your current drawing.
|
* Click/tap "📽Slides" to switch to slideshow mode:
|
||||||
* Click/tap "📽Slides" to switch to slideshow mode:
|
+ Click/tap two or more of your previously-saved drawings, in the order
|
||||||
* Click/tap two or more of your previously-saved drawings, in the
|
you want them shown. Numbers will appear on them.
|
||||||
order you want them shown. Numbers will appear on them.
|
+ Choose the playback speed using the bars 📶 near the lower left.
|
||||||
* Choose the playback speed using the bars 📶 near the lower left.
|
+ Click/tap "⯈Play" to watch the slideshow/animation.
|
||||||
* Click/tap "⯈Play" to watch the slideshow/animation.
|
+ Or, click/tap "🎞GIF Export" to save an animated GIF of the animation to
|
||||||
* Or, click/tap "🎞GIF Export" to save an animated GIF of the
|
your system's "Pictures" folder.
|
||||||
animation to your system's "Pictures" folder.
|
+ Click/tap "⤺Back" to return to the Open dialog.
|
||||||
* Click/tap "⤺Back" to return to the Open dialog.
|
* Shortcut: [Ctrl]+[O]
|
||||||
* Shortcut: [Ctrl]+[O]
|
|
||||||
|
|
||||||
🕮⮪Sauvegarder
|
🕮⮪Sauvegarder
|
||||||
|
|
||||||
* Click/tap to save your drawing.
|
* Click/tap to save your drawing.
|
||||||
* If you've saved previously, you'll be prompted whether to overwrite
|
* If you've saved previously, you'll be prompted whether to overwrite the
|
||||||
the previously-saved drawing (a la "File→Save") or create a new saved
|
previously-saved drawing (a la "File→Save") or create a new saved drawing
|
||||||
drawing (a la "File→Save As...")
|
(a la "File→Save As...")
|
||||||
* Shortcut: [Ctrl]+[S]
|
* Shortcut: [Ctrl]+[S]
|
||||||
|
|
||||||
🖶Print
|
🖶Print
|
||||||
|
|
||||||
* Click/tap to print your drawing.
|
* Click/tap to print your drawing.
|
||||||
* Hold [Alt] or [Option] while clicking/tapping to bring up printer
|
* Hold [Alt] or [Option] while clicking/tapping to bring up printer dialog,
|
||||||
dialog, if available.
|
if available.
|
||||||
* Shortcut: [Ctrl]+[P]
|
* Shortcut: [Ctrl]+[P]
|
||||||
|
|
||||||
🗙Quit
|
🗙Quit
|
||||||
|
|
||||||
* Click/tap to quit Tux Paint.
|
* Click/tap to quit Tux Paint.
|
||||||
* Shortcut: [Esc]
|
* Shortcut: [Esc]
|
||||||
|
|
||||||
Colors
|
Colors
|
||||||
|
|
||||||
* Click/tap to choose a color to use with the Paint, Lines, and Shapes
|
* Click/tap to choose a color to use with the Paint, Lines, and Shapes tools,
|
||||||
tools, and Stamps and Magic tools that support colors.
|
and Stamps and Magic tools that support colors.
|
||||||
* Use the pipette / color picker 💉 button to choose a color from a pixel
|
* Use the pipette / color picker 💉 button to choose a color from a pixel in
|
||||||
in your current drawing.
|
your current drawing.
|
||||||
* Shortcut: When colors are available, press [Ctrl] and click/tap
|
+ Shortcut: When colors are available, press [Ctrl] and click/tap in your
|
||||||
in your drawing, to quickly pick a color from your drawing.
|
drawing, to quickly pick a color from your drawing.
|
||||||
* Click/tap the rainbow 🌈 button to choose a arbitrary color.
|
* Click/tap the rainbow 🌈 button to choose a arbitrary color.
|
||||||
* Click/tap in the rainbow square to pick a color (hue and
|
+ Click/tap in the rainbow square to pick a color (hue and saturation).
|
||||||
saturation).
|
+ Click/tap in the grey gradient bar to adjust brightness (value).
|
||||||
* Click/tap in the grey gradient bar to adjust brightness (value).
|
+ Click/tap the green checkbox ✓ to accept.
|
||||||
* Click/tap the green checkbox ✓ to accept.
|
+ Click/tap "⤺Back" to abort and dismiss the palette.
|
||||||
* Click/tap "⤺Back" to abort and dismiss the palette.
|
+ You may grab the currently-chosen built-in color (if any), the color in
|
||||||
* You may grab the currently-chosen built-in color (if any), the
|
the pipette / color picker, or the color in the color mixer, by
|
||||||
color in the pipette / color picker, or the color in the color
|
clicking one of the colored arrow ⇫ buttons.
|
||||||
mixer, by clicking one of the colored arrow ⇫ buttons.
|
* Click/tap the paint palette 🎨 button to create a color by mixing primary
|
||||||
* Click/tap the paint palette 🎨 button to create a color by mixing
|
colors: red, yellow, and blue, and white (tint), grey (tone), and black
|
||||||
primary colors: red, yellow, and blue, and white (tint), grey (tone),
|
(shade).
|
||||||
and black (shade).
|
+ Click/tap the green checkbox ✓ to accept.
|
||||||
* Click/tap the green checkbox ✓ to accept.
|
+ Color mixing offers its own 🖓Undo and 🖒Redo options.
|
||||||
* Color mixing offers its own 🖓Undo and 🖒Redo options.
|
+ Click/tap "🗑Clear" to start over with no mixed colors.
|
||||||
* Click/tap "🗑Clear" to start over with no mixed colors.
|
+ Click/tap "⤺Back" to abort and dismiss the color mixer.
|
||||||
* Click/tap "⤺Back" to abort and dismiss the color mixer.
|
|
||||||
|
|
||||||
Shortcuts while drawing:
|
Shortcuts while drawing:
|
||||||
|
|
||||||
* [Ctrl]+Click/tap - Quick pipette / color picker 💉 access
|
* [Ctrl]+Click/tap - Quick pipette / color picker 💉 access
|
||||||
* [X]+Click/tap - Quick eraser ◪ access
|
* [X]+Click/tap - Quick eraser ◪ access
|
||||||
* [Ctrl]+[Z] - 🖓Undo
|
* [Ctrl]+[Z] - 🖓Undo
|
||||||
* [Ctrl]+[R] - 🖒Redo
|
* [Ctrl]+[R] - 🖒Redo
|
||||||
* [Ctrl]+[N] - 🗏New
|
* [Ctrl]+[N] - 🗏New
|
||||||
* [Ctrl]+[O] - 🕮⮫Open
|
* [Ctrl]+[O] - 🕮⮫Open
|
||||||
* [Ctrl]+[S] - 🕮⮪Save
|
* [Ctrl]+[S] - 🕮⮪Save
|
||||||
* [Ctrl]+[P] - 🖶Print
|
* [Ctrl]+[P] - 🖶Print
|
||||||
* [Alt]+[S] - Toggle sound effects on/off
|
* [Alt]+[S] - Toggle sound effects on/off
|
||||||
* [Esc] - ⤺Back or 🗙Quit
|
* [Esc] - ⤺Back or 🗙Quit
|
||||||
|
|
||||||
|
Last updated: mai 9, 2023
|
||||||
|
|
||||||
Last updated: mai 9, 2023
|
|
||||||
|
|
|
||||||
|
|
@ -1,307 +1,299 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
versión 0.9.31 «Como facer» os selos avanzados
|
versión 0.9.31 «Como facer» os selos avanzados
|
||||||
|
|
||||||
Copyright © 2006-2022 by Albert Cahalan e outros; see AUTHORS.txt.
|
Copyright © 2006-2022 by Albert Cahalan e outros; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
4 de Xuño de 2022
|
4 de Xuño de 2022
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
+-------------------------------------------+
|
||||||
+-------------------------------------------+
|
| Índice |
|
||||||
|Índice |
|
|-------------------------------------------|
|
||||||
|-------------------------------------------|
|
| * Sobre este «Como facelo» |
|
||||||
| * Sobre este «Como facelo» |
|
| * A elección da imaxe é crucial |
|
||||||
| * A elección da imaxe é crucial |
|
| * Preparar a máscara |
|
||||||
| * Preparar a máscara |
|
| * Substituír a franxa e os píxeles lixo |
|
||||||
| * Substituír a franxa e os píxeles lixo |
|
| * Gardar a imaxe para Tux Paint |
|
||||||
| * Gardar a imaxe para Tux Paint |
|
+-------------------------------------------+
|
||||||
+-------------------------------------------+
|
-------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
----------------------------------------------------------------------
|
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
|
||||||
|
|
||||||
Sobre este «Como facelo»
|
Sobre este «Como facelo»
|
||||||
|
|
||||||
Este «Como facelo» supón que quere facer un excelente selo de Tux Paint,
|
Este «Como facelo» supón que quere facer un excelente selo de Tux Paint, en
|
||||||
en formato PNG con mapa de bits, a partir dunha imaxe JPEG (p. ex.: unha
|
formato PNG con mapa de bits, a partir dunha imaxe JPEG (p. ex.: unha
|
||||||
fotografía dixital). Hai métodos máis sinxelos e rápidos que producen
|
fotografía dixital). Hai métodos máis sinxelos e rápidos que producen unha
|
||||||
unha calidade inferior.
|
calidade inferior.
|
||||||
|
|
||||||
Este «Como facelo» supón que está a tratar con obxectos opacos normais.
|
Este «Como facelo» supón que está a tratar con obxectos opacos normais. O
|
||||||
O tratamento de obxectos semitransparentes (lume, ventilador en
|
tratamento de obxectos semitransparentes (lume, ventilador en movemento,
|
||||||
movemento, globo infantil) ou obxectos que dan luz (lume, bombilla, sol)
|
globo infantil) ou obxectos que dan luz (lume, bombilla, sol) faise mellor
|
||||||
faise mellor cun software personalizado. As imaxes con fondos de cor
|
cun software personalizado. As imaxes con fondos de cor sólida perfectos
|
||||||
sólida perfectos tamén se fan mellor con software personalizado, pero
|
tamén se fan mellor con software personalizado, pero non son difíciles de
|
||||||
non son difíciles de facer do seguinte xeito.
|
facer do seguinte xeito.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
A elección da imaxe é crucial
|
A elección da imaxe é crucial
|
||||||
|
|
||||||
Licenza
|
Licenza
|
||||||
|
|
||||||
Se quere enviar ilustracións aos desenvolvedores de Tux Paint para a
|
Se quere enviar ilustracións aos desenvolvedores de Tux Paint para a
|
||||||
súa inclusión no proxecto oficial, ou se quere publicar a súa propia
|
súa inclusión no proxecto oficial, ou se quere publicar a súa propia
|
||||||
copia de Tux Paint, xunto cos seus propios gráficos, precisa unha
|
copia de Tux Paint, xunto cos seus propios gráficos, precisa unha imaxe
|
||||||
imaxe que sexa compatíbel coa Licenza Pública Xeral GNU empregada por
|
que sexa compatíbel coa Licenza Pública Xeral GNU empregada por Tux
|
||||||
Tux Paint.
|
Paint.
|
||||||
|
|
||||||
As imaxes producidas polo goberno dos Estados Unidos son de dominio
|
As imaxes producidas polo goberno dos Estados Unidos son de dominio
|
||||||
público, pero teña en conta que o goberno dos Estados Unidos ás veces
|
público, pero teña en conta que o goberno dos Estados Unidos ás veces
|
||||||
usa outras imaxes na web. As consultas de Google image incluíndo
|
usa outras imaxes na web. As consultas de Google image incluíndo
|
||||||
site:gov or site:mil proporcionarán moitas imaxes axeitadas. (Nota: os
|
site:gov or site:mil proporcionarán moitas imaxes axeitadas. (Nota: os
|
||||||
sitios *.mil tamén inclúen contido non militar.)
|
sitios *.mil tamén inclúen contido non militar.)
|
||||||
|
|
||||||
As súas propias imaxes pódense poñer no dominio público ou nunha
|
As súas propias imaxes pódense poñer no dominio público ou nunha
|
||||||
licenza axeitada, como o Creative Commons CC0 declarándoas así .
|
licenza axeitada, como o Creative Commons CC0 declarándoas así .
|
||||||
(Consulte cun avogado se considera a necesidade dun asesoramento
|
(Consulte cun avogado se considera a necesidade dun asesoramento
|
||||||
xurídico.)
|
xurídico.)
|
||||||
|
|
||||||
Para uso persoal, calquera imaxe que lexitimamente poida modificar e
|
Para uso persoal, calquera imaxe que lexitimamente poida modificar e
|
||||||
usar para o seu uso persoal debería estar ben.
|
usar para o seu uso persoal debería estar ben.
|
||||||
|
|
||||||
Tamaño e orientación da imaxe
|
Tamaño e orientación da imaxe
|
||||||
|
|
||||||
Precisa unha imaxe que teña unha orientación útil. A perspectiva é un
|
Precisa unha imaxe que teña unha orientación útil. A perspectiva é un
|
||||||
inimigo. As imaxes que obxecto un obxecto dende un canto son difíciles
|
inimigo. As imaxes que obxecto un obxecto dende un canto son difíciles
|
||||||
de encaixar nun bo debuxo. Como regra xeral, as vistas laterais con
|
de encaixar nun bo debuxo. Como regra xeral, as vistas laterais con
|
||||||
teleobxectivo son as mellores. O ideal imposíbel é que, por exemplo,
|
teleobxectivo son as mellores. O ideal imposíbel é que, por exemplo,
|
||||||
dúas rodas dun coche estean perfectamente agochadas tras as outras
|
dúas rodas dun coche estean perfectamente agochadas tras as outras
|
||||||
dúas.
|
dúas.
|
||||||
|
|
||||||
Rotar unha imaxe pode facela borrosa, especialmente se só rota uns
|
Rotar unha imaxe pode facela borrosa, especialmente se só rota uns
|
||||||
graos. As imaxes que non precisan rotación son as mellores, as imaxes
|
graos. As imaxes que non precisan rotación son as mellores, as imaxes
|
||||||
que precisan moita rotación (30 a 60 graos) son as seguintes mellores
|
que precisan moita rotación (30 a 60 graos) son as seguintes mellores e
|
||||||
e as que precisan uns poucos graos as peores. A rotación tamén fará
|
as que precisan uns poucos graos as peores. A rotación tamén fará que a
|
||||||
que a imaxe sexa máis escura porque a maioría do software de edición
|
imaxe sexa máis escura porque a maioría do software de edición de
|
||||||
de imaxes é moi malo na manipulación da gamma. (A rotación só é
|
imaxes é moi malo na manipulación da gamma. (A rotación só é lexítima
|
||||||
lexítima para imaxes gamma = 1,0.)
|
para imaxes gamma = 1,0.)
|
||||||
|
|
||||||
As imaxes moi grandes son máis indulxentes cos erros e, polo tanto,
|
As imaxes moi grandes son máis indulxentes cos erros e, polo tanto, son
|
||||||
son máis doadas de traballar. Escolla unha imaxe cun obxecto de máis
|
máis doadas de traballar. Escolla unha imaxe cun obxecto de máis de
|
||||||
de 1000 píxeles se pode. Pode reducilo máis tarde para agochar os seus
|
1000 píxeles se pode. Pode reducilo máis tarde para agochar os seus
|
||||||
erros.
|
erros.
|
||||||
|
|
||||||
Asegúrese de que a imaxe non está demasiado granulada, tenue ou
|
Asegúrese de que a imaxe non está demasiado granulada, tenue ou lavada.
|
||||||
lavada.
|
|
||||||
|
|
||||||
Preste atención aos pés e ás rodas. Se están enterrados en algo, terá
|
Preste atención aos pés e ás rodas. Se están enterrados en algo, terá
|
||||||
que debuxar outros novos. Se só un está enterrado, pode que poida
|
que debuxar outros novos. Se só un está enterrado, pode que poida
|
||||||
copiar o outro como substituto.
|
copiar o outro como substituto.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Preparar a imaxe
|
Preparar a imaxe
|
||||||
|
|
||||||
Primeiro de todo, asegúrese de evitar gardar de novo a imaxe como JPEG.
|
Primeiro de todo, asegúrese de evitar gardar de novo a imaxe como JPEG.
|
||||||
Isto provoca unha perda de calidade. Hai unha ferramenta especial
|
Isto provoca unha perda de calidade. Hai unha ferramenta especial chamada
|
||||||
chamada jpegtran que permite recortar unha imaxe sen perder a calidade
|
jpegtran que permite recortar unha imaxe sen perder a calidade normal.
|
||||||
normal.
|
|
||||||
|
|
||||||
jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
|
jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
|
||||||
cropped.jpg
|
cropped.jpg
|
||||||
|
|
||||||
Cargue esa imaxe para o seu editor de imaxes. Se aínda non a cortou,
|
Cargue esa imaxe para o seu editor de imaxes. Se aínda non a cortou, pode
|
||||||
pode que o seu editor de imaxes sexa moi lento. Rote e recorte a imaxe
|
que o seu editor de imaxes sexa moi lento. Rote e recorte a imaxe segundo
|
||||||
segundo sexa necesario. Garde a imaxe, escolla o formato nativo que
|
sexa necesario. Garde a imaxe, escolla o formato nativo que admita capas,
|
||||||
admita capas, máscaras, alfa, etc. Os usuarios de GIMP deberían escoller
|
máscaras, alfa, etc. Os usuarios de GIMP deberían escoller «XCF» e os
|
||||||
«XCF» e os usuarios de Adobe Photoshop debería escoller «PSD», por
|
usuarios de Adobe Photoshop debería escoller «PSD», por exemplo.
|
||||||
exemplo.
|
|
||||||
|
|
||||||
Se rotou ou recortou a imaxe no seu editor de imaxes, aplánea agora.
|
Se rotou ou recortou a imaxe no seu editor de imaxes, aplánea agora. Debe
|
||||||
Debe ter só unha capa RGB sen máscara nin alfa.
|
ter só unha capa RGB sen máscara nin alfa.
|
||||||
|
|
||||||
Abra o cadro de diálogo de capas. Replique a capa varias veces. De
|
Abra o cadro de diálogo de capas. Replique a capa varias veces. De arriba
|
||||||
arriba abaixo necesitará algo así:
|
abaixo necesitará algo así:
|
||||||
|
|
||||||
1. imaxe sen modificar (protexa isto contra escritura se pode)
|
1. imaxe sen modificar (protexa isto contra escritura se pode)
|
||||||
2. unha imaxe que modificar: a capa de «traballo en ptoceso»
|
2. unha imaxe que modificar: a capa de «traballo en ptoceso»
|
||||||
3. verde sólido (protexa isto contra escritura se pode)
|
3. verde sólido (protexa isto contra escritura se pode)
|
||||||
4. maxenta sólido (protexa isto contra escritura se pode)
|
4. maxenta sólido (protexa isto contra escritura se pode)
|
||||||
5. imaxe sen modificar (protexa isto contra escritura se pode)
|
5. imaxe sen modificar (protexa isto contra escritura se pode)
|
||||||
|
|
||||||
Delle á capa Traballo en proceso (WIP — «work in progress» ) unha
|
Delle á capa Traballo en proceso (WIP — «work in progress» ) unha máscara
|
||||||
máscara inicial aproximada. Pode comezar cunha selección ou empregando o
|
inicial aproximada. Pode comezar cunha selección ou empregando o valor de
|
||||||
valor de escala de grises da capa WIP. Pode inverter a máscara.
|
escala de grises da capa WIP. Pode inverter a máscara.
|
||||||
|
|
||||||
Advertencia: unha vez que teña a máscara, non pode rotar nin escalar a
|
Advertencia: unha vez que teña a máscara, non pode rotar nin escalar a
|
||||||
imaxe normalmente. Isto provocaría a perda de datos. Máis adiante se lle
|
imaxe normalmente. Isto provocaría a perda de datos. Máis adiante se lle
|
||||||
darán instrucións especiais de escalado.
|
darán instrucións especiais de escalado.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Preparar a máscara
|
Preparar a máscara
|
||||||
|
|
||||||
Acostúmese a facer [Control]-premer e [Alt]-premer nas imaxes en
|
Acostúmese a facer [Control]-premer e [Alt]-premer nas imaxes en miniatura
|
||||||
miniatura no diálogo de capas. Necesitará isto para controlar o que está
|
no diálogo de capas. Necesitará isto para controlar o que está a ver e o
|
||||||
a ver e o que está a editar. Ás veces estará editando cousas que non
|
que está a editar. Ás veces estará editando cousas que non pode ver. Por
|
||||||
pode ver. Por exemplo, pode editar a máscara da capa WIP mentres mira a
|
exemplo, pode editar a máscara da capa WIP mentres mira a imaxe sen
|
||||||
imaxe sen modificar. Preste atención para non meter a pata. Verifica
|
modificar. Preste atención para non meter a pata. Verifica sempre que está
|
||||||
sempre que está a editar o correcto.
|
a editar o correcto.
|
||||||
|
|
||||||
Estabeleza unha imaxe sen modificar como a que vai ver (a superior é a
|
Estabeleza unha imaxe sen modificar como a que vai ver (a superior é a máis
|
||||||
máis doada). Estabeleza a máscara WIP como o que vai editar. Nalgún
|
doada). Estabeleza a máscara WIP como o que vai editar. Nalgún momento,
|
||||||
momento, quizais non de inmediato, debería aumentar a imaxe ata
|
quizais non de inmediato, debería aumentar a imaxe ata aproximadamente o
|
||||||
aproximadamente o 400% (cada píxel da imaxe vese e edítase como un
|
400% (cada píxel da imaxe vese e edítase como un bloque de píxeles 4x4 na
|
||||||
bloque de píxeles 4x4 na súa pantalla).
|
súa pantalla).
|
||||||
|
|
||||||
Seleccione partes da imaxe que deben ser 100% opacas ou 0% opacas. Se
|
Seleccione partes da imaxe que deben ser 100% opacas ou 0% opacas. Se pode
|
||||||
pode seleccionar o obxecto ou o fondo con certa precisión por cor,
|
seleccionar o obxecto ou o fondo con certa precisión por cor, fágao. Se é
|
||||||
fágao. Se é necesario para evitar seleccionar píxeles que deben ser
|
necesario para evitar seleccionar píxeles que deben ser parcialmente opacos
|
||||||
parcialmente opacos (xeralmente no bordo do obxecto), debe aumentar,
|
(xeralmente no bordo do obxecto), debe aumentar, diminuír e inverter a
|
||||||
diminuír e inverter a selección.
|
selección.
|
||||||
|
|
||||||
Encha as áreas 100% opacas con branco e as áreas 0% opacas con negro.
|
Encha as áreas 100% opacas con branco e as áreas 0% opacas con negro. Isto
|
||||||
Isto faise máis facilmente arrastrando e soltando dende o indicador de
|
faise máis facilmente arrastrando e soltando dende o indicador de cor de
|
||||||
cor de primeiro plano/fondo. Non debería ver ocorrer nada porque está a
|
primeiro plano/fondo. Non debería ver ocorrer nada porque está a ver a capa
|
||||||
ver a capa de imaxe sen modificar mentres edita a máscara da capa WIP. É
|
de imaxe sen modificar mentres edita a máscara da capa WIP. É posíbel que
|
||||||
posíbel que se poidan notar grandes cambios na miniatura.
|
se poidan notar grandes cambios na miniatura.
|
||||||
|
|
||||||
Agora debe ampliala.
|
Agora debe ampliala.
|
||||||
|
|
||||||
Comprobe o seu traballo. Agoche a capa superior da imaxe sen modificar.
|
Comprobe o seu traballo. Agoche a capa superior da imaxe sen modificar.
|
||||||
Amose só a máscara, que debería ser un obxecto branco sobre un fondo
|
Amose só a máscara, que debería ser un obxecto branco sobre un fondo negro
|
||||||
negro (probabelmente cun gris sen editar no bordo). Agora amose
|
(probabelmente cun gris sen editar no bordo). Agora amose normalmente a
|
||||||
normalmente a capa WIP para que a máscara estea activa. Isto debería
|
capa WIP para que a máscara estea activa. Isto debería amosar o seu obxecto
|
||||||
amosar o seu obxecto sobre a seguinte capa máis alta activada, que
|
sobre a seguinte capa máis alta activada, que debería ser verde ou maxenta
|
||||||
debería ser verde ou maxenta segundo sexa necesario para obter o máximo
|
segundo sexa necesario para obter o máximo contraste. Quizais queira
|
||||||
contraste. Quizais queira alternar entre eses fondos premendo varias
|
alternar entre eses fondos premendo varias veces para activar/desactivar a
|
||||||
veces para activar/desactivar a capa verde. Corrixa os problemas obvios
|
capa verde. Corrixa os problemas obvios e sinxelos editando a máscara
|
||||||
e sinxelos editando a máscara mentres a ve.
|
mentres a ve.
|
||||||
|
|
||||||
Volva ver a capa superior sen modificar mentres edita a máscara WIP.
|
Volva ver a capa superior sen modificar mentres edita a máscara WIP.
|
||||||
Estabeleza a súa ferramenta de debuxo co pincel. Para o pincel, escolla
|
Estabeleza a súa ferramenta de debuxo co pincel. Para o pincel, escolla un
|
||||||
un pequeno círculo difuso. O tamaño 5x5 é bo para a maioría dos usos.
|
pequeno círculo difuso. O tamaño 5x5 é bo para a maioría dos usos.
|
||||||
|
|
||||||
Con man firme, faga un trazo arredor da imaxe. Use negro polo exterior e
|
Con man firme, faga un trazo arredor da imaxe. Use negro polo exterior e
|
||||||
branco polo interior. Evite facer máis dun pase sen cambiar de cor (e,
|
branco polo interior. Evite facer máis dun pase sen cambiar de cor (e, polo
|
||||||
polo tanto, de lado).
|
tanto, de lado).
|
||||||
|
|
||||||
Vire un pouco as vistas, comprobando que a máscara funciona ben. Cando a
|
Vire un pouco as vistas, comprobando que a máscara funciona ben. Cando a
|
||||||
capa WIP se compón sobre o verde ou o maxenta, debería ver un pouco do
|
capa WIP se compón sobre o verde ou o maxenta, debería ver un pouco do
|
||||||
fondo orixinal como unha franxa fea ao redor do bordo. Se falta esta
|
fondo orixinal como unha franxa fea ao redor do bordo. Se falta esta
|
||||||
franxa, fixo a máscara de obxectos demasiado pequena. A franxa consta de
|
franxa, fixo a máscara de obxectos demasiado pequena. A franxa consta de
|
||||||
píxeles que non son nin 100% obxecto nin 0% obxecto. Para eles, a
|
píxeles que non son nin 100% obxecto nin 0% obxecto. Para eles, a máscara
|
||||||
máscara non debería ser nin do 100% nin do 0%. A franxa retirase pronto.
|
non debería ser nin do 100% nin do 0%. A franxa retirase pronto.
|
||||||
|
|
||||||
Ver e editar a máscara. Seleccione por cor, escollendo negro ou branco.
|
Ver e editar a máscara. Seleccione por cor, escollendo negro ou branco. O
|
||||||
O máis probábel é que vexa pintas non seleccionadas que non son da cor
|
máis probábel é que vexa pintas non seleccionadas que non son da cor
|
||||||
agardada. Inverta a selección e logo pínteas coa ferramenta de lapis.
|
agardada. Inverta a selección e logo pínteas coa ferramenta de lapis. Faga
|
||||||
Faga esta operación tanto para branco como para negro.
|
esta operación tanto para branco como para negro.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Substituír a franxa e os píxeles lixo
|
Substituír a franxa e os píxeles lixo
|
||||||
|
|
||||||
Se sigue a ver a máscara, seleccione por cor. Escolla o negro. Reduza a
|
Se sigue a ver a máscara, seleccione por cor. Escolla o negro. Reduza a
|
||||||
selección en varios píxeles, asegurándose de NON reducir os bordos da
|
selección en varios píxeles, asegurándose de NON reducir os bordos da
|
||||||
máscara (a contracción axúdalle a evitar e recuperar os erros).
|
máscara (a contracción axúdalle a evitar e recuperar os erros).
|
||||||
|
|
||||||
Agora desactive a máscara. Vexa e edite a capa WIP sen máscara. Usando a
|
Agora desactive a máscara. Vexa e edite a capa WIP sen máscara. Usando a
|
||||||
ferramenta de selección de cores, escolla unha cor termo medio para o
|
ferramenta de selección de cores, escolla unha cor termo medio para o
|
||||||
obxecto. Arrastre e solte esta cor na selección, eliminando así a
|
obxecto. Arrastre e solte esta cor na selección, eliminando así a maioría
|
||||||
maioría dos píxeles que non son do obxecto.
|
dos píxeles que non son do obxecto.
|
||||||
|
|
||||||
Esta cor sólida comprimirase ben e axudará a evitar franxas de cor feas
|
Esta cor sólida comprimirase ben e axudará a evitar franxas de cor feas
|
||||||
cando Tux Paint reduza a imaxe. Se o bordo do obxecto ten varias cores
|
cando Tux Paint reduza a imaxe. Se o bordo do obxecto ten varias cores moi
|
||||||
moi diferentes, debe dividir a selección para que poida colorar o fondo
|
diferentes, debe dividir a selección para que poida colorar o fondo próximo
|
||||||
próximo para que sexa semellante.
|
para que sexa semellante.
|
||||||
|
|
||||||
Agora pintará a franxa de bordo existente. Asegúrese de que está
|
Agora pintará a franxa de bordo existente. Asegúrese de que está editando e
|
||||||
editando e vendo a imaxe WIP. Os cambios frecuentes na visibilidade das
|
vendo a imaxe WIP. Os cambios frecuentes na visibilidade das capas
|
||||||
capas axudaranlle a ver o que fai. É probábel que empregue todos os:
|
axudaranlle a ver o que fai. É probábel que empregue todos os:
|
||||||
|
|
||||||
* composto sobre verde (máscara activada)
|
+ composto sobre verde (máscara activada)
|
||||||
* composto sobre maxenta (máscara activada)
|
+ composto sobre maxenta (máscara activada)
|
||||||
* orixinal (a capa superior ou inferior)
|
+ orixinal (a capa superior ou inferior)
|
||||||
* composto sobre o orixinal (máscara activada)
|
+ composto sobre o orixinal (máscara activada)
|
||||||
* capa WIP en bruto (máscara desactivada)
|
+ capa WIP en bruto (máscara desactivada)
|
||||||
|
|
||||||
Para reducir os accidentes, pode que queira seleccionar só os píxeles
|
Para reducir os accidentes, pode que queira seleccionar só os píxeles que
|
||||||
que non estean grises na máscara. (Seleccione por cor na máscara,
|
non estean grises na máscara. (Seleccione por cor na máscara, escolla
|
||||||
escolla negro, engada o modo, escolla o branco, inverter.
|
negro, engada o modo, escolla o branco, inverter. Alternativamente:
|
||||||
Alternativamente: seleccione todo, seleccione por cor da máscara, modo
|
seleccione todo, seleccione por cor da máscara, modo de subtracción,
|
||||||
de subtracción, escolla o negro, escolla o branco.) Se fai isto,
|
escolla o negro, escolla o branco.) Se fai isto, probabelmente queira
|
||||||
probabelmente queira expandir un pouco a selección e/ou agochar a
|
expandir un pouco a selección e/ou agochar a ringleira de «formigas» que
|
||||||
ringleira de «formigas» que marca a selección.
|
marca a selección.
|
||||||
|
|
||||||
Use a ferramenta de clonación e a de pincel. Varíe a opacidade segundo
|
Use a ferramenta de clonación e a de pincel. Varíe a opacidade segundo sexa
|
||||||
sexa necesario. Empregue principalmente pinceis redondos pequenos,
|
necesario. Empregue principalmente pinceis redondos pequenos, quizais 3x3
|
||||||
quizais 3x3 ou 5x5, difusos ou non. (Xeralmente é bo emparellar pinceis
|
ou 5x5, difusos ou non. (Xeralmente é bo emparellar pinceis difusos cun
|
||||||
difusos cun 100% de opacidade e pinceis non difusos cun 70% de
|
100% de opacidade e pinceis non difusos cun 70% de opacidade.) Os modos de
|
||||||
opacidade.) Os modos de debuxo pouco comúns poden ser útiles con
|
debuxo pouco comúns poden ser útiles con obxectos semitransparentes.
|
||||||
obxectos semitransparentes.
|
|
||||||
|
|
||||||
O obxectivo é eliminar a franxa do bordo, tanto dentro como fóra do
|
O obxectivo é eliminar a franxa do bordo, tanto dentro como fóra do
|
||||||
obxecto. A franxa interior, visíbel cando o obxecto está composto sobre
|
obxecto. A franxa interior, visíbel cando o obxecto está composto sobre
|
||||||
maxenta ou verde, debe eliminarse por razóns obvias. Tamén hai que
|
maxenta ou verde, debe eliminarse por razóns obvias. Tamén hai que eliminar
|
||||||
eliminar a franxa exterior porque se fará visíbel cando a imaxe se
|
a franxa exterior porque se fará visíbel cando a imaxe se reduza. Como
|
||||||
reduza. Como exemplo, considere unha rexión de 2x2 de píxeles no bordo
|
exemplo, considere unha rexión de 2x2 de píxeles no bordo dun obxecto de
|
||||||
dun obxecto de bordos afiados. A metade esquerda é negra e 0% opaca. A
|
bordos afiados. A metade esquerda é negra e 0% opaca. A metade dereita é
|
||||||
metade dereita é branca e 100% opaca. É dicir, temos un obxecto branco
|
branca e 100% opaca. É dicir, temos un obxecto branco sobre fondo negro.
|
||||||
sobre fondo negro. Cando Tux Paint escala este ao 50% (unha área de 1x1
|
Cando Tux Paint escala este ao 50% (unha área de 1x1 píxeles), o resultado
|
||||||
píxeles), o resultado será un píxel gris opaco do 50%. O resultado
|
será un píxel gris opaco do 50%. O resultado correcto sería un píxel branco
|
||||||
correcto sería un píxel branco ao 50% opaco. Para obter este resultado,
|
ao 50% opaco. Para obter este resultado, pintaríamos os píxeles negros.
|
||||||
pintaríamos os píxeles negros. Estes iImportan, a pesar de ser 0%
|
Estes iImportan, a pesar de ser 0% opacos.
|
||||||
opacos.
|
|
||||||
|
|
||||||
Tux Paint pode reducir a escala das imaxes nun factor moi grande, polo
|
Tux Paint pode reducir a escala das imaxes nun factor moi grande, polo que
|
||||||
que é importante estender moito o bordo do obxecto cara a fóra. Xusto no
|
é importante estender moito o bordo do obxecto cara a fóra. Xusto no bordo
|
||||||
bordo do obxecto, debe ser moi preciso respecto diso. A medida que se
|
do obxecto, debe ser moi preciso respecto diso. A medida que se afasta do
|
||||||
afasta do o, pode ser un pouco desleixado. É razoábel pintar cara a fóra
|
o, pode ser un pouco desleixado. É razoábel pintar cara a fóra unha ducia
|
||||||
unha ducia de píxeles ou máis. Canto máis lonxe vaia, máis pode Tux
|
de píxeles ou máis. Canto máis lonxe vaia, máis pode Tux Paint reducir sen
|
||||||
Paint reducir sen crear franxas de cor feas. Para as áreas que están a
|
crear franxas de cor feas. Para as áreas que están a máis duns poucos
|
||||||
máis duns poucos píxeles de distancia do bordo do obxecto, debería
|
píxeles de distancia do bordo do obxecto, debería empregar a ferramenta de
|
||||||
empregar a ferramenta de lapis (ou seleccionar arrastrar e soltar cor)
|
lapis (ou seleccionar arrastrar e soltar cor) para garantir que o resultado
|
||||||
para garantir que o resultado se comprime ben.
|
se comprime ben.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Gardar a imaxe para Tux Paint
|
Gardar a imaxe para Tux Paint
|
||||||
|
|
||||||
É moi doado esnaquizar un traballo arreo. Os editores de imaxes poden
|
É moi doado esnaquizar un traballo arreo. Os editores de imaxes poden
|
||||||
esnaquizar silenciosamente píxeles en áreas 0% opacas. As condicións nas
|
esnaquizar silenciosamente píxeles en áreas 0% opacas. As condicións nas
|
||||||
que isto ocorre poden variar dunha versión a outra. Se confía moito,
|
que isto ocorre poden variar dunha versión a outra. Se confía moito, pode
|
||||||
pode tentar gardar a súa imaxe directamente como PNG. Asegúrese de vela
|
tentar gardar a súa imaxe directamente como PNG. Asegúrese de vela de novo
|
||||||
de novo para verificar que as áreas 0% opacas non se volveron negras ou
|
para verificar que as áreas 0% opacas non se volveron negras ou brancas, o
|
||||||
brancas, o que crearía franxas cando Tux Paint reduza a imaxe. Se
|
que crearía franxas cando Tux Paint reduza a imaxe. Se precisa escalar a
|
||||||
precisa escalar a súa imaxe para aforrar espazo (e agochar os seus
|
súa imaxe para aforrar espazo (e agochar os seus erros), é case seguro que
|
||||||
erros), é case seguro que destruirá todas as áreas 0% opacas. Velaquí
|
destruirá todas as áreas 0% opacas. Velaquí unha mellor forma...
|
||||||
unha mellor forma...
|
|
||||||
|
|
||||||
Un xeito máis seguro de gardar
|
Un xeito máis seguro de gardar
|
||||||
|
|
||||||
Arrastre a máscara desde o diálogo de capas ata a parte non utilizada
|
Arrastre a máscara desde o diálogo de capas ata a parte non utilizada
|
||||||
da barra de ferramentas (xusto após a última ferramenta de debuxo).
|
da barra de ferramentas (xusto após a última ferramenta de debuxo).
|
||||||
Isto creará unha nova imaxe composta por unha capa que contén os datos
|
Isto creará unha nova imaxe composta por unha capa que contén os datos
|
||||||
da máscara. Escale isto como queira, lembrando os axustes que utiliza.
|
da máscara. Escale isto como queira, lembrando os axustes que utiliza.
|
||||||
Moitas veces debe comezar cunha imaxe de entre 700 e 1500 píxeles de
|
Moitas veces debe comezar cunha imaxe de entre 700 e 1500 píxeles de
|
||||||
largo e acabar cunha de 300 a 400.
|
largo e acabar cunha de 300 a 400.
|
||||||
|
|
||||||
Garde a imaxe da máscara como un ficheiro de mapa de grises portátil
|
Garde a imaxe da máscara como un ficheiro de mapa de grises portátil
|
||||||
NetPBM («.pgm»). (Se está a usar unha versión antiga de The GIMP, é
|
NetPBM («.pgm»). (Se está a usar unha versión antiga de The GIMP, é
|
||||||
posíbel que deba converter a imaxe en escala de grises antes de
|
posíbel que deba converter a imaxe en escala de grises antes de
|
||||||
gardala.) Escolla o formato máis compacto «RAW PGM». (O segundo
|
gardala.) Escolla o formato máis compacto «RAW PGM». (O segundo
|
||||||
carácter do ficheiro debe ser o díxito ASCII «5», byte hexadecimal
|
carácter do ficheiro debe ser o díxito ASCII «5», byte hexadecimal
|
||||||
0x35.)
|
0x35.)
|
||||||
|
|
||||||
Pode pechar a imaxe da máscara.
|
Pode pechar a imaxe da máscara.
|
||||||
|
|
||||||
Volvendo á imaxe multicapa, agora seleccione a capa WIP. Como fixo coa
|
Volvendo á imaxe multicapa, agora seleccione a capa WIP. Como fixo coa
|
||||||
máscara, arrastre isto dende o diálogo de capas ata a barra de
|
máscara, arrastre isto dende o diálogo de capas ata a barra de
|
||||||
ferramentas. Debería obter unha imaxe dunha soa capa dos seus datos
|
ferramentas. Debería obter unha imaxe dunha soa capa dos seus datos
|
||||||
WIP. Se tamén apareceu a máscara, desfágase dela. Debería ver o
|
WIP. Se tamén apareceu a máscara, desfágase dela. Debería ver o obxecto
|
||||||
obxecto e o contorno pintado sen ningunha miniatura de máscara no
|
e o contorno pintado sen ningunha miniatura de máscara no diálogo de
|
||||||
diálogo de capas. Se escalou a máscara, entón escale esta imaxe
|
capas. Se escalou a máscara, entón escale esta imaxe exactamente do
|
||||||
exactamente do mesmo xeito. Garde esta imaxe como un ficheiro de
|
mesmo xeito. Garde esta imaxe como un ficheiro de pixmap portátil
|
||||||
pixmap portátil NetPBM («.ppm»). (Nota: .ppm, non .pgm.) (Se escolle o
|
NetPBM («.ppm»). (Nota: .ppm, non .pgm.) (Se escolle o formato RAW PPM,
|
||||||
formato RAW PPM, o segundo byte do ficheiro debería ser o díxito ASCII
|
o segundo byte do ficheiro debería ser o díxito ASCII «6», o byte
|
||||||
«6», o byte hexadecimal 0x36.)
|
hexadecimal 0x36.)
|
||||||
|
|
||||||
Agora cómpre fusionar os dous ficheiros nun só. Fagao coa orde
|
Agora cómpre fusionar os dous ficheiros nun só. Fagao coa orde pnmtopng
|
||||||
pnmtopng, así:
|
, así:
|
||||||
|
|
||||||
|
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
||||||
|
final-stamp.png
|
||||||
|
|
||||||
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
|
||||||
final-stamp.png
|
|
||||||
|
|
|
||||||
|
|
@ -1,100 +1,106 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
versión 0.9.31
|
versión 0.9.31
|
||||||
Documentación de variábeis de contorno
|
Documentación de variábeis de contorno
|
||||||
|
|
||||||
Copyright © 2021-2023 by varios colaboradores; see AUTHORS.txt.
|
Copyright © 2021-2023 by varios colaboradores; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
5 de Maio de 2023
|
5 de Maio de 2023
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Tux Paint comprende unha serie de variábeis de contorno, ben directamente
|
Tux Paint comprende unha serie de variábeis de contorno, ben directamente ou
|
||||||
ou indirectamente polas bibliotecas que emprega.
|
indirectamente polas bibliotecas que emprega.
|
||||||
|
|
||||||
Variábeis de contorno relacionadas co almacenamento
|
Variábeis de contorno relacionadas co almacenamento
|
||||||
|
|
||||||
HOME
|
HOME
|
||||||
|
|
||||||
Especifica o «directorio persoal» do usuario, que se usa para
|
Especifica o «directorio persoal» do usuario, que se usa para localizar
|
||||||
localizar outros ficheiros ou directorios. Nalgúns casos, úsase
|
outros ficheiros ou directorios. Nalgúns casos, úsase como parte dunha
|
||||||
como parte dunha situación alternativa, cando non se configuran
|
situación alternativa, cando non se configuran outras variábeis de contorno
|
||||||
outras variábeis de contorno (noutros lugares desta
|
(noutros lugares desta documentación). Ás veces, a localización a empregar
|
||||||
documentación). Ás veces, a localización a empregar pode ser
|
pode ser anulada polas opcións fornecidas na liña de ordes ou a través do
|
||||||
anulada polas opcións fornecidas na liña de ordes ou a través do
|
ficheiro de configuración de Tux Paint. Consulte a documentación de
|
||||||
ficheiro de configuración de Tux Paint. Consulte a documentación
|
«OPCIÓNS» (OPTIONS) para máis detalles.
|
||||||
de «OPCIÓNS» (OPTIONS) para máis detalles.
|
|
||||||
|
|
||||||
Algúns exemplos de onde se usa «$HOME» inclúen:
|
Algúns exemplos de onde se usa «$HOME» inclúen:
|
||||||
|
|
||||||
* A localización do ficheiro de configuración de Tux Paint
|
+ A localización do ficheiro de configuración de Tux Paint
|
||||||
* A base de onde Tux Paint garda e carga os debuxos dos
|
+ A base de onde Tux Paint garda e carga os debuxos dos usuarios
|
||||||
usuarios
|
+ A localización da colección privada de ficheiros de datos dun usuario —
|
||||||
* A localización da colección privada de ficheiros de datos dun
|
selos, pinceis, etc. — (fronte aos dispoñíbeis no sistema)
|
||||||
usuario — selos, pinceis, etc. — (fronte aos dispoñíbeis no
|
|
||||||
sistema)
|
|
||||||
|
|
||||||
XDG_CONFIG_HOME
|
|
||||||
|
|
||||||
On Linux and other platforms where the X Desktop Group standards
|
XDG_CONFIG_HOME
|
||||||
are used, the location of the user's configuration files.
|
|
||||||
Specifically, where to find "user-dirs.dirs", where the
|
|
||||||
"XDG_PICTURES_DIR" might be defined. It is used for exporting
|
|
||||||
drawings and animated GIFs. Generally it's set to something like
|
|
||||||
"$HOME/Pictures/". If not specified, Tux Paint checks in the
|
|
||||||
directory "$HOME/.config/". If the configuration cannot be found,
|
|
||||||
Tux Paint simply exports drawings and GIFs to "$HOME".
|
|
||||||
|
|
||||||
XDG_DATA_HOME
|
On Linux and other platforms where the X Desktop Group standards are used,
|
||||||
|
the location of the user's configuration files. Specifically, where to find
|
||||||
|
"user-dirs.dirs", where the "XDG_PICTURES_DIR" might be defined. It is used
|
||||||
|
for exporting drawings and animated GIFs. Generally it's set to something
|
||||||
|
like "$HOME/Pictures/". If not specified, Tux Paint checks in the directory
|
||||||
|
"$HOME/.config/". If the configuration cannot be found, Tux Paint simply
|
||||||
|
exports drawings and GIFs to "$HOME".
|
||||||
|
|
||||||
On Linux and other platforms where the X Desktop Group standards
|
|
||||||
are used, the location of the user's data directories.
|
|
||||||
Specifically, where to find the "Trash" directory. It is used when
|
|
||||||
deleting images from Tux Paint's "Open" dialog. If not set, the
|
|
||||||
location "$HOME/.local/share/Trash/" is used, if available. If
|
|
||||||
not, images are simply deleted, rather than moved anywhere.
|
|
||||||
|
|
||||||
TEMP
|
|
||||||
|
|
||||||
Especifica a localización onde se poden crear ficheiros temporais.
|
XDG_DATA_HOME
|
||||||
Só o usa Tux Paint nos sistemas operativos Microsoft Windows.
|
|
||||||
Emprega «userdata» se non se define.
|
On Linux and other platforms where the X Desktop Group standards are used,
|
||||||
|
the location of the user's data directories. Specifically, where to find
|
||||||
|
the "Trash" directory. It is used when deleting images from Tux Paint's
|
||||||
|
"Open" dialog. If not set, the location "$HOME/.local/share/Trash/" is
|
||||||
|
used, if available. If not, images are simply deleted, rather than moved
|
||||||
|
anywhere.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
TEMP
|
||||||
|
|
||||||
|
Especifica a localización onde se poden crear ficheiros temporais. Só o usa
|
||||||
|
Tux Paint nos sistemas operativos Microsoft Windows. Emprega «userdata» se
|
||||||
|
non se define.
|
||||||
|
|
||||||
Variábeis de contorno relacionadas co idioma
|
Variábeis de contorno relacionadas co idioma
|
||||||
|
|
||||||
LANG
|
LANG
|
||||||
|
LANGUAGE
|
||||||
|
LC_ALL
|
||||||
|
LC_MESSAGES
|
||||||
|
|
||||||
LANGUAGE
|
Specify the language Tux Paint should utilize in its user interface.
|
||||||
|
Overridde by the "--lang" and "--locale" command-line options or their
|
||||||
|
configuration file counterparts. The "LANGUAGE" environment variable is
|
||||||
|
used, if set. If not, "LC_ALL" is used as a fallback. Then "LC_MESSAGES",
|
||||||
|
and finally "LANG".
|
||||||
|
|
||||||
LC_ALL
|
|
||||||
|
|
||||||
LC_MESSAGES
|
|
||||||
|
|
||||||
Specify the language Tux Paint should utilize in its user
|
|
||||||
interface. Overridde by the "--lang" and "--locale" command-line
|
|
||||||
options or their configuration file counterparts. The "LANGUAGE"
|
|
||||||
environment variable is used, if set. If not, "LC_ALL" is used as
|
|
||||||
a fallback. Then "LC_MESSAGES", and finally "LANG".
|
|
||||||
|
|
||||||
Variábeisbles de contorno relacionadas co que se amosa
|
Variábeisbles de contorno relacionadas co que se amosa
|
||||||
|
|
||||||
A seguir amósanse algunhas das variábeis de contorno compatíbeis con
|
A seguir amósanse algunhas das variábeis de contorno compatíbeis con Simple
|
||||||
Simple DirectMedia Layer (libSDL) — que Tux Paint utiliza para amosar
|
DirectMedia Layer (libSDL) — que Tux Paint utiliza para amosar gráficos,
|
||||||
gráficos, reproducir sons e recibir entrada do rato, teclado e joystick —
|
reproducir sons e recibir entrada do rato, teclado e joystick — e que poden ser
|
||||||
e que poden ser útiles para os usuarios de Tux Paint.
|
útiles para os usuarios de Tux Paint.
|
||||||
|
|
||||||
|
SDL_VIDEO_ALLOW_SCREENSAVER
|
||||||
|
|
||||||
|
Especifica se Tux Paint debería permitir a execución dun protector de
|
||||||
|
pantalla. Pode ser definido como «1» (verdadeiro) polo propio Tux Paint
|
||||||
|
emitindo a opción de liña de ordes «--allowscreensaver» ou o seu equivaente
|
||||||
|
no ficheiro de configuración.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
SDL_VIDEO_WINDOW_POS
|
||||||
|
|
||||||
|
Requests where to position Tux Paint's window, and can be used to specify
|
||||||
|
what display to place a fullscreen Tux Paint in a multi-monitor
|
||||||
|
configuration. If not set, or set to "nopref" (meaning "no preference"),
|
||||||
|
Simple DirectMedia Layer (libSDL) decides. Can be set to an X,Y coordinate
|
||||||
|
(e.g. 200,100), or "center" (meaning "center").
|
||||||
|
|
||||||
SDL_VIDEO_ALLOW_SCREENSAVER
|
|
||||||
|
|
||||||
Especifica se Tux Paint debería permitir a execución dun protector
|
|
||||||
de pantalla. Pode ser definido como «1» (verdadeiro) polo propio
|
|
||||||
Tux Paint emitindo a opción de liña de ordes «--allowscreensaver»
|
|
||||||
ou o seu equivaente no ficheiro de configuración.
|
|
||||||
|
|
||||||
SDL_VIDEO_WINDOW_POS
|
|
||||||
|
|
||||||
Requests where to position Tux Paint's window, and can be used to
|
|
||||||
specify what display to place a fullscreen Tux Paint in a
|
|
||||||
multi-monitor configuration. If not set, or set to "nopref"
|
|
||||||
(meaning "no preference"), Simple DirectMedia Layer (libSDL)
|
|
||||||
decides. Can be set to an X,Y coordinate (e.g. 200,100), or
|
|
||||||
"center" (meaning "center").
|
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,5 +1,5 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
versión 0.9.31
|
versión 0.9.31
|
||||||
Documentación PNG
|
Documentación PNG
|
||||||
|
|
||||||
Copyright © 2007-2022 by varios colaboradores; see AUTHORS.txt.
|
Copyright © 2007-2022 by varios colaboradores; see AUTHORS.txt.
|
||||||
|
|
@ -7,85 +7,87 @@
|
||||||
|
|
||||||
4 de Xuño de 2022
|
4 de Xuño de 2022
|
||||||
|
|
||||||
Sobre os PNG
|
Sobre os PNG
|
||||||
|
|
||||||
PNG é o formato de Gráficos de Rede Portátiles. É un estándar aberto, non
|
PNG é o formato de Gráficos de Rede Portátiles. É un estándar aberto, non
|
||||||
lastrado polas patentes (como os GIF). É un formato moi comprimido (aínda
|
lastrado polas patentes (como os GIF). É un formato moi comprimido (aínda que
|
||||||
que non é «con perda» como os JPEG: a perda permite que os ficheiros sexan
|
non é «con perda» como os JPEG: a perda permite que os ficheiros sexan moito
|
||||||
moito máis pequenos, mais introduce «erros» na imaxe cando se gardan) e
|
máis pequenos, mais introduce «erros» na imaxe cando se gardan) e admite cores
|
||||||
admite cores de 24 bits (16,7 millóns de cores), así como unha «canle
|
de 24 bits (16,7 millóns de cores), así como unha «canle alfa» completo, é
|
||||||
alfa» completo, é dicir, cada píxel pode ter un grao de transparencia
|
dicir, cada píxel pode ter un grao de transparencia variábel.
|
||||||
variábel.
|
|
||||||
|
|
||||||
Para obter máis información, visite:http://www.libpng.org/
|
Para obter máis información, visite:http://www.libpng.org/
|
||||||
|
|
||||||
Estas características (apertura, perda, compresión, transparencia/alfa)
|
Estas características (apertura, perda, compresión, transparencia/alfa)
|
||||||
convérteno na mellor opción para Tux Paint. (A compatibilidade de Tux
|
convérteno na mellor opción para Tux Paint. (A compatibilidade de Tux Paint co
|
||||||
Paint co formato PNG procede da biblioteca de código aberto SDL_Image, que
|
formato PNG procede da biblioteca de código aberto SDL_Image, que á súa vez a
|
||||||
á súa vez a obtén da biblioteca libPNG.)
|
obtén da biblioteca libPNG.)
|
||||||
|
|
||||||
A compatibilidade con moitas cores permite utilizar imaxes de «selo de
|
A compatibilidade con moitas cores permite utilizar imaxes de «selo de caucho»
|
||||||
caucho» de calidade fotográfica en Tux Paint e a transparencia alfa
|
de calidade fotográfica en Tux Paint e a transparencia alfa permite pinceis de
|
||||||
permite pinceis de alta calidade.
|
alta calidade.
|
||||||
|
|
||||||
Como facer imaxes PNG
|
Como facer imaxes PNG
|
||||||
|
|
||||||
A continuación amosarase unha lista moi breve de xeitos de crear PNG ou
|
A continuación amosarase unha lista moi breve de xeitos de crear PNG ou
|
||||||
converter as imaxes existentes a PNG.
|
converter as imaxes existentes a PNG.
|
||||||
|
|
||||||
GIMP & Krita
|
GIMP & Krita
|
||||||
|
|
||||||
GIMP e Krita son dúas excelentes ferramentas coas que crear imaxes
|
GIMP e Krita son dúas excelentes ferramentas coas que crear imaxes PNG para
|
||||||
PNG para usar en Tux Paint , ambos son programas de debuxo
|
usar en Tux Paint , ambos son programas de debuxo interactivo e edición de
|
||||||
interactivo e edición de fotos de código aberto de alta calidade.
|
fotos de código aberto de alta calidade.
|
||||||
|
|
||||||
É probábel que un ou ambos xa estean instalados no seu sistema. Se
|
É probábel que un ou ambos xa estean instalados no seu sistema. Se non,
|
||||||
non, deberían estar dispoñíbeis no repositorio de software da súa
|
deberían estar dispoñíbeis no repositorio de software da súa distribución
|
||||||
distribución Linux. Se non é así, ou para obter máis información,
|
Linux. Se non é así, ou para obter máis información, visite http://
|
||||||
visite http://www.gimp.org/ e http://www.krita.org/
|
www.gimp.org/ e http://www.krita.org/ respectivamente.
|
||||||
respectivamente.
|
|
||||||
|
|
||||||
Ferramentas da liña de ordes
|
|
||||||
|
|
||||||
NetPBM
|
|
||||||
|
|
||||||
As ferramentas de Mapas de bits Portátil –Portable
|
Ferramentas da liña de ordes
|
||||||
Bitmap– (coñecidas colectivamente como «NetPBM») son
|
|
||||||
unha colección de ferramentas de liña de ordes de
|
|
||||||
código aberto que converten a e dende varios
|
|
||||||
formatos, incluíndo GIF, TIFF, BMP, PNG e moitos
|
|
||||||
máis.
|
|
||||||
|
|
||||||
É posíbel que xa estea instalado no seu sistema. Se
|
NetPBM
|
||||||
non, estarán dispoñíbeis no repositorio de software
|
|
||||||
da súa distribución Linux. Se non é así, ou para
|
|
||||||
saber máis, visite http://netpbm.sourceforge.net/.
|
|
||||||
|
|
||||||
cjpeg/djpeg
|
As ferramentas de Mapas de bits Portátil –Portable Bitmap– (coñecidas
|
||||||
|
colectivamente como «NetPBM») son unha colección de ferramentas de liña
|
||||||
|
de ordes de código aberto que converten a e dende varios formatos,
|
||||||
|
incluíndo GIF, TIFF, BMP, PNG e moitos máis.
|
||||||
|
|
||||||
|
É posíbel que xa estea instalado no seu sistema. Se non, estarán
|
||||||
|
dispoñíbeis no repositorio de software da súa distribución Linux. Se
|
||||||
|
non é así, ou para saber máis, visite http://netpbm.sourceforge.net/.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cjpeg/djpeg
|
||||||
|
|
||||||
|
Os programas de liña de ordes «cjpeg» e «djpeg» converten entre o
|
||||||
|
formato NetPBM Calquera mapa portátil –Portable Any Map– (PNM) e os
|
||||||
|
JPEG. É posíbel que xa estea instalado no seu sistema. Se non, estarán
|
||||||
|
dispoñíbeis no repositorio de software da súa distribución Linux. Se
|
||||||
|
non é así, ou para saber máis, visite https://jpegclub.org/.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Proprietary Software for Windows
|
||||||
|
+ CorelDRAW (Corel) — http://www.corel.com/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Paint Shop Pro (Corel) — https://www.paintshoppro.com/
|
||||||
|
+ Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html
|
||||||
|
+ PIXresizer (Bluefive software) — http://bluefive.pair.com/
|
||||||
|
pixresizer.htm
|
||||||
|
|
||||||
|
|
||||||
|
Usuarios de Macintosh
|
||||||
|
+ CorelDRAW (Corel) — http://www.corel.com/
|
||||||
|
+ GraphicConverter (Lemke Software) — https://www.lemkesoft.de/
|
||||||
|
mac-fotobearbeitung-mac-diashow-mac-grafikprogramm-mac-bildbetrachter/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html
|
||||||
|
|
||||||
Os programas de liña de ordes «cjpeg» e «djpeg»
|
|
||||||
converten entre o formato NetPBM Calquera mapa
|
|
||||||
portátil –Portable Any Map– (PNM) e os JPEG. É
|
|
||||||
posíbel que xa estea instalado no seu sistema. Se
|
|
||||||
non, estarán dispoñíbeis no repositorio de software
|
|
||||||
da súa distribución Linux. Se non é así, ou para
|
|
||||||
saber máis, visite https://jpegclub.org/.
|
|
||||||
|
|
||||||
Proprietary Software for Windows
|
|
||||||
* CorelDRAW (Corel) — http://www.corel.com/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Paint Shop Pro (Corel) — https://www.paintshoppro.com/
|
|
||||||
* Photoshop (Adobe) —
|
|
||||||
http://www.adobe.com/products/photoshop.html
|
|
||||||
* PIXresizer (Bluefive software) —
|
|
||||||
http://bluefive.pair.com/pixresizer.htm
|
|
||||||
|
|
||||||
Usuarios de Macintosh
|
|
||||||
* CorelDRAW (Corel) — http://www.corel.com/
|
|
||||||
* GraphicConverter (Lemke Software) —
|
|
||||||
https://www.lemkesoft.de/mac-fotobearbeitung-mac-diashow-mac-grafikprogramm-mac-bildbetrachter/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Photoshop (Adobe) —
|
|
||||||
http://www.adobe.com/products/photoshop.html
|
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,5 +1,5 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
versión 0.9.31
|
versión 0.9.31
|
||||||
Documentación de sinais
|
Documentación de sinais
|
||||||
|
|
||||||
Copyright © 2019-2022 by varios colaboradores; see AUTHORS.txt.
|
Copyright © 2019-2022 by varios colaboradores; see AUTHORS.txt.
|
||||||
|
|
@ -7,49 +7,52 @@
|
||||||
|
|
||||||
4 de Xuño de 2022
|
4 de Xuño de 2022
|
||||||
|
|
||||||
Tux Paint responde aos seguintes sinais (que poden enviarse ao proceso do
|
Tux Paint responde aos seguintes sinais (que poden enviarse ao proceso do
|
||||||
programa a través de «kill» ou «killall», por exemplo).
|
programa a través de «kill» ou «killall», por exemplo).
|
||||||
|
|
||||||
SIGTERM (tamén, [Control] + [C] dende un terminal executando «tuxpaint»)
|
SIGTERM (tamén, [Control] + [C] dende un terminal executando «tuxpaint»)
|
||||||
|
|
||||||
Tux Paint responde coma se se premese o botón «Saír» ou se lle
|
Tux Paint responde coma se se premese o botón «Saír» ou se lle dixera ao
|
||||||
dixera ao contorno de escritorio que peche Tux Paint (por exemplo,
|
contorno de escritorio que peche Tux Paint (por exemplo, premendo nun botón
|
||||||
premendo nun botón de peche da xanela ou premendo [Alt] + [F4] na
|
de peche da xanela ou premendo [Alt] + [F4] na maioría dos sistemas).
|
||||||
maioría dos sistemas).
|
|
||||||
|
|
||||||
Dende a interface principal, Tux Paint preguntará se quere ou non
|
Dende a interface principal, Tux Paint preguntará se quere ou non saír e (a
|
||||||
saír e (a non ser que sexa anulado pol a opción de gardado
|
non ser que sexa anulado pol a opción de gardado automático, p. ex.:
|
||||||
automático, p. ex.: «--autosavex) se quere gardar o debuxo actual
|
«--autosavex) se quere gardar o debuxo actual (se non está gardado) , e se
|
||||||
(se non está gardado) , e se é así, e é unha versión modificada
|
é así, e é unha versión modificada dun debuxo existente (a non ser que sexa
|
||||||
dun debuxo existente (a non ser que sexa anulado polas opcións de
|
anulado polas opcións de gardar sobre imaxes antigas ou gardar sempre
|
||||||
gardar sobre imaxes antigas ou gardar sempre imaxes novas; por
|
imaxes novas; por exemplo, «--saveover« e «--saveovernew»,
|
||||||
exemplo, «--saveover« e «--saveovernew», respectivamente), se
|
respectivamente), se quere ou non sobreescribir o debuxo existente ou
|
||||||
quere ou non sobreescribir o debuxo existente ou gardalo nun novo
|
gardalo nun novo ficheiro.
|
||||||
ficheiro.
|
|
||||||
|
|
||||||
Exemplo: killall tuxpaint
|
Exemplo: killall tuxpaint
|
||||||
|
|
||||||
💡 Note: From other parts of the interface, the signal is currently
|
💡 Note: From other parts of the interface, the signal is currently
|
||||||
interpreted as a request to go back (e.g., from the "New" dialog
|
interpreted as a request to go back (e.g., from the "New" dialog back to
|
||||||
back to the main interface), as if a "Back" button in Tux Paint
|
the main interface), as if a "Back" button in Tux Paint were clicked, or
|
||||||
were clicked, or the [Esc] was key pressed.
|
the [Esc] was key pressed.
|
||||||
|
|
||||||
SIGUSR1 & SIGUSR2
|
|
||||||
|
|
||||||
Tux Paint responde axustando a súa opción de gardar
|
|
||||||
automaticamente (coma se fora publicada con «--autosave»), así
|
|
||||||
como a opción de gardar sempre novas imaxes (coma se se publicase
|
|
||||||
con «--saveovernew») no caso de recibir un sinal de SIGUSR1 ou de
|
|
||||||
gardar sempre sobre a imaxe existente (coma se se publicase con
|
|
||||||
«--saveover») no caso de recibir SIGUSR2. Entón Tux Paint envíase
|
|
||||||
a sí mesmo un sinal de SIGTERM, nun intento de saír. (Ver arriba.)
|
|
||||||
|
|
||||||
Así, dende a interface principal, Tux Paint debería saír case de
|
SIGUSR1 & SIGUSR2
|
||||||
inmediato, sen facer preguntas.
|
|
||||||
|
Tux Paint responde axustando a súa opción de gardar automaticamente (coma
|
||||||
|
se fora publicada con «--autosave»), así como a opción de gardar sempre
|
||||||
|
novas imaxes (coma se se publicase con «--saveovernew») no caso de recibir
|
||||||
|
un sinal de SIGUSR1 ou de gardar sempre sobre a imaxe existente (coma se se
|
||||||
|
publicase con «--saveover») no caso de recibir SIGUSR2. Entón Tux Paint
|
||||||
|
envíase a sí mesmo un sinal de SIGTERM, nun intento de saír. (Ver arriba.)
|
||||||
|
|
||||||
|
Así, dende a interface principal, Tux Paint debería saír case de inmediato,
|
||||||
|
sen facer preguntas.
|
||||||
|
|
||||||
|
Exemplo: killall -s SIGUSR1 tuxpaint
|
||||||
|
|
||||||
|
💡 Note: From other parts of the interface, unfortunately, Tux Paint will go
|
||||||
|
back one level in the interface. Therefore, at this time, it may be
|
||||||
|
necessary to send this signal to Tux Paint a few times, for it to quit
|
||||||
|
completely.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Exemplo: killall -s SIGUSR1 tuxpaint
|
|
||||||
|
|
||||||
💡 Note: From other parts of the interface, unfortunately, Tux
|
|
||||||
Paint will go back one level in the interface. Therefore, at this
|
|
||||||
time, it may be necessary to send this signal to Tux Paint a few
|
|
||||||
times, for it to quit completely.
|
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
versión 0.9.31
|
versión 0.9.31
|
||||||
Documentación SVG
|
Documentación SVG
|
||||||
|
|
||||||
Copyright © 2007-2022 by varios colaboradores; see AUTHORS.txt.
|
Copyright © 2007-2022 by varios colaboradores; see AUTHORS.txt.
|
||||||
|
|
@ -7,31 +7,31 @@
|
||||||
|
|
||||||
4 de Xuño de 2022
|
4 de Xuño de 2022
|
||||||
|
|
||||||
Sobre os SVG
|
Sobre os SVG
|
||||||
|
|
||||||
SVG (Scalable Vector Graphics — Gráficos Vectoriais Escalábeis) é un
|
SVG (Scalable Vector Graphics — Gráficos Vectoriais Escalábeis) é un estándar
|
||||||
estándar aberto usado para describir gráficos vectoriais bidimensionais. É
|
aberto usado para describir gráficos vectoriais bidimensionais. É xenial para
|
||||||
xenial para diagramas e formas, mentres que PNG son mellores para
|
diagramas e formas, mentres que PNG son mellores para fotografías. Os ficheiros
|
||||||
fotografías. Os ficheiros SVG son un pouco como instrucións sobre como
|
SVG son un pouco como instrucións sobre como facer unha imaxe. Isto significa
|
||||||
facer unha imaxe. Isto significa que poden cambiarse de sen que aparezan
|
que poden cambiarse de sen que aparezan pixelados ou bloques.
|
||||||
pixelados ou bloques.
|
|
||||||
|
|
||||||
Para obter máis información, visite:https://www.w3.org/Graphics/SVG/
|
Para obter máis información, visite:https://www.w3.org/Graphics/SVG/
|
||||||
|
|
||||||
Como facer imaxes SVG
|
Como facer imaxes SVG
|
||||||
|
|
||||||
An excellent tool with which to create SVG images for use in Tux Paint is
|
An excellent tool with which to create SVG images for use in Tux Paint is
|
||||||
Inkscape, a high-quality Open Source interactive drawing program available
|
Inkscape, a high-quality Open Source interactive drawing program available for
|
||||||
for Windows, macOS, and Linux. There are also other applications that can
|
Windows, macOS, and Linux. There are also other applications that can produce
|
||||||
produce SVGs, both free/open source, and commerical/proprietary.
|
SVGs, both free/open source, and commerical/proprietary.
|
||||||
|
|
||||||
Open Source
|
Open Source
|
||||||
* Inkscape — http://www.inkscape.org/
|
+ Inkscape — http://www.inkscape.org/
|
||||||
* Karbon — https://calligra.org/karbon/
|
+ Karbon — https://calligra.org/karbon/
|
||||||
|
|
||||||
|
|
||||||
|
Proprietary
|
||||||
|
+ CorelDRAW (Corel) — https://www.coreldraw.com/en/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Boxy SVG — https://boxy-svg.com/
|
||||||
|
+ Sketch (Sketch B.V.) — https://boxy-svg.com/
|
||||||
|
|
||||||
Proprietary
|
|
||||||
* CorelDRAW (Corel) — https://www.coreldraw.com/en/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Boxy SVG — https://boxy-svg.com/
|
|
||||||
* Sketch (Sketch B.V.) — https://boxy-svg.com/
|
|
||||||
|
|
|
||||||
|
|
@ -1,215 +1,210 @@
|
||||||
Tux Paint 0.9.29 Quickstart Guide
|
Tux Paint 0.9.29 Quickstart Guide
|
||||||
|
|
||||||
Tools (Drawing)
|
Tools (Drawing)
|
||||||
|
|
||||||
🖌Paint
|
🖌Paint
|
||||||
|
|
||||||
* Choose a brush on the right.
|
* Choose a brush on the right.
|
||||||
* Some brushes are animated 🎞, some are directional ✲, some are both.
|
* Some brushes are animated 🎞, some are directional ✲, some are both.
|
||||||
* Change brush spacing with the bars 📶 at the bottom right.
|
* Change brush spacing with the bars 📶 at the bottom right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap and drag in the canvas to paint.
|
* Click/tap and drag in the canvas to paint.
|
||||||
|
|
||||||
⌧Selos
|
⌧Selos
|
||||||
|
|
||||||
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
||||||
* Choose a stamp on the right.
|
* Choose a stamp on the right.
|
||||||
* Some stamps may be mirrored 🪞, and/or flipped ↕, using controls near
|
* Some stamps may be mirrored 🪞, and/or flipped ↕, using controls near the
|
||||||
the bottom right.
|
bottom right.
|
||||||
* Some stamps allow you to choose their color (see "Colors").
|
* Some stamps allow you to choose their color (see "Colors").
|
||||||
* Change stamp size with the bars 📶 at the bottom right.
|
* Change stamp size with the bars 📶 at the bottom right.
|
||||||
* Rotation ⟳ may be enabled, if desired.
|
* Rotation ⟳ may be enabled, if desired.
|
||||||
* Click/tap in the canvas to place a stamp.
|
* Click/tap in the canvas to place a stamp.
|
||||||
* If rotation is enabled, drag to rotate it, and click/tap again to
|
+ If rotation is enabled, drag to rotate it, and click/tap again to add
|
||||||
add it to the drawing.
|
it to the drawing.
|
||||||
* Some stamps play sound effects; press the speaker 🕪 button to hear it
|
* Some stamps play sound effects; press the speaker 🕪 button to hear it
|
||||||
again.
|
again.
|
||||||
* Some stamps play descriptive sounds; press the headphones 🎧 button to
|
* Some stamps play descriptive sounds; press the headphones 🎧 button to hear
|
||||||
hear it again.
|
it again.
|
||||||
|
|
||||||
⚟Lines
|
⚟Lines
|
||||||
|
|
||||||
* (See Paint)
|
* (See Paint)
|
||||||
* Click/tap and drag to draw a line.
|
* Click/tap and drag to draw a line.
|
||||||
|
|
||||||
⭓Shapes
|
⭓Shapes
|
||||||
|
|
||||||
* Choose a shape on the right.
|
* Choose a shape on the right.
|
||||||
* Select whether you want to extend the shape from the center ⧈, or a
|
* Select whether you want to extend the shape from the center ⧈, or a corner
|
||||||
corner ◰, using controls at the bottom right.
|
◰, using controls at the bottom right.
|
||||||
* Click/tap to position, and drag to set the size of the shape.
|
* Click/tap to position, and drag to set the size of the shape.
|
||||||
* Drag to rotate it, and click/tap again to add it to the drawing.
|
* Drag to rotate it, and click/tap again to add it to the drawing.
|
||||||
|
|
||||||
🄰Text
|
🄰Text
|
||||||
|
|
||||||
* Choose a font on the right.
|
* Choose a font on the right.
|
||||||
* Select whether you want the text bold 𝗔 and/or italic 𝘈, using
|
* Select whether you want the text bold 𝗔 and/or italic 𝘈, using controls
|
||||||
controls near the bottom right.
|
near the bottom right.
|
||||||
* Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom
|
* Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom
|
||||||
right.
|
right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap the canvas to position an insertion cursor.
|
* Click/tap the canvas to position an insertion cursor.
|
||||||
* Enter text via your keyboard or the on-screen keyboard.
|
* Enter text via your keyboard or the on-screen keyboard.
|
||||||
* Click/tap the canvas again if you wish to reposition the text.
|
* Click/tap the canvas again if you wish to reposition the text.
|
||||||
* Press [Enter]/[Return] or click/tap ⮨ to add the text to the drawing
|
* Press [Enter]/[Return] or click/tap ⮨ to add the text to the drawing and
|
||||||
and begin entering more text one line down.
|
begin entering more text one line down.
|
||||||
* Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and
|
* Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and
|
||||||
continue entering more text immediately to the right.
|
continue entering more text immediately to the right.
|
||||||
* Using the on-screen keyboard:
|
* Using the on-screen keyboard:
|
||||||
* "Cmp" can be used to compose characters, e.g. Cmp ' a results in
|
+ "Cmp" can be used to compose characters, e.g. Cmp ' a results in á.
|
||||||
á.
|
+ "AltGr" can be used to quickly access more characters.
|
||||||
* "AltGr" can be used to quickly access more characters.
|
+ Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs. "ABC")
|
||||||
* Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs.
|
|
||||||
"ABC")
|
|
||||||
|
|
||||||
🅰Label
|
🅰Label
|
||||||
|
|
||||||
* (See Text)
|
* (See Text)
|
||||||
* Labels float 'above' the drawing; you cannot paint or stamp over them,
|
* Labels float 'above' the drawing; you cannot paint or stamp over them,
|
||||||
apply Magic effects, etc.
|
apply Magic effects, etc.
|
||||||
* Labels may be edited, repositioned, and styled after they've been
|
* Labels may be edited, repositioned, and styled after they've been added to
|
||||||
added to the drawing.
|
the drawing.
|
||||||
* Click/tap the ☝ button near the lower right to choose a label.
|
* Click/tap the ☝ button near the lower right to choose a label. Click/tap
|
||||||
Click/tap the label you wish to modify, then click/tap somewhere else
|
the label you wish to modify, then click/tap somewhere else in the canvas
|
||||||
in the canvas to reposition, or change the font/style, change color,
|
to reposition, or change the font/style, change color, and/or type to edit
|
||||||
and/or type to edit the text.
|
the text.
|
||||||
* Or, use the 🖑 button near the lower right to "flatten" a label,
|
* Or, use the 🖑 button near the lower right to "flatten" a label, applying it
|
||||||
applying it to the canvas; it may no longer be edited with the Label
|
to the canvas; it may no longer be edited with the Label tool.
|
||||||
tool.
|
|
||||||
|
|
||||||
🪣Fill
|
🪣Fill
|
||||||
|
|
||||||
* Choose a fill mode on the right.
|
* Choose a fill mode on the right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap (and drag, with Brush and Linear modes) to fill an area of
|
* Click/tap (and drag, with Brush and Linear modes) to fill an area of the
|
||||||
the picture with a color.
|
picture with a color.
|
||||||
* Solid - Flood-fills an area with a solid color
|
+ Solid - Flood-fills an area with a solid color
|
||||||
* Brush - Paints with a solid color, without drawing outside the
|
+ Brush - Paints with a solid color, without drawing outside the chosen
|
||||||
chosen area
|
area
|
||||||
* Linear - Fills the area with a linear gradient (drag to choose
|
+ Linear - Fills the area with a linear gradient (drag to choose angle
|
||||||
angle and gradient)
|
and gradient)
|
||||||
* Radial - Fills the area with a radial gradient, centered where
|
+ Radial - Fills the area with a radial gradient, centered where you
|
||||||
you clicked/tapped
|
clicked/tapped
|
||||||
* Shaped - Fills the area with a gradient that follows the contours
|
+ Shaped - Fills the area with a gradient that follows the contours of
|
||||||
of the area being filled
|
the area being filled
|
||||||
|
|
||||||
🪄Magic
|
🪄Magic
|
||||||
|
|
||||||
* Choose a magic tool on the right.
|
* Choose a magic tool on the right.
|
||||||
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
||||||
* Some magic tools draw or apply effects via click/tap and drag 〰🪄, some
|
* Some magic tools draw or apply effects via click/tap and drag 〰🪄, some
|
||||||
affect the entire drawing 🖻🪄, and some offer both options; use the
|
affect the entire drawing 🖻🪄, and some offer both options; use the controls
|
||||||
controls at the bottom right.
|
at the bottom right.
|
||||||
* Some magic tools offer various sizes; change it with the bars 📶 at the
|
* Some magic tools offer various sizes; change it with the bars 📶 at the
|
||||||
bottom right.
|
bottom right.
|
||||||
* Some magic tools allow you to choose their color.
|
* Some magic tools allow you to choose their color.
|
||||||
|
|
||||||
🖓Desfacer
|
🖓Desfacer
|
||||||
|
|
||||||
* Use to undo the most recent changes (multiple undo available).
|
* Use to undo the most recent changes (multiple undo available).
|
||||||
* Shortcut: [Ctrl]+[Z]
|
* Shortcut: [Ctrl]+[Z]
|
||||||
|
|
||||||
🖒Refacer
|
🖒Refacer
|
||||||
|
|
||||||
* Use to redo the most recent undone change (multiple redo available).
|
* Use to redo the most recent undone change (multiple redo available).
|
||||||
* Shortcut: [Ctrl]+[R]
|
* Shortcut: [Ctrl]+[R]
|
||||||
|
|
||||||
◪Eraser
|
◪Eraser
|
||||||
|
|
||||||
* Choose the size and shape of the eraser on the right.
|
* Choose the size and shape of the eraser on the right.
|
||||||
* Click/tap and drag to erase parts of the picture (solid color, or
|
* Click/tap and drag to erase parts of the picture (solid color, or starter
|
||||||
starter or template image).
|
or template image).
|
||||||
* Shortcut: [X] and click/tap in the drawing (not always available)
|
* Shortcut: [X] and click/tap in the drawing (not always available)
|
||||||
|
|
||||||
Tools (Controls)
|
Tools (Controls)
|
||||||
|
|
||||||
🗏New
|
🗏New
|
||||||
|
|
||||||
* Choose a solid color, starter, or template image to start with.
|
* Choose a solid color, starter, or template image to start with.
|
||||||
* Starters allow drawing "under" a picture (e.g., a coloring book
|
+ Starters allow drawing "under" a picture (e.g., a coloring book
|
||||||
outline), sometimes with a background layer, too.
|
outline), sometimes with a background layer, too.
|
||||||
* Templates are pictures to start with (background only).
|
+ Templates are pictures to start with (background only).
|
||||||
* Eraser tool ◪ reveals the solid color, or starter/template
|
+ Eraser tool ◪ reveals the solid color, or starter/template background.
|
||||||
background.
|
* Click/tap "🕮⮫Open" to begin a new drawing.
|
||||||
* Click/tap "🕮⮫Open" to begin a new drawing.
|
* Click/tap "⤺Back" to abort and return to your current drawing.
|
||||||
* Click/tap "⤺Back" to abort and return to your current drawing.
|
* Shortcut: [Ctrl]+[N]
|
||||||
* Shortcut: [Ctrl]+[N]
|
|
||||||
|
|
||||||
🕮⮫Open
|
🕮⮫Open
|
||||||
|
|
||||||
* Choose a previously-saved drawing to open (or export or erase).
|
* Choose a previously-saved drawing to open (or export or erase).
|
||||||
* Click/tap "🕮⮫Open" to open the saved drawing and continue editing it.
|
* Click/tap "🕮⮫Open" to open the saved drawing and continue editing it.
|
||||||
* Click/tap "🗏⮫Export" to save the drawing to your system's "Pictures"
|
* Click/tap "🗏⮫Export" to save the drawing to your system's "Pictures"
|
||||||
folder.
|
folder.
|
||||||
* Click/tap "🗑Erase" to move the drawing to your system's Trash/Recycle
|
* Click/tap "🗑Erase" to move the drawing to your system's Trash/Recycle Bin.
|
||||||
Bin.
|
* Click/tap "⤺Back" to abort and return to your current drawing.
|
||||||
* Click/tap "⤺Back" to abort and return to your current drawing.
|
* Click/tap "📽Slides" to switch to slideshow mode:
|
||||||
* Click/tap "📽Slides" to switch to slideshow mode:
|
+ Click/tap two or more of your previously-saved drawings, in the order
|
||||||
* Click/tap two or more of your previously-saved drawings, in the
|
you want them shown. Numbers will appear on them.
|
||||||
order you want them shown. Numbers will appear on them.
|
+ Choose the playback speed using the bars 📶 near the lower left.
|
||||||
* Choose the playback speed using the bars 📶 near the lower left.
|
+ Click/tap "⯈Play" to watch the slideshow/animation.
|
||||||
* Click/tap "⯈Play" to watch the slideshow/animation.
|
+ Or, click/tap "🎞GIF Export" to save an animated GIF of the animation to
|
||||||
* Or, click/tap "🎞GIF Export" to save an animated GIF of the
|
your system's "Pictures" folder.
|
||||||
animation to your system's "Pictures" folder.
|
+ Click/tap "⤺Back" to return to the Open dialog.
|
||||||
* Click/tap "⤺Back" to return to the Open dialog.
|
* Shortcut: [Ctrl]+[O]
|
||||||
* Shortcut: [Ctrl]+[O]
|
|
||||||
|
|
||||||
🕮⮪Save
|
🕮⮪Save
|
||||||
|
|
||||||
* Click/tap to save your drawing.
|
* Click/tap to save your drawing.
|
||||||
* If you've saved previously, you'll be prompted whether to overwrite
|
* If you've saved previously, you'll be prompted whether to overwrite the
|
||||||
the previously-saved drawing (a la "File→Save") or create a new saved
|
previously-saved drawing (a la "File→Save") or create a new saved drawing
|
||||||
drawing (a la "File→Save As...")
|
(a la "File→Save As...")
|
||||||
* Shortcut: [Ctrl]+[S]
|
* Shortcut: [Ctrl]+[S]
|
||||||
|
|
||||||
🖶Print
|
🖶Print
|
||||||
|
|
||||||
* Click/tap to print your drawing.
|
* Click/tap to print your drawing.
|
||||||
* Hold [Alt] or [Option] while clicking/tapping to bring up printer
|
* Hold [Alt] or [Option] while clicking/tapping to bring up printer dialog,
|
||||||
dialog, if available.
|
if available.
|
||||||
* Shortcut: [Ctrl]+[P]
|
* Shortcut: [Ctrl]+[P]
|
||||||
|
|
||||||
🗙Quit
|
🗙Quit
|
||||||
|
|
||||||
* Click/tap to quit Tux Paint.
|
* Click/tap to quit Tux Paint.
|
||||||
* Shortcut: [Esc]
|
* Shortcut: [Esc]
|
||||||
|
|
||||||
Colors
|
Colors
|
||||||
|
|
||||||
* Click/tap to choose a color to use with the Paint, Lines, and Shapes
|
* Click/tap to choose a color to use with the Paint, Lines, and Shapes tools,
|
||||||
tools, and Stamps and Magic tools that support colors.
|
and Stamps and Magic tools that support colors.
|
||||||
* Use the pipette / color picker 💉 button to choose a color from a pixel
|
* Use the pipette / color picker 💉 button to choose a color from a pixel in
|
||||||
in your current drawing.
|
your current drawing.
|
||||||
* Shortcut: When colors are available, press [Ctrl] and click/tap
|
+ Shortcut: When colors are available, press [Ctrl] and click/tap in your
|
||||||
in your drawing, to quickly pick a color from your drawing.
|
drawing, to quickly pick a color from your drawing.
|
||||||
* Click/tap the rainbow 🌈 button to choose a arbitrary color.
|
* Click/tap the rainbow 🌈 button to choose a arbitrary color.
|
||||||
* Click/tap in the rainbow square to pick a color (hue and
|
+ Click/tap in the rainbow square to pick a color (hue and saturation).
|
||||||
saturation).
|
+ Click/tap in the grey gradient bar to adjust brightness (value).
|
||||||
* Click/tap in the grey gradient bar to adjust brightness (value).
|
+ Click/tap the green checkbox ✓ to accept.
|
||||||
* Click/tap the green checkbox ✓ to accept.
|
+ Click/tap "⤺Back" to abort and dismiss the palette.
|
||||||
* Click/tap "⤺Back" to abort and dismiss the palette.
|
+ You may grab the currently-chosen built-in color (if any), the color in
|
||||||
* You may grab the currently-chosen built-in color (if any), the
|
the pipette / color picker, or the color in the color mixer, by
|
||||||
color in the pipette / color picker, or the color in the color
|
clicking one of the colored arrow ⇫ buttons.
|
||||||
mixer, by clicking one of the colored arrow ⇫ buttons.
|
* Click/tap the paint palette 🎨 button to create a color by mixing primary
|
||||||
* Click/tap the paint palette 🎨 button to create a color by mixing
|
colors: red, yellow, and blue, and white (tint), grey (tone), and black
|
||||||
primary colors: red, yellow, and blue, and white (tint), grey (tone),
|
(shade).
|
||||||
and black (shade).
|
+ Click/tap the green checkbox ✓ to accept.
|
||||||
* Click/tap the green checkbox ✓ to accept.
|
+ Color mixing offers its own 🖓Undo and 🖒Redo options.
|
||||||
* Color mixing offers its own 🖓Undo and 🖒Redo options.
|
+ Click/tap "🗑Clear" to start over with no mixed colors.
|
||||||
* Click/tap "🗑Clear" to start over with no mixed colors.
|
+ Click/tap "⤺Back" to abort and dismiss the color mixer.
|
||||||
* Click/tap "⤺Back" to abort and dismiss the color mixer.
|
|
||||||
|
|
||||||
Shortcuts while drawing:
|
Shortcuts while drawing:
|
||||||
|
|
||||||
* [Ctrl]+Click/tap - Quick pipette / color picker 💉 access
|
* [Ctrl]+Click/tap - Quick pipette / color picker 💉 access
|
||||||
* [X]+Click/tap - Quick eraser ◪ access
|
* [X]+Click/tap - Quick eraser ◪ access
|
||||||
* [Ctrl]+[Z] - 🖓Undo
|
* [Ctrl]+[Z] - 🖓Undo
|
||||||
* [Ctrl]+[R] - 🖒Redo
|
* [Ctrl]+[R] - 🖒Redo
|
||||||
* [Ctrl]+[N] - 🗏New
|
* [Ctrl]+[N] - 🗏New
|
||||||
* [Ctrl]+[O] - 🕮⮫Open
|
* [Ctrl]+[O] - 🕮⮫Open
|
||||||
* [Ctrl]+[S] - 🕮⮪Save
|
* [Ctrl]+[S] - 🕮⮪Save
|
||||||
* [Ctrl]+[P] - 🖶Print
|
* [Ctrl]+[P] - 🖶Print
|
||||||
* [Alt]+[S] - Toggle sound effects on/off
|
* [Alt]+[S] - Toggle sound effects on/off
|
||||||
* [Esc] - ⤺Back or 🗙Quit
|
* [Esc] - ⤺Back or 🗙Quit
|
||||||
|
|
||||||
|
Last updated: 9 de Maio de 2023
|
||||||
|
|
||||||
Last updated: 9 de Maio de 2023
|
|
||||||
|
|
|
||||||
|
|
@ -1,296 +1,287 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
version 0.9.31 Advanced Stamps 'How-To'
|
version 0.9.31 Advanced Stamps 'How-To'
|
||||||
|
|
||||||
Copyright © 2006-2022 by Albert Cahalan and others; see AUTHORS.txt.
|
Copyright © 2006-2022 by Albert Cahalan and others; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
júní 4, 2022
|
júní 4, 2022
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
+----------------------------------------+
|
||||||
+----------------------------------------+
|
| Table of Contents |
|
||||||
|Table of Contents |
|
|----------------------------------------|
|
||||||
|----------------------------------------|
|
| * About this 'How-To' |
|
||||||
| * About this 'How-To' |
|
| * Image choice is crucial |
|
||||||
| * Image choice is crucial |
|
| * Prepare the mask |
|
||||||
| * Prepare the mask |
|
| * Replace the fringe and junk pixels |
|
||||||
| * Replace the fringe and junk pixels |
|
| * Save the image for Tux Paint |
|
||||||
| * Save the image for Tux Paint |
|
+----------------------------------------+
|
||||||
+----------------------------------------+
|
-------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
----------------------------------------------------------------------
|
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
|
||||||
|
|
||||||
About this 'How-To'
|
About this 'How-To'
|
||||||
|
|
||||||
This 'How-To' assumes that you want to make an excellent Tux Paint
|
This 'How-To' assumes that you want to make an excellent Tux Paint stamp,
|
||||||
stamp, in PNG bitmapped format, from a JPEG image (e.g., a digital
|
in PNG bitmapped format, from a JPEG image (e.g., a digital photograph).
|
||||||
photograph). There are easier and faster methods that produce lower
|
There are easier and faster methods that produce lower quality.
|
||||||
quality.
|
|
||||||
|
|
||||||
This 'How-To' assumes you are dealing with normal opaque objects.
|
This 'How-To' assumes you are dealing with normal opaque objects. Dealing
|
||||||
Dealing with semi-transparent objects (fire, moving fan blade, kid's
|
with semi-transparent objects (fire, moving fan blade, kid's balloon) or
|
||||||
balloon) or light-giving objects (fire, lightbulb, sun) is best done
|
light-giving objects (fire, lightbulb, sun) is best done with custom
|
||||||
with custom software. Images with perfect solid-color backgrounds are
|
software. Images with perfect solid-color backgrounds are also best done
|
||||||
also best done with custom software, but are not troublesome to do as
|
with custom software, but are not troublesome to do as follows.
|
||||||
follows.
|
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Image choice is crucial
|
Image choice is crucial
|
||||||
|
|
||||||
License
|
License
|
||||||
|
|
||||||
If you wish to submit artwork to the Tux Paint developers for
|
If you wish to submit artwork to the Tux Paint developers for
|
||||||
consideration for inclusion in the official project, or if you wish to
|
consideration for inclusion in the official project, or if you wish to
|
||||||
release your own copy of Tux Paint, bundled with your own graphics,
|
release your own copy of Tux Paint, bundled with your own graphics, you
|
||||||
you need an image that is compatible with the GNU General Public
|
need an image that is compatible with the GNU General Public License
|
||||||
License used by Tux Paint.
|
used by Tux Paint.
|
||||||
|
|
||||||
Images produced by the US government are Public Domain, but be aware
|
Images produced by the US government are Public Domain, but be aware
|
||||||
that the US government sometimes uses other images on the web. Google
|
that the US government sometimes uses other images on the web. Google
|
||||||
image queries including either site:gov or site:mil will supply many
|
image queries including either site:gov or site:mil will supply many
|
||||||
suitable images. (Note: the *.mil sites include non-military content,
|
suitable images. (Note: the *.mil sites include non-military content,
|
||||||
too!)
|
too!)
|
||||||
|
|
||||||
Your own images can be placed in the Public Domain or a suitable
|
Your own images can be placed in the Public Domain or a suitable
|
||||||
license, such as the Creative Commons CC0 by declaring it so. (Hire a
|
license, such as the Creative Commons CC0 by declaring it so. (Hire a
|
||||||
lawyer if you feel the need for legal advice.)
|
lawyer if you feel the need for legal advice.)
|
||||||
|
|
||||||
For personal use, any image you can legitimately modify and use for
|
For personal use, any image you can legitimately modify and use for
|
||||||
your own personal use should be fine.
|
your own personal use should be fine.
|
||||||
|
|
||||||
Image Size and Orientation
|
Image Size and Orientation
|
||||||
|
|
||||||
You need an image that has a useful orientation. Perspective is an
|
You need an image that has a useful orientation. Perspective is an
|
||||||
enemy. Images that show an object from the corner are difficult to fit
|
enemy. Images that show an object from the corner are difficult to fit
|
||||||
into a nice drawing. As a general rule, telephoto side views are the
|
into a nice drawing. As a general rule, telephoto side views are the
|
||||||
best. The impossible ideal is that, for example, two wheels of a car
|
best. The impossible ideal is that, for example, two wheels of a car
|
||||||
are perfectly hidden behind the other two.
|
are perfectly hidden behind the other two.
|
||||||
|
|
||||||
Rotating an image can make it blurry, especially if you only rotate by
|
Rotating an image can make it blurry, especially if you only rotate by
|
||||||
a few degrees. Images that don't need rotation are best, images that
|
a few degrees. Images that don't need rotation are best, images that
|
||||||
need lots of rotation (30 to 60 degrees) are next best, and images
|
need lots of rotation (30 to 60 degrees) are next best, and images that
|
||||||
that need just a few degrees are worst. Rotation will also make an
|
need just a few degrees are worst. Rotation will also make an image
|
||||||
image darker because most image editing software is very bad about
|
darker because most image editing software is very bad about gamma
|
||||||
gamma handling. (Rotation is only legitimate for gamma=1.0 images.)
|
handling. (Rotation is only legitimate for gamma=1.0 images.)
|
||||||
|
|
||||||
Very large images are more forgiving of mistakes, and thus easier to
|
Very large images are more forgiving of mistakes, and thus easier to
|
||||||
work with. Choose an image with an object that is over 1000 pixels
|
work with. Choose an image with an object that is over 1000 pixels
|
||||||
across if you can. You can shrink this later to hide your mistakes.
|
across if you can. You can shrink this later to hide your mistakes.
|
||||||
|
|
||||||
Be sure that the image is not too grainy, dim, or washed out.
|
Be sure that the image is not too grainy, dim, or washed out.
|
||||||
|
|
||||||
Pay attention to feet and wheels. If they are buried in something, you
|
Pay attention to feet and wheels. If they are buried in something, you
|
||||||
will need to draw new ones. If only one is buried, you might be able
|
will need to draw new ones. If only one is buried, you might be able to
|
||||||
to copy the other one as a replacement.
|
copy the other one as a replacement.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Prepare the image
|
Prepare the image
|
||||||
|
|
||||||
First of all, be sure to avoid re-saving the image as a JPEG. This
|
First of all, be sure to avoid re-saving the image as a JPEG. This causes
|
||||||
causes quality loss. There is a special tool called jpegtran that lets
|
quality loss. There is a special tool called jpegtran that lets you crop an
|
||||||
you crop an image without the normal quality loss.
|
image without the normal quality loss.
|
||||||
|
|
||||||
jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
|
jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
|
||||||
cropped.jpg
|
cropped.jpg
|
||||||
|
|
||||||
Bring that image up in your image editor. If you didn't crop it yet, you
|
Bring that image up in your image editor. If you didn't crop it yet, you
|
||||||
may find that your image editor is very slow. Rotate and crop the image
|
may find that your image editor is very slow. Rotate and crop the image as
|
||||||
as needed. Save the image — choose whatever native format supports
|
needed. Save the image — choose whatever native format supports layers,
|
||||||
layers, masks, alpha, etc. GIMP users should choose "XCF", and Adobe
|
masks, alpha, etc. GIMP users should choose "XCF", and Adobe Photoshop
|
||||||
Photoshop users should choose "PSD", for example.
|
users should choose "PSD", for example.
|
||||||
|
|
||||||
If you have rotated or cropped the image in your image editor, flatten
|
If you have rotated or cropped the image in your image editor, flatten it
|
||||||
it now. You need to have just one RGB layer without mask or alpha.
|
now. You need to have just one RGB layer without mask or alpha.
|
||||||
|
|
||||||
Open the layers dialog box. Replicate the one layer several times. From
|
Open the layers dialog box. Replicate the one layer several times. From top
|
||||||
top to bottom you will need something like this:
|
to bottom you will need something like this:
|
||||||
|
|
||||||
1. unmodified image (write-protect this if you can)
|
1. unmodified image (write-protect this if you can)
|
||||||
2. an image you will modify — the "work in progress" layer
|
2. an image you will modify — the "work in progress" layer
|
||||||
3. solid green (write-protect this if you can)
|
3. solid green (write-protect this if you can)
|
||||||
4. solid magenta (write-protect this if you can)
|
4. solid magenta (write-protect this if you can)
|
||||||
5. unmodified image (write-protect this if you can)
|
5. unmodified image (write-protect this if you can)
|
||||||
|
|
||||||
Give the work in progress (WIP) layer a rough initial mask. You might
|
Give the work in progress (WIP) layer a rough initial mask. You might start
|
||||||
start with a selection, or by using the grayscale value of the WIP
|
with a selection, or by using the grayscale value of the WIP layer. You
|
||||||
layer. You might invert the mask.
|
might invert the mask.
|
||||||
|
|
||||||
Warning: once you have the mask, you may not rotate or scale the image
|
Warning: once you have the mask, you may not rotate or scale the image
|
||||||
normally. This would cause data loss. You will be given special scaling
|
normally. This would cause data loss. You will be given special scaling
|
||||||
instructions later.
|
instructions later.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Prepare the mask
|
Prepare the mask
|
||||||
|
|
||||||
Get used to doing [Control]-click and [Alt]-click on the thumbnail
|
Get used to doing [Control]-click and [Alt]-click on the thumbnail images
|
||||||
images in the layers dialog. You will need this to control what you are
|
in the layers dialog. You will need this to control what you are looking at
|
||||||
looking at and what you are editing. Sometimes you will be editing
|
and what you are editing. Sometimes you will be editing things you can't
|
||||||
things you can't see. For example, you might edit the mask of the WIP
|
see. For example, you might edit the mask of the WIP layer while looking at
|
||||||
layer while looking at the unmodified image. Pay attention so you don't
|
the unmodified image. Pay attention so you don't screw up. Always verify
|
||||||
screw up. Always verify that you are editing the right thing.
|
that you are editing the right thing.
|
||||||
|
|
||||||
Set an unmodified image as what you will view (the top one is easiest).
|
Set an unmodified image as what you will view (the top one is easiest). Set
|
||||||
Set the WIP mask as what you will edit. At some point, perhaps not
|
the WIP mask as what you will edit. At some point, perhaps not immediately,
|
||||||
immediately, you should magnify the image to about 400% (each pixel of
|
you should magnify the image to about 400% (each pixel of the image is seen
|
||||||
the image is seen and edited as a 4x4 block of pixels on your screen).
|
and edited as a 4x4 block of pixels on your screen).
|
||||||
|
|
||||||
Select parts of the image that need to be 100% opaque or 0% opaque. If
|
Select parts of the image that need to be 100% opaque or 0% opaque. If you
|
||||||
you can select the object or background somewhat accurately by color, do
|
can select the object or background somewhat accurately by color, do so. As
|
||||||
so. As needed to avoid selecting any pixels that should be partially
|
needed to avoid selecting any pixels that should be partially opaque
|
||||||
opaque (generally at the edge of the object) you should grow, shrink,
|
(generally at the edge of the object) you should grow, shrink, and invert
|
||||||
and invert the selection.
|
the selection.
|
||||||
|
|
||||||
Fill the 100% opaque areas with white, and the 0% opaque areas with
|
Fill the 100% opaque areas with white, and the 0% opaque areas with black.
|
||||||
black. This is most easily done by drag-and-drop from the
|
This is most easily done by drag-and-drop from the foreground/background
|
||||||
foreground/background color indicator. You should not see anything
|
color indicator. You should not see anything happen, because you are
|
||||||
happen, because you are viewing the unmodified image layer while editing
|
viewing the unmodified image layer while editing the mask of the WIP layer.
|
||||||
the mask of the WIP layer. Large changes might be noticable in the
|
Large changes might be noticable in the thumbnail.
|
||||||
thumbnail.
|
|
||||||
|
|
||||||
Now you must be zoomed in.
|
Now you must be zoomed in.
|
||||||
|
|
||||||
Check your work. Hide the top unmodified image layer. Display just the
|
Check your work. Hide the top unmodified image layer. Display just the
|
||||||
mask, which should be a white object on a black background (probably
|
mask, which should be a white object on a black background (probably with
|
||||||
with unedited grey at the edge). Now display the WIP layer normally, so
|
unedited grey at the edge). Now display the WIP layer normally, so that the
|
||||||
that the mask is active. This should show your object over top of the
|
mask is active. This should show your object over top of the next highest
|
||||||
next highest enabled layer, which should be green or magenta as needed
|
enabled layer, which should be green or magenta as needed for maximum
|
||||||
for maximum contrast. You might wish to flip back and forth between
|
contrast. You might wish to flip back and forth between those backgrounds
|
||||||
those backgrounds by repeatedly clicking to enable/disable the green
|
by repeatedly clicking to enable/disable the green layer. Fix any obvious
|
||||||
layer. Fix any obvious and easy problems by editing the mask while
|
and easy problems by editing the mask while viewing the mask.
|
||||||
viewing the mask.
|
|
||||||
|
|
||||||
Go back to viewing the top unmodified layer while editing the WIP mask.
|
Go back to viewing the top unmodified layer while editing the WIP mask. Set
|
||||||
Set your drawing tool the paintbrush. For the brush, choose a small
|
your drawing tool the paintbrush. For the brush, choose a small fuzzy
|
||||||
fuzzy circle. The 5x5 size is good for most uses.
|
circle. The 5x5 size is good for most uses.
|
||||||
|
|
||||||
With a steady hand, trace around the image. Use black around the
|
With a steady hand, trace around the image. Use black around the outside,
|
||||||
outside, and white around the inside. Avoid making more than one pass
|
and white around the inside. Avoid making more than one pass without
|
||||||
without switching colors (and thus sides).
|
switching colors (and thus sides).
|
||||||
|
|
||||||
Flip views a bit, checking to see that the mask is working well. When
|
Flip views a bit, checking to see that the mask is working well. When the
|
||||||
the WIP layer is composited over the green or magenta, you should see a
|
WIP layer is composited over the green or magenta, you should see a tiny
|
||||||
tiny bit of the original background as an ugly fringe around the edge.
|
bit of the original background as an ugly fringe around the edge. If this
|
||||||
If this fringe is missing, then you made the object mask too small. The
|
fringe is missing, then you made the object mask too small. The fringe
|
||||||
fringe consists of pixels that are neither 100% object nor 0% object.
|
consists of pixels that are neither 100% object nor 0% object. For them,
|
||||||
For them, the mask should be neither 100% nor 0%. The fringe gets
|
the mask should be neither 100% nor 0%. The fringe gets removed soon.
|
||||||
removed soon.
|
|
||||||
|
|
||||||
View and edit the mask. Select by color, choosing either black or white.
|
View and edit the mask. Select by color, choosing either black or white.
|
||||||
Most likely you will see unselected specks that are not quite the
|
Most likely you will see unselected specks that are not quite the expected
|
||||||
expected color. Invert the selection, then paint these away using the
|
color. Invert the selection, then paint these away using the pencil tool.
|
||||||
pencil tool. Do this operation for both white and black.
|
Do this operation for both white and black.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Replace the fringe and junk pixels
|
Replace the fringe and junk pixels
|
||||||
|
|
||||||
Still viewing the mask, select by color. Choose black. Shrink the
|
Still viewing the mask, select by color. Choose black. Shrink the selection
|
||||||
selection by several pixels, being sure to NOT shrink from the edges of
|
by several pixels, being sure to NOT shrink from the edges of the mask (the
|
||||||
the mask (the shrink helps you avoid and recover from mistakes).
|
shrink helps you avoid and recover from mistakes).
|
||||||
|
|
||||||
Now disable the mask. View and edit the unmasked WIP layer. Using the
|
Now disable the mask. View and edit the unmasked WIP layer. Using the color
|
||||||
color picker tool, choose a color that is average for the object.
|
picker tool, choose a color that is average for the object. Drag-and-drop
|
||||||
Drag-and-drop this color into the selection, thus removing most of the
|
this color into the selection, thus removing most of the non-object pixels.
|
||||||
non-object pixels.
|
|
||||||
|
|
||||||
This solid color will compress well and will help prevent ugly color
|
This solid color will compress well and will help prevent ugly color
|
||||||
fringes when Tux Paint scales the image down. If the edge of the object
|
fringes when Tux Paint scales the image down. If the edge of the object has
|
||||||
has multiple colors that are very different, you should split up your
|
multiple colors that are very different, you should split up your selection
|
||||||
selection so that you can color the nearby background to be similar.
|
so that you can color the nearby background to be similar.
|
||||||
|
|
||||||
Now you will paint away the existing edge fringe. Be sure that you are
|
Now you will paint away the existing edge fringe. Be sure that you are
|
||||||
editing and viewing the WIP image. Frequent layer visibility changes
|
editing and viewing the WIP image. Frequent layer visibility changes will
|
||||||
will help you to see what you are doing. You are likely to use all of:
|
help you to see what you are doing. You are likely to use all of:
|
||||||
|
|
||||||
* composited over green (mask enabled)
|
+ composited over green (mask enabled)
|
||||||
* composited over magenta (mask enabled)
|
+ composited over magenta (mask enabled)
|
||||||
* original (the top or bottom layer)
|
+ original (the top or bottom layer)
|
||||||
* composited over the original (mask enabled)
|
+ composited over the original (mask enabled)
|
||||||
* raw WIP layer (mask disabled)
|
+ raw WIP layer (mask disabled)
|
||||||
|
|
||||||
To reduce accidents, you may wish to select only those pixels that are
|
To reduce accidents, you may wish to select only those pixels that are not
|
||||||
not grey in the mask. (Select by color from the mask, choose black, add
|
grey in the mask. (Select by color from the mask, choose black, add mode,
|
||||||
mode, choose white, invert. Alternately: Select all, select by color
|
choose white, invert. Alternately: Select all, select by color from the
|
||||||
from the mask, subtract mode, choose black, choose white.) If you do
|
mask, subtract mode, choose black, choose white.) If you do this, you'll
|
||||||
this, you'll probably want to expand the selection a bit and/or hide the
|
probably want to expand the selection a bit and/or hide the "crawling ants"
|
||||||
"crawling ants" line that marks the selection.
|
line that marks the selection.
|
||||||
|
|
||||||
Use the clone tool and the brush tool. Vary the opacity as needed. Use
|
Use the clone tool and the brush tool. Vary the opacity as needed. Use
|
||||||
small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is
|
small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is
|
||||||
generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy
|
generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy
|
||||||
brushes with about 70% opacity.) Unusual drawing modes can be helpful
|
brushes with about 70% opacity.) Unusual drawing modes can be helpful with
|
||||||
with semi-transparent objects.
|
semi-transparent objects.
|
||||||
|
|
||||||
The goal is to remove the edge fringe, both inside and outside of the
|
The goal is to remove the edge fringe, both inside and outside of the
|
||||||
object. The inside fringe, visible when the object is composited over
|
object. The inside fringe, visible when the object is composited over
|
||||||
magenta or green, must be removed for obvious reasons. The outside
|
magenta or green, must be removed for obvious reasons. The outside fringe
|
||||||
fringe must also be removed because it will become visible when the
|
must also be removed because it will become visible when the image is
|
||||||
image is scaled down. As an example, consider a 2x2 region of pixels at
|
scaled down. As an example, consider a 2x2 region of pixels at the edge of
|
||||||
the edge of a sharp-edged object. The left half is black and 0% opaque.
|
a sharp-edged object. The left half is black and 0% opaque. The right half
|
||||||
The right half is white and 100% opaque. That is, we have a white object
|
is white and 100% opaque. That is, we have a white object on a black
|
||||||
on a black background. When Tux Paint scales this to 50% (a 1x1 pixel
|
background. When Tux Paint scales this to 50% (a 1x1 pixel area), the
|
||||||
area), the result will be a grey 50% opaque pixel. The correct result
|
result will be a grey 50% opaque pixel. The correct result would be a white
|
||||||
would be a white 50% opaque pixel. To get this result, we would paint
|
50% opaque pixel. To get this result, we would paint away the black pixels.
|
||||||
away the black pixels. They matter, despite being 0% opaque.
|
They matter, despite being 0% opaque.
|
||||||
|
|
||||||
Tux Paint can scale images down by a very large factor, so it is
|
Tux Paint can scale images down by a very large factor, so it is important
|
||||||
important to extend the edge of your object outward by a great deal.
|
to extend the edge of your object outward by a great deal. Right at the
|
||||||
Right at the edge of your object, you should be very accurate about
|
edge of your object, you should be very accurate about this. As you go
|
||||||
this. As you go outward away from the object, you can get a bit sloppy.
|
outward away from the object, you can get a bit sloppy. It is reasonable to
|
||||||
It is reasonable to paint outward by a dozen pixels or more. The farther
|
paint outward by a dozen pixels or more. The farther you go, the more Tux
|
||||||
you go, the more Tux Paint can scale down without creating ugly color
|
Paint can scale down without creating ugly color fringes. For areas that
|
||||||
fringes. For areas that are more than a few pixels away from the object
|
are more than a few pixels away from the object edge, you should use the
|
||||||
edge, you should use the pencil tool (or sloppy select with
|
pencil tool (or sloppy select with drag-and-drop color) to ensure that the
|
||||||
drag-and-drop color) to ensure that the result will compress well.
|
result will compress well.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Save the image for Tux Paint
|
Save the image for Tux Paint
|
||||||
|
|
||||||
It is very easy to ruin your hard work. Image editors can silently
|
It is very easy to ruin your hard work. Image editors can silently destroy
|
||||||
destroy pixels in 0% opaque areas. The conditions under which this
|
pixels in 0% opaque areas. The conditions under which this happens may vary
|
||||||
happens may vary from version to version. If you are very trusting, you
|
from version to version. If you are very trusting, you can try saving your
|
||||||
can try saving your image directly as a PNG. Be sure to read it back in
|
image directly as a PNG. Be sure to read it back in again to verify that
|
||||||
again to verify that the 0% opaque areas didn't turn black or white,
|
the 0% opaque areas didn't turn black or white, which would create fringes
|
||||||
which would create fringes when Tux Paint scales the image down. If you
|
when Tux Paint scales the image down. If you need to scale your image to
|
||||||
need to scale your image to save space (and hide your mistakes), you are
|
save space (and hide your mistakes), you are almost certain to destroy all
|
||||||
almost certain to destroy all the 0% opaque areas. So here is a better
|
the 0% opaque areas. So here is a better way...
|
||||||
way...
|
|
||||||
|
|
||||||
A Safer Way to Save
|
A Safer Way to Save
|
||||||
|
|
||||||
Drag the mask from the layers dialog to the unused portion of the
|
Drag the mask from the layers dialog to the unused portion of the
|
||||||
toolbar (right after the last drawing tool). This will create a new
|
toolbar (right after the last drawing tool). This will create a new
|
||||||
image consisting of one layer that contains the mask data. Scale this
|
image consisting of one layer that contains the mask data. Scale this
|
||||||
as desired, remembering the settings you use. Often you should start
|
as desired, remembering the settings you use. Often you should start
|
||||||
with an image that is about 700 to 1500 pixels across, and end up with
|
with an image that is about 700 to 1500 pixels across, and end up with
|
||||||
one that is 300 to 400.
|
one that is 300 to 400.
|
||||||
|
|
||||||
Save the mask image as a NetPBM portable greymap (".pgm") file. (If
|
Save the mask image as a NetPBM portable greymap (".pgm") file. (If you
|
||||||
you are using an old release of The GIMP, you might need to convert
|
are using an old release of The GIMP, you might need to convert the
|
||||||
the image to greyscale before you can save it.) Choose the more
|
image to greyscale before you can save it.) Choose the more compact
|
||||||
compact "RAW PGM" format. (The second character of the file should be
|
"RAW PGM" format. (The second character of the file should be the ASCII
|
||||||
the ASCII digit "5", hex byte 0x35.)
|
digit "5", hex byte 0x35.)
|
||||||
|
|
||||||
You may close the mask image.
|
You may close the mask image.
|
||||||
|
|
||||||
Going back to the multi-layer image, now select the WIP layer. As you
|
Going back to the multi-layer image, now select the WIP layer. As you
|
||||||
did with the mask, drag this from the layers dialog to the toolbar.
|
did with the mask, drag this from the layers dialog to the toolbar. You
|
||||||
You should get a single-layer image of your WIP data. If the mask came
|
should get a single-layer image of your WIP data. If the mask came
|
||||||
along too, get rid of it. You should be seeing the object and the
|
along too, get rid of it. You should be seeing the object and the
|
||||||
painted-away surroundings, without any mask thumbnail in the layers
|
painted-away surroundings, without any mask thumbnail in the layers
|
||||||
dialog. If you scaled the mask, then scale this image in exactly the
|
dialog. If you scaled the mask, then scale this image in exactly the
|
||||||
same way. Save this image as a NetPBM portable pixmap (".ppm") file.
|
same way. Save this image as a NetPBM portable pixmap (".ppm") file.
|
||||||
(Note: .ppm, not .pgm.) (If you choose the RAW PPM format, the second
|
(Note: .ppm, not .pgm.) (If you choose the RAW PPM format, the second
|
||||||
byte of the file should be the ASCII digit "6", hex byte 0x36.)
|
byte of the file should be the ASCII digit "6", hex byte 0x36.)
|
||||||
|
|
||||||
Now you need to merge the two files into one. Do that with the
|
Now you need to merge the two files into one. Do that with the pnmtopng
|
||||||
pnmtopng command, like this:
|
command, like this:
|
||||||
|
|
||||||
|
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
||||||
|
final-stamp.png
|
||||||
|
|
||||||
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
|
||||||
final-stamp.png
|
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
version 0.9.31
|
version 0.9.31
|
||||||
Environment Variables Documentation
|
Environment Variables Documentation
|
||||||
|
|
||||||
Copyright © 2021-2023 by various contributors; see AUTHORS.txt.
|
Copyright © 2021-2023 by various contributors; see AUTHORS.txt.
|
||||||
|
|
@ -7,91 +7,97 @@
|
||||||
|
|
||||||
maí 5, 2023
|
maí 5, 2023
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Tux Paint understands a number of environment variables, either directly,
|
Tux Paint understands a number of environment variables, either directly, or
|
||||||
or indirectly by the libraries that it utilizes.
|
indirectly by the libraries that it utilizes.
|
||||||
|
|
||||||
Storage-related environment variables
|
Storage-related environment variables
|
||||||
|
|
||||||
HOME
|
HOME
|
||||||
|
|
||||||
Specifies the user's "home directory", which is used to locate
|
Specifies the user's "home directory", which is used to locate numerous
|
||||||
numerous other files or directories. In some cases, it is utilized
|
other files or directories. In some cases, it is utilized as part of a
|
||||||
as part of a fall-back location, when other environment variables
|
fall-back location, when other environment variables (elsewhere in this
|
||||||
(elsewhere in this documentation) are not set. Sometimes, the
|
documentation) are not set. Sometimes, the location to use can be
|
||||||
location to use can be overridden by options provided on the
|
overridden by options provided on the command-line or via Tux Paint's
|
||||||
command-line or via Tux Paint's configuration file. See the
|
configuration file. See the "OPTIONS" documentation for details.
|
||||||
"OPTIONS" documentation for details.
|
|
||||||
|
|
||||||
A few examples of where "$HOME" is used include:
|
A few examples of where "$HOME" is used include:
|
||||||
|
|
||||||
* The location of Tux Paint's configuration file
|
+ The location of Tux Paint's configuration file
|
||||||
* The basis of where Tux Paint saves and loads users' drawings
|
+ The basis of where Tux Paint saves and loads users' drawings
|
||||||
* The location of a user's private collection of data files —
|
+ The location of a user's private collection of data files — stamps,
|
||||||
stamps, brushes, etc. — (versus those available system wide)
|
brushes, etc. — (versus those available system wide)
|
||||||
|
|
||||||
XDG_CONFIG_HOME
|
|
||||||
|
|
||||||
On Linux and other platforms where the X Desktop Group standards
|
XDG_CONFIG_HOME
|
||||||
are used, the location of the user's configuration files.
|
|
||||||
Specifically, where to find "user-dirs.dirs", where the
|
|
||||||
"XDG_PICTURES_DIR" might be defined. It is used for exporting
|
|
||||||
drawings and animated GIFs. Generally it's set to something like
|
|
||||||
"$HOME/Pictures/". If not specified, Tux Paint checks in the
|
|
||||||
directory "$HOME/.config/". If the configuration cannot be found,
|
|
||||||
Tux Paint simply exports drawings and GIFs to "$HOME".
|
|
||||||
|
|
||||||
XDG_DATA_HOME
|
On Linux and other platforms where the X Desktop Group standards are used,
|
||||||
|
the location of the user's configuration files. Specifically, where to find
|
||||||
|
"user-dirs.dirs", where the "XDG_PICTURES_DIR" might be defined. It is used
|
||||||
|
for exporting drawings and animated GIFs. Generally it's set to something
|
||||||
|
like "$HOME/Pictures/". If not specified, Tux Paint checks in the directory
|
||||||
|
"$HOME/.config/". If the configuration cannot be found, Tux Paint simply
|
||||||
|
exports drawings and GIFs to "$HOME".
|
||||||
|
|
||||||
On Linux and other platforms where the X Desktop Group standards
|
|
||||||
are used, the location of the user's data directories.
|
|
||||||
Specifically, where to find the "Trash" directory. It is used when
|
|
||||||
deleting images from Tux Paint's "Open" dialog. If not set, the
|
|
||||||
location "$HOME/.local/share/Trash/" is used, if available. If
|
|
||||||
not, images are simply deleted, rather than moved anywhere.
|
|
||||||
|
|
||||||
TEMP
|
|
||||||
|
|
||||||
Specifies the location where temporary files may be created. Only
|
XDG_DATA_HOME
|
||||||
used by Tux Paint on Microsoft Windows OSes. Uses "userdata" if
|
|
||||||
not set.
|
On Linux and other platforms where the X Desktop Group standards are used,
|
||||||
|
the location of the user's data directories. Specifically, where to find
|
||||||
|
the "Trash" directory. It is used when deleting images from Tux Paint's
|
||||||
|
"Open" dialog. If not set, the location "$HOME/.local/share/Trash/" is
|
||||||
|
used, if available. If not, images are simply deleted, rather than moved
|
||||||
|
anywhere.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
TEMP
|
||||||
|
|
||||||
|
Specifies the location where temporary files may be created. Only used by
|
||||||
|
Tux Paint on Microsoft Windows OSes. Uses "userdata" if not set.
|
||||||
|
|
||||||
Language-related environment variables
|
Language-related environment variables
|
||||||
|
|
||||||
LANG
|
LANG
|
||||||
|
LANGUAGE
|
||||||
|
LC_ALL
|
||||||
|
LC_MESSAGES
|
||||||
|
|
||||||
LANGUAGE
|
Specify the language Tux Paint should utilize in its user interface.
|
||||||
|
Overridde by the "--lang" and "--locale" command-line options or their
|
||||||
|
configuration file counterparts. The "LANGUAGE" environment variable is
|
||||||
|
used, if set. If not, "LC_ALL" is used as a fallback. Then "LC_MESSAGES",
|
||||||
|
and finally "LANG".
|
||||||
|
|
||||||
LC_ALL
|
|
||||||
|
|
||||||
LC_MESSAGES
|
|
||||||
|
|
||||||
Specify the language Tux Paint should utilize in its user
|
|
||||||
interface. Overridde by the "--lang" and "--locale" command-line
|
|
||||||
options or their configuration file counterparts. The "LANGUAGE"
|
|
||||||
environment variable is used, if set. If not, "LC_ALL" is used as
|
|
||||||
a fallback. Then "LC_MESSAGES", and finally "LANG".
|
|
||||||
|
|
||||||
Display-related environment variables
|
Display-related environment variables
|
||||||
|
|
||||||
The following are a few of the environment variables supported by Simple
|
The following are a few of the environment variables supported by Simple
|
||||||
DirectMedia Layer (libSDL) — which Tux Paint utilizes for displaying
|
DirectMedia Layer (libSDL) — which Tux Paint utilizes for displaying graphics,
|
||||||
graphics, playing sounds, and receiving mouse, keyboard, and joystick
|
playing sounds, and receiving mouse, keyboard, and joystick input — and which
|
||||||
input — and which may be useful to users of Tux Paint.
|
may be useful to users of Tux Paint.
|
||||||
|
|
||||||
|
SDL_VIDEO_ALLOW_SCREENSAVER
|
||||||
|
|
||||||
|
Specifies whether Tux Paint should allow a screensaver to run. Can be set
|
||||||
|
to '1' (true) by Tux Paint itself by issuing the command-line option
|
||||||
|
"--allowscreensaver" or its configuration file counterpart.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
SDL_VIDEO_WINDOW_POS
|
||||||
|
|
||||||
|
Requests where to position Tux Paint's window, and can be used to specify
|
||||||
|
what display to place a fullscreen Tux Paint in a multi-monitor
|
||||||
|
configuration. If not set, or set to "nopref" (meaning "no preference"),
|
||||||
|
Simple DirectMedia Layer (libSDL) decides. Can be set to an X,Y coordinate
|
||||||
|
(e.g. 200,100), or "center" (meaning "center").
|
||||||
|
|
||||||
SDL_VIDEO_ALLOW_SCREENSAVER
|
|
||||||
|
|
||||||
Specifies whether Tux Paint should allow a screensaver to run. Can
|
|
||||||
be set to '1' (true) by Tux Paint itself by issuing the
|
|
||||||
command-line option "--allowscreensaver" or its configuration file
|
|
||||||
counterpart.
|
|
||||||
|
|
||||||
SDL_VIDEO_WINDOW_POS
|
|
||||||
|
|
||||||
Requests where to position Tux Paint's window, and can be used to
|
|
||||||
specify what display to place a fullscreen Tux Paint in a
|
|
||||||
multi-monitor configuration. If not set, or set to "nopref"
|
|
||||||
(meaning "no preference"), Simple DirectMedia Layer (libSDL)
|
|
||||||
decides. Can be set to an X,Y coordinate (e.g. 200,100), or
|
|
||||||
"center" (meaning "center").
|
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,88 +1,92 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
version 0.9.31
|
version 0.9.31
|
||||||
PNG Documentation
|
PNG Documentation
|
||||||
|
|
||||||
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
júní 4, 2022
|
júní 4, 2022
|
||||||
|
|
||||||
About PNGs
|
About PNGs
|
||||||
|
|
||||||
PNG is the Portable Network Graphic format. It is an open standard, not
|
PNG is the Portable Network Graphic format. It is an open standard, not
|
||||||
burdened by patents (like GIFs). It is a highly compressed format (though
|
burdened by patents (like GIFs). It is a highly compressed format (though not
|
||||||
not "lossy" like JPEGs - lossiness allows files to be much smaller, but
|
"lossy" like JPEGs - lossiness allows files to be much smaller, but introduces
|
||||||
introduces 'mistakes' in the image when saved), and supports 24-bit color
|
'mistakes' in the image when saved), and supports 24-bit color (16.7 million
|
||||||
(16.7 million colors) as well as a full "alpha channel" - that is, each
|
colors) as well as a full "alpha channel" - that is, each pixel can have a
|
||||||
pixel can have a varying degree of transparency.
|
varying degree of transparency.
|
||||||
|
|
||||||
For more information, visit: http://www.libpng.org/
|
For more information, visit: http://www.libpng.org/
|
||||||
|
|
||||||
These features (openness, losslessness, compression, transparency/alpha)
|
These features (openness, losslessness, compression, transparency/alpha) make
|
||||||
make it the best choice for Tux Paint. (Tux Paint's support for the PNG
|
it the best choice for Tux Paint. (Tux Paint's support for the PNG format comes
|
||||||
format comes from the Open Source SDL_Image library, which in turn gets it
|
from the Open Source SDL_Image library, which in turn gets it from the libPNG
|
||||||
from the libPNG library.)
|
library.)
|
||||||
|
|
||||||
Support for many colors allows photo-quality "rubber stamp" images to be
|
Support for many colors allows photo-quality "rubber stamp" images to be used
|
||||||
used in Tux Paint, and alpha transparency allows for high-quality brushes.
|
in Tux Paint, and alpha transparency allows for high-quality brushes.
|
||||||
|
|
||||||
How To Make PNGs
|
How To Make PNGs
|
||||||
|
|
||||||
The following is a very brief list of ways to create PNGs or convert
|
The following is a very brief list of ways to create PNGs or convert existing
|
||||||
existing images into PNGs.
|
images into PNGs.
|
||||||
|
|
||||||
GIMP & Krita
|
GIMP & Krita
|
||||||
|
|
||||||
Excellent tools with which to create PNG images for use in Tux
|
Excellent tools with which to create PNG images for use in Tux Paint are
|
||||||
Paint are GIMP and Krita, both high-quality Open Source
|
GIMP and Krita, both high-quality Open Source interactive drawing and photo
|
||||||
interactive drawing and photo editing programs.
|
editing programs.
|
||||||
|
|
||||||
It is likely that one or both are already installed on your
|
It is likely that one or both are already installed on your system. If not,
|
||||||
system. If not, they should be readily available from your Linux
|
they should be readily available from your Linux distribution's software
|
||||||
distribution's software repository. If not, or to learn more,
|
repository. If not, or to learn more, visit http://www.gimp.org/ and http:/
|
||||||
visit http://www.gimp.org/ and http://www.krita.org/,
|
/www.krita.org/, respectively.
|
||||||
respectively.
|
|
||||||
|
|
||||||
Command-line Tools
|
|
||||||
|
|
||||||
NetPBM
|
|
||||||
|
|
||||||
The Portable Bitmap tools (collectively known as
|
Command-line Tools
|
||||||
"NetPBM") is a collection of Open Source command-line
|
|
||||||
tools which convert to and from various formats,
|
|
||||||
including GIF, TIFF, BMP, PNG, and many more.
|
|
||||||
|
|
||||||
It is possible that it's already installed on your
|
NetPBM
|
||||||
system. If not, they it be readily available from
|
|
||||||
your Linux distribution's software repository. If
|
|
||||||
not, or to learn more, visit
|
|
||||||
http://netpbm.sourceforge.net/.
|
|
||||||
|
|
||||||
cjpeg/djpeg
|
The Portable Bitmap tools (collectively known as "NetPBM") is a
|
||||||
|
collection of Open Source command-line tools which convert to and from
|
||||||
|
various formats, including GIF, TIFF, BMP, PNG, and many more.
|
||||||
|
|
||||||
|
It is possible that it's already installed on your system. If not, they
|
||||||
|
it be readily available from your Linux distribution's software
|
||||||
|
repository. If not, or to learn more, visit http://
|
||||||
|
netpbm.sourceforge.net/.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cjpeg/djpeg
|
||||||
|
|
||||||
|
The "cjpeg" and "djpeg" command-line programs convert between the
|
||||||
|
NetPBM Portable Any Map (PNM) format and JPEGs. It is possible that
|
||||||
|
it's already installed on your system. If not, they it be readily
|
||||||
|
available from your Linux distribution's software repository. If not,
|
||||||
|
or to learn more, visit https://jpegclub.org/.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Proprietary Software for Windows
|
||||||
|
+ CorelDRAW (Corel) — http://www.corel.com/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Paint Shop Pro (Corel) — https://www.paintshoppro.com/
|
||||||
|
+ Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html
|
||||||
|
+ PIXresizer (Bluefive software) — http://bluefive.pair.com/
|
||||||
|
pixresizer.htm
|
||||||
|
|
||||||
|
|
||||||
|
Macintosh Users
|
||||||
|
+ CorelDRAW (Corel) — http://www.corel.com/
|
||||||
|
+ GraphicConverter (Lemke Software) — https://www.lemkesoft.de/
|
||||||
|
mac-fotobearbeitung-mac-diashow-mac-grafikprogramm-mac-bildbetrachter/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html
|
||||||
|
|
||||||
The "cjpeg" and "djpeg" command-line programs convert
|
|
||||||
between the NetPBM Portable Any Map (PNM) format and
|
|
||||||
JPEGs. It is possible that it's already installed on
|
|
||||||
your system. If not, they it be readily available
|
|
||||||
from your Linux distribution's software repository.
|
|
||||||
If not, or to learn more, visit
|
|
||||||
https://jpegclub.org/.
|
|
||||||
|
|
||||||
Proprietary Software for Windows
|
|
||||||
* CorelDRAW (Corel) — http://www.corel.com/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Paint Shop Pro (Corel) — https://www.paintshoppro.com/
|
|
||||||
* Photoshop (Adobe) —
|
|
||||||
http://www.adobe.com/products/photoshop.html
|
|
||||||
* PIXresizer (Bluefive software) —
|
|
||||||
http://bluefive.pair.com/pixresizer.htm
|
|
||||||
|
|
||||||
Macintosh Users
|
|
||||||
* CorelDRAW (Corel) — http://www.corel.com/
|
|
||||||
* GraphicConverter (Lemke Software) —
|
|
||||||
https://www.lemkesoft.de/mac-fotobearbeitung-mac-diashow-mac-grafikprogramm-mac-bildbetrachter/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Photoshop (Adobe) —
|
|
||||||
http://www.adobe.com/products/photoshop.html
|
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,53 +1,57 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
version 0.9.31
|
version 0.9.31
|
||||||
Signals Documentation
|
Signals Documentation
|
||||||
|
|
||||||
Copyright © 2019-2022 by various contributors; see AUTHORS.txt.
|
Copyright © 2019-2022 by various contributors; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
júní 4, 2022
|
júní 4, 2022
|
||||||
|
|
||||||
Tux Paint responds to the following signals (which can be sent to the
|
Tux Paint responds to the following signals (which can be sent to the program's
|
||||||
program's process via `kill` or `killall`, for example).
|
process via `kill` or `killall`, for example).
|
||||||
|
|
||||||
SIGTERM (also, [Control] + [C] from a terminal running `tuxpaint`)
|
SIGTERM (also, [Control] + [C] from a terminal running `tuxpaint`)
|
||||||
|
|
||||||
Tux Paint responds as if the "Quit" button were pressed, or the
|
Tux Paint responds as if the "Quit" button were pressed, or the desktop
|
||||||
desktop environment was told to close Tux Paint (e.g., by clicking
|
environment was told to close Tux Paint (e.g., by clicking a window close
|
||||||
a window close button, or pressing [Alt] + [F4] on most systems).
|
button, or pressing [Alt] + [F4] on most systems).
|
||||||
|
|
||||||
From the main interface, Tux Paint will prompt whether or not you
|
From the main interface, Tux Paint will prompt whether or not you wish to
|
||||||
wish to quit, and (unless overridden by the auto-save option, e.g.
|
quit, and (unless overridden by the auto-save option, e.g. "--autosave") if
|
||||||
"--autosave") if you'd like to save the current drawing (if
|
you'd like to save the current drawing (if unsaved), and if so, and it's a
|
||||||
unsaved), and if so, and it's a modified version of an existing
|
modified version of an existing drawing (unless overridden by the options
|
||||||
drawing (unless overridden by the options to save over old images,
|
to save over old images, or always save new images; e.g. "--saveover" and
|
||||||
or always save new images; e.g. "--saveover" and "--saveovernew",
|
"--saveovernew", respectively), whether or not to overwrite the existing
|
||||||
respectively), whether or not to overwrite the existing drawing,
|
drawing, or save to a new file.
|
||||||
or save to a new file.
|
|
||||||
|
|
||||||
Example: killall tuxpaint
|
Example: killall tuxpaint
|
||||||
|
|
||||||
💡 Note: From other parts of the interface, the signal is currently
|
💡 Note: From other parts of the interface, the signal is currently
|
||||||
interpreted as a request to go back (e.g., from the "New" dialog
|
interpreted as a request to go back (e.g., from the "New" dialog back to
|
||||||
back to the main interface), as if a "Back" button in Tux Paint
|
the main interface), as if a "Back" button in Tux Paint were clicked, or
|
||||||
were clicked, or the [Esc] was key pressed.
|
the [Esc] was key pressed.
|
||||||
|
|
||||||
SIGUSR1 & SIGUSR2
|
|
||||||
|
|
||||||
Tux Paint responds by setting its auto-save option (as if it had
|
|
||||||
been launched with "--autosave"), as well as either the option to
|
|
||||||
always save new images (as if launched with "--saveovernew") in
|
|
||||||
the case of receiving a SIGUSR1 signal, or to always save over the
|
|
||||||
existing image (as if launched with "--saveover") in the case of
|
|
||||||
receiving SIGUSR2. Then Tux Paint sends itself a SIGTERM signal,
|
|
||||||
in an attempt to quit. (See above.)
|
|
||||||
|
|
||||||
So, from the main interface, Tux Paint should quit almost
|
SIGUSR1 & SIGUSR2
|
||||||
immediately, with no questions asked.
|
|
||||||
|
Tux Paint responds by setting its auto-save option (as if it had been
|
||||||
|
launched with "--autosave"), as well as either the option to always save
|
||||||
|
new images (as if launched with "--saveovernew") in the case of receiving a
|
||||||
|
SIGUSR1 signal, or to always save over the existing image (as if launched
|
||||||
|
with "--saveover") in the case of receiving SIGUSR2. Then Tux Paint sends
|
||||||
|
itself a SIGTERM signal, in an attempt to quit. (See above.)
|
||||||
|
|
||||||
|
So, from the main interface, Tux Paint should quit almost immediately, with
|
||||||
|
no questions asked.
|
||||||
|
|
||||||
|
Example: killall -s SIGUSR1 tuxpaint
|
||||||
|
|
||||||
|
💡 Note: From other parts of the interface, unfortunately, Tux Paint will go
|
||||||
|
back one level in the interface. Therefore, at this time, it may be
|
||||||
|
necessary to send this signal to Tux Paint a few times, for it to quit
|
||||||
|
completely.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Example: killall -s SIGUSR1 tuxpaint
|
|
||||||
|
|
||||||
💡 Note: From other parts of the interface, unfortunately, Tux
|
|
||||||
Paint will go back one level in the interface. Therefore, at this
|
|
||||||
time, it may be necessary to send this signal to Tux Paint a few
|
|
||||||
times, for it to quit completely.
|
|
||||||
|
|
|
||||||
|
|
@ -1,36 +1,37 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
version 0.9.31
|
version 0.9.31
|
||||||
SVG Documentation
|
SVG Documentation
|
||||||
|
|
||||||
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
Copyright © 2007-2022 by various contributors; see AUTHORS.txt.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
júní 4, 2022
|
júní 4, 2022
|
||||||
|
|
||||||
About SVGs
|
About SVGs
|
||||||
|
|
||||||
SVG (Scalable Vector Graphics) is an open standard used to describe
|
SVG (Scalable Vector Graphics) is an open standard used to describe
|
||||||
two-dimensional vector graphics. It is great for diagrams and shapes,
|
two-dimensional vector graphics. It is great for diagrams and shapes, while
|
||||||
while PNGs are better for photographs. SVG files are a bit like
|
PNGs are better for photographs. SVG files are a bit like instructions on how
|
||||||
instructions on how to make an image. This means that they can be resized
|
to make an image. This means that they can be resized without looking pixelated
|
||||||
without looking pixelated or blocky.
|
or blocky.
|
||||||
|
|
||||||
For more information, visit: https://www.w3.org/Graphics/SVG/
|
For more information, visit: https://www.w3.org/Graphics/SVG/
|
||||||
|
|
||||||
How to make SVGs
|
How to make SVGs
|
||||||
|
|
||||||
An excellent tool with which to create SVG images for use in Tux Paint is
|
An excellent tool with which to create SVG images for use in Tux Paint is
|
||||||
Inkscape, a high-quality Open Source interactive drawing program available
|
Inkscape, a high-quality Open Source interactive drawing program available for
|
||||||
for Windows, macOS, and Linux. There are also other applications that can
|
Windows, macOS, and Linux. There are also other applications that can produce
|
||||||
produce SVGs, both free/open source, and commerical/proprietary.
|
SVGs, both free/open source, and commerical/proprietary.
|
||||||
|
|
||||||
Open Source
|
Open Source
|
||||||
* Inkscape — http://www.inkscape.org/
|
+ Inkscape — http://www.inkscape.org/
|
||||||
* Karbon — https://calligra.org/karbon/
|
+ Karbon — https://calligra.org/karbon/
|
||||||
|
|
||||||
|
|
||||||
|
Proprietary
|
||||||
|
+ CorelDRAW (Corel) — https://www.coreldraw.com/en/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Boxy SVG — https://boxy-svg.com/
|
||||||
|
+ Sketch (Sketch B.V.) — https://boxy-svg.com/
|
||||||
|
|
||||||
Proprietary
|
|
||||||
* CorelDRAW (Corel) — https://www.coreldraw.com/en/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Boxy SVG — https://boxy-svg.com/
|
|
||||||
* Sketch (Sketch B.V.) — https://boxy-svg.com/
|
|
||||||
|
|
|
||||||
|
|
@ -1,215 +1,210 @@
|
||||||
Tux Paint 0.9.29 Quickstart Guide
|
Tux Paint 0.9.29 Quickstart Guide
|
||||||
|
|
||||||
Tools (Drawing)
|
Tools (Drawing)
|
||||||
|
|
||||||
🖌Paint
|
🖌Paint
|
||||||
|
|
||||||
* Choose a brush on the right.
|
* Choose a brush on the right.
|
||||||
* Some brushes are animated 🎞, some are directional ✲, some are both.
|
* Some brushes are animated 🎞, some are directional ✲, some are both.
|
||||||
* Change brush spacing with the bars 📶 at the bottom right.
|
* Change brush spacing with the bars 📶 at the bottom right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap and drag in the canvas to paint.
|
* Click/tap and drag in the canvas to paint.
|
||||||
|
|
||||||
⌧Stamps
|
⌧Stamps
|
||||||
|
|
||||||
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
||||||
* Choose a stamp on the right.
|
* Choose a stamp on the right.
|
||||||
* Some stamps may be mirrored 🪞, and/or flipped ↕, using controls near
|
* Some stamps may be mirrored 🪞, and/or flipped ↕, using controls near the
|
||||||
the bottom right.
|
bottom right.
|
||||||
* Some stamps allow you to choose their color (see "Colors").
|
* Some stamps allow you to choose their color (see "Colors").
|
||||||
* Change stamp size with the bars 📶 at the bottom right.
|
* Change stamp size with the bars 📶 at the bottom right.
|
||||||
* Rotation ⟳ may be enabled, if desired.
|
* Rotation ⟳ may be enabled, if desired.
|
||||||
* Click/tap in the canvas to place a stamp.
|
* Click/tap in the canvas to place a stamp.
|
||||||
* If rotation is enabled, drag to rotate it, and click/tap again to
|
+ If rotation is enabled, drag to rotate it, and click/tap again to add
|
||||||
add it to the drawing.
|
it to the drawing.
|
||||||
* Some stamps play sound effects; press the speaker 🕪 button to hear it
|
* Some stamps play sound effects; press the speaker 🕪 button to hear it
|
||||||
again.
|
again.
|
||||||
* Some stamps play descriptive sounds; press the headphones 🎧 button to
|
* Some stamps play descriptive sounds; press the headphones 🎧 button to hear
|
||||||
hear it again.
|
it again.
|
||||||
|
|
||||||
⚟Lines
|
⚟Lines
|
||||||
|
|
||||||
* (See Paint)
|
* (See Paint)
|
||||||
* Click/tap and drag to draw a line.
|
* Click/tap and drag to draw a line.
|
||||||
|
|
||||||
⭓Shapes
|
⭓Shapes
|
||||||
|
|
||||||
* Choose a shape on the right.
|
* Choose a shape on the right.
|
||||||
* Select whether you want to extend the shape from the center ⧈, or a
|
* Select whether you want to extend the shape from the center ⧈, or a corner
|
||||||
corner ◰, using controls at the bottom right.
|
◰, using controls at the bottom right.
|
||||||
* Click/tap to position, and drag to set the size of the shape.
|
* Click/tap to position, and drag to set the size of the shape.
|
||||||
* Drag to rotate it, and click/tap again to add it to the drawing.
|
* Drag to rotate it, and click/tap again to add it to the drawing.
|
||||||
|
|
||||||
🄰Text
|
🄰Text
|
||||||
|
|
||||||
* Choose a font on the right.
|
* Choose a font on the right.
|
||||||
* Select whether you want the text bold 𝗔 and/or italic 𝘈, using
|
* Select whether you want the text bold 𝗔 and/or italic 𝘈, using controls
|
||||||
controls near the bottom right.
|
near the bottom right.
|
||||||
* Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom
|
* Change text size using the up 🡁 and down 🡃 arrow buttons at the bottom
|
||||||
right.
|
right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap the canvas to position an insertion cursor.
|
* Click/tap the canvas to position an insertion cursor.
|
||||||
* Enter text via your keyboard or the on-screen keyboard.
|
* Enter text via your keyboard or the on-screen keyboard.
|
||||||
* Click/tap the canvas again if you wish to reposition the text.
|
* Click/tap the canvas again if you wish to reposition the text.
|
||||||
* Press [Enter]/[Return] or click/tap ⮨ to add the text to the drawing
|
* Press [Enter]/[Return] or click/tap ⮨ to add the text to the drawing and
|
||||||
and begin entering more text one line down.
|
begin entering more text one line down.
|
||||||
* Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and
|
* Or, press [Tab] or click/tap or ⟷ to add the text to the drawing and
|
||||||
continue entering more text immediately to the right.
|
continue entering more text immediately to the right.
|
||||||
* Using the on-screen keyboard:
|
* Using the on-screen keyboard:
|
||||||
* "Cmp" can be used to compose characters, e.g. Cmp ' a results in
|
+ "Cmp" can be used to compose characters, e.g. Cmp ' a results in á.
|
||||||
á.
|
+ "AltGr" can be used to quickly access more characters.
|
||||||
* "AltGr" can be used to quickly access more characters.
|
+ Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs. "ABC")
|
||||||
* Left/Right arrows switches keyboard layouts (e.g., "QWERTY" vs.
|
|
||||||
"ABC")
|
|
||||||
|
|
||||||
🅰Label
|
🅰Label
|
||||||
|
|
||||||
* (See Text)
|
* (See Text)
|
||||||
* Labels float 'above' the drawing; you cannot paint or stamp over them,
|
* Labels float 'above' the drawing; you cannot paint or stamp over them,
|
||||||
apply Magic effects, etc.
|
apply Magic effects, etc.
|
||||||
* Labels may be edited, repositioned, and styled after they've been
|
* Labels may be edited, repositioned, and styled after they've been added to
|
||||||
added to the drawing.
|
the drawing.
|
||||||
* Click/tap the ☝ button near the lower right to choose a label.
|
* Click/tap the ☝ button near the lower right to choose a label. Click/tap
|
||||||
Click/tap the label you wish to modify, then click/tap somewhere else
|
the label you wish to modify, then click/tap somewhere else in the canvas
|
||||||
in the canvas to reposition, or change the font/style, change color,
|
to reposition, or change the font/style, change color, and/or type to edit
|
||||||
and/or type to edit the text.
|
the text.
|
||||||
* Or, use the 🖑 button near the lower right to "flatten" a label,
|
* Or, use the 🖑 button near the lower right to "flatten" a label, applying it
|
||||||
applying it to the canvas; it may no longer be edited with the Label
|
to the canvas; it may no longer be edited with the Label tool.
|
||||||
tool.
|
|
||||||
|
|
||||||
🪣Fill
|
🪣Fill
|
||||||
|
|
||||||
* Choose a fill mode on the right.
|
* Choose a fill mode on the right.
|
||||||
* Choose a color (see "Colors").
|
* Choose a color (see "Colors").
|
||||||
* Click/tap (and drag, with Brush and Linear modes) to fill an area of
|
* Click/tap (and drag, with Brush and Linear modes) to fill an area of the
|
||||||
the picture with a color.
|
picture with a color.
|
||||||
* Solid - Flood-fills an area with a solid color
|
+ Solid - Flood-fills an area with a solid color
|
||||||
* Brush - Paints with a solid color, without drawing outside the
|
+ Brush - Paints with a solid color, without drawing outside the chosen
|
||||||
chosen area
|
area
|
||||||
* Linear - Fills the area with a linear gradient (drag to choose
|
+ Linear - Fills the area with a linear gradient (drag to choose angle
|
||||||
angle and gradient)
|
and gradient)
|
||||||
* Radial - Fills the area with a radial gradient, centered where
|
+ Radial - Fills the area with a radial gradient, centered where you
|
||||||
you clicked/tapped
|
clicked/tapped
|
||||||
* Shaped - Fills the area with a gradient that follows the contours
|
+ Shaped - Fills the area with a gradient that follows the contours of
|
||||||
of the area being filled
|
the area being filled
|
||||||
|
|
||||||
🪄Magic
|
🪄Magic
|
||||||
|
|
||||||
* Choose a magic tool on the right.
|
* Choose a magic tool on the right.
|
||||||
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
* Change categories with the arrow buttons ⇦⇨ near the bottom right.
|
||||||
* Some magic tools draw or apply effects via click/tap and drag 〰🪄, some
|
* Some magic tools draw or apply effects via click/tap and drag 〰🪄, some
|
||||||
affect the entire drawing 🖻🪄, and some offer both options; use the
|
affect the entire drawing 🖻🪄, and some offer both options; use the controls
|
||||||
controls at the bottom right.
|
at the bottom right.
|
||||||
* Some magic tools offer various sizes; change it with the bars 📶 at the
|
* Some magic tools offer various sizes; change it with the bars 📶 at the
|
||||||
bottom right.
|
bottom right.
|
||||||
* Some magic tools allow you to choose their color.
|
* Some magic tools allow you to choose their color.
|
||||||
|
|
||||||
🖓Undo
|
🖓Undo
|
||||||
|
|
||||||
* Use to undo the most recent changes (multiple undo available).
|
* Use to undo the most recent changes (multiple undo available).
|
||||||
* Shortcut: [Ctrl]+[Z]
|
* Shortcut: [Ctrl]+[Z]
|
||||||
|
|
||||||
🖒Redo
|
🖒Redo
|
||||||
|
|
||||||
* Use to redo the most recent undone change (multiple redo available).
|
* Use to redo the most recent undone change (multiple redo available).
|
||||||
* Shortcut: [Ctrl]+[R]
|
* Shortcut: [Ctrl]+[R]
|
||||||
|
|
||||||
◪Eraser
|
◪Eraser
|
||||||
|
|
||||||
* Choose the size and shape of the eraser on the right.
|
* Choose the size and shape of the eraser on the right.
|
||||||
* Click/tap and drag to erase parts of the picture (solid color, or
|
* Click/tap and drag to erase parts of the picture (solid color, or starter
|
||||||
starter or template image).
|
or template image).
|
||||||
* Shortcut: [X] and click/tap in the drawing (not always available)
|
* Shortcut: [X] and click/tap in the drawing (not always available)
|
||||||
|
|
||||||
Tools (Controls)
|
Tools (Controls)
|
||||||
|
|
||||||
🗏New
|
🗏New
|
||||||
|
|
||||||
* Choose a solid color, starter, or template image to start with.
|
* Choose a solid color, starter, or template image to start with.
|
||||||
* Starters allow drawing "under" a picture (e.g., a coloring book
|
+ Starters allow drawing "under" a picture (e.g., a coloring book
|
||||||
outline), sometimes with a background layer, too.
|
outline), sometimes with a background layer, too.
|
||||||
* Templates are pictures to start with (background only).
|
+ Templates are pictures to start with (background only).
|
||||||
* Eraser tool ◪ reveals the solid color, or starter/template
|
+ Eraser tool ◪ reveals the solid color, or starter/template background.
|
||||||
background.
|
* Click/tap "🕮⮫Open" to begin a new drawing.
|
||||||
* Click/tap "🕮⮫Open" to begin a new drawing.
|
* Click/tap "⤺Back" to abort and return to your current drawing.
|
||||||
* Click/tap "⤺Back" to abort and return to your current drawing.
|
* Shortcut: [Ctrl]+[N]
|
||||||
* Shortcut: [Ctrl]+[N]
|
|
||||||
|
|
||||||
🕮⮫Open
|
🕮⮫Open
|
||||||
|
|
||||||
* Choose a previously-saved drawing to open (or export or erase).
|
* Choose a previously-saved drawing to open (or export or erase).
|
||||||
* Click/tap "🕮⮫Open" to open the saved drawing and continue editing it.
|
* Click/tap "🕮⮫Open" to open the saved drawing and continue editing it.
|
||||||
* Click/tap "🗏⮫Export" to save the drawing to your system's "Pictures"
|
* Click/tap "🗏⮫Export" to save the drawing to your system's "Pictures"
|
||||||
folder.
|
folder.
|
||||||
* Click/tap "🗑Erase" to move the drawing to your system's Trash/Recycle
|
* Click/tap "🗑Erase" to move the drawing to your system's Trash/Recycle Bin.
|
||||||
Bin.
|
* Click/tap "⤺Back" to abort and return to your current drawing.
|
||||||
* Click/tap "⤺Back" to abort and return to your current drawing.
|
* Click/tap "📽Slides" to switch to slideshow mode:
|
||||||
* Click/tap "📽Slides" to switch to slideshow mode:
|
+ Click/tap two or more of your previously-saved drawings, in the order
|
||||||
* Click/tap two or more of your previously-saved drawings, in the
|
you want them shown. Numbers will appear on them.
|
||||||
order you want them shown. Numbers will appear on them.
|
+ Choose the playback speed using the bars 📶 near the lower left.
|
||||||
* Choose the playback speed using the bars 📶 near the lower left.
|
+ Click/tap "⯈Play" to watch the slideshow/animation.
|
||||||
* Click/tap "⯈Play" to watch the slideshow/animation.
|
+ Or, click/tap "🎞GIF Export" to save an animated GIF of the animation to
|
||||||
* Or, click/tap "🎞GIF Export" to save an animated GIF of the
|
your system's "Pictures" folder.
|
||||||
animation to your system's "Pictures" folder.
|
+ Click/tap "⤺Back" to return to the Open dialog.
|
||||||
* Click/tap "⤺Back" to return to the Open dialog.
|
* Shortcut: [Ctrl]+[O]
|
||||||
* Shortcut: [Ctrl]+[O]
|
|
||||||
|
|
||||||
🕮⮪Save
|
🕮⮪Save
|
||||||
|
|
||||||
* Click/tap to save your drawing.
|
* Click/tap to save your drawing.
|
||||||
* If you've saved previously, you'll be prompted whether to overwrite
|
* If you've saved previously, you'll be prompted whether to overwrite the
|
||||||
the previously-saved drawing (a la "File→Save") or create a new saved
|
previously-saved drawing (a la "File→Save") or create a new saved drawing
|
||||||
drawing (a la "File→Save As...")
|
(a la "File→Save As...")
|
||||||
* Shortcut: [Ctrl]+[S]
|
* Shortcut: [Ctrl]+[S]
|
||||||
|
|
||||||
🖶Print
|
🖶Print
|
||||||
|
|
||||||
* Click/tap to print your drawing.
|
* Click/tap to print your drawing.
|
||||||
* Hold [Alt] or [Option] while clicking/tapping to bring up printer
|
* Hold [Alt] or [Option] while clicking/tapping to bring up printer dialog,
|
||||||
dialog, if available.
|
if available.
|
||||||
* Shortcut: [Ctrl]+[P]
|
* Shortcut: [Ctrl]+[P]
|
||||||
|
|
||||||
🗙Quit
|
🗙Quit
|
||||||
|
|
||||||
* Click/tap to quit Tux Paint.
|
* Click/tap to quit Tux Paint.
|
||||||
* Shortcut: [Esc]
|
* Shortcut: [Esc]
|
||||||
|
|
||||||
Colors
|
Colors
|
||||||
|
|
||||||
* Click/tap to choose a color to use with the Paint, Lines, and Shapes
|
* Click/tap to choose a color to use with the Paint, Lines, and Shapes tools,
|
||||||
tools, and Stamps and Magic tools that support colors.
|
and Stamps and Magic tools that support colors.
|
||||||
* Use the pipette / color picker 💉 button to choose a color from a pixel
|
* Use the pipette / color picker 💉 button to choose a color from a pixel in
|
||||||
in your current drawing.
|
your current drawing.
|
||||||
* Shortcut: When colors are available, press [Ctrl] and click/tap
|
+ Shortcut: When colors are available, press [Ctrl] and click/tap in your
|
||||||
in your drawing, to quickly pick a color from your drawing.
|
drawing, to quickly pick a color from your drawing.
|
||||||
* Click/tap the rainbow 🌈 button to choose a arbitrary color.
|
* Click/tap the rainbow 🌈 button to choose a arbitrary color.
|
||||||
* Click/tap in the rainbow square to pick a color (hue and
|
+ Click/tap in the rainbow square to pick a color (hue and saturation).
|
||||||
saturation).
|
+ Click/tap in the grey gradient bar to adjust brightness (value).
|
||||||
* Click/tap in the grey gradient bar to adjust brightness (value).
|
+ Click/tap the green checkbox ✓ to accept.
|
||||||
* Click/tap the green checkbox ✓ to accept.
|
+ Click/tap "⤺Back" to abort and dismiss the palette.
|
||||||
* Click/tap "⤺Back" to abort and dismiss the palette.
|
+ You may grab the currently-chosen built-in color (if any), the color in
|
||||||
* You may grab the currently-chosen built-in color (if any), the
|
the pipette / color picker, or the color in the color mixer, by
|
||||||
color in the pipette / color picker, or the color in the color
|
clicking one of the colored arrow ⇫ buttons.
|
||||||
mixer, by clicking one of the colored arrow ⇫ buttons.
|
* Click/tap the paint palette 🎨 button to create a color by mixing primary
|
||||||
* Click/tap the paint palette 🎨 button to create a color by mixing
|
colors: red, yellow, and blue, and white (tint), grey (tone), and black
|
||||||
primary colors: red, yellow, and blue, and white (tint), grey (tone),
|
(shade).
|
||||||
and black (shade).
|
+ Click/tap the green checkbox ✓ to accept.
|
||||||
* Click/tap the green checkbox ✓ to accept.
|
+ Color mixing offers its own 🖓Undo and 🖒Redo options.
|
||||||
* Color mixing offers its own 🖓Undo and 🖒Redo options.
|
+ Click/tap "🗑Clear" to start over with no mixed colors.
|
||||||
* Click/tap "🗑Clear" to start over with no mixed colors.
|
+ Click/tap "⤺Back" to abort and dismiss the color mixer.
|
||||||
* Click/tap "⤺Back" to abort and dismiss the color mixer.
|
|
||||||
|
|
||||||
Shortcuts while drawing:
|
Shortcuts while drawing:
|
||||||
|
|
||||||
* [Ctrl]+Click/tap - Quick pipette / color picker 💉 access
|
* [Ctrl]+Click/tap - Quick pipette / color picker 💉 access
|
||||||
* [X]+Click/tap - Quick eraser ◪ access
|
* [X]+Click/tap - Quick eraser ◪ access
|
||||||
* [Ctrl]+[Z] - 🖓Undo
|
* [Ctrl]+[Z] - 🖓Undo
|
||||||
* [Ctrl]+[R] - 🖒Redo
|
* [Ctrl]+[R] - 🖒Redo
|
||||||
* [Ctrl]+[N] - 🗏New
|
* [Ctrl]+[N] - 🗏New
|
||||||
* [Ctrl]+[O] - 🕮⮫Open
|
* [Ctrl]+[O] - 🕮⮫Open
|
||||||
* [Ctrl]+[S] - 🕮⮪Save
|
* [Ctrl]+[S] - 🕮⮪Save
|
||||||
* [Ctrl]+[P] - 🖶Print
|
* [Ctrl]+[P] - 🖶Print
|
||||||
* [Alt]+[S] - Toggle sound effects on/off
|
* [Alt]+[S] - Toggle sound effects on/off
|
||||||
* [Esc] - ⤺Back or 🗙Quit
|
* [Esc] - ⤺Back or 🗙Quit
|
||||||
|
|
||||||
|
Last updated: maí 9, 2023
|
||||||
|
|
||||||
Last updated: maí 9, 2023
|
|
||||||
|
|
|
||||||
|
|
@ -1,193 +1,285 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
バージョン 0.9.31 スタンプ作成の詳細について
|
バージョン 0.9.31 スタンプ作成の詳細について
|
||||||
|
|
||||||
Copyright © 2006-2022 by Albert Cahalan ほか; AUTHORS.txt 参照.
|
Copyright © 2006-2022 by Albert Cahalan ほか; AUTHORS.txt 参照.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
2022年6月 4日
|
2022年6月 4日
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
+----------------------------------+
|
||||||
+-----------------------+
|
| 目次 |
|
||||||
|目次 |
|
|----------------------------------|
|
||||||
|-----------------------|
|
| * この解説について |
|
||||||
| * この解説について |
|
| * 使用する画像の選択 |
|
||||||
| * 使用する画像の選択 |
|
| * マスクの設定 |
|
||||||
| * マスクの設定 |
|
| * 縁取りと不要なピクセルの除去 |
|
||||||
| * 縁取りと不要なピクセルの除去 |
|
| * Tux Paint 用の画像の保存 |
|
||||||
| * Tux Paint 用の画像の保存 |
|
+----------------------------------+
|
||||||
+-----------------------+
|
-------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
----------------------------------------------------------------------
|
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
|
||||||
|
|
||||||
この解説について
|
この解説について
|
||||||
|
|
||||||
この解説では、デジカメ写真などのJPEG画像をもとに、PNG形式で、高いクォリティの Tux Paint
|
この解説では、デジカメ写真などのJPEG画像をもとに、PNG形式で、高いクォリティ
|
||||||
用スタンプを作成したいという場合を想定しています。クォリティにこだわらなければ、もっと簡単で早い方法もあります。
|
の Tux Paint 用スタンプを作成したいという場合を想定しています。クォリティに
|
||||||
|
こだわらなければ、もっと簡単で早い方法もあります。
|
||||||
|
|
||||||
扱う対象としては、通常の透明ではないものを前提としており、半透明のもの(火、動く扇風機の羽根、風船)や発光するもの(火、電球、太陽)を扱うには、専用のソフトウェアを使用するのが最適です。背景が完全なベタ塗りの画像も、専用のソフトを使うのが良いですが、以下のようにしても問題はありません。
|
扱う対象としては、通常の透明ではないものを前提としており、半透明のもの(火
|
||||||
|
、動く扇風機の羽根、風船)や発光するもの(火、電球、太陽)を扱うには、専用
|
||||||
|
のソフトウェアを使用するのが最適です。背景が完全なベタ塗りの画像も、専用の
|
||||||
|
ソフトを使うのが良いですが、以下のようにしても問題はありません。
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
使用する画像の選択
|
使用する画像の選択
|
||||||
|
|
||||||
著作権
|
著作権
|
||||||
|
|
||||||
Tux Paint の開発者に作品を提供して公式プロジェクトへの採用を検討してもらいたい場合や、Tux Paint
|
Tux Paint の開発者に作品を提供して公式プロジェクトへの採用を検討しても
|
||||||
に独自の画像を同梱して配布したい場合には、Tux Paint が採用しているライセンスである GNU 一般公衆利用許諾
|
らいたい場合や、Tux Paint に独自の画像を同梱して配布したい場合には、Tux
|
||||||
と互換性があるライセンスの画像を用いる必要があります。
|
Paint が採用しているライセンスである GNU 一般公衆利用許諾と互換性がある
|
||||||
|
ライセンスの画像を用いる必要があります。
|
||||||
|
|
||||||
米国政府が制作した画像はパブリックドメインですが、米国政府がウェブ上でパプリックドメイン以外の画像を使用していることもあるので注意が必要です。Googleの画像検索で、site:gov
|
米国政府が制作した画像はパブリックドメインですが、米国政府がウェブ上で
|
||||||
またはsite:mil のいずれかを指定すると、適切な画像が多数表示されます。(注: *.mil
|
パプリックドメイン以外の画像を使用していることもあるので注意が必要です
|
||||||
のサイトには、軍事関係以外のコンテンツも含まれています!)
|
。Googleの画像検索で、site:gov またはsite:mil のいずれかを指定すると、
|
||||||
|
適切な画像が多数表示されます。(注: *.mil のサイトには、軍事関係以外の
|
||||||
|
コンテンツも含まれています!)
|
||||||
|
|
||||||
自分自身で作成した画像は、クリエイティブ・コモンズ
|
自分自身で作成した画像は、クリエイティブ・コモンズ CC0といったパブリッ
|
||||||
CC0といったパブリックドメインあるいは適切なライセンスである旨を明示すれば、そのように位置づけることができます。(法的なアドバイスが必要だと感じたら、弁護士に相談してください)
|
クドメインあるいは適切なライセンスである旨を明示すれば、そのように位置
|
||||||
|
づけることができます。(法的なアドバイスが必要だと感じたら、弁護士に相
|
||||||
|
談してください)
|
||||||
|
|
||||||
個人的に使用する場合は、合法的に修正して使用できる画像であれば問題ありません。
|
個人的に使用する場合は、合法的に修正して使用できる画像であれば問題あり
|
||||||
|
ません。
|
||||||
|
|
||||||
画像の大きさと向き
|
画像の大きさと向き
|
||||||
|
|
||||||
使いやすい向きの画像が必要で、遠近感のあるものは禁物です。被写体を隅の方から見たような画像は、お絵かきに使うには向いていません。一般的には、遠方から、かつ、真横から見たような画像がベストです。実際にはありえませんが、例えば車の2つの車輪が他の2つの車輪の後ろに完全に隠れているというようなものが理想的です。
|
使いやすい向きの画像が必要で、遠近感のあるものは禁物です。被写体を隅の
|
||||||
|
方から見たような画像は、お絵かきに使うには向いていません。一般的には、
|
||||||
|
遠方から、かつ、真横から見たような画像がベストです。実際にはありえませ
|
||||||
|
んが、例えば車の2つの車輪が他の2つの車輪の後ろに完全に隠れているという
|
||||||
|
ようなものが理想的です。
|
||||||
|
|
||||||
画像を回転させるとぼやけてしまいます。回転を必要としない画像が最良で、大きな角度の回転(30〜60度)を必要とする画像が次に良く、わずかに(数度)回転が必要な画像は最悪です。画像を回転させると暗くなりますが、これは、ほとんどの画像編集ソフトはガンマ値の扱いが非常に不適切だからです。(回転はガンマ値が1.0の画像にのみ有効です)。
|
画像を回転させるとぼやけてしまいます。回転を必要としない画像が最良で、
|
||||||
|
大きな角度の回転(30〜60度)を必要とする画像が次に良く、わずかに(数度
|
||||||
|
)回転が必要な画像は最悪です。画像を回転させると暗くなりますが、これは
|
||||||
|
、ほとんどの画像編集ソフトはガンマ値の扱いが非常に不適切だからです。(
|
||||||
|
回転はガンマ値が1.0の画像にのみ有効です)。
|
||||||
|
|
||||||
非常に大きなサイズの画像は、ミスに寛容なので、作業がしやすくなります。できれば 1000
|
非常に大きなサイズの画像は、ミスに寛容なので、作業がしやすくなります。
|
||||||
ピクセル以上の被写体が写っている画像を選びましょう。編集後に縮小することで、細かいミスを目立たなくすることができます。
|
できれば 1000 ピクセル以上の被写体が写っている画像を選びましょう。編集
|
||||||
|
後に縮小することで、細かいミスを目立たなくすることができます。
|
||||||
|
|
||||||
画像が、粒度が粗すぎたり、薄暗すぎたり、半透明になりすぎたりしないように注意してください。
|
画像が、粒度が粗すぎたり、薄暗すぎたり、半透明になりすぎたりしないよう
|
||||||
|
に注意してください。
|
||||||
|
|
||||||
生き物の足や車のホイールなどにも注意が必要です。これらが何かに隠れて見えなくなっている場合は新しく描き足す必要があります。隠れているのが一部だけの場合は、他の部分をコピーして描き換えることができるかもしれません。
|
生き物の足や車のホイールなどにも注意が必要です。これらが何かに隠れて見
|
||||||
|
えなくなっている場合は新しく描き足す必要があります。隠れているのが一部
|
||||||
|
だけの場合は、他の部分をコピーして描き換えることができるかもしれません
|
||||||
|
。
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
画像の準備
|
画像の準備
|
||||||
|
|
||||||
まず、画像をJPEGで保存し直さないようにしてください。これは品質低下の原因となります。jpegtranという特別なツールを使えば、品質を維持したまま画像を切り抜くことができます。
|
まず、画像をJPEGで保存し直さないようにしてください。これは品質低下の原因と
|
||||||
|
なります。jpegtranという特別なツールを使えば、品質を維持したまま画像を切り
|
||||||
|
抜くことができます。
|
||||||
|
|
||||||
jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
|
jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
|
||||||
cropped.jpg
|
cropped.jpg
|
||||||
|
|
||||||
次に、切り抜いた画像を画像エディタで表示させます。トリミングをしていない大きな画像を開く場合は、画像エディタの動作が非常に遅くなるかもしれません。必要に応じて画像を回転させたりトリミングしたりして、画像を保存します。保存の際は、レイヤー、マスク、アルファチャンネルなどが保存されるように、各ソフトウェア専用のフォーマットを選択します。GIMPをお使いの方は「XCF」、Adobe
|
次に、切り抜いた画像を画像エディタで表示させます。トリミングをしていない大
|
||||||
Photoshopをお使いの方は「PSD」などを選択して下さい。
|
きな画像を開く場合は、画像エディタの動作が非常に遅くなるかもしれません。必
|
||||||
|
要に応じて画像を回転させたりトリミングしたりして、画像を保存します。保存の
|
||||||
|
際は、レイヤー、マスク、アルファチャンネルなどが保存されるように、各ソフト
|
||||||
|
ウェア専用のフォーマットを選択します。GIMPをお使いの方は「XCF」、Adobe
|
||||||
|
Photoshopをお使いの方は「PSD」などを選択して下さい。
|
||||||
|
|
||||||
画像編集ソフトで画像を回転させたり切り抜いたりした場合は、マスクやアルファチャンネルのない1層の RGB レイヤーに統合して下さい。
|
画像編集ソフトで画像を回転させたり切り抜いたりした場合は、マスクやアルファ
|
||||||
|
チャンネルのない1層の RGB レイヤーに統合して下さい。
|
||||||
|
|
||||||
レイヤーダイアログボックスを開いて、以下のように、レイヤーを上から順に何度か複製します:
|
レイヤーダイアログボックスを開いて、以下のように、レイヤーを上から順に何度
|
||||||
|
か複製します:
|
||||||
|
|
||||||
1. 編集前の画像(可能であればプロテクトする)
|
1. 編集前の画像(可能であればプロテクトする)
|
||||||
2. 編集を行う画像 - "作業用" レイヤー
|
2. 編集を行う画像- "作業用" レイヤー
|
||||||
3. グリーン1色のレイヤー(可能であればプロテクトする)
|
3. グリーン1色のレイヤー(可能であればプロテクトする)
|
||||||
4. マゼンダ1色のレイヤー(可能であればプロテクトする)
|
4. マゼンダ1色のレイヤー(可能であればプロテクトする)
|
||||||
5. 編集前の画像(可能であればプロテクトする)
|
5. 編集前の画像(可能であればプロテクトする)
|
||||||
|
|
||||||
作業用レイヤーに、大まかに初期マスクを作成します。選択範囲から始めても良いですし、作業レイヤーのグレースケール値を用いても良いでしょう。また、マスクを反転させることもできます。
|
作業用レイヤーに、大まかに初期マスクを作成します。選択範囲から始めても良い
|
||||||
|
ですし、作業レイヤーのグレースケール値を用いても良いでしょう。また、マスク
|
||||||
|
を反転させることもできます。
|
||||||
|
|
||||||
注: マスクを設定した後は、画像の回転や拡大縮小は行えません。これはデータ損失の原因となります。サイズを調整するための特別な方法は後述します。
|
注: マスクを設定した後は、画像の回転や拡大縮小は行えません。これはデータ損
|
||||||
|
失の原因となります。サイズを調整するための特別な方法は後述します。
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
マスクの設定
|
マスクの設定
|
||||||
|
|
||||||
レイヤーダイアログのサムネイル画像を [Control] キーを押しながらクリックしたり、[Alt]
|
レイヤーダイアログのサムネイル画像を [Control] キーを押しながらクリックした
|
||||||
キーを押しながらクリックしたりすることに慣れておきましょう。これは、何を見て何を編集しているかを把握するために必要となります。例えば、変更されていない画像を見ながら作業用レイヤーのマスクを編集する場合など、見えていないものを編集することもあります。混乱して間違ってしまわないように注意してください。自分が編集しているものが正しいかどうかを常に確認するようにしましょう。
|
り、[Alt] キーを押しながらクリックしたりすることに慣れておきましょう。これ
|
||||||
|
は、何を見て何を編集しているかを把握するために必要となります。例えば、変更
|
||||||
|
されていない画像を見ながら作業用レイヤーのマスクを編集する場合など、見えて
|
||||||
|
いないものを編集することもあります。混乱して間違ってしまわないように注意し
|
||||||
|
てください。自分が編集しているものが正しいかどうかを常に確認するようにしま
|
||||||
|
しょう。
|
||||||
|
|
||||||
一番上のオリジナル画像のレイヤーを表示しながら、作業用レイヤーに対して編集を加えるするように設定します。編集作業の必要に応じて画像を約400%に拡大してください(画像の各ピクセルを画面上
|
一番上のオリジナル画像のレイヤーを表示しながら、作業用レイヤーに対して編集
|
||||||
4x4 ピクセルのブロックとして表示し、編集することができます)
|
を加えるするように設定します。編集作業の必要に応じて画像を約400%に拡大して
|
||||||
|
ください(画像の各ピクセルを画面上 4x4 ピクセルのブロックとして表示し、編集
|
||||||
|
することができます)
|
||||||
|
|
||||||
Select parts of the image that need to be 100% opaque or 0% opaque. If
|
Select parts of the image that need to be 100% opaque or 0% opaque. If you
|
||||||
you can select the object or background somewhat accurately by color, do
|
can select the object or background somewhat accurately by color, do so. As
|
||||||
so. As needed to avoid selecting any pixels that should be partially
|
needed to avoid selecting any pixels that should be partially opaque
|
||||||
opaque (generally at the edge of the object) you should grow, shrink,
|
(generally at the edge of the object) you should grow, shrink, and invert
|
||||||
and invert the selection.
|
the selection.
|
||||||
|
|
||||||
Fill the 100% opaque areas with white, and the 0% opaque areas with
|
Fill the 100% opaque areas with white, and the 0% opaque areas with black.
|
||||||
black. This is most easily done by drag-and-drop from the
|
This is most easily done by drag-and-drop from the foreground/background
|
||||||
foreground/background color indicator. You should not see anything
|
color indicator. You should not see anything happen, because you are
|
||||||
happen, because you are viewing the unmodified image layer while editing
|
viewing the unmodified image layer while editing the mask of the WIP layer.
|
||||||
the mask of the WIP layer. Large changes might be noticable in the
|
Large changes might be noticable in the thumbnail.
|
||||||
thumbnail.
|
|
||||||
|
|
||||||
次に、画像を拡大します。
|
次に、画像を拡大します。
|
||||||
|
|
||||||
作業内容を確認します。まず、一番上のオリジナルレイヤーを隠します。マスクだけを表示すると、黒の背景に白のオブジェクトが表示されるはずです
|
作業内容を確認します。まず、一番上のオリジナルレイヤーを隠します。マスクだ
|
||||||
(おそらく輪郭の部分には未編集のグレーが表示されます)。次に
|
けを表示すると、黒の背景に白のオブジェクトが表示されるはずです (おそらく輪
|
||||||
作業用レイヤーを通常通り表示し、マスクがアクティブになるようにします。これで、あなたのオブジェクトが、次の有効レイヤーの上に表示されるはずです。このレイヤーは、コントラストを最大にするために、必要に応じてグリーンまたはマゼンタにする必要があります。緑のレイヤーを繰り返しクリックして有効/無効にすることで、これらの背景を行ったり来たりすることができます。マスクを見ながら編集して、単純なミスを修正します。
|
郭の部分には未編集のグレーが表示されます)。次に作業用レイヤーを通常通り表示
|
||||||
|
し、マスクがアクティブになるようにします。これで、あなたのオブジェクトが、
|
||||||
|
次の有効レイヤーの上に表示されるはずです。このレイヤーは、コントラストを最
|
||||||
|
大にするために、必要に応じてグリーンまたはマゼンタにする必要があります。緑
|
||||||
|
のレイヤーを繰り返しクリックして有効/無効にすることで、これらの背景を行った
|
||||||
|
り来たりすることができます。マスクを見ながら編集して、単純なミスを修正しま
|
||||||
|
す。
|
||||||
|
|
||||||
作業用レイヤーのマスクを編集しながら、一番上のオリジナルレイヤーの表示に戻ります。描画ツールを「ブラシ」に設定します。ブラシには、円形の小さなぼかし筆を選びます。5x5
|
作業用レイヤーのマスクを編集しながら、一番上のオリジナルレイヤーの表示に戻
|
||||||
サイズがほとんどの場合に適しています。
|
ります。描画ツールを「ブラシ」に設定します。ブラシには、円形の小さなぼかし
|
||||||
|
筆を選びます。5x5 サイズがほとんどの場合に適しています。
|
||||||
|
|
||||||
ゆっくりとぶれないように画像の輪郭をトレースします。外側には黒色、内側には白色を使います。色を変更しないまま複数のパスにならないように注意して下さい。
|
ゆっくりとぶれないように画像の輪郭をトレースします。外側には黒色、内側には
|
||||||
|
白色を使います。色を変更しないまま複数のパスにならないように注意して下さい
|
||||||
|
。
|
||||||
|
|
||||||
表示をちらっと反転させ、マスクがうまく機能していることを確認します。作業用レイヤーをグリーンまたはマゼンタの上に合成すると、元の背景が、境界周りのほんのわずかなギザギザした縁取りのように見えるはずです。この縁取りが見えない場合、オブジェクトマスクを小さくしすぎたことになります。この縁取りを構成するピクセルは、完全にオブジェクト内でもオブジェクト外でもありません。そのため、マスクは100%でも0%でもありません。この縁取りはこの後に取り除かれます。
|
表示をちらっと反転させ、マスクがうまく機能していることを確認します。作業用
|
||||||
|
レイヤーをグリーンまたはマゼンタの上に合成すると、元の背景が、境界周りのほ
|
||||||
|
んのわずかなギザギザした縁取りのように見えるはずです。この縁取りが見えない
|
||||||
|
場合、オブジェクトマスクを小さくしすぎたことになります。この縁取りを構成す
|
||||||
|
るピクセルは、完全にオブジェクト内でもオブジェクト外でもありません。そのた
|
||||||
|
め、マスクは100%でも0%でもありません。この縁取りはこの後に取り除かれます。
|
||||||
|
|
||||||
マスクを表示して編集します。黒か白の色で領域を選択します。ほとんどの場合、選択されていない色の斑点が残っていると思います。選択範囲を反転させ、鉛筆ツールを使ってこれらの点を取り除きます。この作業を白と黒の両方で行います。
|
マスクを表示して編集します。黒か白の色で領域を選択します。ほとんどの場合、
|
||||||
|
選択されていない色の斑点が残っていると思います。選択範囲を反転させ、鉛筆ツ
|
||||||
|
ールを使ってこれらの点を取り除きます。この作業を白と黒の両方で行います。
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
縁取りと不要なピクセルの除去
|
縁取りと不要なピクセルの除去
|
||||||
|
|
||||||
マスクをを表示しながら、黒で領域を選択した後、選択範囲を数ピクセル縮小します。ただし、マスクの端から縮小しないように注意してください(縮小することで、ミスを防いだりやり直したりすることができます)
|
マスクをを表示しながら、黒で領域を選択した後、選択範囲を数ピクセル縮小しま
|
||||||
|
す。ただし、マスクの端から縮小しないように注意してください(縮小することで
|
||||||
|
、ミスを防いだりやり直したりすることができます)
|
||||||
|
|
||||||
ここでマスクを無効にします。マスクされていない作業用レイヤーを表示して編集します。色選択ツールを使って、対象の平均的な色を選択します。この色を選択範囲にドラッグ&ドロップすると、オブジェクト以外のピクセルのほとんどが削除されます。
|
ここでマスクを無効にします。マスクされていない作業用レイヤーを表示して編集
|
||||||
|
します。色選択ツールを使って、対象の平均的な色を選択します。この色を選択範
|
||||||
|
囲にドラッグ&ドロップすると、オブジェクト以外のピクセルのほとんどが削除さ
|
||||||
|
れます。
|
||||||
|
|
||||||
この単色の領域は、Tux
|
この単色の領域は、Tux Paintが画像を縮小する際に生じる縁取りを抑制するのに役
|
||||||
Paintが画像を縮小する際に生じる縁取りを抑制するのに役立ちます。オブジェクトの輪郭に大きく異なる複数の色がある場合は、選択範囲を分割して、近くの背景が似たような色になるようにします。
|
立ちます。オブジェクトの輪郭に大きく異なる複数の色がある場合は、選択範囲を
|
||||||
|
分割して、近くの背景が似たような色になるようにします。
|
||||||
|
|
||||||
ここで、輪郭周りの縁取りを消去します。作業用レイヤーの画像を編集、表示していることを確認してください。以下の全てのレイヤーを頻繁に切り替えて表示することで、自分が何をしているのかを確認することができます:
|
ここで、輪郭周りの縁取りを消去します。作業用レイヤーの画像を編集、表示して
|
||||||
|
いることを確認してください。以下の全てのレイヤーを頻繁に切り替えて表示する
|
||||||
|
ことで、自分が何をしているのかを確認することができます:
|
||||||
|
|
||||||
* グリーン との合成(マスク有効)
|
+ グリーンとの合成(マスク有効)
|
||||||
* マゼンタ との合成(マスク有効)
|
+ マゼンタとの合成(マスク有効)
|
||||||
* オリジナル(一番上、または一番下のレイヤー)
|
+ オリジナル(一番上、または一番下のレイヤー)
|
||||||
* オリジナル との合成(マスク有効)
|
+ オリジナルとの合成(マスク有効)
|
||||||
* 作業用レイヤー(マスク無効)
|
+ 作業用レイヤー(マスク無効)
|
||||||
|
|
||||||
失敗を減らすために、マスクの中の灰色ではないピクセルだけを選択するとよいでしょう。(「マスクから色で領域選択、黒を選択、色加算モード、白を選択、反転」あるいは「すべてを選択、マスクから色で領域選択、色減算モード、黒を選択、白を選択」)この作業を行う際、選択範囲を少し広げて、選択領域を示す線を隠したくなるかもしれません。
|
失敗を減らすために、マスクの中の灰色ではないピクセルだけを選択するとよいで
|
||||||
|
しょう。(「マスクから色で領域選択、黒を選択、色加算モード、白を選択、反転
|
||||||
|
」あるいは「すべてを選択、マスクから色で領域選択、色減算モード、黒を選択、
|
||||||
|
白を選択」)この作業を行う際、選択範囲を少し広げて、選択領域を示す線を隠し
|
||||||
|
たくなるかもしれません。
|
||||||
|
|
||||||
Use the clone tool and the brush tool. Vary the opacity as needed. Use
|
Use the clone tool and the brush tool. Vary the opacity as needed. Use
|
||||||
small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is
|
small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is
|
||||||
generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy
|
generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy
|
||||||
brushes with about 70% opacity.) Unusual drawing modes can be helpful
|
brushes with about 70% opacity.) Unusual drawing modes can be helpful with
|
||||||
with semi-transparent objects.
|
semi-transparent objects.
|
||||||
|
|
||||||
最終目標は、オブジェクトの内側と外側の両方の縁取りを除去することです。内側の縁取りは、マゼンタやグリーンの上にオブジェクトを合成したときに見えるもので、明らかに除去が必要です。外側のフリンジは、画像を縮小したときに見えるようになるため、こちらも除去する必要があります。例として、鋭角なオブジェクトの輪郭にある2x2のピクセルの領域を考えてみましょう。左半分は黒で、不透明度は0%。右半分は白で、100%不透明です。つまり、黒い背景に白い物体がある状態です。Tux
|
最終目標は、オブジェクトの内側と外側の両方の縁取りを除去することです。内側
|
||||||
Paintがこれを50%(1x1ピクセルの領域)にスケーリングすると、結果はグレーの50%不透明ピクセルになりますが、正しい結果は、白の50%不透明ピクセルです。この結果を得るためには、黒いピクセルを塗り潰します。不透明度が0%であるにもかかわらず、黒いピクセルは重要です。
|
の縁取りは、マゼンタやグリーンの上にオブジェクトを合成したときに見えるもの
|
||||||
|
で、明らかに除去が必要です。外側のフリンジは、画像を縮小したときに見えるよ
|
||||||
|
うになるため、こちらも除去する必要があります。例として、鋭角なオブジェクト
|
||||||
|
の輪郭にある2x2のピクセルの領域を考えてみましょう。左半分は黒で、不透明度は
|
||||||
|
0%。右半分は白で、100%不透明です。つまり、黒い背景に白い物体がある状態で
|
||||||
|
す。Tux Paintがこれを50%(1x1ピクセルの領域)にスケーリングすると、結果は
|
||||||
|
グレーの50%不透明ピクセルになりますが、正しい結果は、白の50%不透明ピクセ
|
||||||
|
ルです。この結果を得るためには、黒いピクセルを塗り潰します。不透明度が0%で
|
||||||
|
あるにもかかわらず、黒いピクセルは重要です。
|
||||||
|
|
||||||
Tux Paint
|
Tux Paint では、画像を非常に大きく縮小することができるため、オブジェクトの
|
||||||
では、画像を非常に大きく縮小することができるため、オブジェクトの輪郭を外側に大きく広げることが重要です。オブジェクトの輪郭の部分では、非常に正確に処理する必要がありますが、輪郭から離れるにつれて、少々手を抜いても大丈夫です。十数ピクセル以上外側まで描くとちょうど良くなります。これを太くすればするだけ、Tux
|
輪郭を外側に大きく広げることが重要です。オブジェクトの輪郭の部分では、非常
|
||||||
Paintは汚い色の縁どりを発生させずにスケールダウンすることができます。オブジェクトの端から数ピクセル以上離れた部分については、鉛筆ツール(またはドラッグ&ドロップで適当に色を選択)を使用して、結果がきれいに縮小されるようにしてください。
|
に正確に処理する必要がありますが、輪郭から離れるにつれて、少々手を抜いても
|
||||||
|
大丈夫です。十数ピクセル以上外側まで描くとちょうど良くなります。これを太く
|
||||||
|
すればするだけ、Tux Paintは汚い色の縁どりを発生させずにスケールダウンするこ
|
||||||
|
とができます。オブジェクトの端から数ピクセル以上離れた部分については、鉛筆
|
||||||
|
ツール(またはドラッグ&ドロップで適当に色を選択)を使用して、結果がきれい
|
||||||
|
に縮小されるようにしてください。
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Tux Paint 用の画像の保存
|
Tux Paint 用の画像の保存
|
||||||
|
|
||||||
It is very easy to ruin your hard work. Image editors can silently
|
It is very easy to ruin your hard work. Image editors can silently destroy
|
||||||
destroy pixels in 0% opaque areas. The conditions under which this
|
pixels in 0% opaque areas. The conditions under which this happens may vary
|
||||||
happens may vary from version to version. If you are very trusting, you
|
from version to version. If you are very trusting, you can try saving your
|
||||||
can try saving your image directly as a PNG. Be sure to read it back in
|
image directly as a PNG. Be sure to read it back in again to verify that
|
||||||
again to verify that the 0% opaque areas didn't turn black or white,
|
the 0% opaque areas didn't turn black or white, which would create fringes
|
||||||
which would create fringes when Tux Paint scales the image down. If you
|
when Tux Paint scales the image down. If you need to scale your image to
|
||||||
need to scale your image to save space (and hide your mistakes), you are
|
save space (and hide your mistakes), you are almost certain to destroy all
|
||||||
almost certain to destroy all the 0% opaque areas. So here is a better
|
the 0% opaque areas. So here is a better way...
|
||||||
way...
|
|
||||||
|
|
||||||
より安全な保存方法
|
より安全な保存方法
|
||||||
|
|
||||||
マスクをレイヤーダイアログからツールバーの未使用部分(最後の描画ツールの直後)にドラッグします。これで、マスクデータを含む1つのレイヤーからなる新しい画像が作成されます。これを、使用する設定に応じた希望のサイズまで縮小します。多くの場合、700~1500ピクセル程度の画像から始めて、最終的には300~400ピクセル程度の画像を作成します。
|
マスクをレイヤーダイアログからツールバーの未使用部分(最後の描画ツール
|
||||||
|
の直後)にドラッグします。これで、マスクデータを含む1つのレイヤーからな
|
||||||
|
る新しい画像が作成されます。これを、使用する設定に応じた希望のサイズま
|
||||||
|
で縮小します。多くの場合、700~1500ピクセル程度の画像から始めて、最終的
|
||||||
|
には300~400ピクセル程度の画像を作成します。
|
||||||
|
|
||||||
マスク画像を NetPBM の Portable Greymap (".pgm") ファイルとして保存します。(古いバージョンの
|
マスク画像を NetPBM の Portable Greymap (".pgm") ファイルとして保存しま
|
||||||
GIMPを使用している場合は、保存する前に画像をグレースケールに変換する必要があるかもしれません)。よりコンパクトな「RAW
|
す。(古いバージョンの GIMPを使用している場合は、保存する前に画像をグレ
|
||||||
PGM」フォーマットを選択して保存します。(ファイルの2文字目はASCII数字の「5」、16進数のバイト0x35である必要があります)
|
ースケールに変換する必要があるかもしれません)。よりコンパクトな「RAW
|
||||||
|
PGM」フォーマットを選択して保存します。(ファイルの2文字目はASCII数字の
|
||||||
|
「5」、16進数のバイト0x35である必要があります)
|
||||||
|
|
||||||
マスク画像を閉じます
|
マスク画像を閉じます
|
||||||
|
|
||||||
マルチレイヤー画像に戻って、作業用レイヤーを選択します。マスクと同じように、レイヤーダイアログからツールバーにドラッグしてください。これで作業用データの単一レイヤー画像ができあがります。マスクが付いていた場合は取り除かれます。レイヤーダイアログにマスクのサムネイルが表示されていない状態で、オブジェクトと輪郭の縁取りが表示されているはずです。マスクを拡大縮小したのであれば、この画像も同様に正確に拡大縮小してください。この画像を
|
マルチレイヤー画像に戻って、作業用レイヤーを選択します。マスクと同じよ
|
||||||
NetPBM の Portable pixmap (".ppm") ファイルとして保存します。(注: .ppm ではなく .pgm です。)
|
うに、レイヤーダイアログからツールバーにドラッグしてください。これで作
|
||||||
(RAW PPMフォーマットを選択した場合、ファイルの2バイト目はASCII数字の "6"、16進数のバイト0x36である必要があります)
|
業用データの単一レイヤー画像ができあがります。マスクが付いていた場合は
|
||||||
|
取り除かれます。レイヤーダイアログにマスクのサムネイルが表示されていな
|
||||||
|
い状態で、オブジェクトと輪郭の縁取りが表示されているはずです。マスクを
|
||||||
|
拡大縮小したのであれば、この画像も同様に正確に拡大縮小してください。こ
|
||||||
|
の画像を NetPBM の Portable pixmap (".ppm") ファイルとして保存します。
|
||||||
|
(注: .ppm ではなく .pgm です。) (RAW PPMフォーマットを選択した場合、フ
|
||||||
|
ァイルの2バイト目はASCII数字の "6"、16進数のバイト0x36である必要があり
|
||||||
|
ます)
|
||||||
|
|
||||||
最後に、以下のように pnmtopng コマンドで、2つのファイルを1つに合成します:
|
最後に、以下のように pnmtopng コマンドで、2つのファイルを1つに合成し
|
||||||
|
ます:
|
||||||
|
|
||||||
|
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
||||||
|
final-stamp.png
|
||||||
|
|
||||||
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
|
||||||
final-stamp.png
|
|
||||||
|
|
|
||||||
|
|
@ -1,97 +1,103 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
バージョン 0.9.31
|
バージョン 0.9.31
|
||||||
Environment Variables Documentation
|
Environment Variables Documentation
|
||||||
|
|
||||||
Copyright © 2021-2023 by various contributors; AUTHORS.txt 参照.
|
Copyright © 2021-2023 by various contributors; AUTHORS.txt 参照.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
2023年5月 5日
|
2023年5月 5日
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
Tux Paint understands a number of environment variables, either directly,
|
Tux Paint understands a number of environment variables, either directly, or
|
||||||
or indirectly by the libraries that it utilizes.
|
indirectly by the libraries that it utilizes.
|
||||||
|
|
||||||
Storage-related environment variables
|
Storage-related environment variables
|
||||||
|
|
||||||
HOME
|
HOME
|
||||||
|
|
||||||
Specifies the user's "home directory", which is used to locate
|
Specifies the user's "home directory", which is used to locate numerous
|
||||||
numerous other files or directories. In some cases, it is utilized
|
other files or directories. In some cases, it is utilized as part of a
|
||||||
as part of a fall-back location, when other environment variables
|
fall-back location, when other environment variables (elsewhere in this
|
||||||
(elsewhere in this documentation) are not set. Sometimes, the
|
documentation) are not set. Sometimes, the location to use can be
|
||||||
location to use can be overridden by options provided on the
|
overridden by options provided on the command-line or via Tux Paint's
|
||||||
command-line or via Tux Paint's configuration file. See the
|
configuration file. See the "OPTIONS" documentation for details.
|
||||||
"OPTIONS" documentation for details.
|
|
||||||
|
|
||||||
A few examples of where "$HOME" is used include:
|
A few examples of where "$HOME" is used include:
|
||||||
|
|
||||||
* The location of Tux Paint's configuration file
|
+ The location of Tux Paint's configuration file
|
||||||
* The basis of where Tux Paint saves and loads users' drawings
|
+ The basis of where Tux Paint saves and loads users' drawings
|
||||||
* The location of a user's private collection of data files —
|
+ The location of a user's private collection of data files — stamps,
|
||||||
stamps, brushes, etc. — (versus those available system wide)
|
brushes, etc. — (versus those available system wide)
|
||||||
|
|
||||||
XDG_CONFIG_HOME
|
|
||||||
|
|
||||||
On Linux and other platforms where the X Desktop Group standards
|
XDG_CONFIG_HOME
|
||||||
are used, the location of the user's configuration files.
|
|
||||||
Specifically, where to find "user-dirs.dirs", where the
|
|
||||||
"XDG_PICTURES_DIR" might be defined. It is used for exporting
|
|
||||||
drawings and animated GIFs. Generally it's set to something like
|
|
||||||
"$HOME/Pictures/". If not specified, Tux Paint checks in the
|
|
||||||
directory "$HOME/.config/". If the configuration cannot be found,
|
|
||||||
Tux Paint simply exports drawings and GIFs to "$HOME".
|
|
||||||
|
|
||||||
XDG_DATA_HOME
|
On Linux and other platforms where the X Desktop Group standards are used,
|
||||||
|
the location of the user's configuration files. Specifically, where to find
|
||||||
|
"user-dirs.dirs", where the "XDG_PICTURES_DIR" might be defined. It is used
|
||||||
|
for exporting drawings and animated GIFs. Generally it's set to something
|
||||||
|
like "$HOME/Pictures/". If not specified, Tux Paint checks in the directory
|
||||||
|
"$HOME/.config/". If the configuration cannot be found, Tux Paint simply
|
||||||
|
exports drawings and GIFs to "$HOME".
|
||||||
|
|
||||||
On Linux and other platforms where the X Desktop Group standards
|
|
||||||
are used, the location of the user's data directories.
|
|
||||||
Specifically, where to find the "Trash" directory. It is used when
|
|
||||||
deleting images from Tux Paint's "Open" dialog. If not set, the
|
|
||||||
location "$HOME/.local/share/Trash/" is used, if available. If
|
|
||||||
not, images are simply deleted, rather than moved anywhere.
|
|
||||||
|
|
||||||
TEMP
|
|
||||||
|
|
||||||
Specifies the location where temporary files may be created. Only
|
XDG_DATA_HOME
|
||||||
used by Tux Paint on Microsoft Windows OSes. Uses "userdata" if
|
|
||||||
not set.
|
On Linux and other platforms where the X Desktop Group standards are used,
|
||||||
|
the location of the user's data directories. Specifically, where to find
|
||||||
|
the "Trash" directory. It is used when deleting images from Tux Paint's
|
||||||
|
"Open" dialog. If not set, the location "$HOME/.local/share/Trash/" is
|
||||||
|
used, if available. If not, images are simply deleted, rather than moved
|
||||||
|
anywhere.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
TEMP
|
||||||
|
|
||||||
|
Specifies the location where temporary files may be created. Only used by
|
||||||
|
Tux Paint on Microsoft Windows OSes. Uses "userdata" if not set.
|
||||||
|
|
||||||
Language-related environment variables
|
Language-related environment variables
|
||||||
|
|
||||||
LANG
|
LANG
|
||||||
|
LANGUAGE
|
||||||
|
LC_ALL
|
||||||
|
LC_MESSAGES
|
||||||
|
|
||||||
LANGUAGE
|
Specify the language Tux Paint should utilize in its user interface.
|
||||||
|
Overridde by the "--lang" and "--locale" command-line options or their
|
||||||
|
configuration file counterparts. The "LANGUAGE" environment variable is
|
||||||
|
used, if set. If not, "LC_ALL" is used as a fallback. Then "LC_MESSAGES",
|
||||||
|
and finally "LANG".
|
||||||
|
|
||||||
LC_ALL
|
|
||||||
|
|
||||||
LC_MESSAGES
|
|
||||||
|
|
||||||
Specify the language Tux Paint should utilize in its user
|
|
||||||
interface. Overridde by the "--lang" and "--locale" command-line
|
|
||||||
options or their configuration file counterparts. The "LANGUAGE"
|
|
||||||
environment variable is used, if set. If not, "LC_ALL" is used as
|
|
||||||
a fallback. Then "LC_MESSAGES", and finally "LANG".
|
|
||||||
|
|
||||||
Display-related environment variables
|
Display-related environment variables
|
||||||
|
|
||||||
The following are a few of the environment variables supported by Simple
|
The following are a few of the environment variables supported by Simple
|
||||||
DirectMedia Layer (libSDL) — which Tux Paint utilizes for displaying
|
DirectMedia Layer (libSDL) — which Tux Paint utilizes for displaying graphics,
|
||||||
graphics, playing sounds, and receiving mouse, keyboard, and joystick
|
playing sounds, and receiving mouse, keyboard, and joystick input — and which
|
||||||
input — and which may be useful to users of Tux Paint.
|
may be useful to users of Tux Paint.
|
||||||
|
|
||||||
|
SDL_VIDEO_ALLOW_SCREENSAVER
|
||||||
|
|
||||||
|
Specifies whether Tux Paint should allow a screensaver to run. Can be set
|
||||||
|
to '1' (true) by Tux Paint itself by issuing the command-line option
|
||||||
|
"--allowscreensaver" or its configuration file counterpart.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
SDL_VIDEO_WINDOW_POS
|
||||||
|
|
||||||
|
Requests where to position Tux Paint's window, and can be used to specify
|
||||||
|
what display to place a fullscreen Tux Paint in a multi-monitor
|
||||||
|
configuration. If not set, or set to "nopref" (meaning "no preference"),
|
||||||
|
Simple DirectMedia Layer (libSDL) decides. Can be set to an X,Y coordinate
|
||||||
|
(e.g. 200,100), or "center" (meaning "center").
|
||||||
|
|
||||||
SDL_VIDEO_ALLOW_SCREENSAVER
|
|
||||||
|
|
||||||
Specifies whether Tux Paint should allow a screensaver to run. Can
|
|
||||||
be set to '1' (true) by Tux Paint itself by issuing the
|
|
||||||
command-line option "--allowscreensaver" or its configuration file
|
|
||||||
counterpart.
|
|
||||||
|
|
||||||
SDL_VIDEO_WINDOW_POS
|
|
||||||
|
|
||||||
Requests where to position Tux Paint's window, and can be used to
|
|
||||||
specify what display to place a fullscreen Tux Paint in a
|
|
||||||
multi-monitor configuration. If not set, or set to "nopref"
|
|
||||||
(meaning "no preference"), Simple DirectMedia Layer (libSDL)
|
|
||||||
decides. Can be set to an X,Y coordinate (e.g. 200,100), or
|
|
||||||
"center" (meaning "center").
|
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,88 +1,92 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
バージョン 0.9.31
|
バージョン 0.9.31
|
||||||
PNG Documentation
|
PNG Documentation
|
||||||
|
|
||||||
Copyright © 2007-2022 by various contributors; AUTHORS.txt 参照.
|
Copyright © 2007-2022 by various contributors; AUTHORS.txt 参照.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
2022年6月 4日
|
2022年6月 4日
|
||||||
|
|
||||||
About PNGs
|
About PNGs
|
||||||
|
|
||||||
PNG is the Portable Network Graphic format. It is an open standard, not
|
PNG is the Portable Network Graphic format. It is an open standard, not
|
||||||
burdened by patents (like GIFs). It is a highly compressed format (though
|
burdened by patents (like GIFs). It is a highly compressed format (though not
|
||||||
not "lossy" like JPEGs - lossiness allows files to be much smaller, but
|
"lossy" like JPEGs - lossiness allows files to be much smaller, but introduces
|
||||||
introduces 'mistakes' in the image when saved), and supports 24-bit color
|
'mistakes' in the image when saved), and supports 24-bit color (16.7 million
|
||||||
(16.7 million colors) as well as a full "alpha channel" - that is, each
|
colors) as well as a full "alpha channel" - that is, each pixel can have a
|
||||||
pixel can have a varying degree of transparency.
|
varying degree of transparency.
|
||||||
|
|
||||||
For more information, visit: http://www.libpng.org/
|
For more information, visit: http://www.libpng.org/
|
||||||
|
|
||||||
These features (openness, losslessness, compression, transparency/alpha)
|
These features (openness, losslessness, compression, transparency/alpha) make
|
||||||
make it the best choice for Tux Paint. (Tux Paint's support for the PNG
|
it the best choice for Tux Paint. (Tux Paint's support for the PNG format comes
|
||||||
format comes from the Open Source SDL_Image library, which in turn gets it
|
from the Open Source SDL_Image library, which in turn gets it from the libPNG
|
||||||
from the libPNG library.)
|
library.)
|
||||||
|
|
||||||
Support for many colors allows photo-quality "rubber stamp" images to be
|
Support for many colors allows photo-quality "rubber stamp" images to be used
|
||||||
used in Tux Paint, and alpha transparency allows for high-quality brushes.
|
in Tux Paint, and alpha transparency allows for high-quality brushes.
|
||||||
|
|
||||||
How To Make PNGs
|
How To Make PNGs
|
||||||
|
|
||||||
The following is a very brief list of ways to create PNGs or convert
|
The following is a very brief list of ways to create PNGs or convert existing
|
||||||
existing images into PNGs.
|
images into PNGs.
|
||||||
|
|
||||||
GIMP & Krita
|
GIMP & Krita
|
||||||
|
|
||||||
Excellent tools with which to create PNG images for use in Tux
|
Excellent tools with which to create PNG images for use in Tux Paint are
|
||||||
Paint are GIMP and Krita, both high-quality Open Source
|
GIMP and Krita, both high-quality Open Source interactive drawing and photo
|
||||||
interactive drawing and photo editing programs.
|
editing programs.
|
||||||
|
|
||||||
It is likely that one or both are already installed on your
|
It is likely that one or both are already installed on your system. If not,
|
||||||
system. If not, they should be readily available from your Linux
|
they should be readily available from your Linux distribution's software
|
||||||
distribution's software repository. If not, or to learn more,
|
repository. If not, or to learn more, visit http://www.gimp.org/ and http:/
|
||||||
visit http://www.gimp.org/ and http://www.krita.org/,
|
/www.krita.org/, respectively.
|
||||||
respectively.
|
|
||||||
|
|
||||||
Command-line Tools
|
|
||||||
|
|
||||||
NetPBM
|
|
||||||
|
|
||||||
The Portable Bitmap tools (collectively known as
|
Command-line Tools
|
||||||
"NetPBM") is a collection of Open Source command-line
|
|
||||||
tools which convert to and from various formats,
|
|
||||||
including GIF, TIFF, BMP, PNG, and many more.
|
|
||||||
|
|
||||||
It is possible that it's already installed on your
|
NetPBM
|
||||||
system. If not, they it be readily available from
|
|
||||||
your Linux distribution's software repository. If
|
|
||||||
not, or to learn more, visit
|
|
||||||
http://netpbm.sourceforge.net/.
|
|
||||||
|
|
||||||
cjpeg/djpeg
|
The Portable Bitmap tools (collectively known as "NetPBM") is a
|
||||||
|
collection of Open Source command-line tools which convert to and from
|
||||||
|
various formats, including GIF, TIFF, BMP, PNG, and many more.
|
||||||
|
|
||||||
|
It is possible that it's already installed on your system. If not, they
|
||||||
|
it be readily available from your Linux distribution's software
|
||||||
|
repository. If not, or to learn more, visit http://
|
||||||
|
netpbm.sourceforge.net/.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cjpeg/djpeg
|
||||||
|
|
||||||
|
The "cjpeg" and "djpeg" command-line programs convert between the
|
||||||
|
NetPBM Portable Any Map (PNM) format and JPEGs. It is possible that
|
||||||
|
it's already installed on your system. If not, they it be readily
|
||||||
|
available from your Linux distribution's software repository. If not,
|
||||||
|
or to learn more, visit https://jpegclub.org/.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Proprietary Software for Windows
|
||||||
|
+ CorelDRAW (Corel) — http://www.corel.com/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Paint Shop Pro (Corel) — https://www.paintshoppro.com/
|
||||||
|
+ Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html
|
||||||
|
+ PIXresizer (Bluefive software) — http://bluefive.pair.com/
|
||||||
|
pixresizer.htm
|
||||||
|
|
||||||
|
|
||||||
|
Macintosh Users
|
||||||
|
+ CorelDRAW (Corel) — http://www.corel.com/
|
||||||
|
+ GraphicConverter (Lemke Software) — https://www.lemkesoft.de/
|
||||||
|
mac-fotobearbeitung-mac-diashow-mac-grafikprogramm-mac-bildbetrachter/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Photoshop (Adobe) — http://www.adobe.com/products/photoshop.html
|
||||||
|
|
||||||
The "cjpeg" and "djpeg" command-line programs convert
|
|
||||||
between the NetPBM Portable Any Map (PNM) format and
|
|
||||||
JPEGs. It is possible that it's already installed on
|
|
||||||
your system. If not, they it be readily available
|
|
||||||
from your Linux distribution's software repository.
|
|
||||||
If not, or to learn more, visit
|
|
||||||
https://jpegclub.org/.
|
|
||||||
|
|
||||||
Proprietary Software for Windows
|
|
||||||
* CorelDRAW (Corel) — http://www.corel.com/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Paint Shop Pro (Corel) — https://www.paintshoppro.com/
|
|
||||||
* Photoshop (Adobe) —
|
|
||||||
http://www.adobe.com/products/photoshop.html
|
|
||||||
* PIXresizer (Bluefive software) —
|
|
||||||
http://bluefive.pair.com/pixresizer.htm
|
|
||||||
|
|
||||||
Macintosh Users
|
|
||||||
* CorelDRAW (Corel) — http://www.corel.com/
|
|
||||||
* GraphicConverter (Lemke Software) —
|
|
||||||
https://www.lemkesoft.de/mac-fotobearbeitung-mac-diashow-mac-grafikprogramm-mac-bildbetrachter/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Photoshop (Adobe) —
|
|
||||||
http://www.adobe.com/products/photoshop.html
|
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,53 +1,57 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
バージョン 0.9.31
|
バージョン 0.9.31
|
||||||
Signals Documentation
|
Signals Documentation
|
||||||
|
|
||||||
Copyright © 2019-2022 by various contributors; AUTHORS.txt 参照.
|
Copyright © 2019-2022 by various contributors; AUTHORS.txt 参照.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
2022年6月 4日
|
2022年6月 4日
|
||||||
|
|
||||||
Tux Paint responds to the following signals (which can be sent to the
|
Tux Paint responds to the following signals (which can be sent to the program's
|
||||||
program's process via `kill` or `killall`, for example).
|
process via `kill` or `killall`, for example).
|
||||||
|
|
||||||
SIGTERM (also, [Control] + [C] from a terminal running `tuxpaint`)
|
SIGTERM (also, [Control] + [C] from a terminal running `tuxpaint`)
|
||||||
|
|
||||||
Tux Paint responds as if the "Quit" button were pressed, or the
|
Tux Paint responds as if the "Quit" button were pressed, or the desktop
|
||||||
desktop environment was told to close Tux Paint (e.g., by clicking
|
environment was told to close Tux Paint (e.g., by clicking a window close
|
||||||
a window close button, or pressing [Alt] + [F4] on most systems).
|
button, or pressing [Alt] + [F4] on most systems).
|
||||||
|
|
||||||
From the main interface, Tux Paint will prompt whether or not you
|
From the main interface, Tux Paint will prompt whether or not you wish to
|
||||||
wish to quit, and (unless overridden by the auto-save option, e.g.
|
quit, and (unless overridden by the auto-save option, e.g. "--autosave") if
|
||||||
"--autosave") if you'd like to save the current drawing (if
|
you'd like to save the current drawing (if unsaved), and if so, and it's a
|
||||||
unsaved), and if so, and it's a modified version of an existing
|
modified version of an existing drawing (unless overridden by the options
|
||||||
drawing (unless overridden by the options to save over old images,
|
to save over old images, or always save new images; e.g. "--saveover" and
|
||||||
or always save new images; e.g. "--saveover" and "--saveovernew",
|
"--saveovernew", respectively), whether or not to overwrite the existing
|
||||||
respectively), whether or not to overwrite the existing drawing,
|
drawing, or save to a new file.
|
||||||
or save to a new file.
|
|
||||||
|
|
||||||
例: killall tuxpaint
|
例: killall tuxpaint
|
||||||
|
|
||||||
💡 Note: From other parts of the interface, the signal is currently
|
💡 Note: From other parts of the interface, the signal is currently
|
||||||
interpreted as a request to go back (e.g., from the "New" dialog
|
interpreted as a request to go back (e.g., from the "New" dialog back to
|
||||||
back to the main interface), as if a "Back" button in Tux Paint
|
the main interface), as if a "Back" button in Tux Paint were clicked, or
|
||||||
were clicked, or the [Esc] was key pressed.
|
the [Esc] was key pressed.
|
||||||
|
|
||||||
SIGUSR1 & SIGUSR2
|
|
||||||
|
|
||||||
Tux Paint responds by setting its auto-save option (as if it had
|
|
||||||
been launched with "--autosave"), as well as either the option to
|
|
||||||
always save new images (as if launched with "--saveovernew") in
|
|
||||||
the case of receiving a SIGUSR1 signal, or to always save over the
|
|
||||||
existing image (as if launched with "--saveover") in the case of
|
|
||||||
receiving SIGUSR2. Then Tux Paint sends itself a SIGTERM signal,
|
|
||||||
in an attempt to quit. (See above.)
|
|
||||||
|
|
||||||
So, from the main interface, Tux Paint should quit almost
|
SIGUSR1 & SIGUSR2
|
||||||
immediately, with no questions asked.
|
|
||||||
|
Tux Paint responds by setting its auto-save option (as if it had been
|
||||||
|
launched with "--autosave"), as well as either the option to always save
|
||||||
|
new images (as if launched with "--saveovernew") in the case of receiving a
|
||||||
|
SIGUSR1 signal, or to always save over the existing image (as if launched
|
||||||
|
with "--saveover") in the case of receiving SIGUSR2. Then Tux Paint sends
|
||||||
|
itself a SIGTERM signal, in an attempt to quit. (See above.)
|
||||||
|
|
||||||
|
So, from the main interface, Tux Paint should quit almost immediately, with
|
||||||
|
no questions asked.
|
||||||
|
|
||||||
|
例: killall -s SIGUSR1 tuxpaint
|
||||||
|
|
||||||
|
💡 Note: From other parts of the interface, unfortunately, Tux Paint will go
|
||||||
|
back one level in the interface. Therefore, at this time, it may be
|
||||||
|
necessary to send this signal to Tux Paint a few times, for it to quit
|
||||||
|
completely.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
例: killall -s SIGUSR1 tuxpaint
|
|
||||||
|
|
||||||
💡 Note: From other parts of the interface, unfortunately, Tux
|
|
||||||
Paint will go back one level in the interface. Therefore, at this
|
|
||||||
time, it may be necessary to send this signal to Tux Paint a few
|
|
||||||
times, for it to quit completely.
|
|
||||||
|
|
|
||||||
|
|
@ -1,36 +1,37 @@
|
||||||
Tux Paint
|
Tux Paint
|
||||||
バージョン 0.9.31
|
バージョン 0.9.31
|
||||||
SVG Documentation
|
SVG Documentation
|
||||||
|
|
||||||
Copyright © 2007-2022 by various contributors; AUTHORS.txt 参照.
|
Copyright © 2007-2022 by various contributors; AUTHORS.txt 参照.
|
||||||
https://tuxpaint.org/
|
https://tuxpaint.org/
|
||||||
|
|
||||||
2022年6月 4日
|
2022年6月 4日
|
||||||
|
|
||||||
About SVGs
|
About SVGs
|
||||||
|
|
||||||
SVG (Scalable Vector Graphics) is an open standard used to describe
|
SVG (Scalable Vector Graphics) is an open standard used to describe
|
||||||
two-dimensional vector graphics. It is great for diagrams and shapes,
|
two-dimensional vector graphics. It is great for diagrams and shapes, while
|
||||||
while PNGs are better for photographs. SVG files are a bit like
|
PNGs are better for photographs. SVG files are a bit like instructions on how
|
||||||
instructions on how to make an image. This means that they can be resized
|
to make an image. This means that they can be resized without looking pixelated
|
||||||
without looking pixelated or blocky.
|
or blocky.
|
||||||
|
|
||||||
For more information, visit: https://www.w3.org/Graphics/SVG/
|
For more information, visit: https://www.w3.org/Graphics/SVG/
|
||||||
|
|
||||||
How to make SVGs
|
How to make SVGs
|
||||||
|
|
||||||
An excellent tool with which to create SVG images for use in Tux Paint is
|
An excellent tool with which to create SVG images for use in Tux Paint is
|
||||||
Inkscape, a high-quality Open Source interactive drawing program available
|
Inkscape, a high-quality Open Source interactive drawing program available for
|
||||||
for Windows, macOS, and Linux. There are also other applications that can
|
Windows, macOS, and Linux. There are also other applications that can produce
|
||||||
produce SVGs, both free/open source, and commerical/proprietary.
|
SVGs, both free/open source, and commerical/proprietary.
|
||||||
|
|
||||||
Open Source
|
Open Source
|
||||||
* Inkscape — http://www.inkscape.org/
|
+ Inkscape — http://www.inkscape.org/
|
||||||
* Karbon — https://calligra.org/karbon/
|
+ Karbon — https://calligra.org/karbon/
|
||||||
|
|
||||||
|
|
||||||
|
Proprietary
|
||||||
|
+ CorelDRAW (Corel) — https://www.coreldraw.com/en/
|
||||||
|
+ Illustrator (Adobe) — http://www.adobe.com/products/illustrator.html
|
||||||
|
+ Boxy SVG — https://boxy-svg.com/
|
||||||
|
+ Sketch (Sketch B.V.) — https://boxy-svg.com/
|
||||||
|
|
||||||
Proprietary
|
|
||||||
* CorelDRAW (Corel) — https://www.coreldraw.com/en/
|
|
||||||
* Illustrator (Adobe) —
|
|
||||||
http://www.adobe.com/products/illustrator.html
|
|
||||||
* Boxy SVG — https://boxy-svg.com/
|
|
||||||
* Sketch (Sketch B.V.) — https://boxy-svg.com/
|
|
||||||
|
|
|
||||||
|
|
@ -1,174 +1,215 @@
|
||||||
Tux Paint 0.9.29 クイックスタートガイド
|
Tux Paint 0.9.29 クイックスタートガイド
|
||||||
|
|
||||||
描画ツール
|
描画ツール
|
||||||
|
|
||||||
🖌ふで
|
🖌ふで
|
||||||
|
|
||||||
* 右側のブラシを選択します。
|
* 右側のブラシを選択します。
|
||||||
* ブラシには、アニメーションするもの 🎞, 方向があるもの ✲ があり、両方を併せ持つブラシもあります。
|
* ブラシには、アニメーションするもの 🎞, 方向があるもの ✲ があり、両方を併せ持
|
||||||
* 右下のバー 📶 でブラシの間隔を変更します。
|
つブラシもあります。
|
||||||
* 色を選択します("色" のセクションを参照)
|
* 右下のバー 📶 でブラシの間隔を変更します。
|
||||||
* キャンバスをクリックまたはタップしてドラッグし、描画します。
|
* 色を選択します("色" のセクションを参照)
|
||||||
|
* キャンバスをクリックまたはタップしてドラッグし、描画します。
|
||||||
|
|
||||||
⌧はんこ
|
⌧はんこ
|
||||||
|
|
||||||
* 右下の左右の矢印のボタン ⇦⇨ で、カテゴリを切り替えます。
|
* 右下の左右の矢印のボタン ⇦⇨ で、カテゴリを切り替えます。
|
||||||
* 右側のスタンプを選択してください。
|
* 右側のスタンプを選択してください。
|
||||||
* スタンプの中には、右下の操作ボタンを使って、上下 🪞 左右 ↕ に反転させることができるものがあります。
|
* スタンプの中には、右下の操作ボタンを使って、上下 🪞 左右 ↕ に反転させること
|
||||||
* 色を変えられるスタンプもあります("色" のセクションを参照)
|
ができるものがあります。
|
||||||
* 右下のバー 📶 でスタンプのサイズを変更します。
|
* 色を変えられるスタンプもあります("色" のセクションを参照)
|
||||||
* 回転 ⟳ は、お好みに応じて有効にすることができます。
|
* 右下のバー 📶 でスタンプのサイズを変更します。
|
||||||
* キャンバスをクリックまたはタップしてスタンプの位置を決めます。
|
* 回転 ⟳ は、お好みに応じて有効にすることができます。
|
||||||
* 回転が有効に設定されている場合、ドラッグして回転させ、もう一度クリックまたはタップして描画します。
|
* キャンバスをクリックまたはタップしてスタンプの位置を決めます。
|
||||||
* 効果音があるスタンプでは、スピーカー 🕪 ボタンを押すと、もう一度聞くことができます。
|
+ 回転が有効に設定されている場合、ドラッグして回転させ、もう一度クリック
|
||||||
* 音声解説付きのスタンプもあります。ヘッドフォン 🎧 ボタンを押すと、もう一度聞くことができます。
|
またはタップして描画します。
|
||||||
|
* 効果音があるスタンプでは、スピーカー 🕪 ボタンを押すと、もう一度聞くことがで
|
||||||
|
きます。
|
||||||
|
* 音声解説付きのスタンプもあります。ヘッドフォン 🎧 ボタンを押すと、もう一度聞
|
||||||
|
くことができます。
|
||||||
|
|
||||||
⚟せん
|
⚟せん
|
||||||
|
|
||||||
* (描画ツールのセクションを参照)
|
* (描画ツールのセクションを参照)
|
||||||
* クリックまたはタップしてドラッグし、線を引きます。
|
* クリックまたはタップしてドラッグし、線を引きます。
|
||||||
|
|
||||||
⭓かたち
|
⭓かたち
|
||||||
|
|
||||||
* 右側の図形を選択してください。
|
* 右側の図形を選択してください。
|
||||||
* 右下のコントロールを使用して、図形を中心 ⧈ から広げるかコーナー ◰ から広げるかを選択します。
|
* 右下のコントロールを使用して、図形を中心 ⧈ から広げるかコーナー ◰ から広げ
|
||||||
* クリックまたはタップして位置を決め、ドラッグして大きさを変えます。
|
るかを選択します。
|
||||||
* ドラッグして回転させ、もう一度クリックまたはタップして描画します。
|
* クリックまたはタップして位置を決め、ドラッグして大きさを変えます。
|
||||||
|
* ドラッグして回転させ、もう一度クリックまたはタップして描画します。
|
||||||
|
|
||||||
🄰もじ
|
🄰もじ
|
||||||
|
|
||||||
* 右側のフォントを選択します。
|
* 右側のフォントを選択します。
|
||||||
* 右下にあるコントロールを使用して、太字 𝗔 や斜体 𝘈 にするかを選択します。
|
* 右下にあるコントロールを使用して、太字 𝗔 や斜体 𝘈 にするかを選択します。
|
||||||
* 右下の上矢印 🡁 と下矢印 🡃 ボタンを使用して、テキストのサイズを変更します。
|
* 右下の上矢印 🡁 と下矢印 🡃 ボタンを使用して、テキストのサイズを変更します。
|
||||||
* 色を選択します("色" のセクションを参照)
|
* 色を選択します("色" のセクションを参照)
|
||||||
* キャンバスをクリックまたはタップして、入力カーソルの位置を決めます。
|
* キャンバスをクリックまたはタップして、入力カーソルの位置を決めます。
|
||||||
* キーボードまたはスクリーン キーボードを使用してテキストを入力します。
|
* キーボードまたはスクリーンキーボードを使用してテキストを入力します。
|
||||||
* テキストの位置を変更したい場合は、キャンバスをもう一度クリックまたはタップします。
|
* テキストの位置を変更したい場合は、キャンバスをもう一度クリックまたはタップ
|
||||||
* [Enter]/[Return] を押すか、⮨ をクリックまたはタップするとテキストが追加され、次の行の入力が開始されます。
|
します。
|
||||||
* [Tab] を押すか ⟷ をクリック/タップすれば、テキストが追加され、すぐ右側に続けてテキストを入力できます。
|
* [Enter]/[Return] を押すか、⮨ をクリックまたはタップするとテキストが追加され
|
||||||
* スクリーン キーボードの使い方:
|
、次の行の入力が開始されます。
|
||||||
* 「Cmp」は文字を合成するために使用できます。たとえば、Cmp ' a は á になります。
|
* [Tab] を押すか ⟷ をクリック/タップすれば、テキストが追加され、すぐ右側に続
|
||||||
* 「AltGr」を使用すると、より多くの文字にすばやくアクセスできます。
|
けてテキストを入力できます。
|
||||||
* 左右の矢印で、キーボード レイアウトを切り替えます (例: "QWERTY" と "ABC")
|
* スクリーンキーボードの使い方:
|
||||||
|
+ 「Cmp」は文字を合成するために使用できます。たとえば、Cmp ' a は á にな
|
||||||
|
ります。
|
||||||
|
+ 「AltGr」を使用すると、より多くの文字にすばやくアクセスできます。
|
||||||
|
+ 左右の矢印で、キーボードレイアウトを切り替えます (例: "QWERTY" と
|
||||||
|
"ABC")
|
||||||
|
|
||||||
🅰ラベル
|
🅰ラベル
|
||||||
|
|
||||||
* (「もじ」を参照)
|
* (「もじ」を参照)
|
||||||
* ラベルは絵から離れて「浮いて」います。描画やスタンプでの上書きや、「まほう」の効果などは適用されません。
|
* ラベルは絵から離れて「浮いて」います。描画やスタンプでの上書きや、「まほう
|
||||||
* ラベルは、後からでも、編集や移動、スタイルの変更ができます。
|
」の効果などは適用されません。
|
||||||
* 右下の ☝
|
* ラベルは、後からでも、編集や移動、スタイルの変更ができます。
|
||||||
ボタンをクリックまたはタップして、ラベルを選択します。変更するラベルをクリックまたはタップしてから、キャンバス内の別の場所をクリックまたはタップして位置を変更したり、フォントやスタイル、色を変更したり、タイプしてテキストを編集したりできます。
|
* 右下の ☝ ボタンをクリックまたはタップして、ラベルを選択します。変更するラベ
|
||||||
* 右下にある 🖑 ボタン押すと、ラベルはキャンバスに貼り付けられ、以後は編集できなくなります。
|
ルをクリックまたはタップしてから、キャンバス内の別の場所をクリックまたはタ
|
||||||
|
ップして位置を変更したり、フォントやスタイル、色を変更したり、タイプしてテ
|
||||||
|
キストを編集したりできます。
|
||||||
|
* 右下にある 🖑 ボタン押すと、ラベルはキャンバスに貼り付けられ、以後は編集でき
|
||||||
|
なくなります。
|
||||||
|
|
||||||
🪣ぬる
|
🪣ぬる
|
||||||
|
|
||||||
* 右側で塗りつぶしモードを選択します。
|
* 右側で塗りつぶしモードを選択します。
|
||||||
* 色を選択します("色" のセクションを参照)
|
* 色を選択します("色" のセクションを参照)
|
||||||
* クリックまたはタップして(「ふで」モードと「リニア」モードでは、さらにドラッグして)、閉じたエリアを色で塗りつぶします。
|
* クリックまたはタップして(「ふで」モードと「リニア」モードでは、さらにドラ
|
||||||
* なし - グラデーション無しの一色で塗りつぶします
|
ッグして)、閉じたエリアを色で塗りつぶします。
|
||||||
* ふで - ブラシを使ってエリアからはみ出さないように塗りつぶします
|
+ なし - グラデーション無しの一色で塗りつぶします
|
||||||
* リニア - エリアを線形グラデーションで塗りつぶします (ドラッグして角度とグラデーションを選択します)
|
+ ふで - ブラシを使ってエリアからはみ出さないように塗りつぶします
|
||||||
* ほうしゃ - クリックまたはタップした場所を中心に、放射状のグラデーションでエリアを塗りつぶします
|
+ リニア - エリアを線形グラデーションで塗りつぶします (ドラッグして角度と
|
||||||
* あわせる - エリアの輪郭に合わせたグラデーションで塗りつぶします。
|
グラデーションを選択します)
|
||||||
|
+ ほうしゃ - クリックまたはタップした場所を中心に、放射状のグラデーション
|
||||||
|
でエリアを塗りつぶします
|
||||||
|
+ あわせる - エリアの輪郭に合わせたグラデーションで塗りつぶします。
|
||||||
|
|
||||||
🪄まほう
|
🪄まほう
|
||||||
|
|
||||||
* 右側から、使いたい特殊効果ツールを選択します。
|
* 右側から、使いたい特殊効果ツールを選択します。
|
||||||
* 右下の左右の矢印のボタン ⇦⇨ で、カテゴリを切り替えます。
|
* 右下の左右の矢印のボタン ⇦⇨ で、カテゴリを切り替えます。
|
||||||
* クリックまたはタップとドラッグによって描画または効果を適用するツール 〰🪄 と、絵の全体に影響するツール 🖻🪄
|
* クリックまたはタップとドラッグによって描画または効果を適用するツール〰🪄 と
|
||||||
があります。両方に対応したツールでは、右下のコントロールでどちらかを選択します。
|
、絵の全体に影響するツール 🖻🪄 があります。両方に対応したツールでは、右下の
|
||||||
* 効果のサイズを変更できるツールもあります。右下のバー 📶 でサイズを変更します。
|
コントロールでどちらかを選択します。
|
||||||
* 使う際に色を選べるツールもあります。
|
* 効果のサイズを変更できるツールもあります。右下のバー 📶 でサイズを変更します
|
||||||
|
。
|
||||||
|
* 使う際に色を選べるツールもあります。
|
||||||
|
|
||||||
🖓とりけし
|
🖓とりけし
|
||||||
|
|
||||||
* 直近の変更を元に戻します (何回でも遡って取り消すことができます)。
|
* 直近の変更を元に戻します (何回でも遡って取り消すことができます)。
|
||||||
* ショートカット: [Ctrl]+[Z]
|
* ショートカット: [Ctrl]+[Z]
|
||||||
|
|
||||||
🖒やりなおし
|
🖒やりなおし
|
||||||
|
|
||||||
* 取り消した変更をやり直します(何回の取り消しでもやり直せます)。
|
* 取り消した変更をやり直します(何回の取り消しでもやり直せます)。
|
||||||
* ショートカット: [Ctrl]+[R]
|
* ショートカット: [Ctrl]+[R]
|
||||||
|
|
||||||
◪けしゴム
|
◪けしゴム
|
||||||
|
|
||||||
* 右側から、消しゴムの大きさと形を選びます。
|
* 右側から、消しゴムの大きさと形を選びます。
|
||||||
* クリックまたはタップしてドラッグすると、ドラッグした部分が消去されます。
|
* クリックまたはタップしてドラッグすると、ドラッグした部分が消去されます。
|
||||||
* ショートカット: [X]を押しながらクリックまたはタップ(使用中のツールによっては、ショートカットが無効な場合があります)
|
* ショートカット: [X]を押しながらクリックまたはタップ(使用中のツールによって
|
||||||
|
は、ショートカットが無効な場合があります)
|
||||||
|
|
||||||
制御ツール
|
制御ツール
|
||||||
|
|
||||||
🗏さいしょから
|
🗏さいしょから
|
||||||
|
|
||||||
* 開始するキャンバスを、単色の背景、スターター画像、テンプレートから選択します。
|
* 開始するキャンバスを、単色の背景、スターター画像、テンプレートから選択しま
|
||||||
* スターター画像では、(例えば塗り絵のように)前面のレイヤーの下に描画されます。さらに背景レイヤーを有するものもあります。
|
す。
|
||||||
* テンプレートは背景レイヤーのみの画像です。
|
+ スターター画像では、(例えば塗り絵のように)前面のレイヤーの下に描画さ
|
||||||
* 消しゴムツール ◪ で消した部分は、単色の背景またはスターター/テンプレートの背面レイヤーが現れます。
|
れます。さらに背景レイヤーを有するものもあります。
|
||||||
* 「🕮⮫ひらく」をクリックまたはタップして、新しい描画を開始します。
|
+ テンプレートは背景レイヤーのみの画像です。
|
||||||
* 「⤺もどる」をクリックまたはタップすると、元の画面に戻ります。
|
+ 消しゴムツール ◪ で消した部分は、単色の背景またはスターター/テンプレー
|
||||||
* ショートカット: [Ctrl]+[N]
|
トの背面レイヤーが現れます。
|
||||||
|
* 「🕮⮫ひらく」をクリックまたはタップして、新しい描画を開始します。
|
||||||
|
* 「⤺もどる」をクリックまたはタップすると、元の画面に戻ります。
|
||||||
|
* ショートカット: [Ctrl]+[N]
|
||||||
|
|
||||||
🕮⮫ひらく
|
🕮⮫ひらく
|
||||||
|
|
||||||
* 以前に保存した作品を選択して開きます (書き出しや消去もできます)。
|
* 以前に保存した作品を選択して開きます (書き出しや消去もできます)。
|
||||||
* 「🕮⮫ひらく」をクリックまたはタップして、保存した作品を開き、編集を続けます。
|
* 「🕮⮫ひらく」をクリックまたはタップして、保存した作品を開き、編集を続けます
|
||||||
* 「🗏⮫エクスポート」をクリックまたはタップして、作品をシステムの「ピクチャ」フォルダに保存します。
|
。
|
||||||
* 「🗑けす」をクリックまたはタップして、作品をシステムのごみ箱に移動します。
|
* 「🗏⮫エクスポート」をクリックまたはタップして、作品をシステムの「ピクチャ」
|
||||||
* 「⤺もどる」をクリックまたはタップすると、元の画面に戻ります。
|
フォルダに保存します。
|
||||||
* 「📽スライド」をクリックまたはタップすると、スライドショー モードに切り替わります:
|
* 「🗑けす」をクリックまたはタップして、作品をシステムのごみ箱に移動します。
|
||||||
* 保存された中から、再生したい順に複数の作品をクリックまたはタップして選択します。順序がサムネール上に表示されます。
|
* 「⤺もどる」をクリックまたはタップすると、元の画面に戻ります。
|
||||||
* 左下のバー 📶 で、再生速度を設定します。
|
* 「📽スライド」をクリックまたはタップすると、スライドショーモードに切り替わり
|
||||||
* 「⯈かいし」をクリックまたはタップすると、スライドショー/アニメーションが開始します。
|
ます:
|
||||||
* ここで「🎞かきだす」をクリックまたはタップすると、アニメーションGIF形式のファイルををシステムの「ピクチャ」フォルダに出力します。
|
+ 保存された中から、再生したい順に複数の作品をクリックまたはタップして選
|
||||||
* 「⤺もどる」をクリックまたはタップして、「ひらく」ダイアログに戻ります。
|
択します。順序がサムネール上に表示されます。
|
||||||
* ショートカット: [Ctrl]+[O]
|
+ 左下のバー 📶 で、再生速度を設定します。
|
||||||
|
+ 「⯈かいし」をクリックまたはタップすると、スライドショー/アニメーション
|
||||||
|
が開始します。
|
||||||
|
+ ここで「🎞かきだす」をクリックまたはタップすると、アニメーションGIF形式
|
||||||
|
のファイルををシステムの「ピクチャ」フォルダに出力します。
|
||||||
|
+ 「⤺もどる」をクリックまたはタップして、「ひらく」ダイアログに戻ります。
|
||||||
|
* ショートカット: [Ctrl]+[O]
|
||||||
|
|
||||||
🕮⮪セーブ
|
🕮⮪セーブ
|
||||||
|
|
||||||
* クリックまたはタップして作品を保存します。
|
* クリックまたはタップして作品を保存します。
|
||||||
* 以前に保存したことがある場合は、既存の作品を上書きするか、新しい作品として保存するかを選択するよう求められます。
|
* 以前に保存したことがある場合は、既存の作品を上書きするか、新しい作品として
|
||||||
* ショートカット: [Ctrl]+[S]
|
保存するかを選択するよう求められます。
|
||||||
|
* ショートカット: [Ctrl]+[S]
|
||||||
|
|
||||||
🖶いんさつ
|
🖶いんさつ
|
||||||
|
|
||||||
* クリックまたはタップして、作品を印刷します。
|
* クリックまたはタップして、作品を印刷します。
|
||||||
* [Alt] または [Option] を押しながらクリックまたはタップすると、(対応している場合は)システムの印刷ダイアログが表示されます。
|
* [Alt] または [Option] を押しながらクリックまたはタップすると、(対応してい
|
||||||
* ショートカット: [Ctrl]+[P]
|
る場合は)システムの印刷ダイアログが表示されます。
|
||||||
|
* ショートカット: [Ctrl]+[P]
|
||||||
|
|
||||||
🗙やめる
|
🗙やめる
|
||||||
|
|
||||||
* クリックまたはタップして、Tux Paint を終了します。
|
* クリックまたはタップして、Tux Paint を終了します。
|
||||||
* ショートカット: [Esc]
|
* ショートカット: [Esc]
|
||||||
|
|
||||||
いろ
|
いろ
|
||||||
|
|
||||||
* クリックまたはタップして、色が選べるツール(ふで、せん、かたちツール、および、はんこ、まほうツール)で使用する色を選択します。
|
* クリックまたはタップして、色が選べるツール(ふで、せん、かたちツール、およ
|
||||||
* 画像の中から色を選択するには、ピペット/カラーピッカー 💉 ボタンを使います。
|
び、はんこ、まほうツール)で使用する色を選択します。
|
||||||
* ショートカット: [Ctrl] を押しながらキャンバスをクリックまたはタップすると、画像の中から素早く色を選択できます。
|
* 画像の中から色を選択するには、ピペット/カラーピッカー 💉 ボタンを使います。
|
||||||
* 虹 🌈 のボタンをクリックまたはタップして、レインボーパレットから、好きな色を選択します。
|
+ ショートカット: [Ctrl] を押しながらキャンバスをクリックまたはタップする
|
||||||
* 左側の正方形のエリアをクリックまたはタップして色を選択します(色相と彩度を決める)
|
と、画像の中から素早く色を選択できます。
|
||||||
* 灰色のグラデーション バーをクリックまたはタップして、明るさを調整します。
|
* 虹 🌈 のボタンをクリックまたはタップして、レインボーパレットから、好きな色を
|
||||||
* 緑のチェックボックス ✓ をクリックまたはタップして決定します。
|
選択します。
|
||||||
* 「⤺戻る」をクリックまたはタップして中止し、パレットを閉じます。
|
+ 左側の正方形のエリアをクリックまたはタップして色を選択します(色相と彩
|
||||||
* 色がついた矢印 ⇫
|
度を決める)
|
||||||
の形のボタンをクリックして、カラーパレット、スポイト、カラーミキサーのいずれかで選択した色をセットすることができます。
|
+ 灰色のグラデーションバーをクリックまたはタップして、明るさを調整します
|
||||||
* 絵の具パレット 🎨 ボタンをクリックまたはタップして、赤、黄、青の3原色と、白(色合い)、グレー(色調)、黒(濃淡)を混ぜて色を作成します。
|
。
|
||||||
* 緑のチェックボックス ✓ をクリックまたはタップして決定します。
|
+ 緑のチェックボックス ✓ をクリックまたはタップして決定します。
|
||||||
* カラーミキサーでは「🖓とりけし」および「🖒やりなおし」オプションが使えます。
|
+ 「⤺戻る」をクリックまたはタップして中止し、パレットを閉じます。
|
||||||
* 「🗑さいしょから」をクリックまたはタップすると、最初からやり直せます。
|
+ 色がついた矢印 ⇫ の形のボタンをクリックして、カラーパレット、スポイト、
|
||||||
* 「⤺戻る」をクリックまたはタップすると、色の作成をを中止してダイアログを終了します。
|
カラーミキサーのいずれかで選択した色をセットすることができます。
|
||||||
|
* 絵の具パレット 🎨 ボタンをクリックまたはタップして、赤、黄、青の3原色と、白
|
||||||
|
(色合い)、グレー(色調)、黒(濃淡)を混ぜて色を作成します。
|
||||||
|
+ 緑のチェックボックス ✓ をクリックまたはタップして決定します。
|
||||||
|
+ カラーミキサーでは「🖓とりけし」および「🖒やりなおし」オプションが使えま
|
||||||
|
す。
|
||||||
|
+ 「🗑さいしょから」をクリックまたはタップすると、最初からやり直せます。
|
||||||
|
+ 「⤺戻る」をクリックまたはタップすると、色の作成をを中止してダイアログを
|
||||||
|
終了します。
|
||||||
|
|
||||||
描画中に利用できるショートカット:
|
描画中に利用できるショートカット:
|
||||||
|
|
||||||
* [Ctrl]+クリック/タップ - クイックピペット / カラーピッカー 💉
|
* [Ctrl]+クリック/タップ - クイックピペット / カラーピッカー 💉
|
||||||
* [X]+クリック/タップ - クイック消しゴム ◪
|
* [X]+クリック/タップ - クイック消しゴム ◪
|
||||||
* [Ctrl]+[Z] - 🖓とりけし
|
* [Ctrl]+[Z] - 🖓とりけし
|
||||||
* [Ctrl]+[R] - 🖒やりなおし
|
* [Ctrl]+[R] - 🖒やりなおし
|
||||||
* [Ctrl]+[N] - 🗏さいしょから
|
* [Ctrl]+[N] - 🗏さいしょから
|
||||||
* [Ctrl]+[O] - 🕮⮫ひらく
|
* [Ctrl]+[O] - 🕮⮫ひらく
|
||||||
* [Ctrl]+[S] - 🕮⮪セーブ
|
* [Ctrl]+[S] - 🕮⮪セーブ
|
||||||
* [Ctrl]+[P] - 🖶いんさつ
|
* [Ctrl]+[P] - 🖶いんさつ
|
||||||
* [Alt]+[S] - サウンドのオン/オフを切り替え
|
* [Alt]+[S] - サウンドのオン/オフを切り替え
|
||||||
* [Esc] - ⤺もどる または 🗙やめる
|
* [Esc] - ⤺もどるまたは 🗙やめる
|
||||||
|
|
||||||
|
最終更新日: 2023年5月 9日
|
||||||
|
|
||||||
最終更新日: 2023年5月 9日
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue