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Tux Paint
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version 0.9.31 Advanced Stamps 'How-To'
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Copyright © 2006-2022 by Albert Cahalan and others; see AUTHORS.txt.
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Copyright © 2006-2022 by Albert Cahalan and others; see AUTHORS.txt.
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https://tuxpaint.org/
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júní 4, 2022
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júní 4, 2022
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----------------------------------------------------------------------
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+----------------------------------------+
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|Table of Contents |
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|----------------------------------------|
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| * About this 'How-To' |
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| * Image choice is crucial |
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| * Prepare the mask |
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| * Replace the fringe and junk pixels |
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| * Save the image for Tux Paint |
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+----------------------------------------+
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----------------------------------------------------------------------
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----------------------------------------------------------------------
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-------------------------------------------------------------------------------
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+----------------------------------------+
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| Table of Contents |
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|----------------------------------------|
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| * About this 'How-To' |
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| * Image choice is crucial |
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| * Prepare the mask |
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| * Replace the fringe and junk pixels |
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| * Save the image for Tux Paint |
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+----------------------------------------+
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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About this 'How-To'
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This 'How-To' assumes that you want to make an excellent Tux Paint
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stamp, in PNG bitmapped format, from a JPEG image (e.g., a digital
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photograph). There are easier and faster methods that produce lower
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quality.
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This 'How-To' assumes that you want to make an excellent Tux Paint stamp,
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in PNG bitmapped format, from a JPEG image (e.g., a digital photograph).
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There are easier and faster methods that produce lower quality.
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This 'How-To' assumes you are dealing with normal opaque objects.
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Dealing with semi-transparent objects (fire, moving fan blade, kid's
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balloon) or light-giving objects (fire, lightbulb, sun) is best done
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with custom software. Images with perfect solid-color backgrounds are
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also best done with custom software, but are not troublesome to do as
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follows.
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This 'How-To' assumes you are dealing with normal opaque objects. Dealing
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with semi-transparent objects (fire, moving fan blade, kid's balloon) or
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light-giving objects (fire, lightbulb, sun) is best done with custom
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software. Images with perfect solid-color backgrounds are also best done
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with custom software, but are not troublesome to do as follows.
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----------------------------------------------------------------------
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-------------------------------------------------------------------------------
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Image choice is crucial
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License
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License
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If you wish to submit artwork to the Tux Paint developers for
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consideration for inclusion in the official project, or if you wish to
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release your own copy of Tux Paint, bundled with your own graphics,
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you need an image that is compatible with the GNU General Public
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License used by Tux Paint.
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If you wish to submit artwork to the Tux Paint developers for
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consideration for inclusion in the official project, or if you wish to
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release your own copy of Tux Paint, bundled with your own graphics, you
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need an image that is compatible with the GNU General Public License
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used by Tux Paint.
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Images produced by the US government are Public Domain, but be aware
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that the US government sometimes uses other images on the web. Google
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image queries including either site:gov or site:mil will supply many
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suitable images. (Note: the *.mil sites include non-military content,
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too!)
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Images produced by the US government are Public Domain, but be aware
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that the US government sometimes uses other images on the web. Google
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image queries including either site:gov or site:mil will supply many
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suitable images. (Note: the *.mil sites include non-military content,
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too!)
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Your own images can be placed in the Public Domain or a suitable
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license, such as the Creative Commons CC0 by declaring it so. (Hire a
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lawyer if you feel the need for legal advice.)
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Your own images can be placed in the Public Domain or a suitable
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license, such as the Creative Commons CC0 by declaring it so. (Hire a
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lawyer if you feel the need for legal advice.)
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For personal use, any image you can legitimately modify and use for
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your own personal use should be fine.
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For personal use, any image you can legitimately modify and use for
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your own personal use should be fine.
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Image Size and Orientation
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Image Size and Orientation
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You need an image that has a useful orientation. Perspective is an
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enemy. Images that show an object from the corner are difficult to fit
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into a nice drawing. As a general rule, telephoto side views are the
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best. The impossible ideal is that, for example, two wheels of a car
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are perfectly hidden behind the other two.
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You need an image that has a useful orientation. Perspective is an
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enemy. Images that show an object from the corner are difficult to fit
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into a nice drawing. As a general rule, telephoto side views are the
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best. The impossible ideal is that, for example, two wheels of a car
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are perfectly hidden behind the other two.
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Rotating an image can make it blurry, especially if you only rotate by
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a few degrees. Images that don't need rotation are best, images that
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need lots of rotation (30 to 60 degrees) are next best, and images
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that need just a few degrees are worst. Rotation will also make an
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image darker because most image editing software is very bad about
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gamma handling. (Rotation is only legitimate for gamma=1.0 images.)
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Rotating an image can make it blurry, especially if you only rotate by
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a few degrees. Images that don't need rotation are best, images that
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need lots of rotation (30 to 60 degrees) are next best, and images that
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need just a few degrees are worst. Rotation will also make an image
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darker because most image editing software is very bad about gamma
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handling. (Rotation is only legitimate for gamma=1.0 images.)
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Very large images are more forgiving of mistakes, and thus easier to
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work with. Choose an image with an object that is over 1000 pixels
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across if you can. You can shrink this later to hide your mistakes.
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Very large images are more forgiving of mistakes, and thus easier to
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work with. Choose an image with an object that is over 1000 pixels
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across if you can. You can shrink this later to hide your mistakes.
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Be sure that the image is not too grainy, dim, or washed out.
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Be sure that the image is not too grainy, dim, or washed out.
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Pay attention to feet and wheels. If they are buried in something, you
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will need to draw new ones. If only one is buried, you might be able
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to copy the other one as a replacement.
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Pay attention to feet and wheels. If they are buried in something, you
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will need to draw new ones. If only one is buried, you might be able to
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copy the other one as a replacement.
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----------------------------------------------------------------------
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-------------------------------------------------------------------------------
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Prepare the image
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First of all, be sure to avoid re-saving the image as a JPEG. This
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causes quality loss. There is a special tool called jpegtran that lets
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you crop an image without the normal quality loss.
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First of all, be sure to avoid re-saving the image as a JPEG. This causes
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quality loss. There is a special tool called jpegtran that lets you crop an
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image without the normal quality loss.
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jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
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cropped.jpg
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jpegtran -trim -copy none -crop 512x1728+160+128 < src.jpg >
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cropped.jpg
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Bring that image up in your image editor. If you didn't crop it yet, you
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may find that your image editor is very slow. Rotate and crop the image
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as needed. Save the image — choose whatever native format supports
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layers, masks, alpha, etc. GIMP users should choose "XCF", and Adobe
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Photoshop users should choose "PSD", for example.
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Bring that image up in your image editor. If you didn't crop it yet, you
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may find that your image editor is very slow. Rotate and crop the image as
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needed. Save the image — choose whatever native format supports layers,
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masks, alpha, etc. GIMP users should choose "XCF", and Adobe Photoshop
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users should choose "PSD", for example.
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If you have rotated or cropped the image in your image editor, flatten
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it now. You need to have just one RGB layer without mask or alpha.
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If you have rotated or cropped the image in your image editor, flatten it
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now. You need to have just one RGB layer without mask or alpha.
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Open the layers dialog box. Replicate the one layer several times. From
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top to bottom you will need something like this:
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Open the layers dialog box. Replicate the one layer several times. From top
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to bottom you will need something like this:
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1. unmodified image (write-protect this if you can)
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2. an image you will modify — the "work in progress" layer
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3. solid green (write-protect this if you can)
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4. solid magenta (write-protect this if you can)
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5. unmodified image (write-protect this if you can)
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1. unmodified image (write-protect this if you can)
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2. an image you will modify — the "work in progress" layer
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3. solid green (write-protect this if you can)
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4. solid magenta (write-protect this if you can)
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5. unmodified image (write-protect this if you can)
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Give the work in progress (WIP) layer a rough initial mask. You might
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start with a selection, or by using the grayscale value of the WIP
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layer. You might invert the mask.
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Give the work in progress (WIP) layer a rough initial mask. You might start
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with a selection, or by using the grayscale value of the WIP layer. You
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might invert the mask.
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Warning: once you have the mask, you may not rotate or scale the image
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normally. This would cause data loss. You will be given special scaling
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instructions later.
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Warning: once you have the mask, you may not rotate or scale the image
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normally. This would cause data loss. You will be given special scaling
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instructions later.
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----------------------------------------------------------------------
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-------------------------------------------------------------------------------
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Prepare the mask
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Get used to doing [Control]-click and [Alt]-click on the thumbnail
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images in the layers dialog. You will need this to control what you are
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looking at and what you are editing. Sometimes you will be editing
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things you can't see. For example, you might edit the mask of the WIP
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layer while looking at the unmodified image. Pay attention so you don't
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screw up. Always verify that you are editing the right thing.
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Get used to doing [Control]-click and [Alt]-click on the thumbnail images
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in the layers dialog. You will need this to control what you are looking at
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and what you are editing. Sometimes you will be editing things you can't
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see. For example, you might edit the mask of the WIP layer while looking at
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the unmodified image. Pay attention so you don't screw up. Always verify
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that you are editing the right thing.
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Set an unmodified image as what you will view (the top one is easiest).
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Set the WIP mask as what you will edit. At some point, perhaps not
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immediately, you should magnify the image to about 400% (each pixel of
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the image is seen and edited as a 4x4 block of pixels on your screen).
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Set an unmodified image as what you will view (the top one is easiest). Set
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the WIP mask as what you will edit. At some point, perhaps not immediately,
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you should magnify the image to about 400% (each pixel of the image is seen
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and edited as a 4x4 block of pixels on your screen).
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Select parts of the image that need to be 100% opaque or 0% opaque. If
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you can select the object or background somewhat accurately by color, do
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so. As needed to avoid selecting any pixels that should be partially
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opaque (generally at the edge of the object) you should grow, shrink,
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and invert the selection.
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Select parts of the image that need to be 100% opaque or 0% opaque. If you
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can select the object or background somewhat accurately by color, do so. As
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needed to avoid selecting any pixels that should be partially opaque
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(generally at the edge of the object) you should grow, shrink, and invert
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the selection.
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Fill the 100% opaque areas with white, and the 0% opaque areas with
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black. This is most easily done by drag-and-drop from the
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foreground/background color indicator. You should not see anything
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happen, because you are viewing the unmodified image layer while editing
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the mask of the WIP layer. Large changes might be noticable in the
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thumbnail.
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Fill the 100% opaque areas with white, and the 0% opaque areas with black.
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This is most easily done by drag-and-drop from the foreground/background
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color indicator. You should not see anything happen, because you are
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viewing the unmodified image layer while editing the mask of the WIP layer.
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Large changes might be noticable in the thumbnail.
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Now you must be zoomed in.
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Now you must be zoomed in.
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Check your work. Hide the top unmodified image layer. Display just the
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mask, which should be a white object on a black background (probably
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with unedited grey at the edge). Now display the WIP layer normally, so
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that the mask is active. This should show your object over top of the
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next highest enabled layer, which should be green or magenta as needed
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for maximum contrast. You might wish to flip back and forth between
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those backgrounds by repeatedly clicking to enable/disable the green
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layer. Fix any obvious and easy problems by editing the mask while
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viewing the mask.
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Check your work. Hide the top unmodified image layer. Display just the
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mask, which should be a white object on a black background (probably with
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unedited grey at the edge). Now display the WIP layer normally, so that the
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mask is active. This should show your object over top of the next highest
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enabled layer, which should be green or magenta as needed for maximum
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contrast. You might wish to flip back and forth between those backgrounds
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by repeatedly clicking to enable/disable the green layer. Fix any obvious
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and easy problems by editing the mask while viewing the mask.
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Go back to viewing the top unmodified layer while editing the WIP mask.
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Set your drawing tool the paintbrush. For the brush, choose a small
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fuzzy circle. The 5x5 size is good for most uses.
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Go back to viewing the top unmodified layer while editing the WIP mask. Set
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your drawing tool the paintbrush. For the brush, choose a small fuzzy
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circle. The 5x5 size is good for most uses.
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With a steady hand, trace around the image. Use black around the
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outside, and white around the inside. Avoid making more than one pass
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without switching colors (and thus sides).
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With a steady hand, trace around the image. Use black around the outside,
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and white around the inside. Avoid making more than one pass without
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switching colors (and thus sides).
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Flip views a bit, checking to see that the mask is working well. When
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the WIP layer is composited over the green or magenta, you should see a
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tiny bit of the original background as an ugly fringe around the edge.
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If this fringe is missing, then you made the object mask too small. The
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fringe consists of pixels that are neither 100% object nor 0% object.
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For them, the mask should be neither 100% nor 0%. The fringe gets
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removed soon.
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Flip views a bit, checking to see that the mask is working well. When the
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WIP layer is composited over the green or magenta, you should see a tiny
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bit of the original background as an ugly fringe around the edge. If this
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fringe is missing, then you made the object mask too small. The fringe
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consists of pixels that are neither 100% object nor 0% object. For them,
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the mask should be neither 100% nor 0%. The fringe gets removed soon.
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View and edit the mask. Select by color, choosing either black or white.
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Most likely you will see unselected specks that are not quite the
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expected color. Invert the selection, then paint these away using the
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pencil tool. Do this operation for both white and black.
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View and edit the mask. Select by color, choosing either black or white.
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Most likely you will see unselected specks that are not quite the expected
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color. Invert the selection, then paint these away using the pencil tool.
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Do this operation for both white and black.
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----------------------------------------------------------------------
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-------------------------------------------------------------------------------
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Replace the fringe and junk pixels
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Still viewing the mask, select by color. Choose black. Shrink the
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selection by several pixels, being sure to NOT shrink from the edges of
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the mask (the shrink helps you avoid and recover from mistakes).
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Still viewing the mask, select by color. Choose black. Shrink the selection
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by several pixels, being sure to NOT shrink from the edges of the mask (the
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shrink helps you avoid and recover from mistakes).
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Now disable the mask. View and edit the unmasked WIP layer. Using the
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color picker tool, choose a color that is average for the object.
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Drag-and-drop this color into the selection, thus removing most of the
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non-object pixels.
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Now disable the mask. View and edit the unmasked WIP layer. Using the color
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picker tool, choose a color that is average for the object. Drag-and-drop
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this color into the selection, thus removing most of the non-object pixels.
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This solid color will compress well and will help prevent ugly color
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fringes when Tux Paint scales the image down. If the edge of the object
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has multiple colors that are very different, you should split up your
|
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selection so that you can color the nearby background to be similar.
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This solid color will compress well and will help prevent ugly color
|
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fringes when Tux Paint scales the image down. If the edge of the object has
|
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multiple colors that are very different, you should split up your selection
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so that you can color the nearby background to be similar.
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Now you will paint away the existing edge fringe. Be sure that you are
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editing and viewing the WIP image. Frequent layer visibility changes
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will help you to see what you are doing. You are likely to use all of:
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Now you will paint away the existing edge fringe. Be sure that you are
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editing and viewing the WIP image. Frequent layer visibility changes will
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help you to see what you are doing. You are likely to use all of:
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* composited over green (mask enabled)
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* composited over magenta (mask enabled)
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* original (the top or bottom layer)
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* composited over the original (mask enabled)
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* raw WIP layer (mask disabled)
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+ composited over green (mask enabled)
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+ composited over magenta (mask enabled)
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+ original (the top or bottom layer)
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+ composited over the original (mask enabled)
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+ raw WIP layer (mask disabled)
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To reduce accidents, you may wish to select only those pixels that are
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not grey in the mask. (Select by color from the mask, choose black, add
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mode, choose white, invert. Alternately: Select all, select by color
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from the mask, subtract mode, choose black, choose white.) If you do
|
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this, you'll probably want to expand the selection a bit and/or hide the
|
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"crawling ants" line that marks the selection.
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To reduce accidents, you may wish to select only those pixels that are not
|
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grey in the mask. (Select by color from the mask, choose black, add mode,
|
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choose white, invert. Alternately: Select all, select by color from the
|
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mask, subtract mode, choose black, choose white.) If you do this, you'll
|
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probably want to expand the selection a bit and/or hide the "crawling ants"
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line that marks the selection.
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Use the clone tool and the brush tool. Vary the opacity as needed. Use
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small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is
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generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy
|
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brushes with about 70% opacity.) Unusual drawing modes can be helpful
|
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with semi-transparent objects.
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Use the clone tool and the brush tool. Vary the opacity as needed. Use
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small round brushes mostly, perhaps 3x3 or 5x5, fuzzy or not. (It is
|
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generally nice to pair up fuzzy brushes with 100% opacity and non-fuzzy
|
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brushes with about 70% opacity.) Unusual drawing modes can be helpful with
|
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semi-transparent objects.
|
||||
|
||||
The goal is to remove the edge fringe, both inside and outside of the
|
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object. The inside fringe, visible when the object is composited over
|
||||
magenta or green, must be removed for obvious reasons. The outside
|
||||
fringe must also be removed because it will become visible when the
|
||||
image is scaled down. As an example, consider a 2x2 region of pixels at
|
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the edge of a sharp-edged object. The left half is black and 0% opaque.
|
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The right half is white and 100% opaque. That is, we have a white object
|
||||
on a black background. When Tux Paint scales this to 50% (a 1x1 pixel
|
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area), the result will be a grey 50% opaque pixel. The correct result
|
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would be a white 50% opaque pixel. To get this result, we would paint
|
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away the black pixels. They matter, despite being 0% opaque.
|
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The goal is to remove the edge fringe, both inside and outside of the
|
||||
object. The inside fringe, visible when the object is composited over
|
||||
magenta or green, must be removed for obvious reasons. The outside fringe
|
||||
must also be removed because it will become visible when the image is
|
||||
scaled down. As an example, consider a 2x2 region of pixels at the edge of
|
||||
a sharp-edged object. The left half is black and 0% opaque. The right half
|
||||
is white and 100% opaque. That is, we have a white object on a black
|
||||
background. When Tux Paint scales this to 50% (a 1x1 pixel area), the
|
||||
result will be a grey 50% opaque pixel. The correct result would be a white
|
||||
50% opaque pixel. To get this result, we would paint away the black pixels.
|
||||
They matter, despite being 0% opaque.
|
||||
|
||||
Tux Paint can scale images down by a very large factor, so it is
|
||||
important to extend the edge of your object outward by a great deal.
|
||||
Right at the edge of your object, you should be very accurate about
|
||||
this. As you go outward away from the object, you can get a bit sloppy.
|
||||
It is reasonable to paint outward by a dozen pixels or more. The farther
|
||||
you go, the more Tux Paint can scale down without creating ugly color
|
||||
fringes. For areas that are more than a few pixels away from the object
|
||||
edge, you should use the pencil tool (or sloppy select with
|
||||
drag-and-drop color) to ensure that the result will compress well.
|
||||
Tux Paint can scale images down by a very large factor, so it is important
|
||||
to extend the edge of your object outward by a great deal. Right at the
|
||||
edge of your object, you should be very accurate about this. As you go
|
||||
outward away from the object, you can get a bit sloppy. It is reasonable to
|
||||
paint outward by a dozen pixels or more. The farther you go, the more Tux
|
||||
Paint can scale down without creating ugly color fringes. For areas that
|
||||
are more than a few pixels away from the object edge, you should use the
|
||||
pencil tool (or sloppy select with drag-and-drop color) to ensure that the
|
||||
result will compress well.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Save the image for Tux Paint
|
||||
|
||||
It is very easy to ruin your hard work. Image editors can silently
|
||||
destroy pixels in 0% opaque areas. The conditions under which this
|
||||
happens may vary from version to version. If you are very trusting, you
|
||||
can try saving your image directly as a PNG. Be sure to read it back in
|
||||
again to verify that the 0% opaque areas didn't turn black or white,
|
||||
which would create fringes when Tux Paint scales the image down. If you
|
||||
need to scale your image to save space (and hide your mistakes), you are
|
||||
almost certain to destroy all the 0% opaque areas. So here is a better
|
||||
way...
|
||||
It is very easy to ruin your hard work. Image editors can silently destroy
|
||||
pixels in 0% opaque areas. The conditions under which this happens may vary
|
||||
from version to version. If you are very trusting, you can try saving your
|
||||
image directly as a PNG. Be sure to read it back in again to verify that
|
||||
the 0% opaque areas didn't turn black or white, which would create fringes
|
||||
when Tux Paint scales the image down. If you need to scale your image to
|
||||
save space (and hide your mistakes), you are almost certain to destroy all
|
||||
the 0% opaque areas. So here is a better way...
|
||||
|
||||
A Safer Way to Save
|
||||
A Safer Way to Save
|
||||
|
||||
Drag the mask from the layers dialog to the unused portion of the
|
||||
toolbar (right after the last drawing tool). This will create a new
|
||||
image consisting of one layer that contains the mask data. Scale this
|
||||
as desired, remembering the settings you use. Often you should start
|
||||
with an image that is about 700 to 1500 pixels across, and end up with
|
||||
one that is 300 to 400.
|
||||
Drag the mask from the layers dialog to the unused portion of the
|
||||
toolbar (right after the last drawing tool). This will create a new
|
||||
image consisting of one layer that contains the mask data. Scale this
|
||||
as desired, remembering the settings you use. Often you should start
|
||||
with an image that is about 700 to 1500 pixels across, and end up with
|
||||
one that is 300 to 400.
|
||||
|
||||
Save the mask image as a NetPBM portable greymap (".pgm") file. (If
|
||||
you are using an old release of The GIMP, you might need to convert
|
||||
the image to greyscale before you can save it.) Choose the more
|
||||
compact "RAW PGM" format. (The second character of the file should be
|
||||
the ASCII digit "5", hex byte 0x35.)
|
||||
Save the mask image as a NetPBM portable greymap (".pgm") file. (If you
|
||||
are using an old release of The GIMP, you might need to convert the
|
||||
image to greyscale before you can save it.) Choose the more compact
|
||||
"RAW PGM" format. (The second character of the file should be the ASCII
|
||||
digit "5", hex byte 0x35.)
|
||||
|
||||
You may close the mask image.
|
||||
You may close the mask image.
|
||||
|
||||
Going back to the multi-layer image, now select the WIP layer. As you
|
||||
did with the mask, drag this from the layers dialog to the toolbar.
|
||||
You should get a single-layer image of your WIP data. If the mask came
|
||||
along too, get rid of it. You should be seeing the object and the
|
||||
painted-away surroundings, without any mask thumbnail in the layers
|
||||
dialog. If you scaled the mask, then scale this image in exactly the
|
||||
same way. Save this image as a NetPBM portable pixmap (".ppm") file.
|
||||
(Note: .ppm, not .pgm.) (If you choose the RAW PPM format, the second
|
||||
byte of the file should be the ASCII digit "6", hex byte 0x36.)
|
||||
Going back to the multi-layer image, now select the WIP layer. As you
|
||||
did with the mask, drag this from the layers dialog to the toolbar. You
|
||||
should get a single-layer image of your WIP data. If the mask came
|
||||
along too, get rid of it. You should be seeing the object and the
|
||||
painted-away surroundings, without any mask thumbnail in the layers
|
||||
dialog. If you scaled the mask, then scale this image in exactly the
|
||||
same way. Save this image as a NetPBM portable pixmap (".ppm") file.
|
||||
(Note: .ppm, not .pgm.) (If you choose the RAW PPM format, the second
|
||||
byte of the file should be the ASCII digit "6", hex byte 0x36.)
|
||||
|
||||
Now you need to merge the two files into one. Do that with the
|
||||
pnmtopng command, like this:
|
||||
Now you need to merge the two files into one. Do that with the pnmtopng
|
||||
command, like this:
|
||||
|
||||
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
||||
final-stamp.png
|
||||
|
||||
pnmtopng -force -compression 9 -alpha mask.pgm fg.ppm >
|
||||
final-stamp.png
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue