Attempting to prevent invalid memory access...
...during linear gradient fill. h/t Peter Link <peterlink3 on SourceForge> https://sourceforge.net/p/tuxpaint/bugs/287/
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@ -6,7 +6,7 @@ Copyright (c) 2002-2024
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Various contributors (see below, and AUTHORS.txt)
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Various contributors (see below, and AUTHORS.txt)
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https://tuxpaint.org/
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https://tuxpaint.org/
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2024.April.12 (0.9.33)
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2024.April.18 (0.9.33)
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* New Magic Tools:
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* New Magic Tools:
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----------------
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----------------
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* WIP Specular Reflection: Draws a slightly blurred, wavy, and
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* WIP Specular Reflection: Draws a slightly blurred, wavy, and
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@ -79,6 +79,13 @@ https://tuxpaint.org/
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* Portuguese (Portugal) translation
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* Portuguese (Portugal) translation
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Hugo Carvalho <hugokarvalho@hotmail.com>
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Hugo Carvalho <hugokarvalho@hotmail.com>
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* Bug Fixes:
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----------
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* Attempting to prevent invalid memory access during linear gradient fill.
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h/t Peter Link <peterlink3 on SourceForge>
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https://sourceforge.net/p/tuxpaint/bugs/287/
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Bill Kendrick <bill@newbreedsoftware.com>
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2024.January.29 (0.9.32)
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2024.January.29 (0.9.32)
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* Improvements to Magic tools:
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* Improvements to Magic tools:
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----------------------------
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----------------------------
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@ -4,7 +4,7 @@
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Fill tool
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Fill tool
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Tux Paint - A simple drawing program for children.
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2023 by Bill Kendrick and others; see AUTHORS.txt
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Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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bill@newbreedsoftware.com
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https://tuxpaint.org/
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https://tuxpaint.org/
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@ -27,7 +27,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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(See COPYING.txt)
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Last updated: February 26, 2023
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Last updated: April 18, 2024
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$Id$
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$Id$
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*/
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*/
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@ -572,10 +572,12 @@ void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
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/* FIXME: C2 should be larger than C1? */
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/* FIXME: C2 should be larger than C1? */
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for (yy = y_top; yy <= y_bottom; yy++)
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for (yy = y_top; yy <= y_bottom; yy++)
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{
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if (yy >= 0 && yy < canvas->h)
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{
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{
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for (xx = x_left; xx <= x_right; xx++)
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for (xx = x_left; xx <= x_right; xx++)
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{
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{
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if (touched[(yy * canvas->w) + xx])
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if (xx >= 0 && xx < canvas->w && touched[(yy * canvas->w) + xx])
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{
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{
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/* Get the old color, and blend it (with a distance-based ratio) with the target color */
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/* Get the old color, and blend it (with a distance-based ratio) with the target color */
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old_colr = getpixels[last->format->BytesPerPixel] (last, xx, yy);
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old_colr = getpixels[last->format->BytesPerPixel] (last, xx, yy);
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@ -613,6 +615,7 @@ void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
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}
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}
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}
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}
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}
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}
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}
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}
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}
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void draw_brush_fill_single(SDL_Surface * canvas, int x, int y, Uint32 draw_color, Uint8 * touched)
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void draw_brush_fill_single(SDL_Surface * canvas, int x, int y, Uint32 draw_color, Uint8 * touched)
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