Removing warnings in half of magic tools by some GCI students.

This commit is contained in:
Pere Pujal i Carabantes 2011-11-26 22:04:50 +00:00
parent 5a85cef991
commit 0a2072e334
24 changed files with 924 additions and 377 deletions

View file

@ -40,6 +40,29 @@
static Mix_Chunk * light1_snd, * light2_snd;
static float light_h, light_s, light_v;
Uint32 light_api_version(void);
int light_init(magic_api * api);
int light_get_tool_count(magic_api * api);
SDL_Surface * light_get_icon(magic_api * api, int which);
char * light_get_name(magic_api * api, int which);
char * light_get_description(magic_api * api, int which, int mode);
static void do_light(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
void light_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void light_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void light_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void light_shutdown(magic_api * api);
void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int light_requires_colors(magic_api * api, int which);
void light_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void light_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int light_modes(magic_api * api, int which);
Uint32 light_api_version(void) { return(TP_MAGIC_API_VERSION); }
@ -62,13 +85,13 @@ int light_init(magic_api * api)
}
// We have multiple tools:
int light_get_tool_count(magic_api * api)
int light_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return(1);
}
// Load our icons:
SDL_Surface * light_get_icon(magic_api * api, int which)
SDL_Surface * light_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
@ -79,20 +102,20 @@ SDL_Surface * light_get_icon(magic_api * api, int which)
}
// Return our names, localized:
char * light_get_name(magic_api * api, int which)
char * light_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(strdup(gettext_noop("Light")));
}
// Return our descriptions, localized:
char * light_get_description(magic_api * api, int which, int mode)
char * light_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return(strdup(gettext_noop("Click and drag to draw a beam of light on your picture.")));
}
// Do the effect:
static void do_light(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
static void do_light(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
@ -171,7 +194,7 @@ void light_drag(magic_api * api, int which, SDL_Surface * canvas,
}
// Affect the canvas on click:
void light_click(magic_api * api, int which, int mode,
void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
@ -179,15 +202,15 @@ void light_click(magic_api * api, int which, int mode,
}
// Affect the canvas on release:
void light_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
void light_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
api->playsound(light2_snd, (x * 255) / canvas->w, 255);
}
// No setup happened:
void light_shutdown(magic_api * api)
void light_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (light1_snd != NULL)
Mix_FreeChunk(light1_snd);
@ -202,20 +225,20 @@ void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
}
// Use colors:
int light_requires_colors(magic_api * api, int which)
int light_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
void light_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
void light_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void light_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void light_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
int light_modes(magic_api * api, int which)
int light_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT);
}